563 lines
20 KiB
C++
563 lines
20 KiB
C++
#include <array>
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#include <map>
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#include <string>
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#include <utility>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/event.h>
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#include <wx/gdicmn.h>
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#include <wx/sizer.h>
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#include <wx/slider.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/translation.h>
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#include <wx/window.h>
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#include <wx/windowid.h>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/SI.h"
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#if defined(__LIBUSB__) || defined (_WIN32)
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#include "Core/HW/SI_GCAdapter.h"
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#endif
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "DolphinWX/ControllerConfigDiag.h"
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#include "DolphinWX/InputConfigDiag.h"
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include "DolphinWX/X11Utils.h"
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#endif
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const std::array<wxString, 7> ControllerConfigDiag::m_gc_pad_type_strs = {{
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_("None"),
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_("Standard Controller"),
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_("Steering Wheel"),
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_("Dance Mat"),
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_("TaruKonga (Bongos)"),
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_("GBA"),
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_("AM-Baseboard")
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}};
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ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
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: wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration"))
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{
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wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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// Combine all UI controls into their own encompassing sizer.
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wxBoxSizer* control_sizer = new wxBoxSizer(wxVERTICAL);
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control_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxALL, 5);
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control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5);
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main_sizer->Add(control_sizer, 0, wxEXPAND);
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main_sizer->Add(CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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Bind(wxEVT_BUTTON, &ControllerConfigDiag::Save, this, wxID_OK);
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Bind(wxEVT_BUTTON, &ControllerConfigDiag::Cancel, this, wxID_CANCEL);
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SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
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SetSizerAndFit(main_sizer);
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Center();
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}
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wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
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{
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wxStaticBoxSizer* const gamecube_static_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers"));
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wxFlexGridSizer* const gamecube_flex_sizer = new wxFlexGridSizer(3, 5, 5);
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wxStaticText* pad_labels[4];
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wxChoice* pad_type_choices[4];
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for (int i = 0; i < 4; i++)
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{
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pad_labels[i] = new wxStaticText(this, wxID_ANY, wxString::Format(_("Port %i"), i + 1));
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// Create an ID for the config button.
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const wxWindowID button_id = wxWindow::NewControlId();
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m_gc_port_config_ids.insert(std::make_pair(button_id, i));
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gamecube_configure_bt[i] = new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, 25));
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gamecube_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton, this);
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// Create a control ID for the choice boxes on the fly.
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const wxWindowID choice_id = wxWindow::NewControlId();
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m_gc_port_choice_ids.insert(std::make_pair(choice_id, i));
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// Only add AM-Baseboard to the first pad.
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if (i == 0)
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pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize, m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
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else
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pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize, m_gc_pad_type_strs.size() - 1, m_gc_pad_type_strs.data());
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pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this);
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// Disable controller type selection for certain circumstances.
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if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive())
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pad_type_choices[i]->Disable();
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// Set the saved pad type as the default choice.
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switch (SConfig::GetInstance().m_SIDevice[i])
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{
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case SIDEVICE_GC_CONTROLLER:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]);
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break;
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case SIDEVICE_GC_STEERING:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]);
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break;
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case SIDEVICE_DANCEMAT:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]);
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break;
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case SIDEVICE_GC_TARUKONGA:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]);
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break;
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case SIDEVICE_GC_GBA:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]);
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gamecube_configure_bt[i]->Disable();
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break;
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case SIDEVICE_AM_BASEBOARD:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
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break;
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default:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
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gamecube_configure_bt[i]->Disable();
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break;
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}
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// Add to the sizer
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gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
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gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL);
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gamecube_flex_sizer->Add(gamecube_configure_bt[i], 1, wxEXPAND);
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}
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gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND, 5);
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gamecube_static_sizer->AddSpacer(5);
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wxStaticBoxSizer* const gamecube_adapter_group = new wxStaticBoxSizer(wxHORIZONTAL, this, _("GameCube Adapter"));
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wxBoxSizer* const gamecube_adapter_sizer = new wxBoxSizer(wxHORIZONTAL);
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wxCheckBox* const gamecube_adapter = new wxCheckBox(this, wxID_ANY, _("Direct Connect"));
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gamecube_adapter->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnGameCubeAdapter, this);
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wxCheckBox* const gamecube_adapter_thread = new wxCheckBox(this, wxID_ANY, _("Use Thread"));
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gamecube_adapter_thread->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnGameCubeAdapterThread, this);
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gamecube_adapter_sizer->Add(gamecube_adapter, 0, wxEXPAND);
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gamecube_adapter_sizer->Add(gamecube_adapter_thread, 0, wxEXPAND);
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gamecube_adapter_group->Add(gamecube_adapter_sizer, 0, wxEXPAND);
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gamecube_static_sizer->Add(gamecube_adapter_group, 0, wxEXPAND);
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#if defined(__LIBUSB__) || defined (_WIN32)
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if (!SI_GCAdapter::IsDetected())
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{
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if (!SI_GCAdapter::IsDriverDetected())
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gamecube_adapter->SetLabelText(_("Driver Not Detected"));
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else
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gamecube_adapter->SetLabelText(_("Adapter Not Detected"));
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gamecube_adapter->SetValue(false);
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gamecube_adapter->Disable();
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gamecube_adapter_thread->SetValue(false);
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gamecube_adapter_thread->Disable();
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}
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else
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{
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gamecube_adapter->SetValue(SConfig::GetInstance().m_GameCubeAdapter);
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gamecube_adapter_thread->SetValue(SConfig::GetInstance().m_GameCubeAdapterThread);
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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gamecube_adapter->Disable();
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gamecube_adapter_thread->Disable();
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}
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}
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#endif
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return gamecube_static_sizer;
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}
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wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
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{
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wxStaticText* wiimote_label[4];
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wxChoice* wiimote_source_ch[4];
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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wxString wiimote_str = wxString::Format(_("Wiimote %i"), i + 1);
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static const std::array<wxString, 4> src_choices = {{
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_("None"), _("Emulated Wiimote"), _("Real Wiimote"), _("Hybrid Wiimote")
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}};
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// reserve four ids, so that we can calculate the index from the ids later on
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// Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more complicated..
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int source_ctrl_id = wxWindow::NewControlId();
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m_wiimote_index_from_ctrl_id.insert(std::pair<wxWindowID, unsigned int>(source_ctrl_id, i));
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int config_bt_id = wxWindow::NewControlId();
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m_wiimote_index_from_conf_bt_id.insert(std::pair<wxWindowID, unsigned int>(config_bt_id, i));
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wiimote_label[i] = new wxStaticText(this, wxID_ANY, wiimote_str);
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wiimote_source_ch[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, src_choices.size(), src_choices.data());
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wiimote_source_ch[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this);
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wiimote_configure_bt[i] = new wxButton(this, config_bt_id, _("Configure"));
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wiimote_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::ConfigEmulatedWiimote, this);
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// Disable controller type selection for certain circumstances.
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if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive())
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wiimote_source_ch[i]->Disable();
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m_orig_wiimote_sources[i] = g_wiimote_sources[i];
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wiimote_source_ch[i]->Select(m_orig_wiimote_sources[i]);
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if (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU && m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID)
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wiimote_configure_bt[i]->Disable();
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}
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// "Wiimotes" layout
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wxStaticBoxSizer* const wiimote_group = new wxStaticBoxSizer(wxVERTICAL,this, _("Wiimotes"));
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wxBoxSizer* const wiimote_control_section = new wxBoxSizer(wxHORIZONTAL);
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wxFlexGridSizer* const wiimote_sizer = new wxFlexGridSizer(3, 5, 5);
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for (unsigned int i = 0; i < 4; ++i)
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{
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wiimote_sizer->Add(wiimote_label[i], 0, wxALIGN_CENTER_VERTICAL);
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wiimote_sizer->Add(wiimote_source_ch[i], 0, wxALIGN_CENTER_VERTICAL);
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wiimote_sizer->Add(wiimote_configure_bt[i]);
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}
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wiimote_control_section->Add(wiimote_sizer, 1, wxEXPAND, 5 );
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// Disable some controls when emulation is running
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if (Core::GetState() != Core::CORE_UNINITIALIZED && NetPlay::IsNetPlayRunning())
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{
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for (int i = 0; i < 4; ++i)
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{
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wiimote_label[i]->Disable();
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wiimote_source_ch[i]->Disable();
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}
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}
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wiimote_group->Add(wiimote_control_section, 0, wxEXPAND | wxALL);
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wiimote_group->AddSpacer(5);
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wiimote_group->Add(CreateBalanceBoardSizer(), 0, wxEXPAND | wxALL);
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wiimote_group->AddSpacer(5);
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wiimote_group->Add(CreateRealWiimoteSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM);
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wiimote_group->AddSpacer(5);
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wiimote_group->Add(CreateGeneralWiimoteSettingsSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM);
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return wiimote_group;
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}
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wxStaticBoxSizer* ControllerConfigDiag::CreateBalanceBoardSizer()
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{
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wxStaticBoxSizer* const bb_group = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Balance Board"));
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wxFlexGridSizer* const bb_sizer = new wxFlexGridSizer(1, 5, 5);
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int source_ctrl_id = wxWindow::NewControlId();
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m_wiimote_index_from_ctrl_id.insert(std::pair<wxWindowID, unsigned int>(source_ctrl_id, WIIMOTE_BALANCE_BOARD));
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static const std::array<wxString, 2> src_choices = {{
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("None"), _("Real Balance Board")
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}};
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wxChoice* const bb_source = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize, src_choices.size(), src_choices.data());
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bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this);
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m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] = g_wiimote_sources[WIIMOTE_BALANCE_BOARD];
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bb_source->Select(m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0);
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bb_sizer->Add(bb_source, 0, wxALIGN_CENTER_VERTICAL);
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bb_group->Add(bb_sizer, 1, wxEXPAND, 5);
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// Disable when emulation is running.
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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bb_source->Disable();
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return bb_group;
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}
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wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
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{
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// "Real wiimotes" controls
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wxButton* const refresh_btn = new wxButton(this, wxID_ANY, _("Refresh"));
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refresh_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::RefreshRealWiimotes, this);
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wxStaticBoxSizer* const real_wiimotes_group = new wxStaticBoxSizer(wxVERTICAL, this, _("Real Wiimotes"));
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wxBoxSizer* const real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL);
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if (!WiimoteReal::g_wiimote_scanner.IsReady())
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real_wiimotes_group->Add(new wxStaticText(this, wxID_ANY, _("A supported bluetooth device could not be found.\n"
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"You must manually connect your wiimotes.")), 0, wxALIGN_CENTER | wxALL, 5);
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wxCheckBox* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
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continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this);
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continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning);
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real_wiimotes_sizer->Add(continuous_scanning, 0, wxALIGN_CENTER_VERTICAL);
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real_wiimotes_sizer->AddStretchSpacer(1);
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real_wiimotes_sizer->Add(refresh_btn, 0, wxALL | wxALIGN_CENTER, 5);
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real_wiimotes_group->Add(real_wiimotes_sizer, 0, wxEXPAND);
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return real_wiimotes_group;
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}
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wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer()
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{
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const wxString str[] = { _("Bottom"), _("Top") };
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wxChoice* const WiiSensBarPos = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 2, str);
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wxSlider* const WiiSensBarSens = new wxSlider(this, wxID_ANY, 0, 0, 4);
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wxSlider* const WiimoteSpkVolume = new wxSlider(this, wxID_ANY, 0, 0, 127);
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wxCheckBox* const WiimoteMotor = new wxCheckBox(this, wxID_ANY, _("Wiimote Motor"));
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auto wiimote_speaker = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data"));
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wiimote_speaker->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this);
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wiimote_speaker->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker);
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wxStaticText* const WiiSensBarPosText = new wxStaticText(this, wxID_ANY, _("Sensor Bar Position:"));
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wxStaticText* const WiiSensBarSensText = new wxStaticText(this, wxID_ANY, _("IR Sensitivity:"));
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wxStaticText* const WiiSensBarSensMinText = new wxStaticText(this, wxID_ANY, _("Min"));
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wxStaticText* const WiiSensBarSensMaxText = new wxStaticText(this, wxID_ANY, _("Max"));
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wxStaticText* const WiimoteSpkVolumeText = new wxStaticText(this, wxID_ANY, _("Speaker Volume:"));
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wxStaticText* const WiimoteSpkVolumeMinText = new wxStaticText(this, wxID_ANY, _("Min"));
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wxStaticText* const WiimoteSpkVolumeMaxText = new wxStaticText(this, wxID_ANY, _("Max"));
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// With some GTK themes, no minimum size will be applied - so do this manually here
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WiiSensBarSens->SetMinSize(wxSize(100,-1));
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WiimoteSpkVolume->SetMinSize(wxSize(100,-1));
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// Disable some controls when emulation is running
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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WiiSensBarPos->Disable();
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WiiSensBarSens->Disable();
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WiimoteSpkVolume->Disable();
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WiimoteMotor->Disable();
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WiiSensBarPosText->Disable();
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WiiSensBarSensText->Disable();
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WiiSensBarSensMinText->Disable();
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WiiSensBarSensMaxText->Disable();
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WiimoteSpkVolumeText->Disable();
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WiimoteSpkVolumeMinText->Disable();
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WiimoteSpkVolumeMaxText->Disable();
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}
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// "General Settings" initialization
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WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR"));
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WiiSensBarSens->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<u32>("BT.SENS"));
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WiimoteSpkVolume->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.SPKV"));
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WiimoteMotor->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<bool>("BT.MOT"));
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WiiSensBarPos->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnSensorBarPos, this);
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WiiSensBarSens->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSensorBarSensitivity, this);
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WiimoteSpkVolume->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSpeakerVolume, this);
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WiimoteMotor->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnMotor, this);
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// "General Settings" layout
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wxStaticBoxSizer* const general_sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("General Settings"));
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wxFlexGridSizer* const choice_sizer = new wxFlexGridSizer(2, 5, 5);
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wxBoxSizer* const sensbarsens_sizer = new wxBoxSizer(wxHORIZONTAL);
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sensbarsens_sizer->Add(WiiSensBarSensMinText, 0, wxALIGN_CENTER_VERTICAL);
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sensbarsens_sizer->Add(WiiSensBarSens);
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sensbarsens_sizer->Add(WiiSensBarSensMaxText, 0, wxALIGN_CENTER_VERTICAL);
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wxBoxSizer* const spkvol_sizer = new wxBoxSizer(wxHORIZONTAL);
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spkvol_sizer->Add(WiimoteSpkVolumeMinText, 0, wxALIGN_CENTER_VERTICAL);
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spkvol_sizer->Add(WiimoteSpkVolume);
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spkvol_sizer->Add(WiimoteSpkVolumeMaxText, 0, wxALIGN_CENTER_VERTICAL);
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choice_sizer->Add(WiiSensBarPosText, 0, wxALIGN_CENTER_VERTICAL);
|
|
choice_sizer->Add(WiiSensBarPos);
|
|
choice_sizer->Add(WiiSensBarSensText, 0, wxALIGN_CENTER_VERTICAL);
|
|
choice_sizer->Add(sensbarsens_sizer);
|
|
choice_sizer->Add(WiimoteSpkVolumeText, 0, wxALIGN_CENTER_VERTICAL);
|
|
choice_sizer->Add(spkvol_sizer);
|
|
|
|
wxGridSizer* const general_wiimote_sizer = new wxGridSizer(1, 5, 5);
|
|
general_wiimote_sizer->Add(WiimoteMotor);
|
|
general_wiimote_sizer->Add(wiimote_speaker, 0);
|
|
|
|
general_sizer->Add(choice_sizer);
|
|
general_sizer->Add(general_wiimote_sizer);
|
|
|
|
return general_sizer;
|
|
}
|
|
|
|
|
|
void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev)
|
|
{
|
|
InputConfig* const wiimote_plugin = Wiimote::GetConfig();
|
|
bool was_init = false;
|
|
if (g_controller_interface.IsInit()) // check if game is running
|
|
{
|
|
was_init = true;
|
|
}
|
|
else
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
|
Wiimote::Initialize(reinterpret_cast<void*>(win));
|
|
#else
|
|
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
|
|
#endif
|
|
}
|
|
InputConfigDialog m_ConfigFrame(this, *wiimote_plugin, _("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
|
|
m_ConfigFrame.ShowModal();
|
|
m_ConfigFrame.Destroy();
|
|
if (!was_init) // if game isn't running
|
|
{
|
|
Wiimote::Shutdown();
|
|
}
|
|
|
|
//InputConfigDialog* const m_emu_config_diag = new InputConfigDialog(this, *Wiimote::GetConfig(), _trans("Dolphin Emulated Wiimote Configuration"), m_wiimote_index_from_conf_bt_id[ev.GetId()]);
|
|
//m_emu_config_diag->ShowModal();
|
|
//m_emu_config_diag->Destroy();
|
|
}
|
|
|
|
void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&)
|
|
{
|
|
WiimoteReal::Refresh();
|
|
}
|
|
|
|
void ControllerConfigDiag::SelectSource(wxCommandEvent& event)
|
|
{
|
|
// This needs to be changed now in order for refresh to work right.
|
|
// Revert if the dialog is canceled.
|
|
int index = m_wiimote_index_from_ctrl_id[event.GetId()];
|
|
|
|
if (index != WIIMOTE_BALANCE_BOARD)
|
|
{
|
|
WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
|
|
if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU && g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
|
|
wiimote_configure_bt[index]->Disable();
|
|
else
|
|
wiimote_configure_bt[index]->Enable();
|
|
}
|
|
else
|
|
{
|
|
WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
|
|
}
|
|
}
|
|
|
|
void ControllerConfigDiag::RevertSource()
|
|
{
|
|
for (int i = 0; i < MAX_BBMOTES; ++i)
|
|
g_wiimote_sources[i] = m_orig_wiimote_sources[i];
|
|
}
|
|
|
|
void ControllerConfigDiag::Save(wxCommandEvent& event)
|
|
{
|
|
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
|
|
|
|
IniFile inifile;
|
|
inifile.Load(ini_filename);
|
|
|
|
for (unsigned int i=0; i<MAX_WIIMOTES; ++i)
|
|
{
|
|
std::string secname("Wiimote");
|
|
secname += (char)('1' + i);
|
|
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
|
|
|
|
sec.Set("Source", (int)g_wiimote_sources[i]);
|
|
}
|
|
|
|
std::string secname("BalanceBoard");
|
|
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
|
|
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
|
|
|
|
inifile.Save(ini_filename);
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void ControllerConfigDiag::Cancel(wxCommandEvent& event)
|
|
{
|
|
RevertSource();
|
|
event.Skip();
|
|
}
|
|
|
|
void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
|
|
{
|
|
const unsigned int device_num = m_gc_port_choice_ids[event.GetId()];
|
|
const wxString device_name = event.GetString();
|
|
|
|
SIDevices tempType;
|
|
if (device_name == m_gc_pad_type_strs[1])
|
|
{
|
|
tempType = SIDEVICE_GC_CONTROLLER;
|
|
gamecube_configure_bt[device_num]->Enable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[2])
|
|
{
|
|
tempType = SIDEVICE_GC_STEERING;
|
|
gamecube_configure_bt[device_num]->Enable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[3])
|
|
{
|
|
tempType = SIDEVICE_DANCEMAT;
|
|
gamecube_configure_bt[device_num]->Enable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[4])
|
|
{
|
|
tempType = SIDEVICE_GC_TARUKONGA;
|
|
gamecube_configure_bt[device_num]->Enable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[5])
|
|
{
|
|
tempType = SIDEVICE_GC_GBA;
|
|
gamecube_configure_bt[device_num]->Disable();
|
|
}
|
|
else if (device_name == m_gc_pad_type_strs[6])
|
|
{
|
|
tempType = SIDEVICE_AM_BASEBOARD;
|
|
gamecube_configure_bt[device_num]->Enable();
|
|
}
|
|
else
|
|
{
|
|
tempType = SIDEVICE_NONE;
|
|
gamecube_configure_bt[device_num]->Disable();
|
|
}
|
|
|
|
SConfig::GetInstance().m_SIDevice[device_num] = tempType;
|
|
|
|
if (Core::IsRunning())
|
|
SerialInterface::ChangeDevice(tempType, device_num);
|
|
}
|
|
|
|
void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
|
|
{
|
|
InputConfig* const pad_plugin = Pad::GetConfig();
|
|
const int port_num = m_gc_port_config_ids[event.GetId()];
|
|
|
|
bool was_init = false;
|
|
|
|
// check if game is running
|
|
if (g_controller_interface.IsInit())
|
|
{
|
|
was_init = true;
|
|
}
|
|
else
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
|
Pad::Initialize(reinterpret_cast<void*>(win));
|
|
#else
|
|
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
|
|
#endif
|
|
}
|
|
|
|
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("Dolphin GCPad Configuration"), port_num);
|
|
m_ConfigFrame.ShowModal();
|
|
m_ConfigFrame.Destroy();
|
|
|
|
// if game isn't running
|
|
if (!was_init)
|
|
Pad::Shutdown();
|
|
}
|