582 lines
20 KiB
C++
582 lines
20 KiB
C++
// Copyright 2019 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "VideoBackends/D3D12/DX12Context.h"
|
|
|
|
#include <algorithm>
|
|
#include <array>
|
|
#include <dxgi1_2.h>
|
|
#include <queue>
|
|
#include <vector>
|
|
|
|
#include "Common/Assert.h"
|
|
#include "Common/DynamicLibrary.h"
|
|
#include "Common/StringUtil.h"
|
|
|
|
#include "VideoBackends/D3D12/Common.h"
|
|
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
|
|
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
|
|
#include "VideoCommon/FramebufferManager.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
|
|
namespace DX12
|
|
{
|
|
std::unique_ptr<DXContext> g_dx_context;
|
|
|
|
// Private D3D12 state
|
|
static Common::DynamicLibrary s_d3d12_library;
|
|
static PFN_D3D12_CREATE_DEVICE s_d3d12_create_device;
|
|
static PFN_D3D12_GET_DEBUG_INTERFACE s_d3d12_get_debug_interface;
|
|
static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE s_d3d12_serialize_root_signature;
|
|
|
|
DXContext::DXContext() = default;
|
|
|
|
DXContext::~DXContext()
|
|
{
|
|
if (m_fence_event)
|
|
CloseHandle(m_fence_event);
|
|
}
|
|
|
|
std::vector<u32> DXContext::GetAAModes(u32 adapter_index)
|
|
{
|
|
// Use a temporary device if we aren't booting.
|
|
Common::DynamicLibrary temp_lib;
|
|
ComPtr<ID3D12Device> temp_device = g_dx_context ? g_dx_context->m_device : nullptr;
|
|
if (!temp_device)
|
|
{
|
|
ComPtr<IDXGIFactory> temp_dxgi_factory = D3DCommon::CreateDXGIFactory(false);
|
|
if (!temp_dxgi_factory)
|
|
return {};
|
|
|
|
ComPtr<IDXGIAdapter> adapter;
|
|
HRESULT hr = temp_dxgi_factory->EnumAdapters(adapter_index, &adapter);
|
|
|
|
if (!SUCCEEDED(hr))
|
|
return {};
|
|
|
|
PFN_D3D12_CREATE_DEVICE d3d12_create_device;
|
|
if (!temp_lib.Open("d3d12.dll") ||
|
|
!temp_lib.GetSymbol("D3D12CreateDevice", &d3d12_create_device))
|
|
{
|
|
return {};
|
|
}
|
|
|
|
hr = d3d12_create_device(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&temp_device));
|
|
if (!SUCCEEDED(hr))
|
|
return {};
|
|
}
|
|
|
|
const DXGI_FORMAT target_format =
|
|
D3DCommon::GetDXGIFormatForAbstractFormat(FramebufferManager::GetEFBColorFormat(), false);
|
|
std::vector<u32> aa_modes;
|
|
for (u32 samples = 1; samples < D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT; ++samples)
|
|
{
|
|
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS multisample_quality_levels = {};
|
|
multisample_quality_levels.Format = target_format;
|
|
multisample_quality_levels.SampleCount = samples;
|
|
|
|
temp_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS,
|
|
&multisample_quality_levels,
|
|
sizeof(multisample_quality_levels));
|
|
|
|
if (multisample_quality_levels.NumQualityLevels > 0)
|
|
aa_modes.push_back(samples);
|
|
}
|
|
|
|
return aa_modes;
|
|
}
|
|
|
|
bool DXContext::SupportsTextureFormat(DXGI_FORMAT format)
|
|
{
|
|
constexpr u32 required = D3D12_FORMAT_SUPPORT1_TEXTURE2D | D3D12_FORMAT_SUPPORT1_TEXTURECUBE |
|
|
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE;
|
|
|
|
D3D12_FEATURE_DATA_FORMAT_SUPPORT support = {format};
|
|
return SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &support,
|
|
sizeof(support))) &&
|
|
(support.Support1 & required) == required;
|
|
}
|
|
|
|
bool DXContext::Create(u32 adapter_index, bool enable_debug_layer)
|
|
{
|
|
ASSERT(!g_dx_context);
|
|
if (!s_d3d12_library.Open("d3d12.dll") ||
|
|
!s_d3d12_library.GetSymbol("D3D12CreateDevice", &s_d3d12_create_device) ||
|
|
!s_d3d12_library.GetSymbol("D3D12GetDebugInterface", &s_d3d12_get_debug_interface) ||
|
|
!s_d3d12_library.GetSymbol("D3D12SerializeRootSignature", &s_d3d12_serialize_root_signature))
|
|
{
|
|
PanicAlertFmtT("d3d12.dll could not be loaded.");
|
|
s_d3d12_library.Close();
|
|
return false;
|
|
}
|
|
|
|
if (!D3DCommon::LoadLibraries())
|
|
{
|
|
s_d3d12_library.Close();
|
|
return false;
|
|
}
|
|
|
|
g_dx_context.reset(new DXContext());
|
|
if (!g_dx_context->CreateDXGIFactory(enable_debug_layer) ||
|
|
!g_dx_context->CreateDevice(adapter_index, enable_debug_layer) ||
|
|
!g_dx_context->CreateCommandQueue() || !g_dx_context->CreateFence())
|
|
{
|
|
Destroy();
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DXContext::CreateGlobalResources()
|
|
{
|
|
return g_dx_context->CreateDescriptorHeaps() && g_dx_context->CreateRootSignatures() &&
|
|
g_dx_context->CreateTextureUploadBuffer() && g_dx_context->CreateCommandLists();
|
|
}
|
|
|
|
void DXContext::Destroy()
|
|
{
|
|
if (g_dx_context)
|
|
g_dx_context.reset();
|
|
|
|
s_d3d12_serialize_root_signature = nullptr;
|
|
s_d3d12_get_debug_interface = nullptr;
|
|
s_d3d12_create_device = nullptr;
|
|
s_d3d12_library.Close();
|
|
D3DCommon::UnloadLibraries();
|
|
}
|
|
|
|
bool DXContext::CreateDXGIFactory(bool enable_debug_layer)
|
|
{
|
|
m_dxgi_factory = D3DCommon::CreateDXGIFactory(enable_debug_layer);
|
|
return m_dxgi_factory != nullptr;
|
|
}
|
|
|
|
bool DXContext::CreateDevice(u32 adapter_index, bool enable_debug_layer)
|
|
{
|
|
ComPtr<IDXGIAdapter> adapter;
|
|
HRESULT hr = m_dxgi_factory->EnumAdapters(adapter_index, &adapter);
|
|
if (FAILED(hr))
|
|
{
|
|
ERROR_LOG_FMT(VIDEO, "Adapter {} not found, using default: {}", adapter_index, DX12HRWrap(hr));
|
|
adapter = nullptr;
|
|
}
|
|
|
|
// Enabling the debug layer will fail if the Graphics Tools feature is not installed.
|
|
if (enable_debug_layer)
|
|
{
|
|
hr = s_d3d12_get_debug_interface(IID_PPV_ARGS(&m_debug_interface));
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
m_debug_interface->EnableDebugLayer();
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG_FMT(VIDEO, "Debug layer requested but not available: {}", DX12HRWrap(hr));
|
|
enable_debug_layer = false;
|
|
}
|
|
}
|
|
|
|
// Create the actual device.
|
|
hr = s_d3d12_create_device(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create D3D12 device: {}", DX12HRWrap(hr));
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
if (enable_debug_layer)
|
|
{
|
|
ComPtr<ID3D12InfoQueue> info_queue;
|
|
if (SUCCEEDED(m_device.As(&info_queue)))
|
|
{
|
|
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, TRUE);
|
|
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, TRUE);
|
|
|
|
D3D12_INFO_QUEUE_FILTER filter = {};
|
|
std::array<D3D12_MESSAGE_ID, 5> id_list{
|
|
D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
|
|
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
|
|
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_RENDERTARGETVIEW_NOT_SET,
|
|
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_TYPE_MISMATCH,
|
|
D3D12_MESSAGE_ID_DRAW_EMPTY_SCISSOR_RECTANGLE,
|
|
};
|
|
filter.DenyList.NumIDs = static_cast<UINT>(id_list.size());
|
|
filter.DenyList.pIDList = id_list.data();
|
|
info_queue->PushStorageFilter(&filter);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DXContext::CreateCommandQueue()
|
|
{
|
|
const D3D12_COMMAND_QUEUE_DESC queue_desc = {D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
|
|
D3D12_COMMAND_QUEUE_FLAG_NONE};
|
|
HRESULT hr = m_device->CreateCommandQueue(&queue_desc, IID_PPV_ARGS(&m_command_queue));
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command queue: {}", DX12HRWrap(hr));
|
|
return SUCCEEDED(hr);
|
|
}
|
|
|
|
bool DXContext::CreateFence()
|
|
{
|
|
HRESULT hr =
|
|
m_device->CreateFence(m_completed_fence_value, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_fence));
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create fence: {}", DX12HRWrap(hr));
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
m_fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
|
|
ASSERT_MSG(VIDEO, m_fence_event != nullptr, "Failed to create fence event");
|
|
if (!m_fence_event)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DXContext::CreateDescriptorHeaps()
|
|
{
|
|
static constexpr size_t MAX_SRVS = 16384;
|
|
static constexpr size_t MAX_RTVS = 8192;
|
|
static constexpr size_t MAX_DSVS = 128;
|
|
static constexpr size_t MAX_SAMPLERS = 16384;
|
|
|
|
if (!m_descriptor_heap_manager.Create(m_device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
|
|
MAX_SRVS) ||
|
|
!m_rtv_heap_manager.Create(m_device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_RTV, MAX_RTVS) ||
|
|
!m_dsv_heap_manager.Create(m_device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_DSV, MAX_DSVS) ||
|
|
!m_sampler_heap_manager.Create(m_device.Get(), MAX_SAMPLERS))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_gpu_descriptor_heaps[1] = m_sampler_heap_manager.GetDescriptorHeap();
|
|
|
|
// Allocate null SRV descriptor for unbound textures.
|
|
constexpr D3D12_SHADER_RESOURCE_VIEW_DESC null_srv_desc = {
|
|
DXGI_FORMAT_R8G8B8A8_UNORM, D3D12_SRV_DIMENSION_TEXTURE2D,
|
|
D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
|
|
|
|
if (!m_descriptor_heap_manager.Allocate(&m_null_srv_descriptor))
|
|
{
|
|
PanicAlertFmt("Failed to allocate null descriptor");
|
|
return false;
|
|
}
|
|
|
|
m_device->CreateShaderResourceView(nullptr, &null_srv_desc, m_null_srv_descriptor.cpu_handle);
|
|
return true;
|
|
}
|
|
|
|
static void SetRootParamConstant(D3D12_ROOT_PARAMETER* rp, u32 shader_reg, u32 num_values,
|
|
D3D12_SHADER_VISIBILITY visibility)
|
|
{
|
|
rp->ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
|
rp->Constants.Num32BitValues = num_values;
|
|
rp->Constants.ShaderRegister = shader_reg;
|
|
rp->Constants.RegisterSpace = 0;
|
|
rp->ShaderVisibility = visibility;
|
|
}
|
|
|
|
static void SetRootParamCBV(D3D12_ROOT_PARAMETER* rp, u32 shader_reg,
|
|
D3D12_SHADER_VISIBILITY visibility)
|
|
{
|
|
rp->ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
|
rp->Descriptor.ShaderRegister = shader_reg;
|
|
rp->Descriptor.RegisterSpace = 0;
|
|
rp->ShaderVisibility = visibility;
|
|
}
|
|
|
|
static void SetRootParamTable(D3D12_ROOT_PARAMETER* rp, D3D12_DESCRIPTOR_RANGE* dr,
|
|
D3D12_DESCRIPTOR_RANGE_TYPE rt, u32 start_shader_reg,
|
|
u32 num_shader_regs, D3D12_SHADER_VISIBILITY visibility)
|
|
{
|
|
dr->RangeType = rt;
|
|
dr->NumDescriptors = num_shader_regs;
|
|
dr->BaseShaderRegister = start_shader_reg;
|
|
dr->RegisterSpace = 0;
|
|
dr->OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
|
|
|
|
rp->ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
|
rp->DescriptorTable.pDescriptorRanges = dr;
|
|
rp->DescriptorTable.NumDescriptorRanges = 1;
|
|
rp->ShaderVisibility = visibility;
|
|
}
|
|
|
|
static bool BuildRootSignature(ID3D12Device* device, ID3D12RootSignature** sig_ptr,
|
|
const D3D12_ROOT_PARAMETER* params, u32 num_params)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC desc = {};
|
|
desc.pParameters = params;
|
|
desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
|
|
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS;
|
|
desc.NumParameters = num_params;
|
|
|
|
ComPtr<ID3DBlob> root_signature_blob;
|
|
ComPtr<ID3DBlob> root_signature_error_blob;
|
|
|
|
HRESULT hr = s_d3d12_serialize_root_signature(&desc, D3D_ROOT_SIGNATURE_VERSION_1,
|
|
&root_signature_blob, &root_signature_error_blob);
|
|
if (FAILED(hr))
|
|
{
|
|
PanicAlertFmt("Failed to serialize root signature: {}\n{}",
|
|
static_cast<const char*>(root_signature_error_blob->GetBufferPointer()),
|
|
DX12HRWrap(hr));
|
|
return false;
|
|
}
|
|
|
|
hr = device->CreateRootSignature(0, root_signature_blob->GetBufferPointer(),
|
|
root_signature_blob->GetBufferSize(), IID_PPV_ARGS(sig_ptr));
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create root signature: {}", DX12HRWrap(hr));
|
|
return true;
|
|
}
|
|
|
|
bool DXContext::CreateRootSignatures()
|
|
{
|
|
return CreateGXRootSignature() && CreateUtilityRootSignature() && CreateComputeRootSignature();
|
|
}
|
|
|
|
bool DXContext::CreateGXRootSignature()
|
|
{
|
|
// GX:
|
|
// - 3 constant buffers (bindings 0-2), 0/1 visible in PS, 2 visible in VS, 1 visible in GS.
|
|
// - VideoCommon::MAX_PIXEL_SHADER_SAMPLERS textures (visible in PS).
|
|
// - VideoCommon::MAX_PIXEL_SHADER_SAMPLERS samplers (visible in PS).
|
|
// - 1 UAV (visible in PS).
|
|
|
|
std::array<D3D12_ROOT_PARAMETER, NUM_ROOT_PARAMETERS> params;
|
|
std::array<D3D12_DESCRIPTOR_RANGE, NUM_ROOT_PARAMETERS> ranges;
|
|
u32 param_count = 0;
|
|
SetRootParamCBV(¶ms[param_count], 0, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
param_count++;
|
|
SetRootParamTable(¶ms[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0,
|
|
VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
param_count++;
|
|
SetRootParamTable(¶ms[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
|
|
0, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
param_count++;
|
|
SetRootParamCBV(¶ms[param_count], 0, D3D12_SHADER_VISIBILITY_VERTEX);
|
|
param_count++;
|
|
SetRootParamCBV(¶ms[param_count], 1, D3D12_SHADER_VISIBILITY_VERTEX);
|
|
param_count++;
|
|
if (g_ActiveConfig.UseVSForLinePointExpand())
|
|
SetRootParamCBV(¶ms[param_count], 2, D3D12_SHADER_VISIBILITY_VERTEX);
|
|
else
|
|
SetRootParamCBV(¶ms[param_count], 0, D3D12_SHADER_VISIBILITY_GEOMETRY);
|
|
param_count++;
|
|
SetRootParamTable(¶ms[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 3,
|
|
1, D3D12_SHADER_VISIBILITY_VERTEX);
|
|
param_count++;
|
|
SetRootParamConstant(¶ms[param_count], 3, 1, D3D12_SHADER_VISIBILITY_VERTEX);
|
|
param_count++;
|
|
|
|
// Since these must be contiguous, pixel lighting goes to bbox if not enabled.
|
|
if (g_ActiveConfig.bBBoxEnable)
|
|
{
|
|
SetRootParamTable(¶ms[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
|
|
2, 1, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
param_count++;
|
|
}
|
|
if (g_ActiveConfig.bEnablePixelLighting)
|
|
{
|
|
SetRootParamCBV(¶ms[param_count], 1, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
param_count++;
|
|
}
|
|
|
|
return BuildRootSignature(m_device.Get(), &m_gx_root_signature, params.data(), param_count);
|
|
}
|
|
|
|
bool DXContext::CreateUtilityRootSignature()
|
|
{
|
|
// Utility:
|
|
// - 1 constant buffer (binding 0, visible in VS/PS).
|
|
// - 8 textures (visible in PS).
|
|
// - 8 samplers (visible in PS).
|
|
|
|
std::array<D3D12_ROOT_PARAMETER, NUM_ROOT_PARAMETERS> params;
|
|
std::array<D3D12_DESCRIPTOR_RANGE, NUM_ROOT_PARAMETERS> ranges;
|
|
SetRootParamCBV(¶ms[ROOT_PARAMETER_PS_CBV], 0, D3D12_SHADER_VISIBILITY_ALL);
|
|
SetRootParamTable(¶ms[ROOT_PARAMETER_PS_SRV], &ranges[ROOT_PARAMETER_PS_SRV],
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 8, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
SetRootParamTable(¶ms[ROOT_PARAMETER_PS_SAMPLERS], &ranges[ROOT_PARAMETER_PS_SAMPLERS],
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 0, 8, D3D12_SHADER_VISIBILITY_PIXEL);
|
|
return BuildRootSignature(m_device.Get(), &m_utility_root_signature, params.data(), 3);
|
|
}
|
|
|
|
bool DXContext::CreateComputeRootSignature()
|
|
{
|
|
// Compute:
|
|
// - 1 constant buffer (binding 0).
|
|
// - 8 textures.
|
|
// - 8 samplers.
|
|
// - 1 UAV.
|
|
|
|
std::array<D3D12_ROOT_PARAMETER, NUM_ROOT_PARAMETERS> params;
|
|
std::array<D3D12_DESCRIPTOR_RANGE, NUM_ROOT_PARAMETERS> ranges;
|
|
SetRootParamCBV(¶ms[CS_ROOT_PARAMETER_CBV], 0, D3D12_SHADER_VISIBILITY_ALL);
|
|
SetRootParamTable(¶ms[CS_ROOT_PARAMETER_SRV], &ranges[CS_ROOT_PARAMETER_CBV],
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 8, D3D12_SHADER_VISIBILITY_ALL);
|
|
SetRootParamTable(¶ms[CS_ROOT_PARAMETER_SAMPLERS], &ranges[CS_ROOT_PARAMETER_SAMPLERS],
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 0, 8, D3D12_SHADER_VISIBILITY_ALL);
|
|
SetRootParamTable(¶ms[CS_ROOT_PARAMETER_UAV], &ranges[CS_ROOT_PARAMETER_UAV],
|
|
D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 0, 1, D3D12_SHADER_VISIBILITY_ALL);
|
|
return BuildRootSignature(m_device.Get(), &m_compute_root_signature, params.data(), 4);
|
|
}
|
|
|
|
bool DXContext::CreateTextureUploadBuffer()
|
|
{
|
|
if (!m_texture_upload_buffer.AllocateBuffer(TEXTURE_UPLOAD_BUFFER_SIZE))
|
|
{
|
|
PanicAlertFmt("Failed to create texture upload buffer");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool DXContext::CreateCommandLists()
|
|
{
|
|
static constexpr size_t MAX_DRAWS_PER_FRAME = 8192;
|
|
static constexpr size_t TEMPORARY_SLOTS = MAX_DRAWS_PER_FRAME * 8;
|
|
|
|
for (u32 i = 0; i < NUM_COMMAND_LISTS; i++)
|
|
{
|
|
CommandListResources& res = m_command_lists[i];
|
|
HRESULT hr = m_device->CreateCommandAllocator(
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(res.command_allocator.GetAddressOf()));
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command allocator: {}", DX12HRWrap(hr));
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
hr = m_device->CreateCommandList(1, D3D12_COMMAND_LIST_TYPE_DIRECT, res.command_allocator.Get(),
|
|
nullptr, IID_PPV_ARGS(res.command_list.GetAddressOf()));
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create command list: {}", DX12HRWrap(hr));
|
|
if (FAILED(hr))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Close the command list, since the first thing we do is reset them.
|
|
hr = res.command_list->Close();
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Closing new command list failed: {}", DX12HRWrap(hr));
|
|
if (FAILED(hr))
|
|
return false;
|
|
|
|
if (!res.descriptor_allocator.Create(m_device.Get(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
|
|
TEMPORARY_SLOTS) ||
|
|
!res.sampler_allocator.Create(m_device.Get()))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
MoveToNextCommandList();
|
|
return true;
|
|
}
|
|
|
|
void DXContext::MoveToNextCommandList()
|
|
{
|
|
m_current_command_list = (m_current_command_list + 1) % NUM_COMMAND_LISTS;
|
|
m_current_fence_value++;
|
|
|
|
// We may have to wait if this command list hasn't finished on the GPU.
|
|
CommandListResources& res = m_command_lists[m_current_command_list];
|
|
WaitForFence(res.ready_fence_value);
|
|
|
|
// Begin command list.
|
|
res.command_allocator->Reset();
|
|
res.command_list->Reset(res.command_allocator.Get(), nullptr);
|
|
res.descriptor_allocator.Reset();
|
|
if (res.sampler_allocator.ShouldReset())
|
|
res.sampler_allocator.Reset();
|
|
m_gpu_descriptor_heaps[0] = res.descriptor_allocator.GetDescriptorHeap();
|
|
m_gpu_descriptor_heaps[1] = res.sampler_allocator.GetDescriptorHeap();
|
|
res.ready_fence_value = m_current_fence_value;
|
|
}
|
|
|
|
void DXContext::ExecuteCommandList(bool wait_for_completion)
|
|
{
|
|
CommandListResources& res = m_command_lists[m_current_command_list];
|
|
|
|
// Close and queue command list.
|
|
HRESULT hr = res.command_list->Close();
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to close command list: {}", DX12HRWrap(hr));
|
|
const std::array<ID3D12CommandList*, 1> execute_lists{res.command_list.Get()};
|
|
m_command_queue->ExecuteCommandLists(static_cast<UINT>(execute_lists.size()),
|
|
execute_lists.data());
|
|
|
|
// Update fence when GPU has completed.
|
|
hr = m_command_queue->Signal(m_fence.Get(), m_current_fence_value);
|
|
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to signal fence: {}", DX12HRWrap(hr));
|
|
|
|
MoveToNextCommandList();
|
|
if (wait_for_completion)
|
|
WaitForFence(res.ready_fence_value);
|
|
}
|
|
|
|
void DXContext::DeferResourceDestruction(ID3D12Resource* resource)
|
|
{
|
|
resource->AddRef();
|
|
m_command_lists[m_current_command_list].pending_resources.push_back(resource);
|
|
}
|
|
|
|
void DXContext::DeferDescriptorDestruction(DescriptorHeapManager& manager, u32 index)
|
|
{
|
|
m_command_lists[m_current_command_list].pending_descriptors.emplace_back(manager, index);
|
|
}
|
|
|
|
void DXContext::ResetSamplerAllocators()
|
|
{
|
|
for (CommandListResources& res : m_command_lists)
|
|
res.sampler_allocator.Reset();
|
|
}
|
|
|
|
void DXContext::RecreateGXRootSignature()
|
|
{
|
|
m_gx_root_signature.Reset();
|
|
if (!CreateGXRootSignature())
|
|
PanicAlertFmt("Failed to re-create GX root signature.");
|
|
}
|
|
|
|
void DXContext::DestroyPendingResources(CommandListResources& cmdlist)
|
|
{
|
|
for (const auto& dd : cmdlist.pending_descriptors)
|
|
dd.first.Free(dd.second);
|
|
cmdlist.pending_descriptors.clear();
|
|
|
|
for (ID3D12Resource* res : cmdlist.pending_resources)
|
|
res->Release();
|
|
cmdlist.pending_resources.clear();
|
|
}
|
|
|
|
void DXContext::WaitForFence(u64 fence)
|
|
{
|
|
if (m_completed_fence_value >= fence)
|
|
return;
|
|
|
|
// Try non-blocking check.
|
|
m_completed_fence_value = m_fence->GetCompletedValue();
|
|
if (m_completed_fence_value < fence)
|
|
{
|
|
// Fall back to event.
|
|
HRESULT hr = m_fence->SetEventOnCompletion(fence, m_fence_event);
|
|
ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to set fence event on completion: {}", DX12HRWrap(hr));
|
|
WaitForSingleObject(m_fence_event, INFINITE);
|
|
m_completed_fence_value = m_fence->GetCompletedValue();
|
|
}
|
|
|
|
// Release resources for as many command lists which have completed.
|
|
u32 index = (m_current_command_list + 1) % NUM_COMMAND_LISTS;
|
|
for (u32 i = 0; i < NUM_COMMAND_LISTS; i++)
|
|
{
|
|
CommandListResources& res = m_command_lists[index];
|
|
if (m_completed_fence_value < res.ready_fence_value)
|
|
break;
|
|
|
|
DestroyPendingResources(res);
|
|
index = (index + 1) % NUM_COMMAND_LISTS;
|
|
}
|
|
}
|
|
} // namespace DX12
|