3314 lines
95 KiB
Plaintext
3314 lines
95 KiB
Plaintext
# Translation of dolphin-emu.pot to Korean
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# Copyright (C) 2003-2011
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# This file is distributed under the same license as the dolphin-emu package.
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# Siegfried <iori3000@hanafos.com>, 2011
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: Dolphin Emu\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2011-01-09 13:55-0600\n"
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"PO-Revision-Date: 2011-01-09 03:28+0900\n"
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"Last-Translator: Siegfried <iori3000@hanafos.com>\n"
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"Language-Team: \n"
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"Language: Korean\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
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msgid " (too many to display)"
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msgstr " (디스플레이하기에 너무 많은)"
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
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msgid " Game : "
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msgstr "게임 :"
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:110
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msgid " Graphics Configuration"
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msgstr "그래픽 환경설정"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1221
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
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msgid ""
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" already exists.\n"
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"Do you wish to replace it?"
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msgstr ""
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" 이미 존재함.\n"
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"그것을 바꾸고 싶나요?"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528
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msgid "! NOT"
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msgstr ""
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
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#, c-format
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msgid "%1$sCopy%1$s"
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msgstr "%1$s복사%1$s"
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#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:51
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#, c-format
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msgid "%d %%"
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msgstr ""
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:771
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#, c-format
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msgid "%d Free Blocks; %d Free Dir Entries"
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msgstr "%d 빈 블럭들; %d 빈 디렉토리 목록"
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
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#, c-format
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msgid "%sDelete%s"
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msgstr "%s삭제%s"
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
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#, c-format
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msgid "%sExport GCI%s"
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msgstr "%sGCI 내보내기%s"
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
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#, c-format
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msgid "%sImport GCI%s"
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msgstr "%sGCI 가져오기%s"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:527
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msgid "&& AND"
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msgstr ""
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:302
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msgid "&About..."
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msgstr ""
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
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msgid "&Boot from DVD Drive..."
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msgstr "DVD 드라이브에서 부트...(&B)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:239
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msgid "&Breakpoints"
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msgstr "브레이크포인트(&B)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:124
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msgid "&Browse for ISOs..."
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msgstr "ISO들 폴더탐색(&B)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
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msgid "&Cheats Manager"
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msgstr "치트 매니저(&C)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
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msgid "&DSP Settings"
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msgstr "사운드 세팅(&D)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
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msgid "&Delete ISO..."
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msgstr "ISO 삭제(&D)..."
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:998
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msgid "&Delete selected ISOs..."
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msgstr "선택된 ISO들 삭제(&D)..."
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
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msgid "&Emulation"
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msgstr "에뮬레이션(&E)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
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msgid "&File"
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msgstr "파일(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
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msgid "&Frame Stepping"
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msgstr "프레임 스탭(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:315
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msgid "&Fullscreen"
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msgstr "전체화면(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:185
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msgid "&Gamecube Pad Settings"
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msgstr "게임큐브 패드 세팅(&G)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
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msgid "&Graphics Settings"
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msgstr "그래픽 세팅(&G)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:303
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msgid "&Help"
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msgstr "도움(&H)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:241
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msgid "&JIT"
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msgstr "&JIT"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:155
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msgid "&Load State"
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msgstr "상태 로드(&L)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:197
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msgid "&Memcard Manager (GC)"
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msgstr "메모리 카드 매니저(GC) (&M)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:240
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msgid "&Memory"
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msgstr "메모리(&M)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:109
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msgid "&Open..."
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msgstr "열기...(&O)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
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msgid "&Options"
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msgstr "옵션(&O)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:319
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msgid "&Pause"
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msgstr "일시정지(&P)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:321
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msgid "&Play"
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msgstr "실행(&P)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:964
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msgid "&Properties"
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msgstr "속성(&P)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:122
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msgid "&Refresh List"
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msgstr "목록 갱신(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:238
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msgid "&Registers"
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msgstr "레지스터들(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:133
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msgid "&Reset"
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msgstr "리셋(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:242
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msgid "&Sound"
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msgstr "사운드(&S)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:324
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msgid "&Stop"
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msgstr "중지(&S)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
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msgid "&Tools"
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msgstr "도구(&T)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
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msgid "&Video"
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msgstr "비디오(&V)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:291
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msgid "&View"
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msgstr "보기(&V)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
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msgid "&Wiimote Settings"
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msgstr "위모트 세팅(&W)"
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:439
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msgid "(off)"
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msgstr "(끔)"
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:220
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msgid "3D Vision (Requires Fullscreen)"
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msgstr "3D 비전 (전체화면 필요)"
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
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msgid "<Insert name here>"
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msgstr "<여기에 이름을 넣으세요>"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:226
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msgid "<No resolutions found>"
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msgstr "<발견된 해상도가 없음>"
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
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msgid "<Press Key>"
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msgstr "<키를 누르세요>"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
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msgid "<System>"
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msgstr "<시스템>"
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
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msgid ""
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"ALERT:\n"
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"\n"
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"NetPlay will currently only work properly when using the following "
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"settings:\n"
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" - Dual Core [OFF]\n"
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" - Audio Throttle [OFF]\n"
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" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
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" - Manually set the exact number of controllers that will be used to "
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"[Standard Controller]\n"
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"\n"
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"All players should try to use the same Dolphin version and settings.\n"
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"Disable all memory cards or send them to all players before starting.\n"
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"Wiimote support has not been implemented.\n"
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"\n"
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"You must forward TCP port to host!!"
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msgstr ""
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"알림:\n"
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"\n"
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"넷플레이는 다음 세팅들을 사용할 때만이 현재 제대로 작동할 겁니다:\n"
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" - 듀얼 코어 [끔]\n"
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" - 오디오 병목 [끔]\n"
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" - DSP-HLE \"소리 없음\"으로 혹은 DSP-LLE\n"
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" - 수동으로 [스텐다드 컨트롤러]에 사용되어질 정확한 컨트롤러들의 수를 세팅하"
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"세요\n"
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"\n"
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"모든 플레이어들은 같은 돌핀 버전과 세팅들을 사용하도록 시도해야합니다.\n"
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"모든 메모리 카드를 끄거나 시작하기전에 그것들을 모든 플레이어들에게 보내세"
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"요.\n"
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"위모트 지원은 시행되지 않었습니다.\n"
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"\n"
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"TCP 포트를 호스트에 전달해야합니다!!"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
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msgid "AR Codes"
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msgstr "AR 코드들"
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#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
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msgid "About Dolphin"
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msgstr "돌핀에 대해"
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#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
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msgid "Acceleration"
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msgstr "가속"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:293
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msgid "Accurate Texture Cache"
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msgstr "정밀한 텍스쳐 캐쉬"
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
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msgid "Action"
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msgstr " [ 액션 ]"
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:147
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msgid "Adapter:"
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msgstr "어댑터:"
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
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#: Source/Core/InputUICommon/Src/WXInputBase.cpp:73
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msgid "Add"
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msgstr "추가"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1218
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msgid "Add ActionReplay Code"
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msgstr "액션리플레이 코드 추가"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147
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msgid "Add Patch"
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msgstr "패치 추가"
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#: Source/Core/DolphinWX/Src/FrameAui.cpp:467
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msgid "Add new pane"
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msgstr "새로운 팬 추가"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:698
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
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msgid "Add..."
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msgstr "추가..."
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
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msgid "Address :"
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msgstr "주소 :"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:780
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msgid "Adjust the analog control pressure required to activate buttons."
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msgstr "버튼들 활성화에 요구되는 아날로그 컨트롤 압력을 조정하세요."
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343
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msgid "Advanced"
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msgstr "고급"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:423
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msgid "Advanced Settings"
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msgstr "고급 세팅들"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:591
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msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
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msgstr "모든 GC/Wii 파일들 (elf, dol, gcm, iso, ciso, wad)"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:704
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msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
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msgstr "모든 GC/Wii 이미지들 (gcm, iso, ciso, gcz)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1287
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msgid "All Gamecube GCM files (gcm)"
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msgstr "모든 게임큐브 GCM 파일들 (gcm)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:1249
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:1263
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msgid "All Save States (sav, s##)"
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msgstr "모든 상태들 저장 (sav, s##)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1285
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msgid "All Wii ISO files (iso)"
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msgstr "모든 Wii ISO 파일들 (iso)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1305
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msgid "All compressed GC/Wii ISO files (gcz)"
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msgstr "모든 압축된 GC/Wii ISO 파일들 (gcz)"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:60
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msgid "All files (*.*)|*.*"
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msgstr "모든 파일들 (*.*)|*.*"
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:77
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msgid ""
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"Allows the CPU to read or write to the EFB (render buffer).\n"
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"This is needed for certain gameplay functionality (e.g. star pointer in "
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"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
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"Hunter Tri),\n"
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"but enabling this option can also have a huge negative impact on performance "
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"if the game uses this functionality heavily."
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msgstr ""
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"CPU가 EFB (렌더 버퍼)에 읽거나 쓰도록 허용.\n"
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"이것은 특정 게임플레이 기능(예. Super Mario Galaxy에 별 포인터) 뿐만아니라 특"
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"정 비주얼 효과들(예. Monster Hunter Tri)에 요구됩니다,\n"
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"하지만 이 옵션을 켜는 것은 만일 그 게임이 이 기능을 심하게 사용한다면 성능상"
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"에 거대한 네거티브 효과를 가질 수 있습니다."
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
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msgid "Alternate RFI"
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msgstr "RFI 대안"
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187
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msgid "Anisotropic Filtering:"
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msgstr "비등방성 필터링:"
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:192
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msgid "Anti-Aliasing:"
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msgstr "안티-앨리어싱:"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:708
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msgid "Apploader:"
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msgstr "어플로더:"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
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msgid "Apply"
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msgstr "적용"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1107
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msgid ""
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"Are you sure you want to delete these files?\n"
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"They will be gone forever!"
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msgstr ""
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"이 파일들을 지우고 싶다고 확신합니까?\n"
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"그것들은 영원히 가버릴 겁니다!"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1098
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msgid "Are you sure you want to delete this file? It will be gone forever!"
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msgstr "이 파일을 지우고 싶다고 확신합니까? 그것은 영원히 가버릴 겁니다!"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:654
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#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:166
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msgid "Aspect Ratio:"
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msgstr "종횡비:"
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#: Source/Core/DolphinWX/Src/FrameAui.cpp:81
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msgid "At least one pane must remain open."
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msgstr "적어도 하나의 pane이 열려 있어야합니다."
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#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:54
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:46
|
|
msgid "Audio Backend"
|
|
msgstr "오디오 백엔드"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:213
|
|
msgid "Auto"
|
|
msgstr "자동"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
|
|
msgid "Auto [recommended]"
|
|
msgstr "자동 [권장]"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:27
|
|
msgid "Back"
|
|
msgstr "뒤로"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
|
|
msgid "Banner"
|
|
msgstr " 배너"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:512
|
|
msgid "Banner Details"
|
|
msgstr "배너 세부사항들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
|
|
msgid "Banner:"
|
|
msgstr "배너:"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:127
|
|
msgid "Basic"
|
|
msgstr "기본"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:413
|
|
msgid "Basic Settings"
|
|
msgstr "기본 세팅들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
|
|
msgid "Bleach Versus Crusade"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
|
|
msgid "Blocks"
|
|
msgstr "블럭들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:246
|
|
msgid "Bottom"
|
|
msgstr "아래"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
|
|
msgid "Broken"
|
|
msgstr "고장난"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
|
|
msgid "Browse"
|
|
msgstr "폴더탐색"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
|
|
msgid "Browse for a directory to add"
|
|
msgstr "추가할 디렉토리 둘러보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:360
|
|
msgid "Browse for an ISO directory..."
|
|
msgstr "ISO 디렉토리... 불러오기"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1180
|
|
msgid "Browse for output directory"
|
|
msgstr "출력 디렉토리 둘러보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
|
|
msgid "Buffer:"
|
|
msgstr "버퍼:"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
|
|
msgid "Buttons"
|
|
msgstr "버튼들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:425
|
|
msgid "CPU Emulator Engine"
|
|
msgstr "CPU 에뮬레이터 엔진"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
|
|
msgid ""
|
|
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
|
|
"vertex.\n"
|
|
"This is the more accurate behavior but reduces performance."
|
|
msgstr ""
|
|
"버텍스마다 보다 픽셀마다 기반으로 3D 그래픽의 빛을 계산한다.\n"
|
|
"이것은 더 정밀한 행동이지만 성능을 감소시킨다."
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:41
|
|
msgid "Cancel"
|
|
msgstr "취소"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:49
|
|
msgid "Caps Lock"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:513
|
|
msgid "Change"
|
|
msgstr "변경"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:110
|
|
msgid "Change &Disc..."
|
|
msgstr "디스크 변경...(&D)"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:499
|
|
msgid "Change Game"
|
|
msgstr "게임 변경"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:380
|
|
msgid ""
|
|
"Change the language of the user interface.\n"
|
|
"Requires restart."
|
|
msgstr ""
|
|
"유저 인터페이스의 언어를 변경.\n"
|
|
"재시작이 요구됨."
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:75
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:77
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:62
|
|
msgid "Changing this will have no effect while the emulator is running!"
|
|
msgstr "에뮬레이터가 작동하고 있는 동안에 이 변경은 효과가 없을 겁니다!"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
|
|
msgid "Chat"
|
|
msgstr "채팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
|
|
msgid "Cheat Code"
|
|
msgstr "치트 코드"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
|
|
msgid "Cheat Search"
|
|
msgstr "치트 찾기"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
|
|
msgid "Cheats Manager"
|
|
msgstr "치트들 관리자"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
|
|
msgid "Chinese (Simplified)"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:707
|
|
msgid "Choose a DVD root directory:"
|
|
msgstr "DVD 루트 디렉토리 선택:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:703
|
|
msgid "Choose a default ISO:"
|
|
msgstr "디폴트 ISO 선택:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1096
|
|
msgid "Choose a directory to add"
|
|
msgstr "추가할 디렉토리 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:945
|
|
msgid "Choose a file to open"
|
|
msgstr "열 파일 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
|
|
msgid "Choose a memory card:"
|
|
msgstr "메모리 카드 선택:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:709
|
|
msgid ""
|
|
"Choose file to use as apploader: (applies to discs constructed from "
|
|
"directories only)"
|
|
msgstr ""
|
|
"어플로더로 사용할 파일을 선택: (디렉토리들로만 구성된 디스크들에게만 적용됨)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:744
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:783
|
|
msgid "Choose the folder to extract to"
|
|
msgstr "추출(압축해제)할 폴더 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
|
|
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:114
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:43
|
|
msgid "Clear"
|
|
msgstr "깨끗이"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:274
|
|
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:110
|
|
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:462
|
|
msgid "Close"
|
|
msgstr "닫기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:181
|
|
msgid "Co&nfigure..."
|
|
msgstr "환경설정(&n)..."
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
|
|
msgid "Code Info"
|
|
msgstr "코드 정보"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
|
|
msgid "Code: "
|
|
msgstr "코드:"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:134
|
|
msgid "Command"
|
|
msgstr "명령"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
|
|
msgid "Comment"
|
|
msgstr "주석"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
|
|
msgid "Comment:"
|
|
msgstr "주석:"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:988
|
|
msgid "Compress ISO..."
|
|
msgstr "ISO 압축..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
|
|
msgid "Compress selected ISOs..."
|
|
msgstr "선택된 ISO들 압축..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
|
|
msgid "Compressing ISO"
|
|
msgstr "ISO 압축하기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
|
|
msgid "Config"
|
|
msgstr "[환경]"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:742
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746
|
|
msgid "Config..."
|
|
msgstr "환경설정..."
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
|
|
msgid "Configure"
|
|
msgstr "환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
|
|
msgid "Configure Control"
|
|
msgstr "컨트롤 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:535
|
|
msgid "Configure Pads"
|
|
msgstr "패드들 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:367
|
|
msgid "Configure..."
|
|
msgstr "환경설정..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1222
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1250
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1315
|
|
msgid "Confirm File Overwrite"
|
|
msgstr "파일 덮어쓰기 확정"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:471
|
|
msgid "Confirm On Stop"
|
|
msgstr "중지시 확인"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
|
|
msgid "Connect"
|
|
msgstr "연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:662
|
|
msgid "Connect USB Keyboard"
|
|
msgstr "USB 키보드 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:333
|
|
#, c-format
|
|
msgid "Connect Wiimote %i"
|
|
msgstr "위모트 %i 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
|
|
msgid "Connect Wiimote 1"
|
|
msgstr "위모트 1 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
|
|
msgid "Connect Wiimote 2"
|
|
msgstr "위모트 2 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
|
|
msgid "Connect Wiimote 3"
|
|
msgstr "위모트 3 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
|
|
msgid "Connect Wiimote 4"
|
|
msgstr "위모트 4 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1215
|
|
msgid "Connected"
|
|
msgstr "연결된"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
|
|
#, c-format
|
|
msgid "Connected to %i Wiimotes"
|
|
msgstr "%i개의 위모트들에 연결된"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:656
|
|
msgid "Connecting..."
|
|
msgstr "연결중..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:139
|
|
msgid "Console"
|
|
msgstr "콘솔"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:46
|
|
msgid "Control"
|
|
msgstr "컨트롤"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
|
|
msgid "Convert to GCI"
|
|
msgstr "GCI 로 변환"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:258
|
|
msgid "Copy"
|
|
msgstr "복사"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:794
|
|
#, c-format
|
|
msgid "Copy to Memcard %c"
|
|
msgstr "Memcard %c 에 복사"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
|
|
msgid "Core"
|
|
msgstr "코어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
|
|
#, c-format
|
|
msgid "Could not create %s"
|
|
msgstr "%s를 생성할 수 없었습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
|
|
msgid "Count:"
|
|
msgstr "카운트:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:454
|
|
msgid "Country:"
|
|
msgstr "국가:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
|
|
msgid "Create AR Code"
|
|
msgstr "AR 코드 생성"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:503
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:568
|
|
msgid "Create new perspective"
|
|
msgstr "새로운 관점(시각) 생성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:378
|
|
msgid "Created by KDE-Look.org"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:375
|
|
msgid ""
|
|
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:376
|
|
msgid "Created by VistaIcons.com"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:377
|
|
msgid "Created by black_rider and published on ForumW.org > Web Developments"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18
|
|
msgid "Creator: "
|
|
msgstr "만든이:"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:425
|
|
msgid "Crop"
|
|
msgstr "자르기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
|
|
msgid "DList Cache"
|
|
msgstr "데이터리스트 캐쉬"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:744
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
|
|
msgid "DSP"
|
|
msgstr "사운드"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:369
|
|
msgid "DSP settings"
|
|
msgstr "DSP 세팅들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:427
|
|
msgid "DSPLLE on thread"
|
|
msgstr "DSPLLE를 쓰레드상에"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:706
|
|
msgid "DVD Root:"
|
|
msgstr "DVD 루트:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
|
|
msgid "Data Size"
|
|
msgstr "데이터 크기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:458
|
|
msgid "Date:"
|
|
msgstr "날짜:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:569
|
|
msgid "Datel MaxDrive/Pro files(*.sav)"
|
|
msgstr "Datel MaxDrive/Pro 파일들(*.sav)"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:79
|
|
msgid "Debug"
|
|
msgstr "디버그"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:76
|
|
msgid "Decimal"
|
|
msgstr "십진수의"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986
|
|
msgid "Decompress ISO..."
|
|
msgstr "ISO 압축해제..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
|
|
msgid "Decompress selected ISOs..."
|
|
msgstr "선택된 ISO들 압축해제..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1319
|
|
msgid "Decompressing ISO"
|
|
msgstr "ISO 압축해제하기"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:936
|
|
msgid "Default"
|
|
msgstr "기본"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:702
|
|
msgid "Default ISO:"
|
|
msgstr "기본 ISO:"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:92
|
|
msgid "Default font"
|
|
msgstr "기본 폰트"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:950
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:32
|
|
msgid "Delete"
|
|
msgstr "삭제"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
|
|
msgid "Delete Save"
|
|
msgstr "저장 지우기"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
|
|
msgid "Detect"
|
|
msgstr "감지"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
|
|
msgid "Device"
|
|
msgstr "다바이스"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:660
|
|
msgid "Device Settings"
|
|
msgstr "디바이스 세팅들"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
|
|
msgid "Disable Dest. Alpha Pass"
|
|
msgstr "Dest. Alpha Pass 끄기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
|
|
msgid "Disable Fog"
|
|
msgstr "안개 끄기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354
|
|
msgid "Disable Lighting"
|
|
msgstr "광원(빛) 끄기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
|
|
msgid "Disable Textures"
|
|
msgstr "텍스쳐들 끄기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
|
|
msgid ""
|
|
"Disable fog. Improves performance but causes glitches in games which rely on "
|
|
"proper fog emulation."
|
|
msgstr ""
|
|
"안개 끄기. 성능이 향상되지만 올바른 안개 에뮬레이션에 의존한 게임에서 결함의 "
|
|
"원인이됨."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
|
|
msgid ""
|
|
"Disable lighting. Improves performance but causes lighting to disappear in "
|
|
"games which use it."
|
|
msgstr ""
|
|
"광원 끄기. 성능이 향상되지만 그것을 사용하는 게임에서 빛이 사라짐을 유발."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
|
|
msgid ""
|
|
"Disable texturing.\n"
|
|
"This is only useful for debugging purposes."
|
|
msgstr ""
|
|
"텍스쳐링 끔.\n"
|
|
"이것은 디버깅 목적으로만 유용하다."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
|
|
msgid ""
|
|
"Disables an alpha-setting pass.\n"
|
|
"Breaks certain effects but might help performance."
|
|
msgstr ""
|
|
"alpha-setting pass 끄기\n"
|
|
"특정 효과들을 깨뜨리지만 성능에는 도움이 될지도."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
|
|
msgid "Disc"
|
|
msgstr "디스크"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1215
|
|
msgid "Disconnected"
|
|
msgstr "연결해제된"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:405
|
|
msgid "Display"
|
|
msgstr "화면출력"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
|
|
msgid "Distance Alpha Pass"
|
|
msgstr "디스턴스 알파 패스"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:77
|
|
msgid "Divide"
|
|
msgstr "나누기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:909
|
|
msgid "Do you want to stop the current emulation?"
|
|
msgstr "현재 에뮬레이션을 중단하고 싶습니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:790
|
|
msgid "Dolphin"
|
|
msgstr "돌핀"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:299
|
|
msgid "Dolphin &Web Site"
|
|
msgstr "돌핀 웹 사이트(&W)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.h:36
|
|
msgid "Dolphin Configuration"
|
|
msgstr "돌핀 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:651
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:997
|
|
msgid "Dolphin TAS Movies (*.dtm)"
|
|
msgstr "돌핀 TAS 동영상들 (*.dtm)"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
|
|
msgid "Dolphin Wiimote Configuration"
|
|
msgstr "돌핀 위모트 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:300
|
|
msgid "Dolphin at &Google Code"
|
|
msgstr "돌핀 구글 코드(&G)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
|
|
msgid ""
|
|
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
|
|
"files..."
|
|
msgstr ""
|
|
"돌핀이 어느 GC/Wii ISO들도 찾을 수 없었다. 파일들을 찾기위해 여기를 더블클"
|
|
"릭..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
|
|
msgid ""
|
|
"Dolphin is currently set to hide all games. Doubleclick here to show all "
|
|
"games..."
|
|
msgstr ""
|
|
"돌핀이 현재 모든 게임들을 숨기게 세팅됨. 모든 게임들을 보려면 여기를 더블클"
|
|
"릭..."
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:55
|
|
msgid "Down"
|
|
msgstr "다운"
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45
|
|
msgid "Download Codes (WiiRD Database)"
|
|
msgstr "코드들(WiiRD 데이터베이스) 다운로드"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:413
|
|
msgid "Dump EFB Target"
|
|
msgstr "EFB 타겟 덤프"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
|
|
msgid "Dump Frames"
|
|
msgstr "프레임들 덤프"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:411
|
|
msgid "Dump Textures"
|
|
msgstr "텍스쳐들 덤프"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:95
|
|
msgid "Dump game textures to User/Dump/Textures/<game id>/"
|
|
msgstr "User/Dump/Textures/<game id>/ 에 게임 텍스쳐들을 덤프"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:241
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
|
|
msgid "Dutch"
|
|
msgstr "네덜란드어"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:126
|
|
msgid "E&xit"
|
|
msgstr "종료(&x)"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:227
|
|
msgid "EFB"
|
|
msgstr "내장프레임버퍼"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
|
|
msgid "EFB Copy Regions"
|
|
msgstr "EFB 복사 영역들"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:213
|
|
msgid "EFB Scaled Copy"
|
|
msgstr "EFB 스케일드 복사"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
|
|
msgid "EUROPE"
|
|
msgstr "유럽"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
|
|
msgid "Edit"
|
|
msgstr "편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
|
|
msgid "Edit ActionReplay Code"
|
|
msgstr "액션리플레이 코드 편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:275
|
|
msgid "Edit Config"
|
|
msgstr "환경 편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
|
|
msgid "Edit Patch"
|
|
msgstr "패치 편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
|
|
msgid "Edit current perspective"
|
|
msgstr "현재 관점 수정"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
|
|
msgid "Edit..."
|
|
msgstr "편집..."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248
|
|
msgid "Emulate format changes"
|
|
msgstr "포멧 변경들을 에뮬레이트"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
|
|
msgid ""
|
|
"Emulate frame buffer copies directly to textures.\n"
|
|
"This is not so accurate, but it's good enough for the way many games use "
|
|
"framebuffer copies."
|
|
msgstr ""
|
|
"프레임 버퍼 복사들을 텍스쳐들에 직접적으로 에뮬레이트.\n"
|
|
"이것은 그렇게 정확하지는 않다, 하지만 많은 게임들이 프레임버퍼 복사들을 하는 "
|
|
"방법으로 충분히 좋다."
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
|
|
msgid "Emulated Wiimote"
|
|
msgstr "에뮬된 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:360
|
|
msgid "Emulation State: "
|
|
msgstr "에뮬레이션 상태:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:454
|
|
msgid "Emulator Display Settings"
|
|
msgstr "에뮬레이터 디스플레이 세팅들"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:261
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:296
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:380
|
|
msgid "Enable"
|
|
msgstr "켬"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
|
|
msgid "Enable AR Logging"
|
|
msgstr "AR 로깅 켜기"
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:46
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:44
|
|
msgid "Enable Audio Throttle"
|
|
msgstr "오디오 병목 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
|
|
msgid "Enable BAT"
|
|
msgstr "BAT 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
|
|
msgid "Enable Block Merging"
|
|
msgstr "블록 합병하기 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247
|
|
msgid "Enable CPU Access"
|
|
msgstr "CPU Access 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:416
|
|
msgid "Enable Cheats"
|
|
msgstr "치트 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
|
|
msgid "Enable Copy to EFB"
|
|
msgstr "Copy to EFB 켜기"
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:44
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:43
|
|
msgid "Enable DTK Music"
|
|
msgstr "DTK 음악 켜기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:427
|
|
msgid "Enable Display List Caching"
|
|
msgstr "디스플레이 목록 캐슁 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:305
|
|
msgid "Enable Dual Core"
|
|
msgstr "듀얼 코어 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:414
|
|
msgid "Enable Dual Core (speedup)"
|
|
msgstr "듀얼 코어 켜기 (스피드업)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
|
|
msgid "Enable EFB To Texture"
|
|
msgstr "EFB To Texture 켜기"
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:42
|
|
msgid "Enable HLE Audio"
|
|
msgstr "HLE 오디오 켜기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:428
|
|
msgid "Enable Hotkeys"
|
|
msgstr "핫키들 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
|
|
msgid "Enable Idle Skipping"
|
|
msgstr "아이들 스킵 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:415
|
|
msgid "Enable Idle Skipping (speedup)"
|
|
msgstr "아이들 스킵핑 켜기 (스피드업)"
|
|
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:45
|
|
msgid "Enable JIT Dynarec"
|
|
msgstr "JIT Dynarec 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
|
|
msgid "Enable MMU"
|
|
msgstr "MMU 켜기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
|
|
msgid "Enable OpenCL"
|
|
msgstr "OpenCL 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:466
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
|
|
msgid "Enable Progressive Scan"
|
|
msgstr "프로그레시브 스캔 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:652
|
|
msgid "Enable Screen Saver (burn-in reduction)"
|
|
msgstr "스크린 세이버 (burn-in 줄임) 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
|
|
msgid "Enable WideScreen"
|
|
msgstr "와이드스크린 켜기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:353
|
|
msgid "Enable Wireframe"
|
|
msgstr "와이어프레임 켜기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:267
|
|
msgid "Enable cache"
|
|
msgstr "캐쉬 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
|
|
msgid ""
|
|
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
|
|
"Compatible)"
|
|
msgstr ""
|
|
"빠른 디스크 엑세스 켜기. 일부 게임들에서 요구됨. (켬 = 빠른, 끔 = 호환성)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
|
|
msgid "Enable pages"
|
|
msgstr "페이지들 켜기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
|
|
msgid ""
|
|
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
|
|
"ANY other game."
|
|
msgstr ""
|
|
"The Legend of Zelda: Twilight Princess를 스피드업 하려면 켜라. 다른 게임에서"
|
|
"는 꺼라."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
|
|
msgid ""
|
|
"Enables Block Address Translation (BAT); a function of the Memory Management "
|
|
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
|
|
"Fast)"
|
|
msgstr ""
|
|
"블럭 주소 해석 (BAT); 메모리 관리 유닛 함수 켜기. 하드웨어에 정확해진다, 하지"
|
|
"만 에뮬레이트는 느려진다.(켬 = 호환성, OFF = 빠른)"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
|
|
msgid ""
|
|
"Enables anisotropic filtering.\n"
|
|
"Enhances visual quality of textures that are at oblique viewing angles."
|
|
msgstr ""
|
|
"비등방성 필터링 켜기.\n"
|
|
"사선 보기 각도들에 있는 텍스쳐들의 비주얼 퀄리티를 향상시킨다"
|
|
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:61
|
|
msgid ""
|
|
"Enables dynamic recompilation of DSP code.\n"
|
|
"Changing this will have no effect while the emulator is running!"
|
|
msgstr ""
|
|
"DSP 코드의 다이나믹 재컴파일을 켠다.\n"
|
|
"이 변경은 에뮬레이터가 구동되고 있는 동안에는 효과가 없다!"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
|
|
msgid ""
|
|
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
|
|
"Games often need this for post-processing or other things, but if you can "
|
|
"live without it, you can sometimes get a big speedup."
|
|
msgstr ""
|
|
"내장된 프레임 버퍼 복사들의 에뮬레이션을 켠다, 만일 그 게임이 그들을 사용하"
|
|
"면.\n"
|
|
"게임들은 후처리나 다른 것들을 위해 종종 이것이 필요하다, 하지만 그것없이 살 "
|
|
"수 있다면, 당신은 때때로 큰 스피드업을 얻을 수 있다."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
|
|
msgid ""
|
|
"Enables reinterpreting the data inside the EFB when the pixel format "
|
|
"changes.\n"
|
|
"Some games depend on this function for certain effects, so enable it if "
|
|
"you're having glitches.\n"
|
|
"Depending on how the game uses this function, the speed hits caused by this "
|
|
"option range from none to critical."
|
|
msgstr ""
|
|
"픽셀 포멧이 변경될 때 EFB 안쪽에서 그 데이터를 재해석하기를 켠다.\n"
|
|
"일부 게임들은 특정 효과들에 대해 이 기능에 의존한다, 그래서 결함들을 가진다"
|
|
"면 그것을 켜라.\n"
|
|
"이 기능을 어떻게 게임이 사용하냐에 따라, 이 옵션에 의한 스피드 히트들은 없음"
|
|
"부터 치명적까지 다양하다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
|
|
msgid ""
|
|
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
|
|
"OFF = Fast)"
|
|
msgstr ""
|
|
"메모리 관리 유닛 켜기, 일부 게임들에서 요구된다. (켬 = 호환성, 끔 = 빠른)"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:50
|
|
msgid "End"
|
|
msgstr "끝"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:236
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:464
|
|
msgid "English"
|
|
msgstr "영어"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182
|
|
msgid "Enhancements"
|
|
msgstr "향상들"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
|
|
msgid "Enter a name for the new perspective:"
|
|
msgstr "새로운 시점을 위한 이름을 입력하라:"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
|
|
#, c-format
|
|
msgid "Entry %d/%d"
|
|
msgstr "엔트리 %d/%d"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
|
|
#, c-format
|
|
msgid "Entry 1/%d"
|
|
msgstr "엔트리 1/%d"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
|
|
msgid "Equal"
|
|
msgstr "같은"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1102
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:76
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:143
|
|
msgid "Error"
|
|
msgstr "에러"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:30
|
|
msgid "Escape"
|
|
msgstr ""
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:58
|
|
msgid "Execute"
|
|
msgstr "실행"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:158
|
|
msgid "Exit Dolphin with emulator"
|
|
msgstr "에뮬레이터와 함께 돌핀을 나옴"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
|
|
msgid "Export File"
|
|
msgstr "파일 내보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:139
|
|
msgid "Export Recording..."
|
|
msgstr "기록 내보내기(저장)..."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
|
|
msgid "Export Save"
|
|
msgstr "저장 내보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970
|
|
msgid "Export Wii save (Experimental)"
|
|
msgstr "Wii 저장 내보내기 (실험적)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
|
|
msgid "Export all saves"
|
|
msgstr "모든 저장들을 내보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
|
|
msgid "Export save as..."
|
|
msgstr "저장을 ...로 내보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:601
|
|
msgid "Extract All Files..."
|
|
msgstr "모든 파일들 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
|
|
msgid "Extract Apploader..."
|
|
msgstr "어플로더 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:604
|
|
msgid "Extract DOL..."
|
|
msgstr "DOL 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:597
|
|
msgid "Extract Directory..."
|
|
msgstr "디렉토리 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
|
|
msgid "Extract File..."
|
|
msgstr "파일 압축 풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:595
|
|
msgid "Extract Partition..."
|
|
msgstr "파티션 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:704
|
|
#, c-format
|
|
msgid "Extracting %s"
|
|
msgstr "%s 압축풀기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
|
|
msgid "Extracting All Files"
|
|
msgstr "모든 파일들 압축풀기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:688
|
|
msgid "Extracting Directory"
|
|
msgstr "디렉토리 압축풀기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:690
|
|
msgid "Extracting..."
|
|
msgstr "압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:155
|
|
msgid "FRANCE"
|
|
msgstr "프랑스"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:460
|
|
msgid "FST Size:"
|
|
msgstr "FST 크기:"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:312
|
|
msgid "Fast"
|
|
msgstr "빠른"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
|
|
msgid "Fast version of the MMU. Does not work for every game."
|
|
msgstr "MMU의 빠른 버전. 모든 게임에 대해 작동하지는 않는다."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
|
|
msgid ""
|
|
"Faster variants look at fewer pixels and thus have more potential for "
|
|
"errors.\n"
|
|
"Slower variants look at more pixels and thus are safer."
|
|
msgstr ""
|
|
"더빠른 이형들은 더 적은 픽셀들을 쳐다보고 그리하여 더 많은 잠재적 에러들을 지"
|
|
"닌다.\n"
|
|
"더느린 이형들은 더 많은 픽셀들을 쳐다보고 그리하여 더 안전하다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:291
|
|
msgid "Filesystem"
|
|
msgstr "파일시스템"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:638
|
|
msgid "First Block"
|
|
msgstr "첫번째 블럭"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:804
|
|
msgid "Fix Checksums"
|
|
msgstr "체크섬들 고침"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
|
|
msgid "Force 16:9"
|
|
msgstr "강제 16:9"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
|
|
msgid "Force 4:3"
|
|
msgstr "강제 4:3"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:216
|
|
msgid "Force Bi/Trilinear Filtering"
|
|
msgstr "강제 Bi/Trilinear 필터링"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
|
|
msgid "Force Filtering"
|
|
msgstr "강제 필터링"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
|
|
msgid ""
|
|
"Force the game to output graphics for widescreen resolutions.\n"
|
|
"Note that this might cause graphical glitches"
|
|
msgstr ""
|
|
"게임이 와이드스크린 해상도들로 그래픽을 출력하게 강제시킴.\n"
|
|
"이것은 그래픽 경함들을 유발할지도 모름을 주목"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
|
|
msgid ""
|
|
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
|
|
"Improves texture quality (especially when using a high internal resolution) "
|
|
"but causes glitches in some games."
|
|
msgstr ""
|
|
"게임이 명백하게 그것을 껐어도 바이리니어 텍스쳐 필터링을 강제시킨다.\n"
|
|
"텍스쳐 퀄리티를 향상시킨다 (특히 높은 내부 해상도를 사용할 때) 하지만 일부 게"
|
|
"임들에서는 결함들을 유발한다."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234
|
|
msgid "Fractional"
|
|
msgstr "부분의"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
|
|
msgid "Frame S&kipping"
|
|
msgstr "프레임 스킵(&k)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:418
|
|
msgid "Framelimit :"
|
|
msgstr "프레임제한 :"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
|
|
msgid "Free Look"
|
|
msgstr "자유 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:466
|
|
msgid "French"
|
|
msgstr "프랑스어"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
|
|
msgid "FullScr"
|
|
msgstr "전체화면"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:455
|
|
msgid "Fullscreen Display Resolution:"
|
|
msgstr "전체화면 디스플레이 해상도:"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
|
|
msgid ""
|
|
"Fully emulate embedded frame buffer copies.\n"
|
|
"This is more accurate than EFB Copy to Texture, and some games need this to "
|
|
"work properly, but it can also be very slow."
|
|
msgstr ""
|
|
"내장된 프레임 버퍼 복사들을 완전히 에뮬레이트한다.\n"
|
|
"이것은 EFB Copy to Texture 보다 더 정확하다, 그리고 일부 게임들은 올바르게 작"
|
|
"동하기위해 이것이 필요하다, 하지만 또한 매우 느릴 수도 있다."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
|
|
msgid "GCI File(*.gci)"
|
|
msgstr "GCI 파일(*.gci)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
|
|
msgid "GCPad"
|
|
msgstr "GC패드"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:452
|
|
msgid "Game ID:"
|
|
msgstr "게임 ID:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
|
|
msgid "Game-Specific Settings"
|
|
msgstr "게임-상세 세팅들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:281
|
|
msgid "GameConfig"
|
|
msgstr "게임환경"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:406
|
|
msgid "Gamecube"
|
|
msgstr "게임큐브"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:949
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
|
|
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
|
|
msgstr "게임큐브 메모리 카드들 (*.raw,*.gcp)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:370
|
|
msgid "Gamecube Pad settings"
|
|
msgstr "게임큐브 패드 세팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:287
|
|
msgid "Gecko Codes"
|
|
msgstr "Gecko 코드들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:404
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:122
|
|
msgid "General"
|
|
msgstr "일반"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
|
|
msgid "German"
|
|
msgstr "독일어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:740
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
|
|
msgid "Graphics"
|
|
msgstr "그래픽"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
|
|
msgid "Graphics settings"
|
|
msgstr "그래픽 세팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
|
|
msgid "Greater Than"
|
|
msgstr "보다 큰"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
|
|
msgid "Hebrew"
|
|
msgstr ""
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:61
|
|
msgid "Help"
|
|
msgstr "도움"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:464
|
|
msgid "Hide Mouse Cursor"
|
|
msgstr "마우스 커서 숨김"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:365
|
|
msgid ""
|
|
"Hide the cursor when it is over the rendering window\n"
|
|
" and the rendering window has focus."
|
|
msgstr ""
|
|
"윈도우 위에 있을 때 커서를 숨겨라\n"
|
|
"그리고 렌더링 윈도우는 초점을 가진다."
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:51
|
|
msgid "Home"
|
|
msgstr "홈"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
|
|
msgid "Host"
|
|
msgstr "호스트"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
|
|
msgid "Hotkey Configuration"
|
|
msgstr "단축키 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:485
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
|
|
msgid "Hotkeys"
|
|
msgstr "단축키들"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
|
|
msgid "Hybrid Wiimote"
|
|
msgstr "하이브리드 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:524
|
|
msgid "IPL Settings"
|
|
msgstr "IPL 세팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
|
|
msgid "IR Pointer"
|
|
msgstr "IR 포인터"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:646
|
|
msgid "IR Sensitivity:"
|
|
msgstr "IR 감도:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:496
|
|
msgid "ISO Details"
|
|
msgstr "ISO 디테일"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:695
|
|
msgid "ISO Directories"
|
|
msgstr "ISO 디렉토리들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:158
|
|
msgid "ITALY"
|
|
msgstr "이탈리아"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
|
|
msgid "Icon"
|
|
msgstr "아이콘"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
|
|
msgid ""
|
|
"If a game hangs, works only in the Interpreter or Dolphin crashes, this "
|
|
"option may fix the game."
|
|
msgstr ""
|
|
"멈추면, 인터프리터로만 돌려라 그렇지 않으면 돌핀은 깨진다, 이 옵션은 그 게임"
|
|
"을 고칠지 모른다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:355
|
|
msgid ""
|
|
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50),\n"
|
|
"you also have to disable Audio Throttle in DSP to make it effective."
|
|
msgstr ""
|
|
"프레임한계를 게임 풀 스피드 (NTSC:60, PAL:50)보다 더 높게 설정하면,\n"
|
|
"당신은 또한 그것이 효과를 내기위해서 DSP에서 오디오 병목을 꺼야한다."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
|
|
msgid "Import Save"
|
|
msgstr "저장을 가져오기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:364
|
|
msgid "In Game"
|
|
msgstr "게임안"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:548
|
|
msgid "In-Game"
|
|
msgstr "게임-안"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:78
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:289
|
|
msgid "Info"
|
|
msgstr "정보"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:362
|
|
msgid "Information"
|
|
msgstr "정보"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
|
|
msgid "Input"
|
|
msgstr "입력"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
|
|
msgid "Input Source"
|
|
msgstr "소스 입력"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:60
|
|
msgid "Insert"
|
|
msgstr "삽입"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
|
|
msgid "Insert Encrypted or Decrypted code here..."
|
|
msgstr "암호화되거나 비암호화된 코드를 여기에 삽입하세요..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:661
|
|
msgid "Insert SD Card"
|
|
msgstr "SD 카드 삽입"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
|
|
msgid "Insert name here.."
|
|
msgstr "이름을 여기에 넣으시오..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
|
|
msgid "Install Wii Menu"
|
|
msgstr "Wii 메뉴 설치"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:990
|
|
msgid "Install to Wii Menu"
|
|
msgstr "Wii 메뉴에 설치"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139
|
|
msgid "Installing WAD to Wii Menu..."
|
|
msgstr "WAD를 Wii 메뉴에 설치하기..."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:234
|
|
msgid "Integral [recommended]"
|
|
msgstr "완전한 [권장]"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:470
|
|
msgid "Interface Settings"
|
|
msgstr "인터페이스 세팅들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:218
|
|
msgid "Interpreter (VERY slow)"
|
|
msgstr "인터프리터 (매우 느린)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:363
|
|
msgid "Intro"
|
|
msgstr "소개화면"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:240
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:468
|
|
msgid "Italian"
|
|
msgstr "이탈리어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:169
|
|
msgid "JAPAN"
|
|
msgstr "일본"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:219
|
|
msgid "JIT Recompiler (recommended)"
|
|
msgstr "JIT 리컴파일러 (권장)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:220
|
|
msgid "JITIL experimental recompiler"
|
|
msgstr "JITIL 실험적 리컴파일러"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:255
|
|
msgid "Japanese"
|
|
msgstr "일본어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
|
|
msgid "KOREA"
|
|
msgstr "한국"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
|
|
msgid ""
|
|
"Keeps track of textures based on looking at the actual pixels in the "
|
|
"texture.\n"
|
|
"Can cause slowdown, but some games need this option enabled to work properly."
|
|
msgstr ""
|
|
"텍스쳐안에 실제 픽셀들을 쳐다보기에 기반한 텍스쳐들 트랙을 유지한다.\n"
|
|
"느려짐을 유발할 수 있다, 하지만 일부 게임들은 이 옵션이 올바르게 작동하기위"
|
|
"해 필요하다."
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
|
|
msgid "Key"
|
|
msgstr " [ 키 ]"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:258
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:269
|
|
msgid "Korean"
|
|
msgstr "한국어"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:39
|
|
msgid "L Button"
|
|
msgstr "L 버튼"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481
|
|
msgid "Language:"
|
|
msgstr "언어:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
|
|
msgid "Last Overwritten State"
|
|
msgstr "마지막 덮어써진 상태"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:166
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
|
|
msgid "Last Saved State"
|
|
msgstr "마지막 저장된 상태"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:52
|
|
msgid "Left"
|
|
msgstr "왼쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:714
|
|
msgid ""
|
|
"Left-click to detect input.\n"
|
|
"Middle-click to clear.\n"
|
|
"Right-click for more options."
|
|
msgstr ""
|
|
"좌-클릭 입력 감지.\n"
|
|
"중-클릭 지우기.\n"
|
|
"우-클릭 옵션들 더."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:719
|
|
msgid ""
|
|
"Left/Right-click for more options.\n"
|
|
"Middle-click to clear."
|
|
msgstr ""
|
|
"좌/우-클릭 옵션들 더.\n"
|
|
"중-클릭 지우기."
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
|
|
msgid "Less Than"
|
|
msgstr "보다 더 적은"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
|
|
msgid "Load"
|
|
msgstr "로드"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:412
|
|
msgid "Load Hi-Res Textures"
|
|
msgstr "고-해상 텍스쳐들 로드"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:212
|
|
msgid "Load Native Mipmaps"
|
|
msgstr "내장 밉맵들 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:111
|
|
msgid "Load Script..."
|
|
msgstr "스크립트 로드..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
|
|
msgid "Load State..."
|
|
msgstr "상태 로드..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:208
|
|
#, c-format
|
|
msgid "Load Wii System Menu (%d %c)"
|
|
msgstr "Wii 시스템 메뉴 (%d %c) 로드"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:96
|
|
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
|
|
msgstr "User/Load/Textures/<game id>/ 에서 높은-해상도 텍스쳐들을 로드"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
|
|
msgid ""
|
|
"Loads native mipmaps instead of generating them.\n"
|
|
"Loading native mipmaps is the more accurate behavior, but might also "
|
|
"decrease performance (your mileage might vary though)."
|
|
msgstr ""
|
|
"생성하는 대신 내장 밉맵들을 로드한다.\n"
|
|
"내장 밉맵들을 로드하는 것은 좀 더 정확한 행동이, 하지만 또한 성능 감소할지도 "
|
|
"모른다 (당신의 마일리지가 다양할지 몰라도)."
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:154
|
|
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
|
|
msgstr "명시된 파일 (DOL, ELF, WAD, GCM, ISO) 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:546
|
|
msgid "Local"
|
|
msgstr "지역"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:426
|
|
msgid "Lock threads to cores"
|
|
msgstr "쓰레드들을 코어들에 잠그기"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.h:57
|
|
msgid "Log"
|
|
msgstr "로그"
|
|
|
|
#: Source/Core/DolphinWX/Src/Frame.cpp:419
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
|
|
msgid "Logging"
|
|
msgstr "로깅"
|
|
|
|
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:61
|
|
msgid "Lua Script Console"
|
|
msgstr "Lua 스크립트 콘솔"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:42
|
|
msgid "M Button"
|
|
msgstr "M 버튼"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
|
|
msgid "MMU Speed Hack"
|
|
msgstr "MMU 스피드 핵"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:568
|
|
msgid "MadCatz Gameshark files(*.gcs)"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:456
|
|
msgid "Maker ID:"
|
|
msgstr "만든이 ID:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
|
|
msgid "Maker:"
|
|
msgstr "만든이:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
|
|
msgid "Memory Card"
|
|
msgstr "메모리 카드"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:47
|
|
msgid "Menu"
|
|
msgstr "메뉴"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
|
|
msgid "Metroid Other M"
|
|
msgstr ""
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:420
|
|
msgid "Misc"
|
|
msgstr "기타"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651
|
|
msgid "Misc Settings"
|
|
msgstr "기타 세팅들"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
|
|
msgid ""
|
|
"Modify textures to show the format they're using.\n"
|
|
"This is only useful for debugging purposes."
|
|
msgstr ""
|
|
"그들이 사용하고 있는 포멧을 보여주기위해 텍스쳐들을 수정한다.\n"
|
|
"이것은 단지 디버깅 목적으로만 유용하다."
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
|
|
msgid "Monospaced font"
|
|
msgstr "단일띄어쓰기 폰트"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:72
|
|
msgid "Multiply"
|
|
msgstr "곱하기"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:126
|
|
msgid "NP Add"
|
|
msgstr "NP 덧셈"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:121
|
|
msgid "NP Begin"
|
|
msgstr "NP 시작"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:129
|
|
msgid "NP Decimal"
|
|
msgstr "NP 십진수"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:123
|
|
msgid "NP Delete"
|
|
msgstr "NP 삭제"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:130
|
|
msgid "NP Divide"
|
|
msgstr "NP 나누기"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:117
|
|
msgid "NP Down"
|
|
msgstr "NP 아래"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:120
|
|
msgid "NP End"
|
|
msgstr "NP 끝"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:108
|
|
msgid "NP Enter"
|
|
msgstr "NP 엔터"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:124
|
|
msgid "NP Equal"
|
|
msgstr "NP 같은"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:113
|
|
msgid "NP Home"
|
|
msgstr "NP 홈"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:122
|
|
msgid "NP Insert"
|
|
msgstr "NP 삽입"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:114
|
|
msgid "NP Left"
|
|
msgstr "NP 왼쪽"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:125
|
|
msgid "NP Multiply"
|
|
msgstr "NP 곱셈"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:119
|
|
msgid "NP Page Down"
|
|
msgstr "NP 페이지 다운"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:118
|
|
msgid "NP Page Up"
|
|
msgstr "NP 페이지 업"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:116
|
|
msgid "NP Right"
|
|
msgstr "NP 오른쪽"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:127
|
|
msgid "NP Separator"
|
|
msgstr "NP 분리기"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:106
|
|
msgid "NP Space"
|
|
msgstr "NP 스페이스"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:128
|
|
msgid "NP Subtract"
|
|
msgstr "NP 뺄셈"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:107
|
|
msgid "NP Tab"
|
|
msgstr "NP 탭"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:115
|
|
msgid "NP Up"
|
|
msgstr "NP 위"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:450
|
|
msgid "Name:"
|
|
msgstr "이름:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16
|
|
msgid "Name: "
|
|
msgstr "이름:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:567
|
|
msgid "Native GCI files(*.gci)"
|
|
msgstr "네이티브 GCI 파일들(*.gci)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:196
|
|
msgid "New &Lua Console"
|
|
msgstr "새로운 &Lua 콘솔"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
|
|
msgid "New Scan"
|
|
msgstr "새로운 스캔"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
|
|
msgid "Next Page"
|
|
msgstr "다음 페이지"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
|
|
msgid "Next Scan"
|
|
msgstr "다음 스캔"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
|
|
msgid "Nickname :"
|
|
msgstr "별명 :"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:182
|
|
msgid "No Country (SDK)"
|
|
msgstr "국가 없음 (SDK)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
|
|
msgid "No ISOs or WADS found"
|
|
msgstr "ISO들이나 WADS가 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:474
|
|
msgid "No docking"
|
|
msgstr "docking 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:554
|
|
msgid "None"
|
|
msgstr "없음"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:307
|
|
msgid "Normal"
|
|
msgstr "보통"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:270
|
|
#, fuzzy
|
|
msgid "Norwegian Bokmaal"
|
|
msgstr "노르웨이어"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
|
|
msgid "Not Equal"
|
|
msgstr "같지 않음"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:361
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:913
|
|
msgid "Not Set"
|
|
msgstr "세팅 안함"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:655
|
|
msgid "Not connected"
|
|
msgstr "연결되지 않음"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
|
|
msgid "Notes"
|
|
msgstr "노트"
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17
|
|
msgid "Notes: "
|
|
msgstr "주목:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:85
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:540
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:581
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:589
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:75
|
|
msgid "Notice"
|
|
msgstr "알림"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:102
|
|
msgid "Num Lock"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
|
|
msgid "Number Of Codes: "
|
|
msgstr "코드들의 수:"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
|
|
msgid "Nunchuk"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
|
|
msgid "Nunchuk Acceleration"
|
|
msgstr "Nunchuk 가속"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:35
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:37
|
|
msgid "OK"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:212
|
|
msgid "Off"
|
|
msgstr "끔"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
|
|
msgid "Offset:"
|
|
msgstr "오프셋:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
|
|
msgid "Open"
|
|
msgstr "열기"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:972
|
|
msgid "Open &containing folder"
|
|
msgstr "담고 있는 폴더 열기(&c)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969
|
|
msgid "Open Wii &save folder"
|
|
msgstr "Wii &save 폴더 열기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
|
|
msgid "Open file..."
|
|
msgstr "파일 열기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:148
|
|
msgid "Opens the debugger"
|
|
msgstr "디버거 연다"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:151
|
|
msgid "Opens the logger"
|
|
msgstr "로거를 연다"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:124
|
|
msgid "Options"
|
|
msgstr "옵션들"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:502
|
|
msgid "Output"
|
|
msgstr "출력"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:138
|
|
msgid "P&lay Recording..."
|
|
msgstr "기록 재생(&l)..."
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:556
|
|
msgid "Pad "
|
|
msgstr "패드"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:105
|
|
msgid "Page Down"
|
|
msgstr "페이지 다운"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:104
|
|
msgid "Page Up"
|
|
msgstr "페이지 업"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
|
|
msgid "Pair Up"
|
|
msgstr "연결하기"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:35
|
|
msgid "Paragraph"
|
|
msgstr "단락"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:205
|
|
#, c-format
|
|
msgid "Partition %i"
|
|
msgstr "파티션 %i"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
|
|
msgid "Patches"
|
|
msgstr "패치들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:408
|
|
msgid "Paths"
|
|
msgstr "경로"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1392
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1393
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:48
|
|
msgid "Pause"
|
|
msgstr "일시정지"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:366
|
|
msgid "Perfect"
|
|
msgstr "완벽한"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:569
|
|
#, c-format
|
|
msgid "Perspective %d"
|
|
msgstr "관점 %d"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
|
|
msgid "Pixel Depth"
|
|
msgstr "픽셀 깊이"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:214
|
|
msgid "Pixel Lighting"
|
|
msgstr "픽셀 광원"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:362
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1401
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1402
|
|
msgid "Play"
|
|
msgstr "<실행>"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
|
|
msgid "Play/Pause"
|
|
msgstr "실행/일시정지"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
|
|
msgid "Playable"
|
|
msgstr "플레이가능"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
|
|
msgid "Players"
|
|
msgstr "플레이어"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:910
|
|
msgid "Please confirm..."
|
|
msgstr "확인해주세요..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:539
|
|
msgid "Please create a perspective before saving"
|
|
msgstr "저장하기전에 관점을 생성해 주세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:409
|
|
msgid "Plugins"
|
|
msgstr "플러그인"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:36
|
|
msgid "Plus-Minus"
|
|
msgstr "플러스-마이너스"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:271
|
|
msgid "Polish"
|
|
msgstr "폴란드어"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
|
|
msgid "Port :"
|
|
msgstr "포트:"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:435
|
|
msgid "Post-Processing Shader:"
|
|
msgstr "후-처리 쉐이더:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
|
|
msgid "Prev Page"
|
|
msgstr "이전 페이지"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
|
|
msgid "Previous Page"
|
|
msgstr "이전 페이지"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
|
|
msgid "Previous Value"
|
|
msgstr "이전 값"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:57
|
|
msgid "Print"
|
|
msgstr "프린트"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:915
|
|
msgid "Profile"
|
|
msgstr "프로파일"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
|
|
msgid "Projection Hack for: "
|
|
msgstr "프로젝션 핵:"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:369
|
|
msgid "Projection Stats"
|
|
msgstr "프로젝션 상태들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.h:47
|
|
msgid "Properties"
|
|
msgstr "속성"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
|
|
msgid "Purge Cache"
|
|
msgstr "캐쉬 제거(Purge)"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
|
|
msgid "Quit"
|
|
msgstr "종료"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:40
|
|
msgid "R Button"
|
|
msgstr "R 버튼"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:265
|
|
msgid "RAM"
|
|
msgstr "램"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
|
|
msgid "RUSSIA"
|
|
msgstr "러시아"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:549
|
|
msgid "Range"
|
|
msgstr "범위"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:383
|
|
msgid "Real"
|
|
msgstr "리얼"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
|
|
msgid "Real Wiimote"
|
|
msgstr "리얼 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/Frame.cpp:175
|
|
msgid "Reconnect Wiimote Confirm"
|
|
msgstr "위모트 재연결 확인"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
|
|
msgid ""
|
|
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
|
|
"This makes the rendered picture look less blocky but also heavily decreases "
|
|
"performance."
|
|
msgstr ""
|
|
"3D 그래픽들을 레스터라이징함으로 인해 앨리어싱의 양을 줄인다.\n"
|
|
"이것은 렌더된 그림이 블럭이 덜지게 보이게 만든다 하지만 심하게 성능이 감소한"
|
|
"다."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:927
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
|
|
msgid "Refresh"
|
|
msgstr "갱신"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:359
|
|
msgid "Refresh game list"
|
|
msgstr "게임 목록 갱신"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:699
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
|
|
msgid "Remove"
|
|
msgstr "제거"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
|
|
msgid ""
|
|
"Render the scene as a wireframe.\n"
|
|
"This is only useful for debugging purposes."
|
|
msgstr ""
|
|
"장면을 와이어프레임으로 렌더한다.\n"
|
|
"이것은 디버깅 목적들로만 유용하다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:465
|
|
msgid "Render to Main Window"
|
|
msgstr "메인 윈도우에 렌더"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:366
|
|
msgid "Render to main window."
|
|
msgstr "메인 윈도우에 렌더"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:348
|
|
msgid "Rendering"
|
|
msgstr "렌더링"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:368
|
|
msgid "Required for using the Japanese ROM font."
|
|
msgstr "일본 롬 폰트를 사용하기 위해서 요구된다."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:939
|
|
msgid "Reset"
|
|
msgstr "리셋"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
|
|
msgid "Results"
|
|
msgstr "결과"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:29
|
|
msgid "Return"
|
|
msgstr "Enter"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:54
|
|
msgid "Right"
|
|
msgstr "오른쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:112
|
|
msgid "Run"
|
|
msgstr "구동"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:358
|
|
msgid "Run DSPLLE on a dedicated thread (not recommended)."
|
|
msgstr "DSPLLE를 전용 쓰레드상에서 구동하기 (권장 안함)"
|
|
|
|
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:163
|
|
msgid "Running script...\n"
|
|
msgstr "스크립트 구동중...\n"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
|
|
msgid "Russian"
|
|
msgstr "러시안어"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:156
|
|
msgid "Sa&ve State"
|
|
msgstr "상태 저장(&v) "
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:301
|
|
msgid "Safe"
|
|
msgstr "안전한"
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:49
|
|
msgid "Sample Rate"
|
|
msgstr "샘플 레이트"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:995
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
|
|
msgid "Save"
|
|
msgstr "저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:539
|
|
msgid "Save GCI as..."
|
|
msgstr "GCI 를 ...로 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
|
|
msgid "Save State..."
|
|
msgstr "상태 저장..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:569
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:579
|
|
msgid "Save as..."
|
|
msgstr "...로 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
|
|
msgid "Save compressed GCM/ISO"
|
|
msgstr "압축된 GCM/ISO를 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
|
|
msgid "Save current perspective"
|
|
msgstr "현재 시점을 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1290
|
|
msgid "Save decompressed GCM/ISO"
|
|
msgstr "압축풀린 GCM/ISO를 저장"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:240
|
|
msgid "Scale:"
|
|
msgstr "스케일:"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:578
|
|
msgid "Scanning for ISOs"
|
|
msgstr "ISO들을 검사하기"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
|
|
msgid "Scanning..."
|
|
msgstr "스캐닝..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
|
|
msgid "ScrShot"
|
|
msgstr "스크린샷"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:103
|
|
msgid "Scroll Lock"
|
|
msgstr "스크롤 락"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
|
|
msgid "Search Filter"
|
|
msgstr "필터 찾기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:697
|
|
msgid "Search Subfolders"
|
|
msgstr "하위폴더들 찾기"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:56
|
|
msgid "Select"
|
|
msgstr "선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:649
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:995
|
|
msgid "Select The Recording File"
|
|
msgstr "기록 파일 선택"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:64
|
|
msgid ""
|
|
"Select a hardware adapter to use.\n"
|
|
"When in doubt, use the first one"
|
|
msgstr ""
|
|
"사용할 하드웨어 어댑터를 선택하세요.\n"
|
|
"의심 스러울 때는, 처음 것을 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
|
|
msgid "Select a save file to import"
|
|
msgstr "가져올 세이브 파일을 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:338
|
|
msgid "Select floating windows"
|
|
msgstr "떠다니는 윈도우즈 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:361
|
|
msgid "Select resolution for fullscreen mode"
|
|
msgstr "전체화면 모드에 대한 해상도 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1196
|
|
msgid ""
|
|
"Select the System Menu wad extracted from the update partition of a disc"
|
|
msgstr "디스크의 업데이트 파티션에서 풀린 [시스템 메뉴] wad를 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:589
|
|
msgid "Select the file to load"
|
|
msgstr "로드할 파일 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1163
|
|
msgid "Select the save file"
|
|
msgstr "세이브 파일 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:138
|
|
msgid "Select the script to load"
|
|
msgstr "로드할 스크립트 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1247
|
|
msgid "Select the state to load"
|
|
msgstr "로드할 상태 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1261
|
|
msgid "Select the state to save"
|
|
msgstr "저장할 상태 선택"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:65
|
|
msgid ""
|
|
"Select what aspect ratio to use when rendering:\n"
|
|
"Auto: Use the native aspect ratio (4:3)\n"
|
|
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
|
|
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
|
|
"Stretch to window: Stretch the picture to the window size."
|
|
msgstr ""
|
|
"렌더링 때 무슨 종횡비를 사용할지 선택:\n"
|
|
"자동: 내장 종횡비 (4:3)를 사용\n"
|
|
"강제 16:9: 그림을 16:9 종횡비로 늘린다.\n"
|
|
"강제 4:3: 그림을 4:3 종횡비로 늘린다.\n"
|
|
"윈도우로 늘림: 그림을 윈도우 크기로 늘린다."
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:94
|
|
msgid "Selected font"
|
|
msgstr "선택된 폰트"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
|
|
msgid "Send"
|
|
msgstr "보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:644
|
|
msgid "Sensor Bar Position:"
|
|
msgstr "센서 바 위치:"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:74
|
|
msgid "Separator"
|
|
msgstr "분리자"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:384
|
|
msgid ""
|
|
"Serial Port 1 - This is the port which devices such as the net adapter use"
|
|
msgstr "시리얼 포트 1 - 이것은 넷 어댑터같은 디바이스가 사용하는 포트이다"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:509
|
|
msgid "Set"
|
|
msgstr "세팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:467
|
|
msgid "Set Console as NTSC-J"
|
|
msgstr "콘솔을 NTSC-J 로 세팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:973
|
|
msgid "Set as &default ISO"
|
|
msgstr "디폴트 ISO로 세팅(&d)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
|
|
#, c-format
|
|
msgid "Set as default Memcard %c"
|
|
msgstr "기본 메모리카드 %c 로 세팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:472
|
|
msgid "Short Name:"
|
|
msgstr "단축 이름:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
|
|
msgid "Show &Console"
|
|
msgstr "콘솔 보기(&C)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
|
|
msgid "Show &Logwindow"
|
|
msgstr "로그윈도우 보기(&L)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
|
|
msgid "Show &Statusbar"
|
|
msgstr "상태바 보기(&S)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
|
|
msgid "Show &Toolbar"
|
|
msgstr "툴바 보기(&T)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
|
|
msgid "Show Drives"
|
|
msgstr "드라이브 보기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:367
|
|
msgid "Show FPS"
|
|
msgstr "FPS 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:278
|
|
msgid "Show France"
|
|
msgstr "프랑스 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:264
|
|
msgid "Show GameCube"
|
|
msgstr "게임큐브 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:280
|
|
msgid "Show Italy"
|
|
msgstr "이탈리아 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:271
|
|
msgid "Show JAP"
|
|
msgstr "JAP 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:282
|
|
msgid "Show Korea"
|
|
msgstr "한국 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
|
|
msgid "Show Language:"
|
|
msgstr "언어 보기:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:273
|
|
msgid "Show PAL"
|
|
msgstr "PAL 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:261
|
|
msgid "Show Platforms"
|
|
msgstr "플랫폼 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
|
|
msgid "Show Regions"
|
|
msgstr "지역 보기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:372
|
|
msgid "Show Shader Errors"
|
|
msgstr "쉐이더 에러들 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
|
|
msgid "Show Taiwan"
|
|
msgstr "타이완 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:275
|
|
msgid "Show USA"
|
|
msgstr "USA 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:266
|
|
msgid "Show Wad"
|
|
msgstr "Wad 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:262
|
|
msgid "Show Wii"
|
|
msgstr "Wii 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:371
|
|
msgid "Show a confirmation box before stopping a game."
|
|
msgstr "게임을 멈추기 전에 확인 박스 보여주기."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:372
|
|
msgid ""
|
|
"Show a message box when a potentially serious error has occured.\n"
|
|
"Disabling this may avoid annoying and non-fatal messages, but it may also "
|
|
"mean that Dolphin\n"
|
|
"suddenly crashes without any explanation at all."
|
|
msgstr ""
|
|
"잠재적 심각한 에러가 발생했을 때 메시지 박스를 보여주기.\n"
|
|
"이것을 끄기는 짜증나고 심각하지 않은 메시지들을 피할지도 모른다, 하지만 그것"
|
|
"은 또한 돌핀이\n"
|
|
"갑자기 어느 설명이 전혀 없이 깨질지도 모른다는 것을 의미할지 모른다."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
|
|
msgid ""
|
|
"Show projection statistics.\n"
|
|
"This is only useful for debugging purposes."
|
|
msgstr ""
|
|
"프로젝션 통계들을 보여주기.\n"
|
|
"이것은 디버깅 목적들로만 유용하다."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
|
|
msgid "Show save banner"
|
|
msgstr "저장 배너 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:820
|
|
msgid "Show save blocks"
|
|
msgstr "저장 블럭들 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
|
|
msgid "Show save comment"
|
|
msgstr "저장 주석 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
|
|
msgid "Show save icon"
|
|
msgstr "저장 아이콘 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
|
|
msgid "Show save title"
|
|
msgstr "저장 타이틀 보기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
|
|
msgid "Show the number of frames rendered per second."
|
|
msgstr "매 초마다 렌더되는 프레임수 보기."
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:144
|
|
msgid "Show this help message"
|
|
msgstr "이 도움 메시지 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
|
|
msgid "Show unknown"
|
|
msgstr "unknown 보기"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
|
|
msgid ""
|
|
"Show various statistics.\n"
|
|
"This is only useful for debugging purposes."
|
|
msgstr ""
|
|
"다양한 통계들 보여주기\n"
|
|
"이것은 디버깅 목적들로만 유용하다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:256
|
|
msgid "Simplified Chinese"
|
|
msgstr "간략화된 중국어"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
|
|
msgid "Size"
|
|
msgstr "크기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
|
|
msgid "Skies of Arcadia"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:424
|
|
msgid "Skip GC BIOS"
|
|
msgstr "GC BIOS 건너뜀"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:175
|
|
msgid "Slot"
|
|
msgstr "슬롯"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:59
|
|
msgid "Snapshot"
|
|
msgstr "스냅샷"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
|
|
msgid "Sonic and the Black Knight"
|
|
msgstr ""
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:38
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:39
|
|
msgid "Sound Settings"
|
|
msgstr "소리 세팅"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:31
|
|
msgid "Space"
|
|
msgstr "스페이스"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:239
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
|
|
msgid "Spanish"
|
|
msgstr "스페인어"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
|
|
msgid ""
|
|
"Specifies the resolution used to render at. A high resolution will improve "
|
|
"visual quality but is also quite heavy on performance and might cause "
|
|
"glitches in certain games.\n"
|
|
"Fractional: Uses your display resolution directly instead of the native "
|
|
"resolution. The quality scales with your display/window size, as does the "
|
|
"performance impact.\n"
|
|
"Integral: This is like Fractional, but rounds up to an integer multiple of "
|
|
"the native resolution. Should give a more accurate look but is usually "
|
|
"slower.\n"
|
|
"The other options are fixed resolutions for choosing a visual quality "
|
|
"independent of your display size."
|
|
msgstr ""
|
|
"렌더에 사용되어지는 해상도를 명시한다. 고 해상도는 비주얼 퀄리티를 향상시킬 "
|
|
"것이다 하지만 또한 꽤 성능상에 버겁고 특정 게임들에서는 결함들을 일으킬지 모"
|
|
"른다.\n"
|
|
"Fractional: 네이티브 해상도 대신에 당신의 디스플레이 해상도를 직접적으로 사용"
|
|
"한다. 그 퀄리티는 당신의 디스플레이/윈도우 사이즈로 스케일한다, 성능 영향을 "
|
|
"주는 것 처럼.\n"
|
|
"Integral: 이것은 Fractional과 비슷하다, 하지만 네이티브 해상도의 정수 배수로 "
|
|
"올림한다. 더 정확한 형태를 줄 수 있다 하지만 보통 더 느리다.\n"
|
|
"다른 옵션들은 당신의 디스플레이 사이즈와는 독립적으로 비주얼 퀄리티 고르기로 "
|
|
"고정되어진다."
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:161
|
|
msgid "Specify a video plugin"
|
|
msgstr "비디오 플러그인 명시"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:165
|
|
msgid "Specify an audio plugin"
|
|
msgstr "오디오 플러그인 명시"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
|
|
msgid "Speed up Disc Transfer Rate"
|
|
msgstr "디스크 전송율 스피드 업"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:38
|
|
msgid "Start"
|
|
msgstr "시작"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
|
|
msgid "Start &NetPlay"
|
|
msgstr "넷플레이 시작(&N)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:137
|
|
msgid "Start Re&cording"
|
|
msgstr "기록 시작(&c)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:463
|
|
msgid "Start Renderer in Fullscreen"
|
|
msgstr "전체화면에서 렌더러 시작"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:364
|
|
msgid "Start the rendering window in fullscreen mode."
|
|
msgstr "풀스크린 모드에서 윈도우 렌더링 시작"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
|
|
msgid "State"
|
|
msgstr "상태"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:363
|
|
#: Source/Core/DolphinWX/Src/LuaWindow.cpp:113
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
|
|
msgid "Stop"
|
|
msgstr "중지"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:164
|
|
msgid "Stretch to Window"
|
|
msgstr "윈도우로 늘림"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:75
|
|
msgid "Subtract"
|
|
msgstr "빼기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656
|
|
msgid "System Language:"
|
|
msgstr "시스템 언어:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:177
|
|
msgid "TAIWAN"
|
|
msgstr "타이완"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:28
|
|
msgid "Tab"
|
|
msgstr "탭"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:470
|
|
msgid "Tab split"
|
|
msgstr "탭 분리"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:327
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
|
|
msgid "Take Screenshot"
|
|
msgstr "스크린샷 얻기"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
|
|
msgid "Test"
|
|
msgstr "테스트"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:263
|
|
msgid "Texture"
|
|
msgstr "텍스쳐"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
|
|
msgid "Texture Format"
|
|
msgstr "텍스쳐 포멧"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1102
|
|
msgid "The chosen directory is already in the list"
|
|
msgstr "선택된 디렉토리는 이미 리스트에 있다"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1220
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1248
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1314
|
|
msgid "The file "
|
|
msgstr "그 파일"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:588
|
|
msgid "The name can not be empty"
|
|
msgstr "이름이 비어있을 수 없다"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:580
|
|
msgid "The name can not contain the character ','"
|
|
msgstr "이른은 ',' 문자를 포함할 수 없다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:475
|
|
msgid "Theme"
|
|
msgstr "테마"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:302
|
|
msgid ""
|
|
"These settings override core Dolphin settings.\n"
|
|
"Undetermined means the game uses Dolphin's setting."
|
|
msgstr ""
|
|
"이 세팅들은 핵심 돌핀 세팅들을 오버라이드한다.\n"
|
|
"결정되지않은 것은 그 게임이 돌핀 세팅을 사용함을 뜻한다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:388
|
|
msgid "This could cause slow down in Wii Menu and some games."
|
|
msgstr "이것은 Wii 메뉴와 일부 게임들에서 느려짐을 유발할 수 있다."
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:73
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:60
|
|
msgid ""
|
|
"This is used to control game speed by sound throttle.\n"
|
|
"Disabling this could cause abnormal game speed, such as too fast.\n"
|
|
"But sometimes enabling this could cause constant noise.\n"
|
|
"\n"
|
|
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
|
|
msgstr ""
|
|
"이것은 사운드 병목으로 게임 스피드를 컨트롤하는 데에 쓰인다.\n"
|
|
"이것을 끄는 것은 비정상적인 게임스피드를 유발할 수 있다, 너무 빠르다던지.\n"
|
|
"\n"
|
|
"키보드 단축키 <TAB>: 병목을 즉각 끄려면 눌러라."
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:72
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:59
|
|
msgid "This is used to play music tracks, like BGM."
|
|
msgstr "이것은 음악 트랙들을 재생하는데에 쓰인다, BGM같은."
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:71
|
|
msgid "This is usually used to play voice and sound effects."
|
|
msgstr "이것은 보통 음성과 소리 효과들 재생에 사용된다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:354
|
|
msgid ""
|
|
"This splits the Video and CPU threads, so they can be run on separate "
|
|
"cores.\n"
|
|
"Causes major speed improvements on PCs with more than one core,\n"
|
|
"but can also cause occasional crashes/glitches."
|
|
msgstr ""
|
|
"이것은 비디오와 CPU 쓰레드들을 분리한다, 그래서 그들은 분리된 코어들 상에서 "
|
|
"작동할 수 있다.\n"
|
|
"하나보다 많은 코어를 가진 PC들 상에서 주요 스피드 향상들을 일으킨다.\n"
|
|
"하지만 갑작스런 깨짐/결함들을 일으킬 수도 있다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:276
|
|
msgid "This will let you Manually Edit the INI config file"
|
|
msgstr "이것은 수동으로 INI 환경파일을 수정하게 해줄겁니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
|
|
msgid "Title"
|
|
msgstr " 제목"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:364
|
|
msgid "Toggle Fullscreen"
|
|
msgstr "전체화면 토글"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:127
|
|
msgid "Toggle all"
|
|
msgstr "모두 토글"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:247
|
|
msgid "Top"
|
|
msgstr "위"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:257
|
|
msgid "Traditional Chinese"
|
|
msgstr "전통 중국어"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
|
|
msgid "Type"
|
|
msgstr "타입"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
|
|
msgid "UDP Port:"
|
|
msgstr "UDP 포트:"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
|
|
msgid "UDP Wiimote"
|
|
msgstr "UDP 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:185
|
|
msgid "UNKNOWN"
|
|
msgstr "알려지지 않은"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
|
|
msgid "USA"
|
|
msgstr "미국"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:170
|
|
msgid "Undo Load State"
|
|
msgstr "상태 로드 되돌리기"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
|
|
msgid "Unknown"
|
|
msgstr "알려지지 않은"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:53
|
|
msgid "Up"
|
|
msgstr "위쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
|
|
msgid "Update"
|
|
msgstr "업데이트"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:653
|
|
msgid "Use EuRGB60 Mode (PAL60)"
|
|
msgstr "EuRGB60 모드 (PAL60) 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:420
|
|
msgid "Use FPS For Limiting"
|
|
msgstr "제한을 위해 FPS를 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
|
|
msgid "Use Hex"
|
|
msgstr "헥스 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:472
|
|
msgid "Use Panic Handlers"
|
|
msgstr "패닉 핸들러 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
|
|
msgid "Use XFB"
|
|
msgstr "XFB 사용"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
|
|
msgid ""
|
|
"Uses the high-resolution render buffer for EFB copies instead of scaling "
|
|
"them down to native resolution.\n"
|
|
"Vastly improves visual quality in games which use EFB copies but might cause "
|
|
"glitches in some games."
|
|
msgstr ""
|
|
"네이티브 해상도로 다운 스캐일링 하는 대신 고-해상도 렌더 버퍼를 EFB 복사들에 "
|
|
"사용한다.\n"
|
|
"대단히 비주얼 퀄리티가 EFB 복사들을 사용하는 게임들안에서 향상되지만 일부 게"
|
|
"임들에서 결함들을 일으킬 것이다."
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:406
|
|
msgid "Utility"
|
|
msgstr "유틸리티"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:177
|
|
msgid "V-Sync"
|
|
msgstr "수직-동기화"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
|
|
msgid "Value"
|
|
msgstr "값"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
|
|
msgid "Value:"
|
|
msgstr "값:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
|
|
msgid "Value: "
|
|
msgstr "값:"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368
|
|
msgid "Various Statistics"
|
|
msgstr "다양한 통계들"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:82
|
|
msgid "Verbosity"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
|
|
msgid "Video"
|
|
msgstr "비디오"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:382
|
|
msgid "Virtual"
|
|
msgstr "가상"
|
|
|
|
#: Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp:39
|
|
#: Source/Plugins/Plugin_DSP_LLE/Src/DSPConfigDlgLLE.cpp:40
|
|
msgid "Volume"
|
|
msgstr "볼륨"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
|
|
msgid ""
|
|
"Wait for vertical blanks.\n"
|
|
"Reduces tearing but might also decrease performance"
|
|
msgstr ""
|
|
"수직 깜박임을 기다린다.\n"
|
|
"갈라짐을 줄이지만 또한 성능이 감소될지 모른다."
|
|
|
|
#: Source/Core/DolphinWX/Src/Frame.cpp:660
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:77
|
|
msgid "Warning"
|
|
msgstr "경고"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:106
|
|
msgid ""
|
|
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
|
|
"texture, which is a very time-consuming task.\n"
|
|
"With this option enabled, we'll skip decoding a texture if it didn't "
|
|
"change.\n"
|
|
"This results in a nice speedup, but possibly causes glitches.\n"
|
|
"If you have any problems with this option enabled you should either try "
|
|
"increasing the safety of the texture cache or disable this option.\n"
|
|
"(NOTE: The safier the texture cache is adjusted the lower the speedup will "
|
|
"be; accurate texture cache set to \"safe\" might actually be slower!)"
|
|
msgstr ""
|
|
"EFB to RAM을 사용할 때 우리는 매우 자주 RAM 데이터를 VRAM 텍스쳐로 디코딩이 "
|
|
"필요하다, 이것은 매우 시간-소비하는 일이다.\n"
|
|
"이 옵션이 켜진 상태면, 변경되지 않었다면 우리는 텍스쳐 디코딩을 스킵할 것이"
|
|
"다.\n"
|
|
"이것은 훌륭한 스피드업 결과가된다, 하지만 아마도 결함들을 일으킨다.\n"
|
|
"이 옵션이 켜졌을 때 어느 문제들이 생기면 당신은 텍스쳐 캐쉬의 안전성을 증가하"
|
|
"기를 시도해보거나 이 옵션을 꺼야한다.\n"
|
|
"(노트: 더 안전한 텍스쳐 캐쉬는 더 적은 스피드업이 생기게 조정된다; \"safe"
|
|
"\"로 세팅된 정확한 텍스쳐 캐쉬는 실제로 더 느려질 것이다!)"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:175
|
|
msgid "Widescreen Hack"
|
|
msgstr "와이드스크린 핵"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:407
|
|
msgid "Wii"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
|
|
msgid "Wii Console"
|
|
msgstr "Wii 콘솔"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:198
|
|
msgid "Wii Save Import"
|
|
msgstr "Wii 저장 가져오기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1165
|
|
msgid "Wii save files (*.bin)|*.bin"
|
|
msgstr "Wii 저장 파일들 (*.bin)|*.bin"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
|
|
msgid "Wiimote"
|
|
msgstr "위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/Frame.cpp:174
|
|
#, c-format
|
|
msgid ""
|
|
"Wiimote %i has been disconnected by system.\n"
|
|
"Maybe this game doesn't support multi-wiimote,\n"
|
|
"or maybe it is due to idle time out or other reason.\n"
|
|
"Do you want to reconnect immediately?"
|
|
msgstr ""
|
|
"위모트 %i 가 시스템에 의해 연결해제되었습니다.\n"
|
|
"아마도 이 게임은 멀티-위모트를 지원하지 않습니다.\n"
|
|
"혹은 아마도 아이들 타임 아웃이거나 다른 원인 때문인 것 같습니다.\n"
|
|
"당신은 즉시 재연결 하고 싶습니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:657
|
|
msgid "Wiimote Connected"
|
|
msgstr "위모트가 연결됨"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:648
|
|
msgid "Wiimote Motor"
|
|
msgstr "위모트 모터"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:643
|
|
msgid "Wiimote Settings"
|
|
msgstr "위모트 세팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:371
|
|
msgid "Wiimote settings"
|
|
msgstr "위모트 세팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:367
|
|
msgid "Will enable progressive scan option if supported by software."
|
|
msgstr "소프트에서 지원되면 프로그레시브 스캔을 켤 것이다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:457
|
|
msgid "Window Size:"
|
|
msgstr "윈도우 크기:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363
|
|
msgid "Window height for windowed mode"
|
|
msgstr "창모드에 대한 윈도우 높이"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:362
|
|
msgid "Window width for windowed mode"
|
|
msgstr "창모드에 대한 윈도우 넓이"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:131
|
|
msgid "Windows Left"
|
|
msgstr "윈도우즈 왼쪽"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:133
|
|
msgid "Windows Menu"
|
|
msgstr "윈도우즈 메뉴"
|
|
|
|
#: Source/Core/InputUICommon/Src/WXInputBase.cpp:132
|
|
msgid "Windows Right"
|
|
msgstr "윈도우즈 오른쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
|
|
msgid "Word Wrap"
|
|
msgstr "자동 줄바꿈"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1140
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1320
|
|
msgid "Working..."
|
|
msgstr "작동중..."
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:107
|
|
msgid "Write to Console"
|
|
msgstr "콘솔에 쓰기"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
|
|
msgid "Write to File"
|
|
msgstr "파일에 쓰기"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:109
|
|
msgid "Write to Window ->"
|
|
msgstr "윈도우에 쓰기 ->"
|
|
|
|
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:377
|
|
msgid "XFB"
|
|
msgstr "외부프레임버퍼"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:84
|
|
msgid "You can't close panes that have pages in them."
|
|
msgstr "그것들 안에 페이지들이 있으면 당신은 팬을 닫을 수 없다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
|
|
msgid "ZTP hack"
|
|
msgstr "ZTP 핵"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
|
|
msgid "Zelda Twilight Princess Bloom hack"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:454
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:479
|
|
msgid "[ waiting ]"
|
|
msgstr "[ 대기 ]"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:529
|
|
msgid "^ ADD"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:710
|
|
msgid "apploader (.img)"
|
|
msgstr "어플로더 (.img)"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:514
|
|
msgid "| OR"
|
|
msgstr ""
|