388 lines
14 KiB
C++
388 lines
14 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <QAction>
|
|
#include <QDesktopServices>
|
|
#include <QFileDialog>
|
|
#include <QMap>
|
|
#include <QMessageBox>
|
|
#include <QUrl>
|
|
|
|
#include "Core/CommonTitles.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/IOS/ES/ES.h"
|
|
#include "Core/IOS/IOS.h"
|
|
#include "Core/State.h"
|
|
#include "DolphinQt2/AboutDialog.h"
|
|
#include "DolphinQt2/GameList/GameFile.h"
|
|
#include "DolphinQt2/MenuBar.h"
|
|
#include "DolphinQt2/Settings.h"
|
|
|
|
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
|
|
{
|
|
AddFileMenu();
|
|
AddEmulationMenu();
|
|
addMenu(tr("Movie"));
|
|
AddOptionsMenu();
|
|
AddToolsMenu();
|
|
AddViewMenu();
|
|
AddHelpMenu();
|
|
|
|
EmulationStopped();
|
|
}
|
|
|
|
void MenuBar::EmulationStarted()
|
|
{
|
|
// Emulation
|
|
m_play_action->setEnabled(false);
|
|
m_play_action->setVisible(false);
|
|
m_pause_action->setEnabled(true);
|
|
m_pause_action->setVisible(true);
|
|
m_stop_action->setEnabled(true);
|
|
m_reset_action->setEnabled(true);
|
|
m_fullscreen_action->setEnabled(true);
|
|
m_frame_advance_action->setEnabled(true);
|
|
m_screenshot_action->setEnabled(true);
|
|
m_state_load_menu->setEnabled(true);
|
|
m_state_save_menu->setEnabled(true);
|
|
UpdateStateSlotMenu();
|
|
UpdateToolsMenu(true);
|
|
}
|
|
void MenuBar::EmulationPaused()
|
|
{
|
|
m_play_action->setEnabled(true);
|
|
m_play_action->setVisible(true);
|
|
m_pause_action->setEnabled(false);
|
|
m_pause_action->setVisible(false);
|
|
}
|
|
void MenuBar::EmulationStopped()
|
|
{
|
|
// Emulation
|
|
m_play_action->setEnabled(true);
|
|
m_play_action->setVisible(true);
|
|
m_pause_action->setEnabled(false);
|
|
m_pause_action->setVisible(false);
|
|
m_stop_action->setEnabled(false);
|
|
m_reset_action->setEnabled(false);
|
|
m_fullscreen_action->setEnabled(false);
|
|
m_frame_advance_action->setEnabled(false);
|
|
m_screenshot_action->setEnabled(false);
|
|
m_state_load_menu->setEnabled(false);
|
|
m_state_save_menu->setEnabled(false);
|
|
UpdateStateSlotMenu();
|
|
UpdateToolsMenu(false);
|
|
}
|
|
|
|
void MenuBar::AddFileMenu()
|
|
{
|
|
QMenu* file_menu = addMenu(tr("&File"));
|
|
m_open_action = file_menu->addAction(tr("&Open..."), this, &MenuBar::Open);
|
|
m_exit_action = file_menu->addAction(tr("E&xit"), this, &MenuBar::Exit);
|
|
}
|
|
|
|
void MenuBar::AddToolsMenu()
|
|
{
|
|
QMenu* tools_menu = addMenu(tr("&Tools"));
|
|
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
|
|
|
|
// Label will be set by a NANDRefresh later
|
|
m_boot_sysmenu = tools_menu->addAction(QStringLiteral(""), [this] { emit BootWiiSystemMenu(); });
|
|
m_boot_sysmenu->setEnabled(false);
|
|
|
|
connect(&Settings::Instance(), &Settings::NANDRefresh, [this] { UpdateToolsMenu(false); });
|
|
|
|
m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update"));
|
|
m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction(
|
|
tr("Current Region"), [this] { emit PerformOnlineUpdate(""); });
|
|
m_perform_online_update_menu->addSeparator();
|
|
m_perform_online_update_menu->addAction(tr("Europe"),
|
|
[this] { emit PerformOnlineUpdate("EUR"); });
|
|
m_perform_online_update_menu->addAction(tr("Japan"), [this] { emit PerformOnlineUpdate("JPN"); });
|
|
m_perform_online_update_menu->addAction(tr("Korea"), [this] { emit PerformOnlineUpdate("KOR"); });
|
|
m_perform_online_update_menu->addAction(tr("United States"),
|
|
[this] { emit PerformOnlineUpdate("USA"); });
|
|
}
|
|
|
|
void MenuBar::AddEmulationMenu()
|
|
{
|
|
QMenu* emu_menu = addMenu(tr("&Emulation"));
|
|
m_play_action = emu_menu->addAction(tr("&Play"), this, &MenuBar::Play);
|
|
m_pause_action = emu_menu->addAction(tr("&Pause"), this, &MenuBar::Pause);
|
|
m_stop_action = emu_menu->addAction(tr("&Stop"), this, &MenuBar::Stop);
|
|
m_reset_action = emu_menu->addAction(tr("&Reset"), this, &MenuBar::Reset);
|
|
m_fullscreen_action = emu_menu->addAction(tr("Toggle &Fullscreen"), this, &MenuBar::Fullscreen);
|
|
m_frame_advance_action = emu_menu->addAction(tr("&Frame Advance"), this, &MenuBar::FrameAdvance);
|
|
m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, &MenuBar::Screenshot);
|
|
AddStateLoadMenu(emu_menu);
|
|
AddStateSaveMenu(emu_menu);
|
|
AddStateSlotMenu(emu_menu);
|
|
UpdateStateSlotMenu();
|
|
}
|
|
|
|
void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
|
|
{
|
|
m_state_load_menu = emu_menu->addMenu(tr("&Load State"));
|
|
m_state_load_menu->addAction(tr("Load State from File"), this, &MenuBar::StateLoad);
|
|
m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, &MenuBar::StateLoadSlot);
|
|
m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
|
|
m_state_load_menu->addAction(tr("Undo Load State"), this, &MenuBar::StateLoadUndo);
|
|
|
|
for (int i = 1; i <= 10; i++)
|
|
{
|
|
QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
|
|
|
|
connect(action, &QAction::triggered, this, [=]() { emit StateLoadSlotAt(i); });
|
|
}
|
|
}
|
|
|
|
void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
|
|
{
|
|
m_state_save_menu = emu_menu->addMenu(tr("Sa&ve State"));
|
|
m_state_save_menu->addAction(tr("Save State to File"), this, &MenuBar::StateSave);
|
|
m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, &MenuBar::StateSaveSlot);
|
|
m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, &MenuBar::StateSaveOldest);
|
|
m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
|
|
m_state_save_menu->addAction(tr("Undo Save State"), this, &MenuBar::StateSaveUndo);
|
|
|
|
for (int i = 1; i <= 10; i++)
|
|
{
|
|
QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
|
|
|
|
connect(action, &QAction::triggered, this, [=]() { emit StateSaveSlotAt(i); });
|
|
}
|
|
}
|
|
|
|
void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
|
|
{
|
|
m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
|
|
m_state_slots = new QActionGroup(this);
|
|
|
|
for (int i = 1; i <= 10; i++)
|
|
{
|
|
QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
|
|
action->setCheckable(true);
|
|
action->setActionGroup(m_state_slots);
|
|
if (Settings::Instance().GetStateSlot() == i)
|
|
action->setChecked(true);
|
|
|
|
connect(action, &QAction::triggered, this, [=]() { emit SetStateSlot(i); });
|
|
}
|
|
}
|
|
|
|
void MenuBar::UpdateStateSlotMenu()
|
|
{
|
|
QList<QAction*> actions_slot = m_state_slots->actions();
|
|
QList<QAction*> actions_load = m_state_load_slots_menu->actions();
|
|
QList<QAction*> actions_save = m_state_save_slots_menu->actions();
|
|
for (int i = 0; i < actions_slot.length(); i++)
|
|
{
|
|
int slot = i + 1;
|
|
QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
|
|
actions_load.at(i)->setText(tr("Load from Slot %1 - %2").arg(slot).arg(info));
|
|
actions_save.at(i)->setText(tr("Save to Slot %1 - %2").arg(slot).arg(info));
|
|
actions_slot.at(i)->setText(tr("Select Slot %1 - %2").arg(slot).arg(info));
|
|
}
|
|
}
|
|
|
|
void MenuBar::AddViewMenu()
|
|
{
|
|
QMenu* view_menu = addMenu(tr("&View"));
|
|
AddGameListTypeSection(view_menu);
|
|
view_menu->addSeparator();
|
|
AddTableColumnsMenu(view_menu);
|
|
view_menu->addSeparator();
|
|
AddShowPlatformsMenu(view_menu);
|
|
AddShowRegionsMenu(view_menu);
|
|
}
|
|
|
|
void MenuBar::AddOptionsMenu()
|
|
{
|
|
QMenu* options_menu = addMenu(tr("&Options"));
|
|
options_menu->addAction(tr("Co&nfiguration"), this, &MenuBar::Configure);
|
|
options_menu->addSeparator();
|
|
options_menu->addAction(tr("&Graphics Settings"), this, &MenuBar::ConfigureGraphics);
|
|
options_menu->addAction(tr("&Audio Settings"), this, &MenuBar::ConfigureAudio);
|
|
options_menu->addAction(tr("&Controller Settings"), this, &MenuBar::ConfigureControllers);
|
|
options_menu->addAction(tr("&Hotkey Settings"), this, &MenuBar::ConfigureHotkeys);
|
|
}
|
|
|
|
void MenuBar::AddHelpMenu()
|
|
{
|
|
QMenu* help_menu = addMenu(tr("&Help"));
|
|
QAction* website = help_menu->addAction(tr("&Website"));
|
|
connect(website, &QAction::triggered, this,
|
|
[]() { QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/"))); });
|
|
QAction* documentation = help_menu->addAction(tr("Online &Documentation"));
|
|
connect(documentation, &QAction::triggered, this, []() {
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://dolphin-emu.org/docs/guides")));
|
|
});
|
|
QAction* github = help_menu->addAction(tr("&GitHub Repository"));
|
|
connect(github, &QAction::triggered, this, []() {
|
|
QDesktopServices::openUrl(QUrl(QStringLiteral("https://github.com/dolphin-emu/dolphin")));
|
|
});
|
|
|
|
help_menu->addSeparator();
|
|
help_menu->addAction(tr("&About"), this, &MenuBar::ShowAboutDialog);
|
|
}
|
|
|
|
void MenuBar::AddGameListTypeSection(QMenu* view_menu)
|
|
{
|
|
// i18n: When this option is enabled, the game list is displayed as a table
|
|
QAction* table_view = view_menu->addAction(tr("Table"));
|
|
table_view->setCheckable(true);
|
|
|
|
// i18n: When this option is enabled, the game list is displayed as a list
|
|
QAction* list_view = view_menu->addAction(tr("List"));
|
|
list_view->setCheckable(true);
|
|
|
|
QActionGroup* list_group = new QActionGroup(this);
|
|
list_group->addAction(table_view);
|
|
list_group->addAction(list_view);
|
|
|
|
bool prefer_table = Settings::Instance().GetPreferredView();
|
|
table_view->setChecked(prefer_table);
|
|
list_view->setChecked(!prefer_table);
|
|
|
|
connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable);
|
|
connect(list_view, &QAction::triggered, this, &MenuBar::ShowList);
|
|
}
|
|
|
|
void MenuBar::AddTableColumnsMenu(QMenu* view_menu)
|
|
{
|
|
static const QMap<QString, bool*> columns{
|
|
{tr("Platform"), &SConfig::GetInstance().m_showSystemColumn},
|
|
{tr("ID"), &SConfig::GetInstance().m_showIDColumn},
|
|
{tr("Banner"), &SConfig::GetInstance().m_showBannerColumn},
|
|
{tr("Title"), &SConfig::GetInstance().m_showTitleColumn},
|
|
{tr("Description"), &SConfig::GetInstance().m_showDescriptionColumn},
|
|
{tr("Maker"), &SConfig::GetInstance().m_showMakerColumn},
|
|
{tr("Size"), &SConfig::GetInstance().m_showSizeColumn},
|
|
{tr("Country"), &SConfig::GetInstance().m_showRegionColumn},
|
|
{tr("State"), &SConfig::GetInstance().m_showStateColumn}};
|
|
|
|
QActionGroup* column_group = new QActionGroup(this);
|
|
QMenu* cols_menu = view_menu->addMenu(tr("Table Columns"));
|
|
column_group->setExclusive(false);
|
|
|
|
for (const auto& key : columns.keys())
|
|
{
|
|
bool* config = columns[key];
|
|
QAction* action = column_group->addAction(cols_menu->addAction(key));
|
|
action->setCheckable(true);
|
|
action->setChecked(*config);
|
|
connect(action, &QAction::toggled, [this, config, key](bool value) {
|
|
*config = value;
|
|
emit ColumnVisibilityToggled(key, value);
|
|
});
|
|
}
|
|
}
|
|
|
|
void MenuBar::AddShowPlatformsMenu(QMenu* view_menu)
|
|
{
|
|
static const QMap<QString, bool*> platform_map{
|
|
{tr("Show Wii"), &SConfig::GetInstance().m_ListWii},
|
|
{tr("Show GameCube"), &SConfig::GetInstance().m_ListGC},
|
|
{tr("Show WAD"), &SConfig::GetInstance().m_ListWad},
|
|
{tr("Show ELF/DOL"), &SConfig::GetInstance().m_ListElfDol}};
|
|
|
|
QActionGroup* platform_group = new QActionGroup(this);
|
|
QMenu* plat_menu = view_menu->addMenu(tr("Show Platforms"));
|
|
platform_group->setExclusive(false);
|
|
|
|
for (const auto& key : platform_map.keys())
|
|
{
|
|
bool* config = platform_map[key];
|
|
QAction* action = platform_group->addAction(plat_menu->addAction(key));
|
|
action->setCheckable(true);
|
|
action->setChecked(*config);
|
|
connect(action, &QAction::toggled, [this, config, key](bool value) {
|
|
*config = value;
|
|
emit GameListPlatformVisibilityToggled(key, value);
|
|
});
|
|
}
|
|
}
|
|
|
|
void MenuBar::AddShowRegionsMenu(QMenu* view_menu)
|
|
{
|
|
static const QMap<QString, bool*> region_map{
|
|
{tr("Show JAP"), &SConfig::GetInstance().m_ListJap},
|
|
{tr("Show PAL"), &SConfig::GetInstance().m_ListPal},
|
|
{tr("Show USA"), &SConfig::GetInstance().m_ListUsa},
|
|
{tr("Show Australia"), &SConfig::GetInstance().m_ListAustralia},
|
|
{tr("Show France"), &SConfig::GetInstance().m_ListFrance},
|
|
{tr("Show Germany"), &SConfig::GetInstance().m_ListGermany},
|
|
{tr("Show Italy"), &SConfig::GetInstance().m_ListItaly},
|
|
{tr("Show Korea"), &SConfig::GetInstance().m_ListKorea},
|
|
{tr("Show Netherlands"), &SConfig::GetInstance().m_ListNetherlands},
|
|
{tr("Show Russia"), &SConfig::GetInstance().m_ListRussia},
|
|
{tr("Show Spain"), &SConfig::GetInstance().m_ListSpain},
|
|
{tr("Show Taiwan"), &SConfig::GetInstance().m_ListTaiwan},
|
|
{tr("Show World"), &SConfig::GetInstance().m_ListWorld},
|
|
{tr("Show Unknown"), &SConfig::GetInstance().m_ListUnknown}};
|
|
|
|
QActionGroup* region_group = new QActionGroup(this);
|
|
QMenu* region_menu = view_menu->addMenu(tr("Show Regions"));
|
|
region_group->setExclusive(false);
|
|
|
|
for (const auto& key : region_map.keys())
|
|
{
|
|
bool* config = region_map[key];
|
|
QAction* action = region_group->addAction(region_menu->addAction(key));
|
|
action->setCheckable(true);
|
|
action->setChecked(*config);
|
|
connect(action, &QAction::toggled, [this, config, key](bool value) {
|
|
*config = value;
|
|
emit GameListRegionVisibilityToggled(key, value);
|
|
});
|
|
}
|
|
}
|
|
|
|
void MenuBar::UpdateToolsMenu(bool emulation_started)
|
|
{
|
|
m_boot_sysmenu->setEnabled(!emulation_started);
|
|
m_perform_online_update_menu->setEnabled(!emulation_started);
|
|
|
|
if (!emulation_started)
|
|
{
|
|
IOS::HLE::Kernel ios;
|
|
const auto tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
|
|
|
|
const QString sysmenu_version =
|
|
tmd.IsValid() ?
|
|
QString::fromStdString(DiscIO::GetSysMenuVersionString(tmd.GetTitleVersion())) :
|
|
QStringLiteral("");
|
|
m_boot_sysmenu->setText(tr("Load Wii System Menu %1").arg(sysmenu_version));
|
|
|
|
m_boot_sysmenu->setEnabled(tmd.IsValid());
|
|
|
|
for (QAction* action : m_perform_online_update_menu->actions())
|
|
action->setEnabled(!tmd.IsValid());
|
|
m_perform_online_update_for_current_region->setEnabled(tmd.IsValid());
|
|
}
|
|
}
|
|
|
|
void MenuBar::InstallWAD()
|
|
{
|
|
QString wad_file = QFileDialog::getOpenFileName(this, tr("Select a title to install to NAND"),
|
|
QString(), tr("WAD files (*.wad)"));
|
|
|
|
if (wad_file.isEmpty())
|
|
return;
|
|
|
|
QMessageBox result_dialog(this);
|
|
|
|
if (GameFile(wad_file).Install())
|
|
{
|
|
result_dialog.setIcon(QMessageBox::Information);
|
|
result_dialog.setText(tr("Successfully installed this title to the NAND."));
|
|
}
|
|
else
|
|
{
|
|
result_dialog.setIcon(QMessageBox::Critical);
|
|
result_dialog.setText(tr("Failed to install this title to the NAND."));
|
|
}
|
|
|
|
result_dialog.exec();
|
|
}
|