6601 lines
198 KiB
Plaintext
6601 lines
198 KiB
Plaintext
# Translation of dolphin-emu.pot to Korean
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# Copyright (C) 2003-2011
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# This file is distributed under the same license as the dolphin-emu package.
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# Siegfried <iori3000@hanafos.com>, 2011
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Dolphin Emu\n"
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"Report-Msgid-Bugs-To: \n"
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<<<<<<< HEAD
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"POT-Creation-Date: 2011-12-18 13:39-0600\n"
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=======
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"POT-Creation-Date: 2011-10-11 23:25-0500\n"
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>>>>>>> Update translation files for recent changes in the code.
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"PO-Revision-Date: 2011-07-07 10:24+0900\n"
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"Last-Translator: \n"
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"Language-Team: \n"
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"Language: Korean\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Poedit-Language: Korean\n"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
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msgid " (too many to display)"
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msgstr " (표시하기에 너무 많은)"
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:257
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:485
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:524
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msgid " Game : "
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msgstr "게임 :"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
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msgid "! NOT"
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msgstr "! NOT"
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#: Source/Core/Core/Src/HW/GCMemcard.cpp:72
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#, c-format
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msgid ""
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"\"%s\" does not exist.\n"
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" Create a new 16MB Memcard?"
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msgstr ""
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"\"%s\"가 존재하지 않습니다.\n"
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" 새로운 16MB 메모리카드를 생성해요?"
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#: Source/Core/Core/Src/CoreParameter.cpp:144
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#, c-format
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msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
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msgstr "\"%s\"는 비적합 GCM/ISO 파일임, 혹은 GC/Wii ISO가 아님."
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193
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#, c-format
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msgid "%1$sCopy%1$s"
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msgstr "%1$s복사%1$s"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:364
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:619
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#, c-format
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msgid "%d Hz"
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msgstr "%d Hz"
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12
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#, fuzzy, c-format
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msgid "%i connected"
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msgstr "연결해제된"
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296
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#, c-format
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msgid "%s already exists, overwrite?"
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msgstr "%s가 이미 존재함, 덮어씁니까?"
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#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167
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#, c-format
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msgid "%s failed to be scrubbed. Probably the image is corrupt."
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msgstr "%s 가 실패해서 취소되었습니다. 이미지가 손상된 것 같습니다."
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#: Source/Core/Core/Src/HW/GCMemcard.cpp:97
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#, fuzzy, c-format
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msgid ""
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"%s failed to load as a memorycard \n"
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" Card file size is invalid (0x%x bytes)"
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msgstr ""
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"메모리카드가 로드에 실패했습니다\n"
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" 카드 크기가 비적합함 (%04X)"
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#: Source/Core/Core/Src/HW/GCMemcard.cpp:112
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#, fuzzy, c-format
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msgid ""
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"%s failed to load as a memorycard \n"
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" Card size is invalid (0x%x bytes)"
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msgstr ""
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"메모리카드가 로드에 실패했습니다\n"
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" 카드 크기가 비적합함 (%04X)"
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#: Source/Core/Core/Src/HW/GCMemcard.cpp:92
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#, c-format
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msgid ""
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"%s failed to load as a memorycard \n"
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"file is not large enough to be a valid memory card file (0x%x bytes)"
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msgstr ""
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367
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#, c-format
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msgid "%s failed to open"
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msgstr "%s가 열기에 실패했습니다"
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#: Source/Core/Core/Src/DSP/DSPCore.cpp:97
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#, c-format
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msgid ""
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"%s has an incorrect hash.\n"
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"Would you like to stop now to fix the problem?\n"
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"If you select \"No\", audio will be garbled."
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msgstr ""
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"%s가 잘못된 해쉬를 지녔습니다.\n"
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"문제를 고치기위해 지금 중단하시겠습니까?\n"
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"\"아니오\"를 선택하면, 오디오가 알아듣기 힘들겁니다."
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360
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#, c-format
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msgid "%s is a 0 byte file"
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msgstr "%s 는 0 바이트 파일임"
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#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159
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#, c-format
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msgid "%s is already compressed! Cannot compress it further."
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msgstr "%s 는 이미 압축됨! 그것을 더이상 압축할 수 없습니다."
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345
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#, c-format
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msgid "%s is too long for the filename, max chars is 45"
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msgstr "%s 는 너무 긴 파일이름 입니다, 최대 글자수는 45 입니다."
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
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#, c-format
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msgid "%sDelete%s"
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msgstr "%s삭제%s"
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
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#, c-format
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msgid "%sExport GCI%s"
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msgstr "%sGCI 내보내기%s"
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195
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#, c-format
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msgid "%sImport GCI%s"
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msgstr "%sGCI 가져오기%s"
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762
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#, c-format
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msgid "%u Free Blocks; %u Free Dir Entries"
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msgstr "%u 빈 블럭; %u 빈 디렉토리 엔트리"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510
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msgid "&& AND"
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msgstr "&& AND"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:308
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msgid "&About..."
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msgstr "돌핀에 대해(&A)..."
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:116
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msgid "&Boot from DVD Drive..."
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msgstr "DVD 드라이브에서 부트(&B)..."
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:244
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msgid "&Breakpoints"
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msgstr "브레이크포인트(&B)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
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msgid "&Browse for ISOs..."
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msgstr "ISO 폴더탐색(&B)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:205
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msgid "&Cheats Manager"
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msgstr "치트 매니저(&C)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:190
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msgid "&DSP Settings"
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msgstr "오디오 설정(&D)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:950
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msgid "&Delete ISO..."
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msgstr "ISO 삭제(&D)..."
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:967
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msgid "&Delete selected ISOs..."
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msgstr "선택된 ISO들 삭제(&D)..."
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
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msgid "&Emulation"
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msgstr "에뮬레이션(&E)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:130
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msgid "&File"
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msgstr "파일(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:348
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msgid "&Frame Advance"
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msgstr "프레임 진행(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
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msgid "&Fullscreen"
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msgstr "전체화면(&F)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:189
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msgid "&Graphics Settings"
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msgstr "그래픽 설정(&G)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:309
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msgid "&Help"
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msgstr "도움(&H)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:193
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msgid "&Hotkey Settings"
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msgstr "단축키 설정(&H)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:246
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msgid "&JIT"
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msgstr "&JIT"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:161
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msgid "&Load State"
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msgstr "상태 로드(&L)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:203
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msgid "&Memcard Manager (GC)"
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msgstr "메모리 카드 매니저(GC) (&M)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:245
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msgid "&Memory"
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msgstr "메모리(&M)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:326
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msgid "&Open..."
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msgstr "열기(&O)..."
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
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msgid "&Options"
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msgstr "옵션(&O)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:337
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msgid "&Pause"
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msgstr "일시정지(&P)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:339
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msgid "&Play"
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msgstr "실행(&P)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:932
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msgid "&Properties"
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msgstr "속성(&P)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:361
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msgid "&Read-only mode"
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msgstr "읽기-전용 모드(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:332
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msgid "&Refresh List"
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msgstr "게임목록 새로 고침(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
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msgid "&Registers"
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msgstr "레지스터들(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:345
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msgid "&Reset"
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msgstr "리셋(&R)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:247
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msgid "&Sound"
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msgstr "사운드(&S)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:342
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msgid "&Stop"
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msgstr "중지(&S)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
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msgid "&Tools"
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msgstr "도구(&T)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:248
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msgid "&Video"
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msgstr "비디오(&V)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:297
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msgid "&View"
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msgstr "보기(&V)"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
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msgid "&Wiimote Settings"
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msgstr "위모트 설정(&W)"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:933
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msgid "&Wiki"
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msgstr "위키(&W)"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
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msgid "(-)+zFar"
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msgstr "(-)+z원거리"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
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msgid "(-)+zNear"
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msgstr "(-)+z근거리"
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#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98
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msgid "(UNKNOWN)"
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msgstr "(알려지지 않음)"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:381
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msgid "(off)"
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msgstr "(끔)"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
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msgid "16 bit"
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msgstr "16 비트"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172
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msgid "32 bit"
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msgstr "32 비트"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406
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msgid "3D Vision"
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msgstr "3D 비전"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170
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msgid "8 bit"
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msgstr "8 비트"
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#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42
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msgid "<Insert name here>"
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msgstr "<여기에 이름을 넣으세요>"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262
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msgid "<No resolutions found>"
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msgstr "<발견된 해상도가 없음>"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77
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msgid "<Nothing>"
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msgstr "<없음>"
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#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:166
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msgid "<Press Key>"
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msgstr "<키를 누르세요>"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
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msgid "<System>"
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msgstr "<시스템>"
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:188
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:222
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msgid "A NetPlay window is already open!!"
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msgstr "넷플레이 윈도우가 이미 열려있습니다!!"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399
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msgid "A game is not currently running."
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msgstr "현재 게임이 구동되고 있지 않습니다."
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210
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msgid ""
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"A supported bluetooth device was not found!\n"
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"(Only the Microsoft bluetooth stack is supported.)"
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msgstr ""
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"지원되는 블루투스 장치를 찾을 수 없습니다!\n"
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"(마이크로소프트 블루투스 스택만 지원됩니다.)"
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:93
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msgid ""
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"ALERT:\n"
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"\n"
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"NetPlay will currently only work properly when using the following "
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"settings:\n"
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" - Dual Core [OFF]\n"
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" - Audio Throttle [OFF]\n"
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" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
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" - Manually set the exact number of controllers that will be used to "
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"[Standard Controller]\n"
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"\n"
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"All players should try to use the same Dolphin version and settings.\n"
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"Disable all memory cards or send them to all players before starting.\n"
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"Wiimote support has not been implemented.\n"
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"\n"
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"You must forward TCP port to host!!"
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msgstr ""
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"알림:\n"
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"\n"
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"넷플레이는 다음 설정들을 사용할 때만이 현재 제대로 작동할 겁니다:\n"
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" - 듀얼 코어 [끔]\n"
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" - 오디오 병목 [끔]\n"
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" - DSP-HLE \"소리 없음\"으로 혹은 DSP-LLE\n"
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" - 수동으로 [스텐다드 컨트롤러]에 사용되어질 정확한 컨트롤러들의 수를 설정하"
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"세요\n"
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"\n"
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"모든 플레이어들은 같은 돌핀 버전과 설정들을 사용하도록 시도해야합니다.\n"
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"모든 메모리 카드를 끄거나 시작하기전에 그것들을 모든 플레이어들에게 보내세"
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"요.\n"
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"위모트 지원은 시행되지 않었습니다.\n"
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"\n"
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"TCP 포트를 호스트에 전달해야합니다!!"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:83
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:88
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msgid "AM-Baseboard"
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msgstr "AM-기반보드"
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#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296
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msgid "AR Codes"
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msgstr "AR 코드"
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#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
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msgid "About Dolphin"
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msgstr "돌핀에 대해"
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#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
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msgid "Acceleration"
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msgstr "가속"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471
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msgid "Accuracy:"
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msgstr "정확성:"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
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|
msgid "Accurate VBeam emulation"
|
|
msgstr "정확한 VBeam 에뮬레이션"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97
|
|
#, fuzzy
|
|
msgid ""
|
|
"Accurately emulate EFB copies.\n"
|
|
"Some games depend on this for certain graphical effects or gameplay "
|
|
"functionality.\n"
|
|
"\n"
|
|
"If unsure, check EFB to Texture instead."
|
|
msgstr ""
|
|
"정확하게 EFB 복사를 에뮬합니다.\n"
|
|
"일부 게임들은 그래픽 효과나 게임플레이 기능을 이것에 의존합니다.\n"
|
|
"\n"
|
|
"확신 없으면, 이것을 체크로 두세요"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:243
|
|
msgid "Action"
|
|
msgstr " [ 액션 ]"
|
|
|
|
#: Source/Core/Core/Src/ARDecrypt.cpp:481
|
|
#, c-format
|
|
msgid ""
|
|
"Action Replay Code Decryption Error:\n"
|
|
"Parity Check Failed\n"
|
|
"\n"
|
|
"Culprit Code:\n"
|
|
"%s"
|
|
msgstr ""
|
|
"액션 리플레이 코드 해독 에러:\n"
|
|
"패러티 체크 실패했습니다\n"
|
|
"\n"
|
|
"범인 코드:\n"
|
|
"%s"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:669
|
|
#, c-format
|
|
msgid ""
|
|
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
|
|
msgstr ""
|
|
"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 코드 추가 (%s)에"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:756
|
|
#, c-format
|
|
msgid ""
|
|
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
|
|
"(%s)"
|
|
msgstr ""
|
|
"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 채우기와 슬라이드(%s)"
|
|
"에"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:549
|
|
#, c-format
|
|
msgid ""
|
|
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
|
|
"Fill (%s)"
|
|
msgstr ""
|
|
"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 램 쓰기와 채우기 (%s)"
|
|
"에"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:609
|
|
#, c-format
|
|
msgid ""
|
|
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
|
|
"Pointer (%s)"
|
|
msgstr ""
|
|
"액션 리플레이 에러: 비적합 크기 (%08x : address = %08x) 포인터 (%s)에 쓰기에"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:803
|
|
#, c-format
|
|
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
|
|
msgstr "액션 리플레이 에러: 비적합 크기 (%08x), 메모리 복사 (%s)에"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:684
|
|
#, c-format
|
|
msgid ""
|
|
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
|
|
msgstr ""
|
|
"액션 리플레이 에러: 매스터 코드와 CCXXXXXX에 쓰기가 시행되지 않습니다 (%s)"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:196
|
|
#, c-format
|
|
msgid "Action Replay Error: invalid AR code line: %s"
|
|
msgstr "액션 리플레이 에러: 비적합 AR 코드 라인: %s"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:873
|
|
#, c-format
|
|
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
|
|
msgstr "액션 리플레이: 조건적 코드: 비적합 크기 %08x (%s)"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:946
|
|
#, c-format
|
|
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
|
|
msgstr "액션 리플레이: 비적합 일반 코드 타입 %08x (%s)"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:897
|
|
#, c-format
|
|
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
|
|
msgstr "액션 리플레이: 일반 코드 %i: 비적합 서브타입 %08x (%s)"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:839
|
|
#, c-format
|
|
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
|
|
msgstr "액션 리플레이: 일반 코드 0: 비적합 서브타입 %08x (%s)"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:249
|
|
msgid "Adapter:"
|
|
msgstr "어댑터:"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75
|
|
msgid "Add"
|
|
msgstr "추가"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1227
|
|
msgid "Add ActionReplay Code"
|
|
msgstr "액션리플레이 코드 추가"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1156
|
|
msgid "Add Patch"
|
|
msgstr "패치 추가"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:506
|
|
msgid "Add new pane"
|
|
msgstr "새로운 창 추가"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:415
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:437
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Add..."
|
|
msgstr "추가..."
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
|
|
msgid "Address :"
|
|
msgstr "주소 :"
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57
|
|
msgid ""
|
|
"Adds the specified value to zFar Parameter.\n"
|
|
"Two ways to express the floating point values.\n"
|
|
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
|
|
"the acquired value will be ''0.0002''.\n"
|
|
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
|
|
"\n"
|
|
"NOTE: Check LogWindow/Console for the acquired values."
|
|
msgstr ""
|
|
"상세화 값을 z원거리 파라미터에 추가합니다.\n"
|
|
"부동소수점 값을 표현하는 두가지 방법이 있다\n"
|
|
"예: \"200\" 이나 \"0.0002\"를 직접적으로 넣기, 그것은 같은 효과를 낸다, 그 실"
|
|
"질적 값은 \"0.0002\"가 될 것이다.\n"
|
|
"값: (0->+/-정수) or (0->+/-부동소수[6개 숫자 정확성])\n"
|
|
"\n"
|
|
"알아두기: 얻어진 값들에 대해 로그윈도우/콘솔을 체크하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52
|
|
msgid ""
|
|
"Adds the specified value to zNear Parameter.\n"
|
|
"Two ways to express the floating point values.\n"
|
|
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
|
|
"the acquired value will be ''0.0002''.\n"
|
|
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
|
|
"\n"
|
|
"NOTE: Check LogWindow/Console for the acquired values."
|
|
msgstr ""
|
|
"상세화 값을 z근거리 파라미터에 추가합니다.\n"
|
|
"부동소수점 값을 표현하는 두가지 방법이 있다\n"
|
|
"예: \"200\" 이나 \"0.0002\"를 직접적으로 넣기, 그것은 같은 효과를 낸다, 그 실"
|
|
"질적 값은 \"0.0002\"가 될 것이다.\n"
|
|
"값: (0->+/-정수) or (0->+/-부동소수[6개 숫자 정확성])\n"
|
|
"\n"
|
|
"알아두기: 얻어진 값들에 대해 로그윈도우/콘솔을 체크하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759
|
|
msgid "Adjust the analog control pressure required to activate buttons."
|
|
msgstr "버튼들 활성화에 필요한 아날로그 컨트롤 압력을 조정하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:520
|
|
msgid "Advanced"
|
|
msgstr "고급"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:560
|
|
msgid "Advanced Settings"
|
|
msgstr "고급 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:666
|
|
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)"
|
|
msgstr "모든 GC/Wii 파일들 (elf, dol, gcm, iso, ciso, gcz, wad)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756
|
|
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
|
|
msgstr "모든 GC/Wii 이미지들 (gcm, iso, ciso, gcz)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249
|
|
msgid "All Gamecube GCM files (gcm)"
|
|
msgstr "모든 게임큐브 GCM 파일들 (gcm)"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1475
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1489
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1459
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1473
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "All Save States (sav, s##)"
|
|
msgstr "모든 상태들 저장 (sav, s##)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1247
|
|
msgid "All Wii ISO files (iso)"
|
|
msgstr "모든 Wii ISO 파일들 (iso)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1267
|
|
msgid "All compressed GC/Wii ISO files (gcz)"
|
|
msgstr "모든 압축된 GC/Wii ISO 파일들 (gcz)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:97
|
|
msgid "All files (*.*)|*.*"
|
|
msgstr "모든 파일 (*.*)|*.*"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:124
|
|
msgid ""
|
|
"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the "
|
|
"emulation window.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"에뮬레이션 창안에서 3, 4, 5, 6, 7 핫키들을 통해 특정 옵션들 토글을 허용합니"
|
|
"다.\n"
|
|
"\n"
|
|
"확신 없으면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
|
|
#, fuzzy
|
|
msgid "Alternate Wiimote Timing"
|
|
msgstr "에뮬된 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:372
|
|
msgid "Anisotropic Filtering:"
|
|
msgstr "비등방성 필터링:"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:355
|
|
msgid "Anti-Aliasing:"
|
|
msgstr "안티-앨리어싱:"
|
|
|
|
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
|
|
msgid "Apploader is the wrong size...is it really an apploader?"
|
|
msgstr "앱로더가 잘못된 크기임... 정말 앱로더입니까?"
|
|
|
|
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
|
|
msgid "Apploader unable to load from file"
|
|
msgstr "앱로더가 파일로 부터 로드할 수 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:781
|
|
msgid "Apploader:"
|
|
msgstr "앱로더:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135
|
|
msgid "Apply"
|
|
msgstr "적용"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:125
|
|
msgid ""
|
|
"Apply a post-processing effect after finishing a frame.\n"
|
|
"\n"
|
|
"If unsure, select (off)."
|
|
msgstr ""
|
|
"프레임을 마친후 후처리 효과를 적용합니다.\n"
|
|
"\n"
|
|
"확신 없으면, (끄기)를 선택하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
|
|
msgid "Arabic"
|
|
msgstr "아랍어"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618
|
|
#, c-format
|
|
msgid "Are you sure you want to delete \"%s\"?"
|
|
msgstr "\"%s\" 를 정말로 지우고 싶습니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1076
|
|
msgid ""
|
|
"Are you sure you want to delete these files?\n"
|
|
"They will be gone forever!"
|
|
msgstr ""
|
|
"이 파일들을 정말로 지우고 싶습니까?\n"
|
|
"그것들은 영원히 사라집니다!"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1067
|
|
msgid "Are you sure you want to delete this file? It will be gone forever!"
|
|
msgstr "이 파일을 정말로 지우고 싶습니까? 그것은 영원히 사라집니다!"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:284
|
|
msgid "Aspect Ratio:"
|
|
msgstr "종횡비:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:69
|
|
msgid "At least one pane must remain open."
|
|
msgstr "적어도 하나의 창이 열려 있어야합니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:531
|
|
msgid "Audio"
|
|
msgstr "오디오"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634
|
|
msgid "Audio Backend:"
|
|
msgstr "오디오 백엔드:"
|
|
|
|
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39
|
|
msgid "AudioCommon: Error opening AO device.\n"
|
|
msgstr "AudioCommon: AO 장치를 열기 에러.\n"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:239
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
|
|
msgid "Auto"
|
|
msgstr "자동"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:342
|
|
msgid "Auto (Multiple of 640x528)"
|
|
msgstr "자동 (640x528의 배수)"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:342
|
|
msgid "Auto (Window Size)"
|
|
msgstr "자동 (윈도우 크기)"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:303
|
|
msgid "Auto adjust Window Size"
|
|
msgstr "윈도우 크기 자동 조정"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
|
|
msgid ""
|
|
"Automatically adjusts the window size to your internal resolution.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"윈도우 크기를 내부 해상도로 자동 조정합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86
|
|
msgid ""
|
|
"Automatically generate mipmaps rather than decoding them from memory.\n"
|
|
"Increases performance a bit but might cause minor texture defects.\n"
|
|
"\n"
|
|
"If unsure, leave this checked."
|
|
msgstr ""
|
|
"메모리에서 밉맵들을 디코딩하는 대신에 자동적으로 생성합니다.\n"
|
|
"성능향상을 조금 가져옵니다만 미약한 텍스처 결함이 발생할지도 모릅니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 체크상태로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
|
|
msgid "Back"
|
|
msgstr "뒤로"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:638
|
|
msgid "Backend Settings"
|
|
msgstr "백엔드 설정"
|
|
|
|
#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:213
|
|
msgid "Backend:"
|
|
msgstr "백엔드:"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:95
|
|
msgid "Background Input"
|
|
msgstr "백그라운드 입력"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
|
|
msgid "Backward"
|
|
msgstr "뒤로"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264
|
|
msgid "Bad File Header"
|
|
msgstr "배드 파일 헤더"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:291
|
|
msgid "Banner"
|
|
msgstr " 배너"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
|
|
msgid "Banner Details"
|
|
msgstr "배너 세부사항"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:494
|
|
msgid "Banner:"
|
|
msgstr "배너:"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
|
|
msgid "Bar"
|
|
msgstr "바"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313
|
|
msgid "Basic"
|
|
msgstr "기본"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:554
|
|
msgid "Basic Settings"
|
|
msgstr "기본 설정"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
|
|
msgid "Bass"
|
|
msgstr "베이스"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:188
|
|
msgid "Block Allocation Table checksum failed"
|
|
msgstr "블럭 할당 테이블 체크섬을 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628
|
|
msgid "Blocks"
|
|
msgstr "블럭들"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
|
|
msgid "Blue"
|
|
msgstr "파랑"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
|
|
msgid "Blue Left"
|
|
msgstr "파랑 왼쪽"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
|
|
msgid "Blue Right"
|
|
msgstr "파랑 오른쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Bottom"
|
|
msgstr "아래"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242
|
|
#, c-format
|
|
msgid "Bound Controls: %lu"
|
|
msgstr "바운드 컨트롤들: %lu"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
|
|
msgid "Broken"
|
|
msgstr "고장남"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
|
|
msgid "Browse"
|
|
msgstr "폴더탐색"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:242
|
|
msgid "Browse for a directory to add"
|
|
msgstr "추가할 디렉토리 둘러보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
|
|
msgid "Browse for an ISO directory..."
|
|
msgstr "ISO 디렉토리 불러오기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1142
|
|
msgid "Browse for output directory"
|
|
msgstr "출력 디렉토리 둘러보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:315
|
|
msgid "Buffer:"
|
|
msgstr "버퍼:"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:71
|
|
=======
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
|
|
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89
|
|
msgid "Buttons"
|
|
msgstr "버튼"
|
|
|
|
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61
|
|
msgid "C Stick"
|
|
msgstr "C 스틱"
|
|
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
|
|
msgid "C-Stick"
|
|
msgstr "C-스틱"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:545
|
|
msgid "CPU Emulator Engine"
|
|
msgstr "CPU 에뮬레이터 엔진"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499
|
|
msgid "Cache Display Lists"
|
|
msgstr "화면표시 목록 캐쉬"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89
|
|
msgid ""
|
|
"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
|
|
"In contrast to pixel lighting (which is merely an enhancement), per-pixel "
|
|
"depth calculations are necessary to properly emulate a small number of "
|
|
"games.\n"
|
|
"\n"
|
|
"If unsure, leave this checked."
|
|
msgstr ""
|
|
"버텍스단위 대신에 픽셀단위로 3D 그래픽 깊이 값을 계산합니다.\n"
|
|
"픽셀광원 명암(향상)에서, 픽셀단위 깊이 계산은 소수 게임들을 제대로 에뮬할 때 "
|
|
"필요가 있습니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 체크상태로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88
|
|
msgid ""
|
|
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
|
|
"Decreases emulation speed by some percent (depending on your GPU).\n"
|
|
"This usually is a safe enhancement, but might cause issues sometimes.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"버텍스단위 대신에 픽셀단위 3D 그래픽 광원을 계산합니다.\n"
|
|
"일부 비율(GPU힘에 달림)로 에뮬레이션 속도를 감소시킵니다.\n"
|
|
"이것은 보통 안전한 향상입니다, 하지만 때때로 이슈들을 유발할지도 모릅니다.\n"
|
|
"\n"
|
|
"확신 없다면, 언체크 상태로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
|
|
msgid "Cancel"
|
|
msgstr "취소"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240
|
|
#, c-format
|
|
msgid "Cannot open %s"
|
|
msgstr "%s를 열수 없음"
|
|
|
|
#: Source/Core/Core/Src/CoreTiming.cpp:122
|
|
msgid "Cannot unregister events with events pending"
|
|
msgstr "이벤트들 미해결을 지닌 이벤트들을 등록하지 않을 수 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1020
|
|
#, fuzzy, c-format
|
|
msgid ""
|
|
"Cannot use that file as a memory card.\n"
|
|
"%s\n"
|
|
"is not a valid gamecube memory card file"
|
|
msgstr ""
|
|
"그 파일을 메모리 카드로 사용할 수 없음.\n"
|
|
"둘다의 슬롯들에 같은 파일을 사용하려 합니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1043
|
|
msgid ""
|
|
"Cannot use that file as a memory card.\n"
|
|
"Are you trying to use the same file in both slots?"
|
|
msgstr ""
|
|
"그 파일을 메모리 카드로 사용할 수 없음.\n"
|
|
"둘다의 슬롯들에 같은 파일을 사용하려 합니까?"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858
|
|
#, c-format
|
|
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
|
|
msgstr "bd: %02x:%02x:%02x:%02x:%02x:%02x 에 의해 위모트를 찾을 수 없음 "
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872
|
|
#, c-format
|
|
msgid "Cant find WiiMote by connection handle %02x"
|
|
msgstr "%02x 연결핸들에 의해 위모트를 찾을 수 없음."
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331
|
|
#: Source/Core/Core/Src/HW/DVDInterface.cpp:643
|
|
#: Source/Core/Core/Src/HW/DVDInterface.cpp:653
|
|
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
|
|
msgstr "DVD_플러그인에서 읽을 수 없음 - DVD-인터페이스: 치명적 에러"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
|
|
msgid "Caps Lock"
|
|
msgstr "Caps Lock"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
|
|
msgid "Catalan"
|
|
msgstr "카탈로니아어"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
|
|
msgid "Center"
|
|
msgstr "중앙"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:562
|
|
msgid "Change"
|
|
msgstr "변경"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:329
|
|
msgid "Change &Disc..."
|
|
msgstr "디스크 변경(&D)..."
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:183
|
|
msgid "Change Disc"
|
|
msgstr "디스크 변경"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:550
|
|
msgid "Change Game"
|
|
msgstr "게임 변경"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500
|
|
msgid ""
|
|
"Change the language of the user interface.\n"
|
|
"Requires restart."
|
|
msgstr ""
|
|
"유저 인터페이스의 언어를 변경.\n"
|
|
"재시작이 요구됨."
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
|
|
msgid "Changes sign to zFar Parameter (after correction)"
|
|
msgstr "표시를 z원거리 파라미터로 변경 (정정 후에)"
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
|
|
msgid "Changes sign to zNear Parameter (after correction)"
|
|
msgstr "표시를 z근거리 파라미터로 변경 (정정 후에)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:507
|
|
msgid "Changing this will have no effect while the emulator is running!"
|
|
msgstr "에뮬레이터가 작동하고 있는 동안에 이 변경은 효과가 없을 겁니다!"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
|
|
msgid "Chat"
|
|
msgstr "채팅"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46
|
|
msgid "Cheat Code"
|
|
msgstr "치트 코드"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131
|
|
msgid "Cheat Search"
|
|
msgstr "치트 찾기"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39
|
|
msgid "Cheats Manager"
|
|
msgstr "치트들 관리자"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
|
|
msgid "Chinese (Simplified)"
|
|
msgstr "중국어 (간소화)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
|
|
msgid "Chinese (Traditional)"
|
|
msgstr "중국어 (전통)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758
|
|
msgid "Choose a DVD root directory:"
|
|
msgstr "DVD 루트 디렉토리 선택:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:762
|
|
msgid "Choose a NAND root directory:"
|
|
msgstr "NAND 루트 디렉토리 선택:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755
|
|
msgid "Choose a default ISO:"
|
|
msgstr "디폴트 ISO 선택:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169
|
|
msgid "Choose a directory to add"
|
|
msgstr "추가할 디렉토리 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007
|
|
msgid "Choose a file to open"
|
|
msgstr "열려는 파일 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214
|
|
msgid "Choose a memory card:"
|
|
msgstr "메모리 카드 선택:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:759
|
|
msgid ""
|
|
"Choose file to use as apploader: (applies to discs constructed from "
|
|
"directories only)"
|
|
msgstr ""
|
|
"앱로더로 사용할 파일을 선택: (디렉토리들로만 구성된 디스크들에게만 적용됨)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:768
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:807
|
|
msgid "Choose the folder to extract to"
|
|
msgstr "압축해제할 폴더를 선택"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
|
|
msgid "Circle Stick"
|
|
msgstr "서클 스틱"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
|
|
msgid "Classic"
|
|
msgstr "클래식"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:142
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917
|
|
msgid "Clear"
|
|
msgstr "깨끗이"
|
|
|
|
#: Source/Core/Core/Src/CoreTiming.cpp:174
|
|
msgid "Clear failed."
|
|
msgstr "청소 실패했습니다."
|
|
|
|
#: Source/Core/Core/Src/NetPlayServer.cpp:259
|
|
msgid ""
|
|
"Client disconnect while game is running!! NetPlay is disabled. You must "
|
|
"manually stop the game."
|
|
msgstr ""
|
|
"게임이 구동되는 중에 클라이언트 연결해제됨!! 넷플레이 불가능. 수동으로 게임"
|
|
"을 중지해야합니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:563
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:592
|
|
msgid "Close"
|
|
msgstr "닫기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:187
|
|
msgid "Co&nfigure..."
|
|
msgstr "환경설정(&n)..."
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86
|
|
msgid "Code Info"
|
|
msgstr "코드 정보"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567
|
|
msgid "Code: "
|
|
msgstr "코드:"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
|
|
msgid "Command"
|
|
msgstr "명령"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626
|
|
msgid "Comment"
|
|
msgstr "주석"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:492
|
|
msgid "Comment:"
|
|
msgstr "주석:"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:957
|
|
msgid "Compress ISO..."
|
|
msgstr "ISO 압축..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969
|
|
msgid "Compress selected ISOs..."
|
|
msgstr "선택된 ISO들 압축..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1148
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1281
|
|
msgid "Compressing ISO"
|
|
msgstr "ISO 압축하기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:442
|
|
msgid "Config"
|
|
msgstr " 환경 "
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
|
|
msgid "Configure"
|
|
msgstr "환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115
|
|
msgid "Configure Control"
|
|
msgstr "컨트롤 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:293
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:581
|
|
msgid "Configure Pads"
|
|
msgstr "패드들 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:442
|
|
msgid "Configure..."
|
|
msgstr "환경설정..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1184
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1212
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1277
|
|
msgid "Confirm File Overwrite"
|
|
msgstr "파일 덮어쓰기 확정"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:580
|
|
msgid "Confirm on Stop"
|
|
msgstr "중지시 확인"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:67
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:89
|
|
msgid "Connect"
|
|
msgstr "연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:723
|
|
msgid "Connect USB Keyboard"
|
|
msgstr "USB 키보드 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
|
|
#, c-format
|
|
msgid "Connect Wiimote %i"
|
|
msgstr "위모트 %i 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:199
|
|
msgid "Connect Wiimote 1"
|
|
msgstr "위모트 1 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:200
|
|
msgid "Connect Wiimote 2"
|
|
msgstr "위모트 2 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:201
|
|
msgid "Connect Wiimote 3"
|
|
msgstr "위모트 3 연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:202
|
|
msgid "Connect Wiimote 4"
|
|
msgstr "위모트 4 연결"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:597
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:598
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Connecting..."
|
|
msgstr "연결중..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:154
|
|
msgid "Console"
|
|
msgstr "콘솔"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
|
|
msgid "Control"
|
|
msgstr "컨트롤"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186
|
|
msgid "Convert to GCI"
|
|
msgstr "GCI 로 변환"
|
|
|
|
#: Source/Core/Core/Src/CoreParameter.cpp:377
|
|
msgid "Copy failed"
|
|
msgstr "복사 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785
|
|
#, c-format
|
|
msgid "Copy to Memcard %c"
|
|
msgstr "메모리카드 %c 에 복사"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:356
|
|
msgid "Core"
|
|
msgstr "코어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151
|
|
#, c-format
|
|
msgid "Could not create %s"
|
|
msgstr "%s 를 생성할 수 없었습니다"
|
|
|
|
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68
|
|
#, c-format
|
|
msgid "Could not initialize backend %s."
|
|
msgstr "백엔드 %s 를 초기화할 수 없었습니다"
|
|
|
|
#: Source/Core/Core/Src/CoreParameter.cpp:139
|
|
#, c-format
|
|
msgid ""
|
|
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
|
|
"backup. Please note that original Gamecube and Wii discs cannot be read by "
|
|
"most PC DVD drives."
|
|
msgstr ""
|
|
"\"%s\"를 읽을 수 없었습니다. 드라이브안에 디스크가 없음, 혹은 그것은 GC/Wii "
|
|
"백업이 아님. 본래의 게임큐브와 Wii 디스크들은 대부분의 PC DVD 드라이브들에서 "
|
|
"읽어질 수 없음을 아세요."
|
|
|
|
#: Source/Core/Core/Src/CoreParameter.cpp:294
|
|
#, c-format
|
|
msgid "Could not recognize ISO file %s"
|
|
msgstr "%s ISO 파일을 인식할 수 없었습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:580
|
|
#, c-format
|
|
msgid "Could not save %s"
|
|
msgstr "%s 를 저장할 수 없었습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:545
|
|
msgid ""
|
|
"Could not set pads. The player left or the game is currently running!\n"
|
|
"(setting pads while the game is running is not yet supported)"
|
|
msgstr ""
|
|
"패드들을 설정할 수 없었습니다. 플레이어가 떠났거나 게임이 현재 구동중!\n"
|
|
"(게임이 구동중일 때 패드들을 설정하기는 아직 지원되지 않습니다)"
|
|
|
|
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:119
|
|
#, c-format
|
|
msgid ""
|
|
"Could not write memory card file %s.\n"
|
|
"\n"
|
|
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
|
|
"protected?"
|
|
msgstr ""
|
|
"메모리 카드 파일 %s를 쓸 수 없었습니다.\n"
|
|
"\n"
|
|
"CD/DVD에서 돌핀을 구동하나요, 아니면 저장 파일이 쓰기 보호일지도?"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1059
|
|
msgid "Couldn't find open command for extension 'ini'!"
|
|
msgstr "확장자 'ini'에 대한 열린 명령을 발견할 수 없었습니다!"
|
|
|
|
#: Source/Core/Core/Src/BootManager.cpp:128
|
|
msgid ""
|
|
"Couldn't init the core.\n"
|
|
"Check your configuration."
|
|
msgstr ""
|
|
"코어를 초기화할 수 없었습니다\n"
|
|
"당신의 환경설정을 체크하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506
|
|
msgid "Count:"
|
|
msgstr "카운트:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
|
|
msgid "Country:"
|
|
msgstr "국가:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561
|
|
msgid "Create AR Code"
|
|
msgstr "AR 코드 생성"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:542
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:607
|
|
msgid "Create new perspective"
|
|
msgstr "새로운 관점 생성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:498
|
|
msgid "Created by KDE-Look.org"
|
|
msgstr "KDE-Look.org에 의해 만들어짐"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:495
|
|
msgid ""
|
|
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
|
|
msgstr ""
|
|
"Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]에 의해 만들어"
|
|
"짐"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496
|
|
msgid "Created by VistaIcons.com"
|
|
msgstr "VistaIcons.com에 의해 만들어짐"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:497
|
|
msgid "Created by black_rider and published on ForumW.org > Web Developments"
|
|
msgstr ""
|
|
"black_rider에 의해 만들어지고 ForumW.org > Web Developments에서 게시됨 "
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
|
|
msgid "Creator: "
|
|
msgstr "만든이:"
|
|
|
|
#: Source/Core/Common/Src/MsgHandler.cpp:68
|
|
msgid "Critical"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:561
|
|
msgid "Crop"
|
|
msgstr "자르기"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120
|
|
msgid ""
|
|
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"그림을 4:3에서 5:4로 혹은 16:9에서 16:10으로 자릅니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
|
|
msgid "Crossfade"
|
|
msgstr "크로스페이드"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:676
|
|
#, c-format
|
|
msgid "Current dir changed from %s to %s after wxFileSelector!"
|
|
msgstr "현재 디렉토리가 %s에서 wxFileSelector뒤에 %s로 변경됨!"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336
|
|
msgid "Custom Projection Hack"
|
|
msgstr "사용자 지정 프로젝션 핵:"
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.h:30
|
|
msgid "Custom Projection Hack Settings"
|
|
msgstr "사용자 지정 프로젝션 핵 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
|
|
msgid "Customize some Orthographic Projection parameters."
|
|
msgstr "일부 정 투영 파라미터들을 커스터마이즈."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
|
|
msgid "Czech"
|
|
msgstr "체코"
|
|
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:89
|
|
msgid "D-Pad"
|
|
msgstr "D-패드"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
|
|
msgid "DSP"
|
|
msgstr "오디오"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602
|
|
msgid "DSP Emulator Engine"
|
|
msgstr "DSP 에뮬레이터 엔진"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "DSP HLE emulation (fast)"
|
|
msgstr "DSP HLE 에뮬레이션 (빠름)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:251
|
|
msgid "DSP LLE interpreter (slow)"
|
|
msgstr "DSP LLE 인터프리터 (느림)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:606
|
|
msgid "DSP LLE on Thread"
|
|
msgstr "DSP LLE를 쓰레드상에"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250
|
|
msgid "DSP LLE recompiler"
|
|
msgstr "DSP LLE 리컴파일러"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
|
|
msgid "DSP settings"
|
|
msgstr "DSP 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:778
|
|
msgid "DVD Root:"
|
|
msgstr "DVD 루트:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176
|
|
msgid "Data Size"
|
|
msgstr "데이터 크기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471
|
|
msgid "Date:"
|
|
msgstr "날짜:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561
|
|
msgid "Datel MaxDrive/Pro files(*.sav)"
|
|
msgstr "Datel MaxDrive/Pro 파일들(*.sav)"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
|
|
msgid "Dead Zone"
|
|
msgstr "데드 존"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50
|
|
msgid "Debug"
|
|
msgstr "디버그"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:533
|
|
msgid "Debugging"
|
|
msgstr "디버깅"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
|
|
msgid "Decimal"
|
|
msgstr "10진수의"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:955
|
|
msgid "Decompress ISO..."
|
|
msgstr "ISO 압축해제..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970
|
|
msgid "Decompress selected ISOs..."
|
|
msgstr "선택된 ISO들 압축해제..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1148
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1281
|
|
msgid "Decompressing ISO"
|
|
msgstr "ISO 압축해제하기"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916
|
|
msgid "Default"
|
|
msgstr "기본"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:775
|
|
msgid "Default ISO:"
|
|
msgstr "기본 ISO:"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:112
|
|
msgid "Default font"
|
|
msgstr "기본 폰트"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930
|
|
msgid "Delete"
|
|
msgstr "삭제"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786
|
|
msgid "Delete Save"
|
|
msgstr "저장 지우기"
|
|
|
|
#: Source/Core/VideoCommon/Src/AVIDump.cpp:77
|
|
#, c-format
|
|
msgid "Delete the existing file '%s'?"
|
|
msgstr "기존 '%s'파일을 삭제합니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:685
|
|
msgid "Description"
|
|
msgstr "설명"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489
|
|
msgid "Detect"
|
|
msgstr "감지"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325
|
|
msgid ""
|
|
"Detected attempt to read more data from the DVD than fit inside the out "
|
|
"buffer. Clamp."
|
|
msgstr ""
|
|
"출력 버퍼 안에 적합한 것보다 더 많은 데이터 읽기 시도가 감지되었습니다. 고정"
|
|
"(Clamp)."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902
|
|
msgid "Device"
|
|
msgstr "장비"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:690
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:738
|
|
msgid "Device Settings"
|
|
msgstr "장비 설정"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
|
|
msgid "Dial"
|
|
msgstr "다이얼"
|
|
|
|
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:146
|
|
msgid "Direct3D11"
|
|
msgstr "Direct3D11"
|
|
|
|
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:128
|
|
msgid "Direct3D9"
|
|
msgstr "Direct3D9"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:169
|
|
msgid ""
|
|
"Directory checksum failed\n"
|
|
" and Directory backup checksum failed"
|
|
msgstr ""
|
|
"디렉토리 체크섬이 실패했습니다\n"
|
|
" 그리고 디렉토리 백업 체크섬이 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:437
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:483
|
|
msgid "Disable"
|
|
msgstr "비활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501
|
|
msgid "Disable Fog"
|
|
msgstr "안개 끔"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500
|
|
msgid "Disable Lighting"
|
|
msgstr "광원 끔"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502
|
|
msgid "Disable Per-Pixel Depth"
|
|
msgstr "픽셀 깊이 비활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531
|
|
msgid "Disable Textures"
|
|
msgstr "텍스처들 끔"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109
|
|
msgid ""
|
|
"Disable any XFB emulation.\n"
|
|
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
|
|
"on them (especially homebrew applications).\n"
|
|
"\n"
|
|
"If unsure, leave this checked."
|
|
msgstr ""
|
|
"모든 XFB 에뮬레이션을 비활성합니다.\n"
|
|
"에뮬레이션 속도가 많이 향상되지만 그것들에 의존하는 많은 게임들(특히 자가 어"
|
|
"플들)에서 심각한 결함들을 유발합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95
|
|
msgid ""
|
|
"Disable emulation of EFB copies.\n"
|
|
"These are often used for post-processing or render-to-texture effects, so "
|
|
"while checking this setting gives a great speedup it almost always also "
|
|
"causes issues.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"\"EFB 복사\" 에뮬레이션을 비활성합니다.\n"
|
|
"이들은 종종 후-처리나 텍스처로 렌더 효과들에 사용됩니다, 그래서 이 세팅을 체"
|
|
"크하면 대단한 속도향상을 가져오지만 그것은 거의 항상 이슈들도 유발합니다.\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101
|
|
msgid ""
|
|
"Disable texturing.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"텍스처링을 비활성합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:554
|
|
msgid "Disc"
|
|
msgstr "디스크"
|
|
|
|
#: Source/Core/DiscIO/Src/DriveBlob.cpp:109
|
|
#: Source/Core/DiscIO/Src/DriveBlob.cpp:128
|
|
msgid "Disc Read Error"
|
|
msgstr "디스크 읽기 에러"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317
|
|
msgid "Display"
|
|
msgstr "화면표시"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105
|
|
msgid ""
|
|
"Display the inputs read by the emulator.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"에뮬레이터에서 읽혀진 입력들을 표시합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
|
|
msgid "Divide"
|
|
msgstr "나누기"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1068
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Do you want to stop the current emulation?"
|
|
msgstr "현재 에뮬레이션을 중단하고 싶습니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:935
|
|
msgid "Dolphin"
|
|
msgstr "돌핀"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:189
|
|
#, c-format
|
|
msgid "Dolphin %s Graphics Configuration"
|
|
msgstr "돌핀 %s 그래픽 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:305
|
|
msgid "Dolphin &Web Site"
|
|
msgstr "돌핀 웹 사이트(&W)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.h:37
|
|
msgid "Dolphin Configuration"
|
|
msgstr "돌핀 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188
|
|
msgid "Dolphin Emulated Wiimote Configuration"
|
|
msgstr "돌핀 에뮬된 위모트 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289
|
|
msgid "Dolphin FIFO"
|
|
msgstr "돌핀 FIFO"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1220
|
|
msgid "Dolphin GCPad Configuration"
|
|
msgstr "돌핀 GC패드 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:751
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1160
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1204
|
|
msgid "Dolphin GCPad Configuration"
|
|
msgstr "돌핀 GC패드 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:742
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1144
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Dolphin TAS Movies (*.dtm)"
|
|
msgstr "돌핀 TAS 동영상 (*.dtm)"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17
|
|
msgid "Dolphin Wiimote Configuration"
|
|
msgstr "돌핀 위모트 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:306
|
|
msgid "Dolphin at &Google Code"
|
|
msgstr "돌핀 구글 코드(&G)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:339
|
|
msgid ""
|
|
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
|
|
"files..."
|
|
msgstr ""
|
|
"돌핀이 어느 GC/Wii ISO도 찾을 수 없었습니다. 파일을 둘러보려면 여기를 더블클"
|
|
"릭하세요..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:343
|
|
msgid ""
|
|
"Dolphin is currently set to hide all games. Doubleclick here to show all "
|
|
"games..."
|
|
msgstr ""
|
|
"돌핀이 현재 모든 게임들을 숨기게 설정됨. 모든 게임들을 보려면 여기를 더블클"
|
|
"릭..."
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
|
|
msgid "Down"
|
|
msgstr "아래"
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42
|
|
msgid "Download Codes (WiiRD Database)"
|
|
msgstr "코드(WiiRD 데이터베이스) 다운로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276
|
|
#, c-format
|
|
msgid "Downloaded %lu codes. (added %lu)"
|
|
msgstr "%lu 코드들이 다운로드됨. (추가된 %lu)"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
|
|
msgid "Drums"
|
|
msgstr "드럼"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
|
|
msgid "Dummy"
|
|
msgstr "더미"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:609
|
|
msgid "Dump Audio"
|
|
msgstr "오디오 덤프"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:544
|
|
msgid "Dump EFB Target"
|
|
msgstr "EFB 타겟 덤프"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:545
|
|
msgid "Dump Frames"
|
|
msgstr "프레임들 덤프"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:542
|
|
msgid "Dump Textures"
|
|
msgstr "텍스처들 덤프"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:115
|
|
msgid ""
|
|
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"모든 렌더된 프레임들을 User/Dump/Frames/안에 AVI 파일로 덤프합니다\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112
|
|
msgid ""
|
|
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"User/Dump/Textures/<game id>/ 에 디코드된 게임 텍스처들을 덤프합니다\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114
|
|
msgid ""
|
|
"Dump the contents of EFB copies to User/Dump/Textures/\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"User/Dump/Textures/로 EFB 복사의 내용을 덤프합니다\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:485
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Dutch"
|
|
msgstr "네덜란드어"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:129
|
|
msgid "E&xit"
|
|
msgstr "종료(&x)"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:435
|
|
msgid "EFB Copies"
|
|
msgstr "EFB 복사"
|
|
|
|
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
|
|
#, c-format
|
|
msgid ""
|
|
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
|
|
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
|
|
"reboot is probably required at this point to get Windows to see the new "
|
|
"driver."
|
|
msgstr ""
|
|
"에러: 이 버전의 돌핀은 적어도 버전 %d.%d인 TAP-Win32 드라이버가 필요하다 "
|
|
"-- 당신이 최근에 당신의 돌핀 배포를 업그레이드했다면, 윈도우즈가 새로운 드라"
|
|
"이버를 알게 하려는 시점에서 아마도 재부팅이 필요합니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162
|
|
msgid "EUROPE"
|
|
msgstr "유럽"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145
|
|
msgid "Early Memory Updates"
|
|
msgstr "빠른 메모리 업데이트"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:460
|
|
msgid "Edit"
|
|
msgstr "편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
|
|
msgid "Edit ActionReplay Code"
|
|
msgstr "액션리플레이 코드 편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282
|
|
msgid "Edit Config"
|
|
msgstr "환경 편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
|
|
msgid "Edit Patch"
|
|
msgstr "패치 편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:460
|
|
msgid "Edit current perspective"
|
|
msgstr "현재 관점 편집"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:414
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:436
|
|
msgid "Edit..."
|
|
msgstr "편집..."
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
|
|
msgid "Effect"
|
|
msgstr "효과"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:429
|
|
msgid "Embedded Frame Buffer"
|
|
msgstr "내장형 프레임 버퍼"
|
|
|
|
#: Source/Core/Core/Src/Core.cpp:174
|
|
msgid "Emu Thread already running"
|
|
msgstr "에뮬 쓰레드가 이미 구동중임"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111
|
|
msgid ""
|
|
"Emulate XFBs accurately.\n"
|
|
"Slows down emulation a lot and prohibits high-resolution rendering but is "
|
|
"necessary to emulate a number of games properly.\n"
|
|
"\n"
|
|
"If unsure, check virtual XFB emulation instead."
|
|
msgstr ""
|
|
"XFB들을 정확하게 에뮬레이트합니다.\n"
|
|
"에뮬레이션이 많이 느려지고 고해상 렌더링을 막지만 다수의 게임들을 적절히 에뮬"
|
|
"하기위해 필요합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 대신에 \"가상 XFB 에뮬레이션\"을 체크하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110
|
|
msgid ""
|
|
"Emulate XFBs using GPU texture objects.\n"
|
|
"Fixes many games which don't work without XFB emulation while not being as "
|
|
"slow as real XFB emulation. However, it may still fail for a lot of other "
|
|
"games (especially homebrew applications).\n"
|
|
"\n"
|
|
"If unsure, leave this checked."
|
|
msgstr ""
|
|
"GPU 텍스처 오브젝트를 사용하여 XFB를 에뮬합니다.\n"
|
|
"\"실제 XFB 에뮬레이션\" 만큼 느리지 않으면서 XFB 에뮬레이션 없이는 작동하지 "
|
|
"않는 많은 게임들을 고칩니다. 하지만, 여전히 많은 다른 게임들(특히 자가 어플)"
|
|
"에서는 실패합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
|
|
msgid "Emulated Wiimote"
|
|
msgstr "에뮬된 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
|
|
msgid "Emulation State: "
|
|
msgstr "에뮬레이션 상태:"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
|
|
msgid "Enable"
|
|
msgstr "활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91
|
|
msgid ""
|
|
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
|
|
"supported by your GPU.\n"
|
|
"Possibly causes issues.\n"
|
|
"Requires fullscreen to work.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"당신의 GPU에서 지원되면 엔비디아 3D 비전 기술을 사용한 입체영상을 통해 3D 효"
|
|
"과들을 활성화합니다.\n"
|
|
"아마도 이슈들을 일으킵니다.\n"
|
|
"작동하려면 전체화면이 요구됩니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111
|
|
msgid "Enable AR Logging"
|
|
msgstr "AR 로깅 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:607
|
|
msgid "Enable Audio Throttle"
|
|
msgstr "오디오 병목 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
|
|
msgid "Enable BAT"
|
|
msgstr "BAT 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
|
|
msgid "Enable Block Merging"
|
|
msgstr "블록 합치기 활성"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328
|
|
msgid "Enable Bounding Box Calculation"
|
|
msgstr ""
|
|
|
|
=======
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:440
|
|
msgid "Enable Cache"
|
|
msgstr "캐쉬 활성"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:540
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Enable Cheats"
|
|
msgstr "치트 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:604
|
|
msgid "Enable DTK Music"
|
|
msgstr "DTK 음악 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
|
|
msgid "Enable Dual Core"
|
|
msgstr "듀얼 코어 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:538
|
|
msgid "Enable Dual Core (speedup)"
|
|
msgstr "듀얼 코어 활성 (속도상승)"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:562
|
|
msgid "Enable Hotkeys"
|
|
msgstr "단축키 활성(그래픽 컨트롤)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
|
|
msgid "Enable Idle Skipping"
|
|
msgstr "아이들 스킵 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539
|
|
msgid "Enable Idle Skipping (speedup)"
|
|
msgstr "아이들 스킵 활성 (속도상승)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
|
|
msgid "Enable MMU"
|
|
msgstr "MMU 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:568
|
|
msgid "Enable Progressive Scan"
|
|
msgstr "프로그레시브 스캔 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:716
|
|
msgid "Enable Screen Saver"
|
|
msgstr "스크린 세이버 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
|
|
msgid "Enable WideScreen"
|
|
msgstr "와이드스크린 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527
|
|
msgid "Enable Wireframe"
|
|
msgstr "와이어프레임 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84
|
|
msgid ""
|
|
"Enable anisotropic filtering.\n"
|
|
"Enhances visual quality of textures that are at oblique viewing angles.\n"
|
|
"Might cause issues in a small number of games.\n"
|
|
"\n"
|
|
"If unsure, select 1x."
|
|
msgstr ""
|
|
"비등방성 필터링 활성.\n"
|
|
"비스듬한 보기 각도들에 있는 텍스처들의 비주얼 품질을 향상시킨다.\n"
|
|
"소수 게임에서 이슈들을 일으킬지도 모른다.\n"
|
|
"\n"
|
|
"확신 없다면, 1x를 선택하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
|
|
msgid ""
|
|
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
|
|
"Compatible)"
|
|
msgstr ""
|
|
"빠른 디스크 엑세스 활성. 일부 게임들에서 요구됨. (켬 = 빠른, 끔 = 호환성)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
|
|
msgid "Enable pages"
|
|
msgstr "페이지 활성"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76
|
|
msgid ""
|
|
"Enable this if you want the whole screen to be used for rendering.\n"
|
|
"If this is disabled, a render window will be created instead.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"전체 화면이 렌더링에 사용되길 원하면 이것을 활성화하세요.\n"
|
|
"이것이 비활성화되면, 렌더 윈도우가 대신 생성될 것입니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79
|
|
msgid ""
|
|
"Enable this if you want to use the main Dolphin window for rendering rather "
|
|
"than a separate render window.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"렌더를 위해 분리된 렌더 창이 아닌 메인 돌핀 창을 사용하려면 이것을 활성화하세"
|
|
"요.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:332
|
|
msgid ""
|
|
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
|
|
"ANY other game."
|
|
msgstr ""
|
|
"The Legend of Zelda: Twilight Princess를 속도를 올리려면 켬. 다른 게임을 위해"
|
|
"서는 끔."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
|
|
msgid ""
|
|
"Enables Block Address Translation (BAT); a function of the Memory Management "
|
|
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
|
|
"Fast)"
|
|
msgstr ""
|
|
"블럭 주소 해석 (BAT); 메모리 관리 유닛 함수 활성. 하드웨어에 정확해진다, 하지"
|
|
"만 에뮬레이트는 느려진다.(켬 = 호환성, 끔 = 빠름)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
|
|
msgid "Enables Custom Projection Hack"
|
|
msgstr "사용자 지정 프로젝션 핵 활성화"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80
|
|
msgid ""
|
|
"Enables progressive scan if supported by the emulated software.\n"
|
|
"Most games don't care about this.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"에뮬된 소프트에서 지원되면 프로그레시브 스캔을 활성화합니다.\n"
|
|
"대부분의 게임들은 이것에 대해 상관하지 않습니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
|
|
msgid ""
|
|
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
|
|
"OFF = Fast)"
|
|
msgstr "일부 게임들에 필요한 메모리 관리 유닛 활성. (켬 = 호환성, 끔 = 빠름)"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117
|
|
msgid ""
|
|
"Encode frame dumps using the FFV1 codec.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"FFV1 코덱을 사용하여 프레임 덤프들을 인코드합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
|
|
msgid "End"
|
|
msgstr "끝"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "English"
|
|
msgstr "영어"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:334
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:411
|
|
msgid "Enhancements"
|
|
msgstr "향상"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:606
|
|
msgid "Enter a name for the new perspective:"
|
|
msgstr "새로운 관점을 위한 이름을 입력하세요:"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190
|
|
#, c-format
|
|
msgid "Entry %d/%d"
|
|
msgstr "엔트리 %d/%d"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84
|
|
#, c-format
|
|
msgid "Entry 1/%d"
|
|
msgstr "엔트리 1/%d"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217
|
|
msgid "Equal"
|
|
msgstr "같음"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1175
|
|
msgid "Error"
|
|
msgstr "에러"
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:820
|
|
#, c-format
|
|
msgid ""
|
|
"Error in PlayWiimote. %u != %u, byte %d.\n"
|
|
"Sorry, Wii recording is temporarily broken."
|
|
msgstr ""
|
|
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169
|
|
msgid "Error"
|
|
msgstr "에러"
|
|
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:346
|
|
msgid "Error loading selected language. Falling back to system default."
|
|
msgstr "선택된 언어 로딩 에러. 시스템 기본으로 돌아갑니다."
|
|
|
|
#: Source/Core/Common/Src/ChunkFile.h:180
|
|
#, c-format
|
|
msgid ""
|
|
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
|
|
"Aborting savestate load..."
|
|
msgstr ""
|
|
|
|
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:279
|
|
#, c-format
|
|
msgid ""
|
|
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
|
|
"fonts correctly, or crash."
|
|
msgstr ""
|
|
"에러: %s 폰트들을 접근 시도함 하지만 그것들은 로드되지 않습니다. 게임들이 올"
|
|
"바르게 폰트들을 보여주지 않을 수 있다, 혹은 깨짐."
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
|
|
msgid "Escape"
|
|
msgstr "Escape"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
|
|
msgid "Euphoria"
|
|
msgstr "유포리아"
|
|
|
|
#: Source/Core/Core/Src/MemTools.cpp:214
|
|
#, c-format
|
|
msgid "Exception handler - access below memory space. %08llx%08llx"
|
|
msgstr "예외 핸들러 - 메모리 공간 아래를 접근. %08llx%08llx"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
|
|
msgid "Execute"
|
|
msgstr "실행"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:139
|
|
msgid "Exit Dolphin with emulator"
|
|
msgstr "에뮬레이터와 함께 돌핀 종료"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461
|
|
msgid "Export Failed"
|
|
msgstr "내보내기 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:643
|
|
msgid "Export File"
|
|
msgstr "파일 내보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:193
|
|
msgid "Export Recording"
|
|
msgstr "(입력) 기록 내보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
|
|
msgid "Export Recording..."
|
|
msgstr "(입력) 기록 내보내기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788
|
|
msgid "Export Save"
|
|
msgstr "저장 내보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:939
|
|
msgid "Export Wii save (Experimental)"
|
|
msgstr "Wii 저장 내보내기 (실험적)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789
|
|
msgid "Export all saves"
|
|
msgstr "모든 저장들을 내보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80
|
|
msgid "Export failed, try again?"
|
|
msgstr "내보내기 실패했습니다, 다시 시도?"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556
|
|
msgid "Export save as..."
|
|
msgstr "저장을 다른 이름으로 내보내기..."
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278
|
|
msgid "Extension"
|
|
msgstr "확장"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:481
|
|
msgid "External Frame Buffer"
|
|
msgstr "외부 프레임 버퍼"
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60
|
|
msgid "Extra Parameter"
|
|
msgstr "추가 매개변수"
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61
|
|
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
|
|
msgstr "추가 매개변수는 ''Metroid: Other M''에서만 유용합니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:625
|
|
msgid "Extract All Files..."
|
|
msgstr "모든 파일들 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:627
|
|
msgid "Extract Apploader..."
|
|
msgstr "앱로더 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:628
|
|
msgid "Extract DOL..."
|
|
msgstr "DOL 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621
|
|
msgid "Extract Directory..."
|
|
msgstr "디렉토리 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623
|
|
msgid "Extract File..."
|
|
msgstr "파일 압축 풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
|
|
msgid "Extract Partition..."
|
|
msgstr "파티션 압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:728
|
|
#, c-format
|
|
msgid "Extracting %s"
|
|
msgstr "%s 압축풀기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:712
|
|
msgid "Extracting All Files"
|
|
msgstr "모든 파일들 압축풀기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:712
|
|
msgid "Extracting Directory"
|
|
msgstr "디렉토리 압축풀기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:714
|
|
msgid "Extracting..."
|
|
msgstr "압축풀기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418
|
|
msgid "FIFO Byte"
|
|
msgstr "FIFO 바이트"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38
|
|
msgid "FIFO Player"
|
|
msgstr "FIFO 플레이어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165
|
|
msgid "FRANCE"
|
|
msgstr "프랑스"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475
|
|
msgid "FST Size:"
|
|
msgstr "FST 크기:"
|
|
|
|
#: Source/Core/Core/Src/NetPlayClient.cpp:77
|
|
msgid "Failed to Connect!"
|
|
msgstr "연결에 실패했습니다!"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:212
|
|
msgid "Failed to Listen!!"
|
|
msgstr "듣기에 실패했습니다!!"
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
|
|
msgid "Failed to download codes."
|
|
msgstr "코드들 다운로드에 실패했습니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:828
|
|
#, c-format
|
|
msgid "Failed to extract to %s!"
|
|
msgstr "%s로 압축풀기 실패했습니다!"
|
|
|
|
#: Source/Core/Core/Src/DSP/DSPCore.cpp:66
|
|
#, c-format
|
|
msgid ""
|
|
"Failed to load DSP ROM:\t%s\n"
|
|
"\n"
|
|
"This file is required to use DSP LLE.\n"
|
|
"It is not included with Dolphin as it contains copyrighted data.\n"
|
|
"Use DSPSpy to dump the file from your physical console.\n"
|
|
"\n"
|
|
"You may use the DSP HLE engine which does not require ROM dumps.\n"
|
|
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
|
|
msgstr ""
|
|
"DSP 롬을 로드하는 데 실패했습니다:\t%s\n"
|
|
"\n"
|
|
"이 파일은 DSP LLE 사용에 요구됩니다.\n"
|
|
"그것은 저작권 데이터를 포함해서 돌핀에는 포함되지 않습니다.\n"
|
|
"물리적 콘솔에서 그 파일을 덤프하기위해 DSPSpy를 사용하세요.\n"
|
|
"\n"
|
|
"롬 덤프들을 요구하지 않는 DSP HLE 엔진을 사용할 수도 있습니다.\n"
|
|
"(환경설정의 \"오디오\" 탭에서 그것을 선택하세요.)"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99
|
|
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119
|
|
msgid "Failed to load bthprops.cpl"
|
|
msgstr "bthprops.cpl 로드에 실패했습니다."
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83
|
|
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92
|
|
msgid "Failed to load hid.dll"
|
|
msgstr "hid.dll 로드에 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
|
|
msgid "Failed to read banner.bin"
|
|
msgstr "banner.bin 읽기에 실패했습니다"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:150
|
|
msgid ""
|
|
"Failed to read block allocation table backup correctly\n"
|
|
"(0x8000-0x9FFF)"
|
|
msgstr ""
|
|
"블럭 할당 테이블 백업을 올바르게 읽기에 실패했습니다\n"
|
|
"(0x8000-0x9FFF)"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:144
|
|
msgid ""
|
|
"Failed to read block allocation table correctly\n"
|
|
"(0x6000-0x7FFF)"
|
|
msgstr ""
|
|
"블럭 할당 테이블을 올바르게 읽기에 실패했습니다\n"
|
|
"(0x6000-0x7FFF)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286
|
|
#, c-format
|
|
msgid "Failed to read data from file %d"
|
|
msgstr "%d 파일로 부터 데이터 읽기 실패"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:138
|
|
msgid ""
|
|
"Failed to read directory backup correctly\n"
|
|
"(0x4000-0x5FFF)"
|
|
msgstr ""
|
|
"디렉토리 백업을 올바르게 읽기에 실패했습니다\n"
|
|
"(0x4000-0x5FFF)"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:132
|
|
msgid ""
|
|
"Failed to read directory correctly\n"
|
|
"(0x2000-0x3FFF)"
|
|
msgstr ""
|
|
"디렉토리를 올바르게 읽기에 실패했습니다\n"
|
|
"(0x2000-0x3FFF)"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:121
|
|
msgid ""
|
|
"Failed to read header correctly\n"
|
|
"(0x0000-0x1FFF)"
|
|
msgstr ""
|
|
"해더를 올바르게 읽기에 실패했습니다\n"
|
|
"(0x0000-0x1FFF)"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:222
|
|
msgid ""
|
|
"Failed to read save data\n"
|
|
"(0xA000-)\n"
|
|
"Memcard may be truncated"
|
|
msgstr ""
|
|
"저장 데이터를 읽기에 실패했습니다\n"
|
|
"(0xA000-)\n"
|
|
"메모리카드가 잘렸을 지도"
|
|
|
|
#: Source/Core/DiscIO/Src/VolumeGC.cpp:61
|
|
msgid "Failed to read unique ID from disc image"
|
|
msgstr "디스크 이미지로 부터 유일한 ID를 읽기에 실패했습니다"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
|
|
msgid "Failed to write BT.DINF to SYSCONF"
|
|
msgstr "BT.DINF를 SYSCONF로 쓰기에 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228
|
|
msgid "Failed to write bkhdr"
|
|
msgstr "bkhdr를 쓰기에 실패"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164
|
|
#, c-format
|
|
msgid "Failed to write header for %s"
|
|
msgstr "%s 에 대한 헤더 쓰기에 실패"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258
|
|
#, c-format
|
|
msgid "Failed to write header for file %d"
|
|
msgstr "%d 파일에 대한 헤더 쓰기에 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:475
|
|
msgid "Fast"
|
|
msgstr "빠름"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:498
|
|
msgid "Fast Mipmaps"
|
|
msgstr "빠른 밉맵"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
|
|
msgid "Fast version of the MMU. Does not work for every game."
|
|
msgstr "MMU의 빠른 버전. 모든 게임에 대해 작동하지는 않는다."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
|
|
msgid "Fifo Player"
|
|
msgstr "FIFO 플레이어"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88
|
|
msgid "File Info"
|
|
msgstr "파일 정보"
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283
|
|
msgid "File contained no codes."
|
|
msgstr "파일이 코드를 지니지 않었습니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415
|
|
msgid "File converted to .gci"
|
|
msgstr "파일이 .gci 로 변환되었습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430
|
|
msgid ""
|
|
"File could not be opened\n"
|
|
"or does not have a valid extension"
|
|
msgstr ""
|
|
"파일을 열 수 없었습니다\n"
|
|
"혹은 적합한 확장자가 아닙니다"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:86
|
|
#, c-format
|
|
msgid ""
|
|
"File has the extension \"%s\"\n"
|
|
"valid extensions are (.raw/.gcp)"
|
|
msgstr ""
|
|
"파일이 확장자 \"%s\"를 가집니다\n"
|
|
"적합한 확장자들은 (.raw/.gcp)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427
|
|
msgid "File is not recognized as a memcard"
|
|
msgstr "파일이 메모리카드로 인식되지 않는다"
|
|
|
|
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294
|
|
msgid "File not compressed"
|
|
msgstr "파일이 압축되지 않었습니다"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153
|
|
#, c-format
|
|
msgid "FileIO: Unknown open mode : 0x%02x"
|
|
msgstr "FileIO: 알려지지 않은 열기 모드: 0x%02x"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:542
|
|
msgid "Filesystem"
|
|
msgstr "파일시스템"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1052
|
|
msgid "Filetype 'ini' is unknown! Will not open!"
|
|
msgstr "'ini'파일타입은 알려지지 않음! 열지 않겠습니다!"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629
|
|
msgid "First Block"
|
|
msgstr "첫번째 블럭"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
|
|
msgid "Fix Checksums"
|
|
msgstr "체크섬들 고침"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
|
|
msgid "Force 16:9"
|
|
msgstr "강제 16:9"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
|
|
msgid "Force 4:3"
|
|
msgstr "강제 4:3"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547
|
|
msgid "Force Console as NTSC-J"
|
|
msgstr "콘솔을 NTSC-J로 강제시킴"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:403
|
|
msgid "Force Texture Filtering"
|
|
msgstr "강제 텍스처 필터링"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90
|
|
msgid ""
|
|
"Force texture filtering even if the emulated game explicitly disabled it.\n"
|
|
"Improves texture quality slightly but causes glitches in some games.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"게임이 명백히 그것을 껐더라도 텍스처 필터링을 강제시킨다.\n"
|
|
"텍스처 품질을 향상시킨다 하지만 일부 게임들에서는 결함들을 유발한다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82
|
|
msgid ""
|
|
"Force the game to output graphics for widescreen resolutions.\n"
|
|
"Causes graphical glitches is some games.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"와이드스크린 해상도 그래픽을 출력하게 게임을 강제시킵니다.\n"
|
|
"일부 게임에서 그래픽 결함을 유발합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488
|
|
msgid ""
|
|
"Forces NTSC-J mode for using the Japanese ROM font.\n"
|
|
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
|
|
"setting when playing Japanese games."
|
|
msgstr ""
|
|
" 일본 롬 폰트를 사용하기 위해 NTSC-J 모드를 강제시킵니다.\n"
|
|
"언체크로 두면, 돌핀 기본은 NTSC-U 이고 일본 게임들을 플레이할 때 자동적으로 "
|
|
"이 세팅이 활성화됩니다."
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:76
|
|
msgid ""
|
|
"Format as ascii (NTSC\\PAL)?\n"
|
|
"Choose no for sjis (NTSC-J)"
|
|
msgstr ""
|
|
"ascii (NTSC\\PAL)로 포멧?\n"
|
|
"sjis (NTSC-J)에 대해서 선택하지 마세요"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
|
|
msgid "Forward"
|
|
msgstr "앞으로"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451
|
|
msgid "Frame"
|
|
msgstr "프레임"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393
|
|
msgid "Frame "
|
|
msgstr "프레임"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:189
|
|
msgid "Frame Advance"
|
|
msgstr "프레임 진행"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548
|
|
msgid "Frame Dumps use FFV1"
|
|
msgstr "프레임 덤프가 FFV1를 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105
|
|
msgid "Frame Range"
|
|
msgstr "프레임 범위"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:151
|
|
msgid "Frame S&kipping"
|
|
msgstr "프레임 스킵(&k)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:551
|
|
msgid "Framelimit:"
|
|
msgstr "프레임제한:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189
|
|
msgid "Frames To Record"
|
|
msgstr "녹화할 프레임"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546
|
|
msgid "Free Look"
|
|
msgstr "자유로운 보기"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:482
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "French"
|
|
msgstr "프랑스어"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
|
|
msgid "Frets"
|
|
msgstr "프렛들"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126
|
|
msgid "From"
|
|
msgstr "From"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
|
|
msgid "FullScr"
|
|
msgstr "전체화면"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263
|
|
msgid "Fullscreen resolution:"
|
|
msgstr "전체화면 해상도:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
|
|
msgid "GCI File(*.gci)"
|
|
msgstr "GCI 파일(*.gci)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.h:44
|
|
#, fuzzy
|
|
msgid "GCMic Configuration"
|
|
msgstr "로그 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:445
|
|
msgid "GCPad"
|
|
msgstr "GC패드"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459
|
|
msgid "Game ID:"
|
|
msgstr "게임 ID:"
|
|
|
|
#: Source/Core/Core/Src/NetPlay.cpp:228
|
|
msgid "Game is already running!"
|
|
msgstr "게임이 이미 구동중입니다!"
|
|
|
|
#: Source/Core/Core/Src/NetPlay.cpp:258
|
|
msgid "Game isn't running!"
|
|
msgstr "게임이 구동중이지 않습니다!"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:383
|
|
msgid "Game not found!!"
|
|
msgstr "게임이 찾을 수 없습니다!!"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:396
|
|
msgid "Game-Specific Settings"
|
|
msgstr "게임-상세 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290
|
|
msgid "GameConfig"
|
|
msgstr "게임환경"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:532
|
|
msgid "Gamecube"
|
|
msgstr "게임큐브"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:191
|
|
msgid "Gamecube &Pad Settings"
|
|
msgstr "게임큐브 패드 설정(&P)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1011
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
|
|
msgstr "게임큐브 메모리 카드들 (*.raw,*.gcp)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:445
|
|
msgid "Gamecube Pad settings"
|
|
msgstr "게임큐브 패드 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298
|
|
msgid "Gecko Codes"
|
|
msgstr "Gecko 코드"
|
|
|
|
#: Source/Core/Core/Src/GeckoCode.cpp:139
|
|
#, c-format
|
|
msgid ""
|
|
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
|
|
"(either a bad code or the code type is not yet supported.)"
|
|
msgstr ""
|
|
"Gecko코드가 (CT%i CST%i) (%s) 구동에 실패했습니다\n"
|
|
"(잘못된 코드이거나 코드 타입이 아직 지원않된다.)"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:176
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:204
|
|
msgid "General"
|
|
msgstr "일반"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144
|
|
msgid "General Settings"
|
|
msgstr "일반 설정"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "German"
|
|
msgstr "독일어"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:451
|
|
#, c-format
|
|
msgid "GetARCode: Index is greater than ar code list size %lu"
|
|
msgstr "GetARCode: 인덱스가 ar 코드 리스트 크기 %lu 보다 더 큽니다 "
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
|
|
msgid "Graphics"
|
|
msgstr "그래픽"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
|
|
msgid "Graphics settings"
|
|
msgstr "그래픽 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218
|
|
msgid "Greater Than"
|
|
msgstr "보다 큰"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87
|
|
#, fuzzy
|
|
msgid ""
|
|
"Greatly increases quality of textures generated using render to texture "
|
|
"effects.\n"
|
|
"Raising the internal resolution will improve the effect of this setting.\n"
|
|
"Slightly decreases performance and possibly causes issues (although "
|
|
"unlikely).\n"
|
|
"\n"
|
|
"If unsure, leave this checked."
|
|
msgstr ""
|
|
"\"텍스처에 렌더\"를 사용하여 생성된 텍스쳐들의 질을 엄청나게 향상시킵니다.\n"
|
|
"내부 해상도를 올리면 이 세팅의 효과를 향상시킬 것입니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
|
|
msgid "Greek"
|
|
msgstr "그리스어"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
|
|
msgid "Green"
|
|
msgstr "초록"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
|
|
msgid "Green Left"
|
|
msgstr "초록 왼쪽"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
|
|
msgid "Green Right"
|
|
msgstr "초록 오른쪽"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
|
|
msgid "Guitar"
|
|
msgstr "기타"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250
|
|
msgid "HCI_CMD_INQUIRY is called, please report!"
|
|
msgstr "HCI_CMD_INQUIRY가 호출됨, 보고해주세요!"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:425
|
|
msgid "Hacks"
|
|
msgstr "핵"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:160
|
|
msgid "Header checksum failed"
|
|
msgstr "헤더 체크섬 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
|
|
msgid "Hebrew"
|
|
msgstr "히브리어"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
|
|
msgid "Height"
|
|
msgstr "높이"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
|
|
msgid "Help"
|
|
msgstr "도움"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:196
|
|
msgid ""
|
|
"Hi,\n"
|
|
"\n"
|
|
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
|
|
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
|
|
"\n"
|
|
"Sayonara!\n"
|
|
msgstr ""
|
|
"안녕,\n"
|
|
"\n"
|
|
"돌핀은 당신의 CPU가 SSE2 확장들을 지원하길 요구합니다.\n"
|
|
"유감스럽게도 당신의 CPU는 그들을 지원하지 않습니다, 그래서 돌핀은 구동하지 않"
|
|
"을 겁니다.\n"
|
|
"\n"
|
|
"사요나라!\n"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
|
|
msgid "Hide"
|
|
msgstr "숨김"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304
|
|
msgid "Hide Mouse Cursor"
|
|
msgstr "마우스 커서 숨김"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78
|
|
msgid ""
|
|
"Hides the mouse cursor if it's on top of the emulation window.\n"
|
|
"\n"
|
|
"If unsure, leave this checked."
|
|
msgstr ""
|
|
"에뮬레이션 윈도우 위에 마우스 커서가 있을 때 숨깁니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
|
|
msgid "Home"
|
|
msgstr "홈"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:69
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:122
|
|
msgid "Host"
|
|
msgstr "호스트"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
|
|
msgid "Hotkey Configuration"
|
|
msgstr "단축키 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:276
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:574
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Hotkeys"
|
|
msgstr "단축키들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
|
|
msgid "Hungarian"
|
|
msgstr "헝가리어"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
|
|
msgid "Hybrid Wiimote"
|
|
msgstr "하이브리드 위모트"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523
|
|
#, c-format
|
|
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
|
|
msgstr ""
|
|
"IOCTL_ES_GETVIEWS: 알려지지 않은 티켓: %08x/%08x 에서 데이터를 얻으려 시도했"
|
|
"습니다"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795
|
|
#, c-format
|
|
msgid ""
|
|
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
|
|
"in your nand dump\n"
|
|
"TitleID %016llx.\n"
|
|
" Dolphin will likely hang now"
|
|
msgstr ""
|
|
"IOCTL_ES_LAUNCH: 게임이 ios를 리로드 하려고 했거나 당신의 낸드 덤프에 적합하"
|
|
"지 않은 것이 조금 있음\n"
|
|
"TitleID %016llx.\n"
|
|
" 돌핀은 이제 멈추려할 것이다"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304
|
|
msgid "IOCTL_ES_READCONTENT - bad destination"
|
|
msgstr "IOCTL_ES_READCONTENT - 잘못된 대상"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:688
|
|
msgid "IPL Settings"
|
|
msgstr "IPL 설정"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260
|
|
msgid "IR"
|
|
msgstr "IR"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
|
|
msgid "IR Pointer"
|
|
msgstr "IR 포인터"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100
|
|
msgid "IR Sensitivity:"
|
|
msgstr "IR 감도:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:513
|
|
msgid "ISO Details"
|
|
msgstr "ISO 세부사항"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:770
|
|
msgid "ISO Directories"
|
|
msgstr "ISO 디렉토리들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168
|
|
msgid "ITALY"
|
|
msgstr "이탈리아"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627
|
|
msgid "Icon"
|
|
msgstr "아이콘"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329
|
|
msgid ""
|
|
"If checked, the bounding box registers will be updated. Used by the Paper "
|
|
"Mario games."
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
|
|
msgid ""
|
|
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
|
|
msgstr ""
|
|
"FPS가 불규칙적이면, 이 옵션이 도움이 될 수도 있습니다. (켬 = 호환성, 끔 = 빠"
|
|
"름)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:485
|
|
msgid ""
|
|
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you "
|
|
"also have to disable Audio Throttle in DSP to make it effective."
|
|
msgstr ""
|
|
"프레임제한을 게임 풀 스피드 (NTSC:60, PAL:50)보다 더 높게 설정하면, DSP에서 "
|
|
"오디오 병목도 꺼야 그것이 효과를 냅니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432
|
|
msgid "Ignore Format Changes"
|
|
msgstr "포멧 변경들을 무시"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94
|
|
msgid ""
|
|
"Ignore any changes to the EFB format.\n"
|
|
"Improves performance in many games without any negative effect. Causes "
|
|
"graphical defects in a small number of other games though.\n"
|
|
"\n"
|
|
"If unsure, leave this checked."
|
|
msgstr ""
|
|
"EFB 포멧에 모든 변경들을 무시합니다.\n"
|
|
"네거티브 효과 없는 많은 게임들에서 성능을 향상시킵니다. 소수 다른 게임들에서 "
|
|
"그래픽 결함을 유발하긴 합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93
|
|
msgid ""
|
|
"Ignore any requests of the CPU to read from or write to the EFB.\n"
|
|
"Improves performance in some games, but might disable some gameplay-related "
|
|
"features or graphical effects.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"EFB에서 읽거나 쓰는 CPU의 모든 요구들을 무시합니다.\n"
|
|
"일부 게임들에서 성능을 향상시킵니다, 하지만 일부 게임플레이관련 특성들이나 그"
|
|
"래픽 효과들이 비활성화 될지 모릅니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787
|
|
msgid "Import Save"
|
|
msgstr "저장을 가져오기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59
|
|
msgid "Import failed, try again?"
|
|
msgstr "가져오기 실패했습니다, 재시도?"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456
|
|
msgid ""
|
|
"Imported file has gsc extension\n"
|
|
"but does not have a correct header"
|
|
msgstr ""
|
|
"가져온 파일은 gsc 확장자를 가진다\n"
|
|
"하지만 올바른 헤더를 가지고 있지 않습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444
|
|
msgid "Imported file has invalid length"
|
|
msgstr "가져온 파일이 비적합 길이를 가지고 있습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453
|
|
msgid ""
|
|
"Imported file has sav extension\n"
|
|
"but does not have a correct header"
|
|
msgstr ""
|
|
"가져온 파일이 sav 확장자를 지닌다\n"
|
|
"하지만 올바른 해더를 지니지 않는다"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102
|
|
msgid ""
|
|
"Improves performance but causes glitches in most games which rely on proper "
|
|
"fog emulation.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"성능이 향상되지만 올바른 안개 에뮬레이션에 의존한 대부분의 게임에서 결함을 유"
|
|
"발합니다.\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100
|
|
msgid ""
|
|
"Improves performance but causes lighting to disappear in most games.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"성능이 향상되지만 대부분의 게임에서 빛이 사라짐을 유발합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
|
|
msgid "In Game"
|
|
msgstr "게임안"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:592
|
|
msgid "In-Game"
|
|
msgstr "게임-안"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
|
|
msgid "Info"
|
|
msgstr "정보"
|
|
|
|
#: Source/Core/Common/Src/MsgHandler.cpp:65
|
|
msgid "Information"
|
|
msgstr "정보"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
|
|
msgid "Input"
|
|
msgstr "입력"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
|
|
msgid "Insert"
|
|
msgstr "삽입"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175
|
|
msgid "Insert Encrypted or Decrypted code here..."
|
|
msgstr "암호화되거나 암호해독된 코드를 여기에 삽입하세요..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:722
|
|
msgid "Insert SD Card"
|
|
msgstr "SD 카드 삽입"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33
|
|
msgid "Insert name here.."
|
|
msgstr "이름을 여기에 넣으시오..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:209
|
|
msgid "Install WAD"
|
|
msgstr "WAD 설치"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:959
|
|
msgid "Install to Wii Menu"
|
|
msgstr "Wii 메뉴에 설치"
|
|
|
|
#: Source/Core/Core/Src/MemTools.cpp:248
|
|
msgid ""
|
|
"InstallExceptionHandler called, but this platform does not yet support it."
|
|
msgstr ""
|
|
"InstallExceptionHandler 호출됨, 하지만 이 플랫폼은 아직 그것을 지원하지 않습"
|
|
"니다."
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1379
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1363
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Installing WAD..."
|
|
msgstr "WAD 설치하기..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530
|
|
msgid "Interface"
|
|
msgstr "인터페이스"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:590
|
|
msgid "Interface Settings"
|
|
msgstr "인터페이스 설정"
|
|
|
|
#: Source/Core/Core/Src/State.cpp:242
|
|
msgid "Internal LZO Error - compression failed"
|
|
msgstr "내부 LZO 에러 - 압축 실패했습니다"
|
|
|
|
#: Source/Core/Core/Src/State.cpp:338
|
|
#, c-format
|
|
msgid ""
|
|
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
|
|
"Try loading the state again"
|
|
msgstr ""
|
|
"내부 LZO 에러 - 압축해제 실패했습니다 (%d) (%li, %li) \n"
|
|
"상태 로딩을 다시 해보세요"
|
|
|
|
#: Source/Core/Core/Src/State.cpp:461
|
|
msgid "Internal LZO Error - lzo_init() failed"
|
|
msgstr "내부 LZO 에러 - lzo_init() 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:349
|
|
msgid "Internal Resolution:"
|
|
msgstr "내부 해상도:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
|
|
msgid "Interpreter (VERY slow)"
|
|
msgstr "인터프리터 (매우 느림)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
|
|
msgid "Intro"
|
|
msgstr "소개화면"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194
|
|
#, c-format
|
|
msgid "Invalid Size(%x) or Magic word (%x)"
|
|
msgstr "비적합 크기(%x) 혹은 마법 낱말 (%x)"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611
|
|
msgid "Invalid Value!"
|
|
msgstr "비적합 값!"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464
|
|
msgid "Invalid bat.map or dir entry"
|
|
msgstr "비적합 bat.map 혹은 디렉토리 엔트리"
|
|
|
|
#: Source/Core/Core/Src/CoreTiming.cpp:536
|
|
#, c-format
|
|
msgid "Invalid event type %i"
|
|
msgstr "비적합 이벤트 타입 %i"
|
|
|
|
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
|
|
msgid "Invalid file"
|
|
msgstr "비적합 파일"
|
|
|
|
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
|
|
#, c-format
|
|
msgid ""
|
|
"Invalid opening.bnr found in gcm:\n"
|
|
"%s\n"
|
|
" You may need to redump this game."
|
|
msgstr ""
|
|
"비적합 opening.bnr이 gcm: 에서 발견됨:\n"
|
|
"%s\n"
|
|
" 당신은 이 게임을 리덤프해야할 지도."
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:503
|
|
msgid "Invalid recording file"
|
|
msgstr "비적합 기록 파일"
|
|
|
|
#: Source/Core/Core/Src/Core.cpp:489
|
|
msgid "Invalid state"
|
|
msgstr "비적합 상태"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Italian"
|
|
msgstr "이탈리아어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179
|
|
msgid "JAPAN"
|
|
msgstr "일본"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245
|
|
msgid "JIT Recompiler (recommended)"
|
|
msgstr "JIT 리컴파일러 (권장)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:246
|
|
msgid "JITIL experimental recompiler"
|
|
msgstr "JITIL 실험적 리컴파일러"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
|
|
msgid "Japanese"
|
|
msgstr "일본어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184
|
|
msgid "KOREA"
|
|
msgstr "한국"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:245
|
|
msgid "Key"
|
|
msgstr " [ 키 ]"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:285
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304
|
|
msgid "Korean"
|
|
msgstr "한국어"
|
|
|
|
#. i18n: Left
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
|
|
msgid "L"
|
|
msgstr "L"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
|
|
msgid "L Button"
|
|
msgstr "L 버튼"
|
|
|
|
#. i18n: Left-Analog
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
|
|
msgid "L-Analog"
|
|
msgstr "L-아날로그"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586
|
|
msgid "Language:"
|
|
msgstr "언어:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:165
|
|
msgid "Last Overwritten State"
|
|
msgstr "마지막 덮어써진 상태"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:172
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
|
|
msgid "Last Saved State"
|
|
msgstr "마지막 저장된 상태"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
|
|
msgid "Left"
|
|
msgstr "왼쪽"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
|
|
msgid "Left Stick"
|
|
msgstr "왼쪽 스틱"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:261
|
|
msgid ""
|
|
"Left click to detect hotkeys.\n"
|
|
"Enter space to clear."
|
|
msgstr ""
|
|
"단축키를 감지하려면 좌 클릭하세요.\n"
|
|
"지우려면 스페이스를 입력하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693
|
|
msgid ""
|
|
"Left-click to detect input.\n"
|
|
"Middle-click to clear.\n"
|
|
"Right-click for more options."
|
|
msgstr ""
|
|
"좌-클릭 입력 감지.\n"
|
|
"중-클릭 지우기.\n"
|
|
"우-클릭 옵션들 더."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698
|
|
msgid ""
|
|
"Left/Right-click for more options.\n"
|
|
"Middle-click to clear."
|
|
msgstr ""
|
|
"좌/우-클릭 옵션들 더.\n"
|
|
"중-클릭 지우기."
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219
|
|
msgid "Less Than"
|
|
msgstr "보다 더 적은"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543
|
|
msgid "Limit by FPS"
|
|
msgstr "FPS로 제한"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928
|
|
msgid "Load"
|
|
msgstr "로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:543
|
|
msgid "Load Custom Textures"
|
|
msgstr "커스텀 텍스처 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:204
|
|
msgid "Load State Slot 1"
|
|
msgstr "슬롯1 상태 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:205
|
|
msgid "Load State Slot 2"
|
|
msgstr "슬롯2 상태 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:206
|
|
msgid "Load State Slot 3"
|
|
msgstr "슬롯3 상태 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:207
|
|
msgid "Load State Slot 4"
|
|
msgstr "슬롯4 상태 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:208
|
|
msgid "Load State Slot 5"
|
|
msgstr "슬롯5 상태 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:209
|
|
msgid "Load State Slot 6"
|
|
msgstr "슬롯6 상태 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:210
|
|
msgid "Load State Slot 7"
|
|
msgstr "슬롯7 상태 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:211
|
|
msgid "Load State Slot 8"
|
|
msgstr "슬롯8 상태 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
|
|
msgid "Load State..."
|
|
msgstr "상태 로드..."
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1418
|
|
msgid "Load Wii System Menu"
|
|
msgstr "Wii 시스템 메뉴 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1413
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1402
|
|
msgid "Load Wii System Menu"
|
|
msgstr "Wii 시스템 메뉴 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1397
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#, c-format
|
|
msgid "Load Wii System Menu %d%c"
|
|
msgstr "Wii 시스템 메뉴 %d %c 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
|
|
msgid ""
|
|
"Load custom textures from User/Load/Textures/<game_id>/\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"User/Load/Textures/<game id>/ 에서 커스텀 텍스처들을 로드\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49
|
|
msgid "Load preset values from hack patterns available."
|
|
msgstr "핵 패턴들로 부터 사용 가능한 사전설정 값을 로드합니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:134
|
|
msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
|
|
msgstr "명시된 파일 (DOL,ELF,WAD,GCM,ISO,WAD) 로드"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:590
|
|
msgid "Local"
|
|
msgstr "지역"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:546
|
|
msgid "Lock Threads to Cores"
|
|
msgstr "코어에 쓰레드 잠그기"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.h:51
|
|
msgid "Log"
|
|
msgstr "로그"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28
|
|
msgid "Log Configuration"
|
|
msgstr "로그 환경설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80
|
|
msgid "Log Types"
|
|
msgstr "로그 타입"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75
|
|
msgid "Logger Outputs"
|
|
msgstr "로거 출력"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132
|
|
#: Source/Core/DolphinWX/Src/Frame.cpp:398
|
|
msgid "Logging"
|
|
msgstr "로깅"
|
|
|
|
#: Source/Core/Core/Src/NetPlayClient.cpp:255
|
|
msgid "Lost connection to server!"
|
|
msgstr "서버에 연결을 잃어버림!"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:149
|
|
msgid "Low level (LLE) or high level (HLE) audio"
|
|
msgstr "저수준(LLE) 혹은 고수준(HLE)에뮬 오디오"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
|
|
msgid "M Button"
|
|
msgstr "M 버튼"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119
|
|
#, c-format
|
|
msgid ""
|
|
"MD5 mismatch\n"
|
|
" %016llx%016llx != %016llx%016llx"
|
|
msgstr ""
|
|
"MD5 미스매치\n"
|
|
" %016llx%016llx != %016llx%016llx"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
|
|
msgid "MMU Speed Hack"
|
|
msgstr "MMU 스피드 핵"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560
|
|
msgid "MadCatz Gameshark files(*.gcs)"
|
|
msgstr "MadCatz 게임샤크 파일들(*.gcs)"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:76
|
|
=======
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47
|
|
msgid "Main Stick"
|
|
msgstr "메인 스틱"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
|
|
msgid "Maker ID:"
|
|
msgstr "제작사 ID:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490
|
|
msgid "Maker:"
|
|
msgstr "제작사:"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105
|
|
msgid "Max"
|
|
msgstr "최대값"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450
|
|
msgid "Memcard already has a save for this title"
|
|
msgstr "메모리카드가 이 타이틀에 대해 저장을 이미 가짐"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289
|
|
msgid "Memcard already opened"
|
|
msgstr "메모리카드가 이미 열려짐"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438
|
|
msgid "Memory Byte"
|
|
msgstr "메모리 바이트"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Memory Card"
|
|
msgstr "메모리 카드"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.h:36
|
|
msgid ""
|
|
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
|
|
"could mangle stuff!"
|
|
msgstr ""
|
|
"메모리 카드 메니저 경고-사용하기 전에 백업을 만드세요, 고쳐져야 겠지만 훼손"
|
|
"될 수 있습니다."
|
|
|
|
#: Source/Core/Core/Src/CoreParameter.cpp:369
|
|
#, c-format
|
|
msgid ""
|
|
"Memory Card filename in Slot %c is incorrect\n"
|
|
"Region not specified\n"
|
|
"\n"
|
|
"Slot %c path was changed to\n"
|
|
"%s\n"
|
|
"Would you like to copy the old file to this new location?\n"
|
|
msgstr ""
|
|
"슬롯 %c 안에 메모리 카드 파일이름이 올바르지 않습니다\n"
|
|
"지역이 기술되지 않습니다\n"
|
|
"\n"
|
|
"슬롯 %c 경로는 바뀌지 않었습니다\n"
|
|
"%s로\n"
|
|
"오래된 파일을 이 새로운 위치로 복사하고 싶습니까?\n"
|
|
|
|
#: Source/Core/Core/Src/HW/GCMemcard.cpp:126
|
|
msgid "Memorycard filesize does not match the header size"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
|
|
msgid "Menu"
|
|
msgstr "메뉴"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:86
|
|
msgid "Mic"
|
|
msgstr "마이크"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104
|
|
msgid "Min"
|
|
msgstr "최소값"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:582
|
|
msgid "Misc"
|
|
msgstr "기타"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:735
|
|
msgid "Misc Settings"
|
|
msgstr "기타 설정"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
|
|
msgid "Modifier"
|
|
msgstr "수정자"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107
|
|
msgid ""
|
|
"Modify textures to show the format they're encoded in. Needs an emulation "
|
|
"reset in most cases.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"인코딩되고 있는 포멧을 보여주기위해 텍스처들을 수정합니다. 대개의 경우 에뮬레"
|
|
"이션 리셋이요구됩니다.\n"
|
|
"\n"
|
|
"확신 없다면 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:113
|
|
msgid "Monospaced font"
|
|
msgstr "단일띄어쓰기 폰트"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286
|
|
msgid "Motion Plus"
|
|
msgstr "모션 플러스"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
|
|
msgid "Motor"
|
|
msgstr "모터"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:668
|
|
msgid ""
|
|
"Move the mouse pointer over an option to display a detailed description.\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
msgstr ""
|
|
"자세한 설명을 보려면 마우스 포인터를 옵션위로 움직이세요.\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
"\n"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
|
|
msgid "Multiply"
|
|
msgstr "곱하기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325
|
|
msgid ""
|
|
"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No "
|
|
"effect on emulated wiimotes."
|
|
msgstr ""
|
|
"위모트 스피커를 음소거합니다. 실제 위모트 상에서 랜덤 연결해제들을 고칩니다. "
|
|
"에뮬된 위모트 상에서는 효과 없음."
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
|
|
msgid "NP Add"
|
|
msgstr "NP 덧셈"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
|
|
msgid "NP Begin"
|
|
msgstr "NP 시작"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
|
|
msgid "NP Decimal"
|
|
msgstr "NP 10진수"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
|
|
msgid "NP Delete"
|
|
msgstr "NP 삭제"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
|
|
msgid "NP Divide"
|
|
msgstr "NP 나누기"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
|
|
msgid "NP Down"
|
|
msgstr "NP 아래"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
|
|
msgid "NP End"
|
|
msgstr "NP 끝"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
|
|
msgid "NP Enter"
|
|
msgstr "NP 엔터"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
|
|
msgid "NP Equal"
|
|
msgstr "NP 같은"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
|
|
msgid "NP Home"
|
|
msgstr "NP 홈"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
|
|
msgid "NP Insert"
|
|
msgstr "NP 삽입"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
|
|
msgid "NP Left"
|
|
msgstr "NP 왼쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
|
|
msgid "NP Multiply"
|
|
msgstr "NP 곱셈"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
|
|
msgid "NP Page Down"
|
|
msgstr "NP 페이지 다운"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
|
|
msgid "NP Page Up"
|
|
msgstr "NP 페이지 업"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
|
|
msgid "NP Right"
|
|
msgstr "NP 오른쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
|
|
msgid "NP Separator"
|
|
msgstr "NP 분리기"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
|
|
msgid "NP Space"
|
|
msgstr "NP 스페이스"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
|
|
msgid "NP Subtract"
|
|
msgstr "NP 뺄셈"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
|
|
msgid "NP Tab"
|
|
msgstr "NP 탭"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
|
|
msgid "NP Up"
|
|
msgstr "NP 위"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49
|
|
msgid "Name:"
|
|
msgstr "이름:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13
|
|
msgid "Name: "
|
|
msgstr "이름:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559
|
|
msgid "Native GCI files(*.gci)"
|
|
msgstr "원본 GCI 파일들(*.gci)"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161
|
|
msgid "New Scan"
|
|
msgstr "새로운 스캔"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
|
|
msgid "Next Page"
|
|
msgstr "다음 페이지"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165
|
|
msgid "Next Scan"
|
|
msgstr "다음 스캔"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:52
|
|
msgid "Nickname :"
|
|
msgstr "별명 :"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192
|
|
msgid "No Country (SDK)"
|
|
msgstr "국가 없음 (SDK)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:345
|
|
msgid "No ISOs or WADS found"
|
|
msgstr "ISO나 WADS가 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508
|
|
#, c-format
|
|
msgid "No banner file found for title %s"
|
|
msgstr "%s 타이틀에 대한 배너 파일이 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:513
|
|
msgid "No docking"
|
|
msgstr "도킹 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385
|
|
msgid "No file loaded"
|
|
msgstr "로드된 파일이 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441
|
|
msgid "No free dir index entries"
|
|
msgstr "빈 디렉토리 목록 엔트리들이 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421
|
|
msgid "No recorded file"
|
|
msgstr "녹화된 파일이 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501
|
|
#, c-format
|
|
msgid "No save folder found for title %s"
|
|
msgstr "%s 타이틀에 대한 저장 폴더가 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:598
|
|
msgid "None"
|
|
msgstr "없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305
|
|
msgid "Norwegian Bokmaal"
|
|
msgstr "노르웨이 북몰어"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216
|
|
msgid "Not Equal"
|
|
msgstr "같지 않음"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:869
|
|
msgid "Not Set"
|
|
msgstr "설정 안함"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:596
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:597
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Not connected"
|
|
msgstr "연결되지 않음"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:297
|
|
msgid "Notes"
|
|
msgstr "참고 사항"
|
|
|
|
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14
|
|
msgid "Notes: "
|
|
msgstr "참고:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:70
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:73
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:579
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:620
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:628
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46
|
|
msgid "Notice"
|
|
msgstr "알림"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
|
|
msgid "Num Lock"
|
|
msgstr "Num Lock"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88
|
|
msgid "Number Of Codes: "
|
|
msgstr "코드 번호:"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
|
|
msgid "Nunchuk"
|
|
msgstr "눈처크"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
|
|
msgid "Nunchuk Acceleration"
|
|
msgstr "눈처크 가속"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403
|
|
msgid "Object"
|
|
msgstr "오브젝트"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124
|
|
msgid "Object Range"
|
|
msgstr "오브젝트 범위"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
|
|
msgid "Off"
|
|
msgstr "끔"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61
|
|
msgid "Offset:"
|
|
msgstr "오프셋:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
|
|
#, c-format
|
|
msgid "Only %d blocks available"
|
|
msgstr "%d 블럭들만 유용한"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:182
|
|
=======
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Open"
|
|
msgstr "열기"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:941
|
|
msgid "Open &containing folder"
|
|
msgstr "담고 있는 폴더 열기(&c)"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:938
|
|
msgid "Open Wii &save folder"
|
|
msgstr "Wii 저장 폴더 열기(&s)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
|
|
msgid "Open file..."
|
|
msgstr "파일 열기..."
|
|
|
|
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53
|
|
#, c-format
|
|
msgid "OpenAL: can't create context for device %s"
|
|
msgstr "OpenAL: %s 장치에 대한 맥락(context)을 만들 수 없음"
|
|
|
|
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65
|
|
msgid "OpenAL: can't find sound devices"
|
|
msgstr "OpenAL: 사운드 장치들을 찾을 수 없음"
|
|
|
|
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59
|
|
#, c-format
|
|
msgid "OpenAL: can't open device %s"
|
|
msgstr "OpenAL: %s 장치를 열 수 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:504
|
|
msgid "OpenCL Texture Decoder"
|
|
msgstr "OpenCL 텍스처 디코더"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:505
|
|
msgid "OpenMP Texture Decoder"
|
|
msgstr "OpenMP 텍스처 디코더"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:124
|
|
msgid "Opens the debugger"
|
|
msgstr "디버거 연다"
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:129
|
|
msgid "Opens the logger"
|
|
msgstr "로거를 연다"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:94
|
|
msgid "Options"
|
|
msgstr "옵션"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
|
|
msgid "Orange"
|
|
msgstr "주황"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470
|
|
msgid ""
|
|
"Order of files in the File Directory do not match the block order\n"
|
|
"Right click and export all of the saves,\n"
|
|
"and import the the saves to a new memcard\n"
|
|
msgstr "파일 디렉토리안에 파일의 순서가 블럭 순서와 맞지 않습니다\n"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:321
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:507
|
|
msgid "Other"
|
|
msgstr "다른 것들"
|
|
|
|
#: Source/Core/Core/Src/NetPlayClient.cpp:206
|
|
msgid ""
|
|
"Other client disconnected while game is running!! NetPlay is disabled. You "
|
|
"manually stop the game."
|
|
msgstr ""
|
|
"게임이 구동되는 중에 다른 클라이언트가 연결해제됨!! 넷플레이 불가능됨. 수동으"
|
|
"로 게임을 중지하라."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
|
|
msgid "Output"
|
|
msgstr "출력"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:355
|
|
msgid "P&lay Recording..."
|
|
msgstr "(입력) 기록 재생(&l)..."
|
|
|
|
#: Source/Core/Core/Src/HW/GCPad.cpp:29
|
|
msgid "Pad"
|
|
msgstr "패드"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:600
|
|
msgid "Pad "
|
|
msgstr "패드"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
|
|
msgid "Pads"
|
|
msgstr "패드들"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
|
|
msgid "Page Down"
|
|
msgstr "페이지 다운"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
|
|
msgid "Page Up"
|
|
msgstr "페이지 업"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75
|
|
msgid "Pair Up"
|
|
msgstr "연결하기"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
|
|
msgid "Paragraph"
|
|
msgstr "단락"
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63
|
|
msgid "Parameters"
|
|
msgstr "매개변수들"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219
|
|
#, c-format
|
|
msgid "Partition %i"
|
|
msgstr "파티션 %i"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293
|
|
msgid "Patches"
|
|
msgstr "패치"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534
|
|
msgid "Paths"
|
|
msgstr "경로"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1621
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1622
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1605
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1606
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
|
|
msgid "Pause"
|
|
msgstr "일시정지"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402
|
|
msgid "Per-Pixel Lighting"
|
|
msgstr "픽셀단위 광원"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
|
|
msgid "Perfect"
|
|
msgstr "완벽한"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:608
|
|
#, c-format
|
|
msgid "Perspective %d"
|
|
msgstr "관점 %d"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:437
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1630
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1631
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1614
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1615
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Play"
|
|
msgstr " 실행 "
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:192
|
|
msgid "Play Recording"
|
|
msgstr "(입력) 기록 재생"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:186
|
|
msgid "Play/Pause"
|
|
msgstr "실행/일시정지"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:348
|
|
msgid "Playable"
|
|
msgstr "플레이가능"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143
|
|
msgid "Playback Options"
|
|
msgstr "재생 옵션"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:288
|
|
msgid "Players"
|
|
msgstr "플레이어"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1069
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1053
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Please confirm..."
|
|
msgstr "확인해주세요..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:578
|
|
msgid "Please create a perspective before saving"
|
|
msgstr "저장하기전에 관점을 생성해 주세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
|
|
msgid "Plus-Minus"
|
|
msgstr "플러스-마이너스"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306
|
|
msgid "Polish"
|
|
msgstr "폴란드어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:672
|
|
msgid "Port 1"
|
|
msgstr "포트 1"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:673
|
|
msgid "Port 2"
|
|
msgstr "포트 2"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:674
|
|
msgid "Port 3"
|
|
msgstr "포트 3"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:675
|
|
msgid "Port 4"
|
|
msgstr "포트 4"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:114
|
|
msgid "Port :"
|
|
msgstr "포트:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307
|
|
msgid "Portuguese"
|
|
msgstr "포르투갈어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308
|
|
msgid "Portuguese (Brazilian)"
|
|
msgstr "포르투갈어 (브라질)"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:396
|
|
msgid "Post-Processing Effect:"
|
|
msgstr "후-처리 효과:"
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:735
|
|
#, c-format
|
|
msgid "Premature movie end in PlayController. %u + 8 > %u"
|
|
msgstr ""
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:829
|
|
#, c-format
|
|
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
|
|
msgstr ""
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:806
|
|
#, c-format
|
|
msgid "Premature movie end in PlayWiimote. %u > %u"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47
|
|
msgid "Presets: "
|
|
msgstr "사전설정:"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202
|
|
msgid "Prev Page"
|
|
msgstr "이전 페이지"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
|
|
msgid "Previous Page"
|
|
msgstr "이전 페이지"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196
|
|
msgid "Previous Value"
|
|
msgstr "이전 값"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
|
|
msgid "Print"
|
|
msgstr "프린트"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898
|
|
msgid "Profile"
|
|
msgstr "프로파일"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.h:55
|
|
msgid "Properties"
|
|
msgstr "속성"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:296
|
|
msgid "Purge Cache"
|
|
msgstr "캐쉬 제거(Purge)"
|
|
|
|
#: Source/Core/Common/Src/MsgHandler.cpp:66
|
|
msgid "Question"
|
|
msgstr "질문"
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:146
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
|
|
msgid "Quit"
|
|
msgstr "종료"
|
|
|
|
#. i18n: Right
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
|
|
msgid "R"
|
|
msgstr "R"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
|
|
msgid "R Button"
|
|
msgstr "R 버튼"
|
|
|
|
#. i18n: Right-Analog
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:63
|
|
msgid "R-Analog"
|
|
msgstr "R-아날로그"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:439
|
|
msgid "RAM"
|
|
msgstr "램"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171
|
|
msgid "RUSSIA"
|
|
msgstr "러시아"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532
|
|
msgid "Range"
|
|
msgstr "범위"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:194
|
|
msgid "Read-only mode"
|
|
msgstr "읽기-전용 모드"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:485
|
|
msgid "Real"
|
|
msgstr "실제"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
|
|
msgid "Real Wiimote"
|
|
msgstr "실제 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81
|
|
#, fuzzy
|
|
msgid "Real Wiimotes"
|
|
msgstr "실제 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/Frame.cpp:163
|
|
msgid "Reconnect Wiimote Confirm"
|
|
msgstr "위모트 재연결 확인"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97
|
|
msgid "Reconnect Wiimote on State Loading"
|
|
msgstr "상태 로딩시 위모트 재연결"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336
|
|
msgid "Record"
|
|
msgstr "녹화"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159
|
|
msgid "Recording Info"
|
|
msgstr "녹화 정보"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187
|
|
msgid "Recording Options"
|
|
msgstr "녹화 옵션"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
|
|
msgid "Red"
|
|
msgstr "빨강"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
|
|
msgid "Red Left"
|
|
msgstr "빨강 왼쪽"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
|
|
msgid "Red Right"
|
|
msgstr "빨강 오른쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85
|
|
msgid ""
|
|
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
|
|
"This makes the rendered picture look less blocky.\n"
|
|
"Heavily decreases emulation speed and sometimes causes issues.\n"
|
|
"\n"
|
|
"If unsure, select None."
|
|
msgstr ""
|
|
"3D 그래픽들을 레스터화함으로 유발되는 앨리어싱의 양을 줄입니다.\n"
|
|
"이것은 렌더된 그림이 덜 블럭져 보이게 합니다.\n"
|
|
"심각하게 에뮬레이션 속도를 감속시키고 때때로 이슈들을 유발합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 없음을 선택하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:434
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907
|
|
msgid "Refresh"
|
|
msgstr "갱신"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:184
|
|
msgid "Refresh List"
|
|
msgstr "목록 새로 고침"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:434
|
|
msgid "Refresh game list"
|
|
msgstr "게임 목록 새로 고침"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:416
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:438
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Remove"
|
|
msgstr "제거"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99
|
|
msgid ""
|
|
"Render the scene as a wireframe.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"와이어프레임으로 장면을 렌더합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:305
|
|
msgid "Render to Main Window"
|
|
msgstr "메인 윈도우에 렌더"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:188
|
|
=======
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
|
|
msgid "Reset"
|
|
msgstr "리셋"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190
|
|
msgid "Results"
|
|
msgstr "결과"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
|
|
msgid "Return"
|
|
msgstr "Enter"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
|
|
msgid "Right"
|
|
msgstr "오른쪽"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
|
|
msgid "Right Stick"
|
|
msgstr "오른쪽 스틱"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:85
|
|
msgid "Rumble"
|
|
msgstr "진동"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:504
|
|
msgid "Run DSP LLE on a dedicated thread (not recommended)."
|
|
msgstr "DSP LLE를 전용 쓰레드상에서 구동하기 (권장 안함)"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309
|
|
msgid "Russian"
|
|
msgstr "러시아어"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
|
|
msgid "Sa&ve State"
|
|
msgstr "상태 저장(&v) "
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473
|
|
msgid "Safe"
|
|
msgstr "안전"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:636
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Sample Rate:"
|
|
msgstr "샘플율:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:459
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929
|
|
msgid "Save"
|
|
msgstr "저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531
|
|
msgid "Save GCI as..."
|
|
msgstr "다른 이름으로 GCI 저장..."
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:213
|
|
msgid "Save State Slot 1"
|
|
msgstr "슬롯1 상태 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:214
|
|
msgid "Save State Slot 2"
|
|
msgstr "슬롯2 상태 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:215
|
|
msgid "Save State Slot 3"
|
|
msgstr "슬롯3 상태 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:216
|
|
msgid "Save State Slot 4"
|
|
msgstr "슬롯4 상태 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:217
|
|
msgid "Save State Slot 5"
|
|
msgstr "슬롯5 상태 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:218
|
|
msgid "Save State Slot 6"
|
|
msgstr "슬롯6 상태 저장 "
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:219
|
|
msgid "Save State Slot 7"
|
|
msgstr "슬롯7 상태 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:220
|
|
msgid "Save State Slot 8"
|
|
msgstr "슬롯8 상태 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:164
|
|
msgid "Save State..."
|
|
msgstr "상태 저장..."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:593
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
|
|
msgid "Save as..."
|
|
msgstr "다른 이름으로 저장..."
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1263
|
|
msgid "Save compressed GCM/ISO"
|
|
msgstr "압축된 GCM/ISO를 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:459
|
|
msgid "Save current perspective"
|
|
msgstr "현재 관점을 저장"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1252
|
|
msgid "Save decompressed GCM/ISO"
|
|
msgstr "압축풀린 GCM/ISO를 저장"
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:585
|
|
#, c-format
|
|
msgid "Savestate movie %s is corrupted, movie recording stopping..."
|
|
msgstr "%s 영상 상태저장이 손상되었습니다, 영상 기록 중지..."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401
|
|
msgid "Scaled EFB Copy"
|
|
msgstr "스케일된 EFB 복사"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:634
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#, c-format
|
|
msgid "Scanning %s"
|
|
msgstr "스캐닝 %s"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:615
|
|
msgid "Scanning for ISOs"
|
|
msgstr "ISO들을 검사하기"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:616
|
|
msgid "Scanning..."
|
|
msgstr "스캐닝..."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
|
|
msgid "ScrShot"
|
|
msgstr "스크린샷"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
|
|
msgid "Scroll Lock"
|
|
msgstr "스크롤 락"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227
|
|
msgid "Search Filter"
|
|
msgstr "필터 찾기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:750
|
|
msgid "Search Subfolders"
|
|
msgstr "하위폴더들 찾기"
|
|
|
|
#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127
|
|
#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168
|
|
#, c-format
|
|
msgid "Section %s not found in SYSCONF"
|
|
msgstr "섹션 %s를 SYSCONF에서 찾을 수 없음"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494
|
|
msgid "Select"
|
|
msgstr "선택"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:749
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1158
|
|
msgid "Select The Recording File"
|
|
msgstr "기록 파일 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1367
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:740
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142
|
|
msgid "Select The Recording File"
|
|
msgstr "기록 파일 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1351
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Select a Wii WAD file to install"
|
|
msgstr "설치할 Wii WAD 파일 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74
|
|
msgid ""
|
|
"Select a hardware adapter to use.\n"
|
|
"\n"
|
|
"If unsure, use the first one."
|
|
msgstr ""
|
|
"사용할 하드웨어 어댑터를 선택하세요.\n"
|
|
"\n"
|
|
"의심 스러울 때는, 처음 것을 사용하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520
|
|
msgid "Select a save file to import"
|
|
msgstr "가져올 저장 파일을 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:362
|
|
msgid "Select floating windows"
|
|
msgstr "유동적인 윈도우즈 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:664
|
|
msgid "Select the file to load"
|
|
msgstr "로드할 파일 선택"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1324
|
|
msgid "Select the save file"
|
|
msgstr "저장 파일을 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1473
|
|
msgid "Select the state to load"
|
|
msgstr "로드할 상태 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1487
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308
|
|
msgid "Select the save file"
|
|
msgstr "저장 파일을 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457
|
|
msgid "Select the state to load"
|
|
msgstr "로드할 상태 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Select the state to save"
|
|
msgstr "저장할 상태 선택"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81
|
|
msgid ""
|
|
"Select what aspect ratio to use when rendering:\n"
|
|
"Auto: Use the native aspect ratio\n"
|
|
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
|
|
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
|
|
"Stretch to Window: Stretch the picture to the window size.\n"
|
|
"\n"
|
|
"If unsure, select Auto."
|
|
msgstr ""
|
|
"렌더링 때 사용할 종횡비를 선택하세요:\n"
|
|
"자동: 원본 종횡비를 사용\n"
|
|
"강제 16:9: 그림을 16:9 종횡비로 늘림\n"
|
|
"강제 4:3: 그림을 4:3 종횡비로 늘림\n"
|
|
"윈도우로 늘림: 그림을 윈도우 크기로 늘림\n"
|
|
"\n"
|
|
"확신 없다면, 자동을 선택하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:114
|
|
msgid "Selected font"
|
|
msgstr "선택된 폰트"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75
|
|
msgid ""
|
|
"Selects the display resolution used in fullscreen mode.\n"
|
|
"This should always be bigger than or equal to the internal resolution. "
|
|
"Performance impact is negligible.\n"
|
|
"\n"
|
|
"If unsure, use your desktop resolution.\n"
|
|
"If still unsure, use the highest resolution which works for you."
|
|
msgstr ""
|
|
"전체화면 모드에서 사용될 화면표시 해상도를 선택하세요.\n"
|
|
"이것은 내부 해상도보다 더 크거나 같아야합니다. 성능 영향은 무시해도 될 정도입"
|
|
"니다.\n"
|
|
"\n"
|
|
"자신 없으면, 데스크탑 해상도를 사용하세요.\n"
|
|
"여전히 자신 없으면, 작동하는 최고 해상도를 사용하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73
|
|
msgid ""
|
|
"Selects what graphics API to use internally.\n"
|
|
"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
|
|
"Direct3D 11 is somewhere between the two.\n"
|
|
"Note that the Direct3D backends are only available on Windows.\n"
|
|
"\n"
|
|
"If unsure, use Direct3D 9."
|
|
msgstr ""
|
|
"내부적으로 어떤 그래픽 API를 사용할지 선택하세요.\n"
|
|
"Direct3D 9은 보통 가장 빠릅니다. OpenGL은 더 정확하긴 합니다. Dirct3D 11은 "
|
|
"둘 사이 어딘가입니다.\n"
|
|
"Direct3D 백엔드들은 윈도우즈 상에서만 사용할 수 있다는 것을 알아두세요.\n"
|
|
"\n"
|
|
"자신 없으면, Direct3D 9을 사용하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:275
|
|
msgid "Send"
|
|
msgstr "보내기"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99
|
|
msgid "Sensor Bar Position:"
|
|
msgstr "센서 바 위치:"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
|
|
msgid "Separator"
|
|
msgstr "분리자"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
|
|
msgid "Serbian"
|
|
msgstr "세르비아어"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:510
|
|
msgid ""
|
|
"Serial Port 1 - This is the port which devices such as the net adapter use"
|
|
msgstr "시리얼 포트 1 - 이것은 넷 어댑터같은 디바이스가 사용하는 포트이다"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492
|
|
msgid "Set"
|
|
msgstr "설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:942
|
|
msgid "Set as &default ISO"
|
|
msgstr "디폴트 ISO로 설정(&d)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
|
|
#, c-format
|
|
msgid "Set as default Memcard %c"
|
|
msgstr "기본 메모리카드 %c 로 설정"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:462
|
|
#, c-format
|
|
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
|
|
msgstr "SetARCode_IsActive: 목록이 ar 코드 목록 크기 %lu 보다 더 큽니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
|
|
msgid "Settings..."
|
|
msgstr "설정..."
|
|
|
|
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:220
|
|
msgid "SetupWiiMem: Cant find setting file"
|
|
msgstr "SetupWiiMem: 설정 파일을 찾을 수 없음"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272
|
|
msgid "Shake"
|
|
msgstr "흔들기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488
|
|
msgid "Short Name:"
|
|
msgstr "단축 이름:"
|
|
|
|
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75
|
|
msgid "Shoulder Buttons"
|
|
msgstr "숄더 버튼"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:230
|
|
msgid "Show &Console"
|
|
msgstr "콘솔 보기(&C)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
|
|
msgid "Show &Log"
|
|
msgstr "로그 보기(&L)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
|
|
msgid "Show &Statusbar"
|
|
msgstr "상태바 표시(&S)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
|
|
msgid "Show &Toolbar"
|
|
msgstr "툴바 표시(&T)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:294
|
|
msgid "Show Drives"
|
|
msgstr "드라이브 표시"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528
|
|
msgid "Show EFB Copy Regions"
|
|
msgstr "EFB 복사 영역"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:302
|
|
msgid "Show FPS"
|
|
msgstr "FPS 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
|
|
msgid "Show France"
|
|
msgstr "프랑스"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
|
|
msgid "Show GameCube"
|
|
msgstr "게임큐브"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:560
|
|
msgid "Show Input Display"
|
|
msgstr "입력 표시 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
|
|
msgid "Show Italy"
|
|
msgstr "이탈리아"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:277
|
|
msgid "Show JAP"
|
|
msgstr "JAP (일본 방식)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
|
|
msgid "Show Korea"
|
|
msgstr "한국"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
|
|
msgid "Show Language:"
|
|
msgstr "언어 보기:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
|
|
msgid "Show Log &Configuration"
|
|
msgstr "로그 환경설정(&C)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:279
|
|
msgid "Show PAL"
|
|
msgstr "PAL (유럽 방식)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:267
|
|
msgid "Show Platforms"
|
|
msgstr "플랫폼 표시"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:276
|
|
msgid "Show Regions"
|
|
msgstr "지역 표시"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529
|
|
msgid "Show Statistics"
|
|
msgstr "통계들"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
|
|
msgid "Show Taiwan"
|
|
msgstr "타이완"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:281
|
|
msgid "Show USA"
|
|
msgstr "USA (미국 방식)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:272
|
|
msgid "Show Wad"
|
|
msgstr "Wad"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:268
|
|
msgid "Show Wii"
|
|
msgstr "Wii"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491
|
|
msgid "Show a confirmation box before stopping a game."
|
|
msgstr "게임을 멈추기 전에 확인 상자 보여주기."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492
|
|
msgid ""
|
|
"Show a message box when a potentially serious error has occured.\n"
|
|
"Disabling this may avoid annoying and non-fatal messages, but it may also "
|
|
"mean that Dolphin suddenly crashes without any explanation at all."
|
|
msgstr ""
|
|
"잠재적으로 심각한 에러가 발생했을 때 메시지 박스를 보여준다.\n"
|
|
"이것을 끄면 짜증나고 심각하지 않은 메시지들을 피할 수도 있다, 하지만 그것은 "
|
|
"돌핀이 전혀 설명 없이 갑자기 깨진다는 것을 의미할 수도 있다."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812
|
|
msgid "Show first block"
|
|
msgstr "첫번째 블럭 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811
|
|
msgid "Show save blocks"
|
|
msgstr "저장 블럭들 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809
|
|
msgid "Show save comment"
|
|
msgstr "저장 주석 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810
|
|
msgid "Show save icon"
|
|
msgstr "저장 아이콘 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
|
|
msgid "Show save title"
|
|
msgstr "저장 타이틀 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104
|
|
msgid ""
|
|
"Show the number of frames rendered per second as a measure of emulation "
|
|
"speed.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"에뮬레이션 속도의 측정으로 초당 렌더되는 프레임 수치를 보여줍니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:119
|
|
msgid "Show this help message"
|
|
msgstr "이 도움 메시지 보기"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:292
|
|
msgid "Show unknown"
|
|
msgstr "알려지지 않음"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106
|
|
msgid ""
|
|
"Show various statistics.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"다양한 통계들을 보여줍니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300
|
|
msgid "Sideways Wiimote"
|
|
msgstr "사이드웨이 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283
|
|
msgid "Simplified Chinese"
|
|
msgstr "간소화 중국어"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:299
|
|
msgid "Size"
|
|
msgstr "크기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655
|
|
msgid "Skip BIOS"
|
|
msgstr "바이오스 스킵"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:503
|
|
msgid "Skip Dest. Alpha Pass"
|
|
msgstr "목적지. 알파 패스 스킵"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448
|
|
msgid "Skip EFB Access from CPU"
|
|
msgstr "CPU로 부터 EFB 엑세스를 스킵"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103
|
|
msgid ""
|
|
"Skip the destination alpha pass used in many games for various graphical "
|
|
"effects.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"다양한 그래픽 효과들을 위해 많은 게임들에서 사용되는 \"목표 알파 패스\"를 스"
|
|
"킵합니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:126
|
|
msgid ""
|
|
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
|
|
"Sometimes also increases visual quality.\n"
|
|
"If you're experiencing any issues, try raising texture cache accuracy or "
|
|
"disable this option.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"에뮬레이션 정확도를 만족시킴으로 \"EFB를 램에 복사\"를 조금 속도향상시킵니"
|
|
"다.\n"
|
|
"때때로 비주얼 퀄리티도 향상시킵니다.\n"
|
|
"어느 이슈를 겪는다면, 텍스처 캐쉬 정확도를 올려보거나 이 옵션을 끄세요.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:399
|
|
#, c-format
|
|
msgid "Slot %i"
|
|
msgstr "슬롯 %i"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:659
|
|
msgid "Slot A"
|
|
msgstr "슬롯 A"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:660
|
|
msgid "Slot B"
|
|
msgstr "슬롯 B"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
|
|
msgid "Snapshot"
|
|
msgstr "스냅샷"
|
|
|
|
#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52
|
|
msgid "Software Renderer"
|
|
msgstr "소프트웨어 렌더러"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83
|
|
msgid ""
|
|
"Software rendering is an order of magnitude slower than using the other "
|
|
"backends.\n"
|
|
"It's only useful for debugging purposes.\n"
|
|
"Do you really want to enable software rendering? If unsure, select 'No'."
|
|
msgstr ""
|
|
"소프트웨어 렌더링은 다른 백엔드들 보다 상당히 느립니다.\n"
|
|
"디버깅 목적으로만 유용합니다.\n"
|
|
"소프트웨어 렌더링을 활성을 정말 원합니까? 자신 없으면, '아니오'를 선택하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:622
|
|
msgid "Sound Settings"
|
|
msgstr "사운드 설정"
|
|
|
|
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70
|
|
#, c-format
|
|
msgid "Sound backend %s is not valid."
|
|
msgstr "사운드 백엔드 %s는 적합하지 않습니다."
|
|
|
|
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59
|
|
#, c-format
|
|
msgid "Sound buffer creation failed: %s"
|
|
msgstr "사운드 버퍼 생성 실패했습니다: %s"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
|
|
msgid "Space"
|
|
msgstr "스페이스"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:483
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Spanish"
|
|
msgstr "스페인어"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103
|
|
msgid "Speaker Volume:"
|
|
msgstr "스피커 볼륨:"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92
|
|
msgid ""
|
|
"Specifies the resolution used to render at. A high resolution will improve "
|
|
"visual quality a lot but is also quite heavy on performance and might cause "
|
|
"glitches in certain games.\n"
|
|
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
|
|
"issues. Generally speaking, the lower the internal resolution is, the better "
|
|
"your performance will be.\n"
|
|
"\n"
|
|
"If unsure, select 640x528."
|
|
msgstr ""
|
|
"렌더에 사용되는 해상도를 지정합니다. 고해상도는 비주얼 퀄리티를 향상시킬 것이"
|
|
"지만 또한 꽤 성능에 버거울거고 특정 게임들에서는 결함을 유발할지도 모릅니"
|
|
"다.\n"
|
|
"\"640x528의 배수\" 는 \"윈도우 크기\"보다 좀 느리지만 더 적은 이슈들을 냅니"
|
|
"다. 일반적으로 말해서, 낮은 내부 해상도일 수록, 더 나은 성능이 나올 것입니"
|
|
"다.\n"
|
|
"\n"
|
|
"확신 없다면, 640x528를 선택하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:144
|
|
msgid "Specify a video backend"
|
|
msgstr "비디오 백엔드 명시"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
|
|
msgid "Speed up Disc Transfer Rate"
|
|
msgstr "디스크 전송율 속도 상승"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
|
|
msgid "Square Stick"
|
|
msgstr "스퀘어 스틱"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80
|
|
msgid "Standard Controller"
|
|
msgstr "표준 컨트롤러"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:50
|
|
=======
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
|
|
msgid "Start"
|
|
msgstr "시작"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:207
|
|
msgid "Start &NetPlay"
|
|
msgstr "넷플레이 시작(&N)"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:352
|
|
msgid "Start Re&cording"
|
|
msgstr "(입력) 기록 시작(&c)"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:191
|
|
msgid "Start Recording"
|
|
msgstr "(입력) 기록 시작"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:300
|
|
msgid "State"
|
|
msgstr "상태"
|
|
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:177
|
|
msgid "State Saves"
|
|
msgstr "상태 저장"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
|
|
msgid "Stick"
|
|
msgstr "스틱"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:438
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:187
|
|
=======
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:312
|
|
msgid "Stop"
|
|
msgstr "중지"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96
|
|
msgid ""
|
|
"Store EFB copies in GPU texture objects.\n"
|
|
"This is not so accurate, but it works well enough for most games and gives a "
|
|
"great speedup over EFB to RAM.\n"
|
|
"\n"
|
|
"If unsure, leave this checked."
|
|
msgstr ""
|
|
"GPU 텍스처 오브젝트안의 EFB 복사들을 담습니다.\n"
|
|
"이것은 그렇게 정확하지는 않습니다. 하지만 대부분의 게임에서 충분히 잘 작동하"
|
|
"고 \"램에 EFB\"를 넘는 대단한 속도향상을 줍니다.\n"
|
|
"확신 없다면, 이것을 체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
|
|
msgid "Stretch to Window"
|
|
msgstr "윈도우로 늘림"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
|
|
msgid "Strum"
|
|
msgstr "스트럼"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
|
|
msgid "Subtract"
|
|
msgstr "빼기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77
|
|
#, c-format
|
|
msgid "Successfully exported file to %s"
|
|
msgstr "성공적으로 파일을 %s로 내보냈음"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56
|
|
msgid "Successfully imported save files"
|
|
msgstr "세이브 파일들을 성공적으로 가져왔음"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263
|
|
msgid "Swing"
|
|
msgstr "스윙"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:732
|
|
msgid "System Language:"
|
|
msgstr "시스템 언어:"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187
|
|
msgid "TAIWAN"
|
|
msgstr "타이완"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:144
|
|
#: Source/Core/DolphinWX/Src/TASInputDlg.h:32
|
|
msgid "TAS Input"
|
|
msgstr "TAS 입력"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
|
|
msgid "Tab"
|
|
msgstr "탭"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:509
|
|
msgid "Tab split"
|
|
msgstr "탭 분리"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
|
|
msgid "Table Left"
|
|
msgstr "테이블 왼쪽"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
|
|
msgid "Table Right"
|
|
msgstr "테이블 오른쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:197
|
|
=======
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Take Screenshot"
|
|
msgstr "스크린샷 찍기"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:81
|
|
msgid "TaruKonga (Bongos)"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489
|
|
msgid "Test"
|
|
msgstr "테스트"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438
|
|
msgid "Texture"
|
|
msgstr "텍스처"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:455
|
|
msgid "Texture Cache"
|
|
msgstr "텍스처 캐쉬"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530
|
|
msgid "Texture Format Overlay"
|
|
msgstr "텍스처 포멧 오버레이"
|
|
|
|
#: Source/Core/Core/Src/CoreParameter.cpp:228
|
|
msgid "The WAD has been installed successfully"
|
|
msgstr "WAD가 성공적으로 설치되었습니다"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:197
|
|
msgid "The address is invalid"
|
|
msgstr "그 주소는 비적합 입니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509
|
|
msgid "The checksum was successfully fixed"
|
|
msgstr "체크섬이 성공적으로 고쳐졌습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1175
|
|
msgid "The chosen directory is already in the list"
|
|
msgstr "선택된 디렉토리는 이미 리스트에 있다"
|
|
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1182
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1210
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1276
|
|
#, c-format
|
|
msgid ""
|
|
"The file %s already exists.\n"
|
|
"Do you wish to replace it?"
|
|
msgstr ""
|
|
"%s 파일이 이미 존재합니다.\n"
|
|
"그것을 바꾸시겠습니까?"
|
|
|
|
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
|
|
#, c-format
|
|
msgid ""
|
|
"The file %s could not be opened for writing. Please check if it's already "
|
|
"opened by another program."
|
|
msgstr ""
|
|
"%s 파일은 쓰기위해 열릴 수 없었습니다. 다른 프로그램에 의해 이미 열려져있는"
|
|
"지 체크해주세요."
|
|
|
|
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
|
|
#, c-format
|
|
msgid "The file %s was already open, the file header will not be written."
|
|
msgstr "%s 파일이 이미 열려 있었습니다, 파일 헤더는 기록되지 않을 것입니다."
|
|
|
|
#: Source/Core/Core/Src/Boot/Boot.cpp:313
|
|
#, c-format
|
|
msgid "The file you specified (%s) does not exist"
|
|
msgstr "당신이 기술한 파일 (%s)는 존재하지 않습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:627
|
|
msgid "The name can not be empty"
|
|
msgstr "이름은 비워둘 수 없습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:619
|
|
msgid "The name can not contain the character ','"
|
|
msgstr "이른은 ',' 문자를 포함할 수 없습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141
|
|
msgid "The resulting decrypted AR code doesn't contain any lines."
|
|
msgstr "해독된 AR 코드 결과가 없습니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98
|
|
msgid ""
|
|
"The safer you adjust this, the less likely the emulator will be missing any "
|
|
"texture updates from RAM.\n"
|
|
"\n"
|
|
"If unsure, use the second-fastest value from the right."
|
|
msgstr ""
|
|
"이것을 안전하게 정할 수록, 에뮬레이터가 램으로 부터 텍스처 업데이트들을 덜 놓"
|
|
"치는 경향이 있습니다.\n"
|
|
"확신 없다면, 오른쪽에서 두번째-가장빠름을 사용하세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447
|
|
msgid "The save you are trying to copy has an invalid file size"
|
|
msgstr "당신이 복사하려는 저장은 비적합 파일 크기입니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:353
|
|
msgid ""
|
|
"The selected language is not supported by your system. Falling back to "
|
|
"system default."
|
|
msgstr ""
|
|
"선택된 언어는 당신의 시스템에서 지원되지 않습니다. 시스템 디폴트로 돌아갑니"
|
|
"다."
|
|
|
|
#: Source/Core/Core/Src/NetPlayClient.cpp:43
|
|
msgid "The server and client's NetPlay versions are incompatible!"
|
|
msgstr "서버와 클라이언트의 넷플레이 버전들이 호환되지 않는다!"
|
|
|
|
#: Source/Core/Core/Src/NetPlayClient.cpp:40
|
|
msgid "The server is full!"
|
|
msgstr "서버가 가득참!"
|
|
|
|
#: Source/Core/Core/Src/NetPlayClient.cpp:46
|
|
msgid "The server responded: the game is currently running!"
|
|
msgstr "서버가 응답했습니다: 그 게임은 현재 구동중이다!"
|
|
|
|
#: Source/Core/Core/Src/NetPlayClient.cpp:49
|
|
msgid "The server sent an unknown error message!"
|
|
msgstr "서버가 알려지지 않은 에러 메시지를 보냈음!"
|
|
|
|
#: Source/Core/Core/Src/CoreParameter.cpp:122
|
|
#, c-format
|
|
msgid "The specified file \"%s\" does not exist"
|
|
msgstr "기술된 \"%s\" 파일은 존재하지 않는다"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:198
|
|
msgid "The value is invalid"
|
|
msgstr "값이 비적합 합니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:577
|
|
msgid "Theme"
|
|
msgstr "테마"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:602
|
|
msgid "Theme selection went wrong"
|
|
msgstr "테마 선택이 잘못되었다"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467
|
|
msgid ""
|
|
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
|
|
"incomplete."
|
|
msgstr ""
|
|
"00000001/00000002에 대한 티켓이 있어야한다. 당신의 NAND 덤프는 아마도 미완성"
|
|
"이다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
|
|
msgid ""
|
|
"These settings override core Dolphin settings.\n"
|
|
"Undetermined means the game uses Dolphin's setting."
|
|
msgstr ""
|
|
"이 설정들은 핵심 돌핀 설정들을 덮어씁니다.\n"
|
|
"결정되지않은 것은 게임이 돌핀의 설정을 사용함을 뜻합니다."
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:356
|
|
msgid ""
|
|
"This action replay simulator does not support codes that modify Action "
|
|
"Replay itself."
|
|
msgstr ""
|
|
"이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않"
|
|
"는다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:513
|
|
msgid "This could cause slow down in Wii Menu and some games."
|
|
msgstr "이것은 Wii 메뉴와 일부 게임들에서 느려짐을 유발할 수 있다."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119
|
|
msgid ""
|
|
"This feature allows you to change the game's camera.\n"
|
|
"Hold the right mouse button and move the mouse to pan the camera around. "
|
|
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
|
|
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
|
|
"SHIFT+R to reset the camera.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"이 특성은 당신이 게임의 카메라를 변경하도록 허용합니다.\n"
|
|
"카메라 주위를 회전시키기려면 오른쪽 마우스 버튼을 누른 상태로 마우스를 움직이"
|
|
"세요. 특정 스텝 거리로 카메라 이동을 하려면 쉬프트를 누른 상태로 WASD키들중"
|
|
"에 하나를 누르세요 (쉬프트+0 은 더 빠른 이동이고 쉬프트+9은 더 느린 이동). 카"
|
|
"메라를 리셋하려면 쉬프트+R을 누르세요.\n"
|
|
"\n"
|
|
"확신 없다면. 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:505
|
|
msgid ""
|
|
"This is used to control game speed by sound throttle.\n"
|
|
"Disabling this could cause abnormal game speed, such as too fast.\n"
|
|
"But sometimes enabling this could cause constant noise.\n"
|
|
"\n"
|
|
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
|
|
msgstr ""
|
|
"이것은 사운드 병목으로 게임 스피드를 컨트롤하는 데에 쓰인다.\n"
|
|
"이것을 끄는 것은 비정상적인 게임스피드를 유발할 수 있다, 너무 빠르다던지.\n"
|
|
"\n"
|
|
"키보드 단축키 <TAB>: 병목을 즉각 끄려면 눌러라."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503
|
|
msgid "This is used to play music tracks, like BGM."
|
|
msgstr "이것은 BGM같은 음악 트랙들을 재생하는 데에 쓰입니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484
|
|
msgid ""
|
|
"This splits the Video and CPU threads, so they can be run on separate "
|
|
"cores.\n"
|
|
"Causes major speed improvements on PCs with more than one core, but can also "
|
|
"cause occasional crashes/glitches."
|
|
msgstr ""
|
|
"이것은 비디오와 CPU 쓰레드들을 분리한다, 그래서 그들은 분리된 코어들 상에서 "
|
|
"구동될 수 있다.\n"
|
|
"두개 이상의 코어를 가진 PC들 상에서 주요 속도 향상들을 유발한다, 하지만 갑작"
|
|
"스런 깨짐/결함들을 일으킬 수도 있다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
|
|
msgid "This will let you Manually Edit the INI config file"
|
|
msgstr "이것은 수동으로 INI 환경파일을 수정하게 해줄겁니다"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
|
|
msgid "Threshold"
|
|
msgstr "한계점"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266
|
|
msgid "Tilt"
|
|
msgstr "기울기"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:292
|
|
msgid "Title"
|
|
msgstr " 제목"
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133
|
|
msgid "To"
|
|
msgstr "To"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66
|
|
msgid "Toggle All Log Types"
|
|
msgstr "모든 로그 타입 토글"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
|
|
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:196
|
|
=======
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Toggle Fullscreen"
|
|
msgstr "전체화면 토글"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:274
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Top"
|
|
msgstr "위"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284
|
|
msgid "Traditional Chinese"
|
|
msgstr "전통 중국어"
|
|
|
|
#: Source/Core/Core/Src/Boot/Boot.cpp:407
|
|
msgid "Tried to load an unknown file type."
|
|
msgstr "알려지지 않은 파일 타입을 로드시도했다."
|
|
|
|
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:80
|
|
msgid "Triggers"
|
|
msgstr "트리거"
|
|
|
|
#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115
|
|
msgid "Trying to read from invalid SYSCONF"
|
|
msgstr "비적합 SYSCONF로 부터 읽기 시도"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
|
|
msgid ""
|
|
"Trying to read from invalid SYSCONF\n"
|
|
"Wiimote bt ids are not available"
|
|
msgstr ""
|
|
"효한 SYSCONF에서 읽기 시도\n"
|
|
"위모트 bt id들은 유용하지 않습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:312
|
|
msgid "Turkish"
|
|
msgstr "터키어"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
|
|
msgid "Turntable"
|
|
msgstr "턴테이블"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70
|
|
msgid "Type"
|
|
msgstr "타입"
|
|
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30
|
|
msgid "UDP Port:"
|
|
msgstr "UDP 포트:"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
|
|
msgid "UDP Wiimote"
|
|
msgstr "UDP 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195
|
|
msgid "UNKNOWN"
|
|
msgstr "알려지지 않음"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
|
|
msgid "USA"
|
|
msgstr "미국"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224
|
|
msgid ""
|
|
"Unable to create patch from given values.\n"
|
|
"Entry not modified."
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123
|
|
#, c-format
|
|
msgid ""
|
|
"Unable to parse line %lu of the entered AR code as a valid encrypted or "
|
|
"decrypted code. Make sure you typed it correctly.\n"
|
|
"Would you like to ignore this line and continue parsing?"
|
|
msgstr ""
|
|
"입력된 AR 코드의 %lu 라인을 적합한 암호화되거나 해독된 코드로 분석할 수 없습"
|
|
"니다. 올바로 타이핑했는지 확인하세요\n"
|
|
"이 라인을 무시하고 분석을 계속하겠습니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:404
|
|
#, c-format
|
|
msgid "Undefined %i"
|
|
msgstr "정의되지 않은 %i"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:176
|
|
msgid "Undo Load State"
|
|
msgstr "상태 로드 되돌림"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
|
|
msgid "Unknown"
|
|
msgstr "알려지지 않은"
|
|
|
|
#: Source/Core/Core/Src/HW/DVDInterface.cpp:894
|
|
#, c-format
|
|
msgid "Unknown DVD command %08x - fatal error"
|
|
msgstr "알려지지 않은 DVD 명령 %08x - 치명적 에러"
|
|
|
|
#: Source/Core/Common/Src/SysConf.cpp:145
|
|
#, c-format
|
|
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
|
|
msgstr "알려지지 않은 엔트리 타입 %i SYSCONF (%s@%x)안에!"
|
|
|
|
#: Source/Core/Core/Src/NetPlayClient.cpp:228
|
|
#, c-format
|
|
msgid "Unknown message received with id : %d"
|
|
msgstr "id : %d의 알려지지 않은 메시지를 받었다"
|
|
|
|
#: Source/Core/Core/Src/NetPlayServer.cpp:504
|
|
#, c-format
|
|
msgid "Unknown message with id:%d received from player:%d Kicking player!"
|
|
msgstr ""
|
|
"id:%d의 알려지지 않은 메시지, 플레이어:%d 플레이어 킥킹으로 부터 전달된!"
|
|
|
|
<<<<<<< HEAD
|
|
=======
|
|
#: Source/Core/Core/Src/HW/Memmap.cpp:633
|
|
#, c-format
|
|
msgid ""
|
|
"Unknown pointer %#08x\n"
|
|
"Continue?"
|
|
msgstr ""
|
|
"알려지지 않은 포인터 %#08x\n"
|
|
"계속합니까?"
|
|
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
|
|
msgid "Up"
|
|
msgstr "위"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108
|
|
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
|
|
msgid "Update"
|
|
msgstr "업데이트"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301
|
|
msgid "Upright Wiimote"
|
|
msgstr "업라이트 위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:717
|
|
msgid "Use EuRGB60 Mode (PAL60)"
|
|
msgstr "EuRGB60 모드 (PAL60) 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:293
|
|
msgid "Use Fullscreen"
|
|
msgstr "전체화면 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574
|
|
msgid "Use Hex"
|
|
msgstr "16진수 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:583
|
|
msgid "Use Panic Handlers"
|
|
msgstr "패닉 핸들러 사용"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123
|
|
msgid ""
|
|
"Use multiple threads to decode textures.\n"
|
|
"Might result in a speedup (especially on CPUs with more than two cores).\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"텍스처를 디코드하기 위해 멀티 쓰레드를 사용합니다.\n"
|
|
"속도향상될 겁니다 (특히 듀얼코어 이상의 CPU들 상에서).\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:127
|
|
msgid ""
|
|
"Usually if shader compilation fails, an error message is displayed.\n"
|
|
"However, one may skip the popups to allow interruption free gameplay by "
|
|
"checking this option.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"보통 쉐이더 편집이 실패하면, 에러 메시지가 표시됩니다.\n"
|
|
"그렇지만, 이 옵션 체크로 자유로운 게임플레이를 방해하는 팝업들을 스킵할 수 있"
|
|
"습니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:551
|
|
msgid "Utility"
|
|
msgstr "유틸리티"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:292
|
|
msgid "V-Sync"
|
|
msgstr "수직-동기화"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209
|
|
msgid "Value"
|
|
msgstr "값"
|
|
|
|
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72
|
|
msgid "Value:"
|
|
msgstr "값:"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571
|
|
msgid "Value: "
|
|
msgstr "값:"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53
|
|
msgid "Verbosity"
|
|
msgstr "상세설명"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:388
|
|
msgid "Video"
|
|
msgstr "비디오"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:484
|
|
msgid "Virtual"
|
|
msgstr "가상"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:629
|
|
msgid "Volume"
|
|
msgstr "볼륨"
|
|
|
|
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496
|
|
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525
|
|
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546
|
|
#, c-format
|
|
msgid "WAD installation failed: error creating %s"
|
|
msgstr "WAD 설치 실패했습니다: 에러 생성 %s"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83
|
|
msgid ""
|
|
"Wait for vertical blanks in order to reduce tearing.\n"
|
|
"Decreases performance if emulation speed is below 100%.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"갈라짐을 줄이기위해 수직 블랭크를 기다립니다. \n"
|
|
"에뮬레이션 속도가 100% 이하라면 성능을 저하시킵니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/Common/Src/MsgHandler.cpp:67
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84
|
|
msgid "Warning"
|
|
msgstr "경고"
|
|
|
|
#: Source/Core/Core/Src/Boot/Boot.cpp:272
|
|
msgid "Warning - starting DOL in wrong console mode!"
|
|
msgstr "경고 - 잘못된 콘솔 모드에서 DOL을 시작!"
|
|
|
|
#: Source/Core/Core/Src/Boot/Boot.cpp:322
|
|
msgid "Warning - starting ELF in wrong console mode!"
|
|
msgstr "경고 - 잘못된 콘솔 모드에서 ELF 시작!"
|
|
|
|
#: Source/Core/Core/Src/Boot/Boot.cpp:217
|
|
msgid "Warning - starting ISO in wrong console mode!"
|
|
msgstr "경고 - 잘못된 콘솔 모드에서 ISO 시작!"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519
|
|
#, c-format
|
|
msgid ""
|
|
"Warning! it is advised to backup all files in the folder:\n"
|
|
"%s\n"
|
|
"Do you wish to continue?"
|
|
msgstr ""
|
|
"경고! '다음 폴더'안에 모든 파일을 백업하길 권고합니다:\n"
|
|
"%s\n"
|
|
"계속하고 싶습니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582
|
|
#, c-format
|
|
msgid ""
|
|
"Warning: This will overwrite any existing saves that are in the folder:\n"
|
|
"%s\n"
|
|
"and have the same name as a file on your memcard\n"
|
|
"Continue?"
|
|
msgstr ""
|
|
"경고: 이것은 '다음 폴더' 안에 있는 어느 기존 저장들도 덮어쓸 겁니다\n"
|
|
"%s\n"
|
|
"그리고 당신의 메모리카드에 파일로 같은 이름을 가집니다\n"
|
|
"계속합니까?"
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:629
|
|
#, c-format
|
|
msgid ""
|
|
"Warning: You loaded a save that's after the end of the current movie. (byte "
|
|
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
|
|
"load this state with read-only mode off."
|
|
msgstr ""
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:646
|
|
#, c-format
|
|
msgid ""
|
|
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
|
|
"should load another save before continuing, or load this state with read-"
|
|
"only mode off. Otherwise you'll probably get a desync."
|
|
msgstr ""
|
|
|
|
#: Source/Core/Core/Src/Movie.cpp:655
|
|
#, c-format
|
|
msgid ""
|
|
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
|
|
"load another save before continuing, or load this state with read-only mode "
|
|
"off. Otherwise you'll probably get a desync.\n"
|
|
"\n"
|
|
"More information: The current movie is %d frames long and the savestate's "
|
|
"movie is %d frames long.\n"
|
|
"\n"
|
|
"On frame %d, the current movie presses:\n"
|
|
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
|
|
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
|
|
"\n"
|
|
"On frame %d, the savestate's movie presses:\n"
|
|
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
|
|
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
|
|
msgstr ""
|
|
|
|
#: Source/Core/AudioCommon/Src/WaveFile.cpp:106
|
|
#: Source/Core/AudioCommon/Src/WaveFile.cpp:120
|
|
msgid "WaveFileWriter - file not open."
|
|
msgstr "WaveFileWriter - 파일이 열리지 않습니다."
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
|
|
msgid "Whammy"
|
|
msgstr "훼미"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564
|
|
msgid "Widescreen Hack"
|
|
msgstr "와이드스크린 핵"
|
|
|
|
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
|
|
msgid "Width"
|
|
msgstr "너비"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:533
|
|
msgid "Wii"
|
|
msgstr "Wii"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:368
|
|
msgid "Wii Console"
|
|
msgstr "Wii 콘솔"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:784
|
|
msgid "Wii NAND Root:"
|
|
msgstr "Wii NAND 루트:"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:204
|
|
msgid "Wii Save Import"
|
|
msgstr "Wii 저장 가져오기"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1326
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1310
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Wii save files (*.bin)|*.bin"
|
|
msgstr "Wii 저장 파일들 (*.bin)|*.bin"
|
|
|
|
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
|
|
msgid "WiiWAD: Could not read from file"
|
|
msgstr "WiiWAD: 파일로 부터 읽을 수 없었습니다"
|
|
|
|
#: Source/Core/Core/Src/HW/Wiimote.cpp:16
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:446
|
|
msgid "Wiimote"
|
|
msgstr "위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30
|
|
#, fuzzy, c-format
|
|
msgid "Wiimote %i"
|
|
msgstr "위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/Frame.cpp:162
|
|
#, c-format
|
|
msgid ""
|
|
"Wiimote %i has been disconnected by system.\n"
|
|
"Maybe this game doesn't support multi-wiimote,\n"
|
|
"or maybe it is due to idle time out or other reason.\n"
|
|
"Do you want to reconnect immediately?"
|
|
msgstr ""
|
|
"위모트 %i 가 시스템에 의해 연결해제되었습니다.\n"
|
|
"아마도 이 게임은 멀티-위모트를 지원하지 않습니다.\n"
|
|
"혹은 아마도 아이들 타임 아웃이거나 다른 원인 때문인 것 같습니다.\n"
|
|
"당신은 즉시 재연결 하고 싶습니까?"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:598
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/Main.cpp:599
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Wiimote Connected"
|
|
msgstr "위모트가 연결됨"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96
|
|
msgid "Wiimote Motor"
|
|
msgstr "위모트 모터"
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:446
|
|
msgid "Wiimote settings"
|
|
msgstr "위모트 설정"
|
|
|
|
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57
|
|
#, fuzzy
|
|
msgid "Wiimotes"
|
|
msgstr "위모트"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
|
|
msgid "Windows Left"
|
|
msgstr "윈도우즈 왼쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
|
|
msgid "Windows Menu"
|
|
msgstr "윈도우즈 메뉴"
|
|
|
|
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
|
|
msgid "Windows Right"
|
|
msgstr "윈도우즈 오른쪽"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
|
|
msgid "Word Wrap"
|
|
msgstr "자동 줄바꿈"
|
|
|
|
<<<<<<< HEAD
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1380
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1149
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1282
|
|
=======
|
|
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1364
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194
|
|
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327
|
|
>>>>>>> Update translation files for recent changes in the code.
|
|
msgid "Working..."
|
|
msgstr "작동중..."
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61
|
|
msgid "Write to Console"
|
|
msgstr "콘솔에 쓰기"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59
|
|
msgid "Write to File"
|
|
msgstr "파일에 쓰기"
|
|
|
|
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63
|
|
msgid "Write to Window"
|
|
msgstr "윈도우에 쓰기"
|
|
|
|
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60
|
|
#, c-format
|
|
msgid "XAudio2 CreateSourceVoice failed: %#X"
|
|
msgstr "XAudio2 CreateSourceVoice 실패: %#X"
|
|
|
|
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114
|
|
#, c-format
|
|
msgid "XAudio2 init failed: %#X"
|
|
msgstr "XAudio2 초기화 실패: %#X"
|
|
|
|
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124
|
|
#, c-format
|
|
msgid "XAudio2 master voice creation failed: %#X"
|
|
msgstr "XAudio2 매스터 보이스 생성 실패: %#X"
|
|
|
|
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
|
|
msgid "Yellow"
|
|
msgstr "노랑"
|
|
|
|
#: Source/Core/Core/Src/DSP/DSPCore.cpp:107
|
|
msgid ""
|
|
"You are using free dsp roms made by Dolphin Team.\n"
|
|
"Only Zelda ucode games will work correctly with them.\n"
|
|
msgstr ""
|
|
|
|
#: Source/Core/DolphinWX/Src/FrameAui.cpp:72
|
|
msgid "You can't close panes that have pages in them."
|
|
msgstr "당신은 페이지들을 가진 창을 닫을 수 없습니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/NetWindow.cpp:194
|
|
msgid "You must choose a game!!"
|
|
msgstr "게임을 선택해야 합니다!!"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604
|
|
msgid "You must enter a name!"
|
|
msgstr "이름을 넣어야 합니다!"
|
|
|
|
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450
|
|
msgid "You must enter a valid decimal, hexadecimal or octal value."
|
|
msgstr "적합한 10진수나 16진수나 8진수 값을 넣어야 합니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607
|
|
msgid "You must enter a valid profile name."
|
|
msgstr "적합한 프로파일 이름을 넣어야 합니다."
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:881
|
|
msgid "You must restart Dolphin in order for the change to take effect."
|
|
msgstr "변경이 적용되려면 돌핀을 재시작 해야 합니다."
|
|
|
|
#: Source/Core/Core/Src/CoreParameter.cpp:177
|
|
msgid ""
|
|
"Your GCM/ISO file seems to be invalid (invalid country).\n"
|
|
"Continue with PAL region?"
|
|
msgstr ""
|
|
"당신의 GCM/ISO 파일이 비적합(비적합 국가)인 것 같습니다.\n"
|
|
"PAL 지역으로 계속합니까?"
|
|
|
|
#: Source/Core/Common/Src/SysConf.cpp:58
|
|
#, c-format
|
|
msgid ""
|
|
"Your SYSCONF file is the wrong size.\n"
|
|
"It should be 0x%04x (but is 0x%04llx)\n"
|
|
"Do you want to generate a new one?"
|
|
msgstr ""
|
|
"SYSCONF 파일 크기가 잘못되어있습니다 \n"
|
|
"0x%04x 이어야합니다 (하지만 0x%04llx 임) \n"
|
|
"새로 생성하시겠습니까?"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
|
|
msgid "ZTP hack"
|
|
msgstr "ZTP 핵"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:388
|
|
msgid "Zero 3 code not supported"
|
|
msgstr "Zero 3 코드는 지원되지 않습니다"
|
|
|
|
#: Source/Core/Core/Src/ActionReplay.cpp:410
|
|
#, c-format
|
|
msgid "Zero code unknown to dolphin: %08x"
|
|
msgstr "돌핀에 알려지지 않은 Zero 코드: %08x"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464
|
|
msgid "[ waiting ]"
|
|
msgstr "[ 대기 ]"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108
|
|
msgid ""
|
|
"[BROKEN]\n"
|
|
"Highlight regions the EFB was copied from.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"[고장남]\n"
|
|
"EFB 영역 하이라이트가 복사되었습니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90
|
|
msgid "[Custom]"
|
|
msgstr "[사용자 지정]"
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121
|
|
msgid ""
|
|
"[EXPERIMENTAL]\n"
|
|
"Aims to speed up emulation by offloading texture decoding to the GPU using "
|
|
"the OpenCL framework.\n"
|
|
"However, right now it's known to cause texture defects in various games. "
|
|
"Also it's slower than regular CPU texture decoding in most cases.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"[실험적]\n"
|
|
"OpenCL 프레임워크를 사용하는 GPU에 텍스처 디코딩을 없앰으로 에뮬레이션을 속도"
|
|
"향상시킬 목적입니다.\n"
|
|
"하지만, 지금 당장은 다양한 게임에서 텍스처 결함을 유발하는 것으로 알려집니"
|
|
"다. 또한 대부분의 경우에서 정규 CPU 텍스처 디코딩보다 느립니다.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122
|
|
msgid ""
|
|
"[EXPERIMENTAL]\n"
|
|
"Speeds up emulation a bit by caching display lists.\n"
|
|
"Possibly causes issues though.\n"
|
|
"\n"
|
|
"If unsure, leave this unchecked."
|
|
msgstr ""
|
|
"[실험적]\n"
|
|
"화면표시 목록을 캐쉬함으로 에뮬레이션을 약간 속도향상시킵니다.\n"
|
|
"이슈들을 일으킬 수 있지만.\n"
|
|
"\n"
|
|
"확신 없다면, 이것을 언체크로 두세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512
|
|
msgid "^ ADD"
|
|
msgstr "^ ADD"
|
|
|
|
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:760
|
|
msgid "apploader (.img)"
|
|
msgstr "앱로더 (.img)"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185
|
|
msgid "failed to read bk header"
|
|
msgstr "bk 헤더 읽기에 실패했습니다"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375
|
|
#, c-format
|
|
msgid "failed to read data from file: %s"
|
|
msgstr "파일: %s 에서 데이터 읽기에 실패"
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97
|
|
msgid "failed to read header"
|
|
msgstr "헤더 읽기에 실패했습니다"
|
|
|
|
#: Source/Core/Core/Src/HW/Memmap.cpp:495
|
|
#, c-format
|
|
msgid "iCacheJIT: Reading Opcode from %x. Please report."
|
|
msgstr "iCacheJIT: %x 에서 옵코드 읽기. 보고해주세요."
|
|
|
|
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108
|
|
#, c-format
|
|
msgid "not a wii save or read failure for file header size %x"
|
|
msgstr "wii 저장이 아니거나 파일 헤더 크기 %x에 대한 읽기 실패 "
|
|
|
|
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461
|
|
msgid "s"
|
|
msgstr "들"
|
|
|
|
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443
|
|
#, c-format
|
|
msgid "unknown cmd 0x%08x"
|
|
msgstr "알려지지 않은 명령 0x%08x"
|
|
|
|
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1062
|
|
msgid "wxExecute returned -1 on application run!"
|
|
msgstr "애플리케이션 구동상에서 wxExecute가 -1을 반환했습니다!"
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55
|
|
msgid "zFar Correction: "
|
|
msgstr "z원거리 정정:"
|
|
|
|
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50
|
|
msgid "zNear Correction: "
|
|
msgstr "z근거리 정정:"
|
|
|
|
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497
|
|
msgid "| OR"
|
|
msgstr "| OR"
|
|
|
|
#~ msgid "%d %%"
|
|
#~ msgstr "%d %%"
|
|
|
|
#~ msgid "&Frame Stepping"
|
|
#~ msgstr "프레임 스텝(&F)"
|
|
|
|
#~ msgid "(Default)"
|
|
#~ msgstr "(기본)"
|
|
|
|
#~ msgid "32,000 Hz"
|
|
#~ msgstr "32,000 Hz"
|
|
|
|
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
|
|
#~ msgstr "32-비트 플랫폼들은 fastmem을 아직 지원안함. 이 버그를 보고하라."
|
|
|
|
#~ msgid "3D Vision (Requires Fullscreen)"
|
|
#~ msgstr "3D 비전 (전체화면 필요)"
|
|
|
|
#~ msgid "48,000 Hz"
|
|
#~ msgstr "48,000 Hz"
|
|
|
|
#~ msgid "< as Default Profile >"
|
|
#~ msgstr "< 기본 프로파일 따름 >"
|
|
|
|
#~ msgid "ALSA"
|
|
#~ msgstr "ALSA"
|
|
|
|
#~ msgid "AOSound"
|
|
#~ msgstr "AOSound"
|
|
|
|
#~ msgid "Accurate Texture Cache"
|
|
#~ msgstr "정확한 텍스처 캐쉬"
|
|
|
|
#~ msgid "Adjust window size"
|
|
#~ msgstr "윈도우 크기 조정"
|
|
|
|
#~ msgid ""
|
|
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
|
|
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
|
|
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
|
|
#~ "Hunter Tri),\n"
|
|
#~ "but enabling this option can also have a huge negative impact on "
|
|
#~ "performance if the game uses this functionality heavily."
|
|
#~ msgstr ""
|
|
#~ "CPU가 EFB(렌더 버퍼)에 읽거나 쓰도록 허용.\n"
|
|
#~ "이것은 특정 게임플레이 기능(예. Super Mario Galaxy에 별 포인터) 뿐만아니"
|
|
#~ "라 특정 비주얼 효과들(예. Monster Hunter Tri)에 요구됩니다,\n"
|
|
#~ "하지만 이 옵션을 켜는 것은 그 게임이 이 기능을 심하게 사용한다면 성능상에 "
|
|
#~ "거대한 네거티브 효과를 가질 수 있습니다."
|
|
|
|
#~ msgid "Alternate RFI"
|
|
#~ msgstr "RFI 대안"
|
|
|
|
#~ msgid "Auto [recommended]"
|
|
#~ msgstr "자동 [권장]"
|
|
|
|
#~ msgid ""
|
|
#~ "Auto size the window to match the game's output resolution adjusted by "
|
|
#~ "the EFB scale.\n"
|
|
#~ "It is best to set the aspect ratio to stretch when using this."
|
|
#~ msgstr ""
|
|
#~ "EFB 스케일로 조정된 게임의 출력 해상도와 일치되도록 윈도우 크기를 자동 조"
|
|
#~ "정.\n"
|
|
#~ "이것을 사용할 때 종횡비를 늘림으로 설정하는 것이 가장좋다."
|
|
|
|
#~ msgid "Bad gameini filename"
|
|
#~ msgstr "배드 gameini 파일이름"
|
|
|
|
#~ msgid "Bleach Versus Crusade"
|
|
#~ msgstr "Bleach Versus Crusade"
|
|
|
|
#~ msgid ""
|
|
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
|
|
#~ "vertex.\n"
|
|
#~ "This is the more accurate behavior but reduces performance."
|
|
#~ msgstr ""
|
|
#~ "버텍스마다가 아닌 픽셀마다를 기반으로 3D 그래픽의 빛을 계산한다.\n"
|
|
#~ "이것은 더 정확한 행함이지만 성능을 감소시킨다."
|
|
|
|
#~ msgid "Can't find plugin %s"
|
|
#~ msgstr "플러그인 %s 를 찾을 수 없음"
|
|
|
|
#~ msgid "Can't init DSP Plugin"
|
|
#~ msgstr "사운드 플러그인을 초기화할 수 없음"
|
|
|
|
#~ msgid "Can't init Video Plugin"
|
|
#~ msgstr "비디오 플러그인을 초기화할 수 없음"
|
|
|
|
#~ msgid "Can't open %s, it has a missing function"
|
|
#~ msgstr "%s를 열수 없음, 그것은 놓친 함수를 가진다"
|
|
|
|
#~ msgid "Config..."
|
|
#~ msgstr "환경설정..."
|
|
|
|
#~ msgid "Configuration profile"
|
|
#~ msgstr "환경설정 프로파일"
|
|
|
|
#~ msgid "Configuration profile:"
|
|
#~ msgstr "환경설정 프로파일:"
|
|
|
|
#~ msgid "Connected"
|
|
#~ msgstr "연결된"
|
|
|
|
#~ msgid "Connected to %i Wiimotes"
|
|
#~ msgstr "%i개의 위모트에 연결됨"
|
|
|
|
#~ msgid "Copy"
|
|
#~ msgstr "복사"
|
|
|
|
#~ msgid "CoreAudio"
|
|
#~ msgstr "CoreAudio"
|
|
|
|
#~ msgid "Could not copy %s to %s"
|
|
#~ msgstr "%s 를 %s에 복사할 수 없었습니다"
|
|
|
|
#~ msgid "Could not get info about plugin %s"
|
|
#~ msgstr "플러그인 %s에 대한 정보를 얻을 수 없었습니다"
|
|
|
|
#~ msgid "DList Cache"
|
|
#~ msgstr "데이터리스트 캐쉬"
|
|
|
|
#~ msgid "DSound"
|
|
#~ msgstr "DSound"
|
|
|
|
#~ msgid "Danish"
|
|
#~ msgstr "덴마크어"
|
|
|
|
#~ msgid "Disable Wiimote Speaker"
|
|
#~ msgstr "위모트 스피커 비활성"
|
|
|
|
#~ msgid ""
|
|
#~ "Disable texturing.\n"
|
|
#~ "This is only useful for debugging purposes."
|
|
#~ msgstr ""
|
|
#~ "텍스처링 끔.\n"
|
|
#~ "이것은 디버깅 목적으로만 유용합니다."
|
|
|
|
#~ msgid ""
|
|
#~ "Disables an alpha-setting pass.\n"
|
|
#~ "Breaks certain effects but might help performance."
|
|
#~ msgstr ""
|
|
#~ "알파-설정 패스 끔\n"
|
|
#~ "특정 효과를 부시지만 성능에는 도움이 될지도."
|
|
|
|
#~ msgid "Distance Alpha Pass"
|
|
#~ msgstr "디스턴스 알파 패스"
|
|
|
|
#~ msgid "Dolphin DSP-HLE Plugin"
|
|
#~ msgstr "돌핀 DSP-HLE 플러그인"
|
|
|
|
#~ msgid "Dolphin DSP-HLE Plugin Settings"
|
|
#~ msgstr "돌핀 DSP-HLE 플러그인 설정"
|
|
|
|
#~ msgid "Dolphin DSP-LLE Plugin"
|
|
#~ msgstr "돌핀 DSP-LLE 플러그인"
|
|
|
|
#~ msgid "Dolphin DSP-LLE Plugin Settings"
|
|
#~ msgstr "돌핀 DSP-LLE 플러그인 설정"
|
|
|
|
#~ msgid "Dolphin Direct3D11"
|
|
#~ msgstr "돌핀 Direct3D11"
|
|
|
|
#~ msgid "Dolphin Direct3D9"
|
|
#~ msgstr "돌핀 Direct3D9"
|
|
|
|
#~ msgid "Dolphin OpenGL"
|
|
#~ msgstr "돌핀 OpenGL"
|
|
|
|
#~ msgid ""
|
|
#~ "Dolphin has not been configured with an install location,\n"
|
|
#~ "Keep Dolphin portable?"
|
|
#~ msgstr ""
|
|
#~ "돌핀이 설치 위치로 환경설정이 되지 않었습니다,\n"
|
|
#~ "돌핀을 포터블로 유지합니까?"
|
|
|
|
#~ msgid "EFB"
|
|
#~ msgstr "EFB (내장프레임버퍼)"
|
|
|
|
#~ msgid ""
|
|
#~ "Emulate frame buffer copies directly to textures.\n"
|
|
#~ "This is not so accurate, but it's good enough for the way many games use "
|
|
#~ "framebuffer copies."
|
|
#~ msgstr ""
|
|
#~ "텍스처들에 직접적으로 프레임버퍼 복사들을 에뮬레이트.\n"
|
|
#~ "이것은 그리 정확하지는 않습니다, 하지만 많은 게임들이 프레임버퍼 복사들을 "
|
|
#~ "사용하는 방법으로 충분히 좋다."
|
|
|
|
#~ msgid "Emulator Display Settings"
|
|
#~ msgstr "에뮬레이터 화면표시 설정"
|
|
|
|
#~ msgid "Enable CPU Access"
|
|
#~ msgstr "CPU 엑세스 활성"
|
|
|
|
#~ msgid "Enable Copy to EFB"
|
|
#~ msgstr "EFB에 복사 활성"
|
|
|
|
#~ msgid "Enable EFB To Texture"
|
|
#~ msgstr "'EFB를 텍스처에' 활성"
|
|
|
|
#~ msgid "Enable HLE Audio"
|
|
#~ msgstr "HLE 오디오 활성"
|
|
|
|
#~ msgid "Enable JIT Dynarec"
|
|
#~ msgstr "JIT Dynarec 활성"
|
|
|
|
#~ msgid "Enable OpenCL"
|
|
#~ msgstr "OpenCL 활성"
|
|
|
|
#~ msgid "Enable Screen Saver (burn-in reduction)"
|
|
#~ msgstr "스크린 세이버 (열화 줄임) 활성"
|
|
|
|
#~ msgid ""
|
|
#~ "Enables dynamic recompilation of DSP code.\n"
|
|
#~ "Changing this will have no effect while the emulator is running!"
|
|
#~ msgstr ""
|
|
#~ "DSP 코드의 다이나믹 재컴파일을 켠다.\n"
|
|
#~ "이 변경은 에뮬레이터가 구동되고 있는 동안에는 효과가 없습니다!"
|
|
|
|
#~ msgid ""
|
|
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
|
|
#~ "them.\n"
|
|
#~ "Games often need this for post-processing or other things, but if you can "
|
|
#~ "live without it, you can sometimes get a big speedup."
|
|
#~ msgstr ""
|
|
#~ "내장프레임버퍼 복사들의 에뮬레이션을 켭니다, 그 게임이 그것들을 사용하"
|
|
#~ "면 .\n"
|
|
#~ "게임들은 후처리나 다른 것들을 위해 종종 이것이 필요하다, 하지만 그것 없이 "
|
|
#~ "살 수 있다면, 때때로 큰 속도향상을 얻을 수 있다."
|
|
|
|
#~ msgid ""
|
|
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
|
|
#~ "changes.\n"
|
|
#~ "Some games depend on this function for certain effects, so enable it if "
|
|
#~ "you're having glitches.\n"
|
|
#~ "Depending on how the game uses this function, the speed hits caused by "
|
|
#~ "this option range from none to critical."
|
|
#~ msgstr ""
|
|
#~ "픽셀 포멧이 변경될 때 EFB 안쪽에서 그 데이터를 재해석하기를 켭니다.\n"
|
|
#~ "일부 게임들은 특정 효과들에 대해 이 기능에 의존한다, 그러니 결함들을 겪는"
|
|
#~ "다면 켜라.\n"
|
|
#~ "그 게임이 이 기능을 어떻게 사용하냐에 따라, 속도는 영향없음에서 치명까지 "
|
|
#~ "유발됩니다."
|
|
|
|
#~ msgid "Error allocating buffer"
|
|
#~ msgstr "버퍼 할당하기 에러"
|
|
|
|
#~ msgid "Error loading %s: can't read info"
|
|
#~ msgstr "%s 로딩 에러: 정보를 읽을 수 없음"
|
|
|
|
#~ msgid ""
|
|
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
|
|
#~ msgstr ""
|
|
#~ "플러그인 %s 로딩 에러: 파일을 찾을 수 없음. 플러그인을 다시 선택하세요."
|
|
|
|
#~ msgid "Error opening file %s for recording"
|
|
#~ msgstr "기록하기 위한 %s 파일 열기 에러"
|
|
|
|
#~ msgid ""
|
|
#~ "Failed to load DSP ROM:\n"
|
|
#~ "%s\n"
|
|
#~ "This file is required to use DSP LLE"
|
|
#~ msgstr ""
|
|
#~ "로드 실패했습니다 DSP 롬:\n"
|
|
#~ "%s\n"
|
|
#~ "이 파일은 DSP LLE 사용이 요구됩니다"
|
|
|
|
#~ msgid "Failed to load DSP ROM: %s"
|
|
#~ msgstr "DSP 롬: %s 로드에 실패했습니다"
|
|
|
|
#~ msgid ""
|
|
#~ "Faster variants look at fewer pixels and thus have more potential for "
|
|
#~ "errors.\n"
|
|
#~ "Slower variants look at more pixels and thus are safer."
|
|
#~ msgstr ""
|
|
#~ "더 빠른 형태는 더 적은 픽셀들을 살펴보고 그리하여 에러들에 대한 더 많은 잠"
|
|
#~ "재력을를 가진다.\n"
|
|
#~ "더 느린 형태는 더 많은 픽셀들을 살펴봐서 더 안전하다."
|
|
|
|
#~ msgid "Force Bi/Trilinear Filtering"
|
|
#~ msgstr "이/삼선형 필터링 강제"
|
|
|
|
#~ msgid "Fractional"
|
|
#~ msgstr "부분"
|
|
|
|
#~ msgid ""
|
|
#~ "Fully emulate embedded frame buffer copies.\n"
|
|
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
|
|
#~ "to work properly, but it can also be very slow."
|
|
#~ msgstr ""
|
|
#~ "내장프레임버퍼 복사들을 완전히 에뮬레이트한다.\n"
|
|
#~ "이것은 '텍스처에 EFB를 복사'보다 더 정확하다, 그리고 일부 게임들은 올바르"
|
|
#~ "게 작동하기위해 이것이 필요하다, 하지만 매우 느릴 수도 있다."
|
|
|
|
#~ msgid "GFX Config"
|
|
#~ msgstr "그래픽 환경설정"
|
|
|
|
#~ msgid "Graphics Plugin"
|
|
#~ msgstr "그래픽 플러그인"
|
|
|
|
#~ msgid "Hide Shader Errors"
|
|
#~ msgstr "쉐이더 에러들 숨김"
|
|
|
|
#~ msgid ""
|
|
#~ "Hide the cursor when it is over the rendering window and the rendering "
|
|
#~ "window has focus."
|
|
#~ msgstr ""
|
|
#~ "커서가 렌더링 윈도우 위에 있을 때 숨깁니다 그리고 렌더링 윈도우가 초점을 "
|
|
#~ "가집니다."
|
|
|
|
#~ msgid ""
|
|
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
|
|
#~ "option may fix the game."
|
|
#~ msgstr ""
|
|
#~ "만일 게임이 멈추고, 인터프리터로만 작동하거나 돌핀이 깨진다면, 이 옵션은 "
|
|
#~ "그 게임을 고칠지 모른다."
|
|
|
|
#~ msgid "Input Source"
|
|
#~ msgstr "소스 입력"
|
|
|
|
#~ msgid "Install directory could not be saved"
|
|
#~ msgstr "설치 디렉토리는 저장될 수 없었다"
|
|
|
|
#~ msgid "Installing WAD to Wii Menu..."
|
|
#~ msgstr "WAD를 Wii 메뉴에 설치하기..."
|
|
|
|
#~ msgid "Integral [recommended]"
|
|
#~ msgstr "전체 [권장]"
|
|
|
|
#~ msgid ""
|
|
#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
|
|
#~ "Try verifying the state again"
|
|
#~ msgstr ""
|
|
#~ "내부 LZO 에러 - 압축해제 실패했습니다 (%d) (%ld, %ld) \n"
|
|
#~ "상태를 다시 검사해보세요"
|
|
|
|
#~ msgid ""
|
|
#~ "Keeps track of textures based on looking at the actual pixels in the "
|
|
#~ "texture.\n"
|
|
#~ "Can cause slowdown, but some games need this option enabled to work "
|
|
#~ "properly."
|
|
#~ msgstr ""
|
|
#~ "텍스처안에 실제 픽셀들을 살피기에 기반해서 텍스처들의 트랙을 유지한다.\n"
|
|
#~ "느려짐을 유발할 수 있다, 하지만 일부 게임들은 올바르게 작동하기위해 이 옵"
|
|
#~ "션이 필요하다."
|
|
|
|
#~ msgid "Load Script..."
|
|
#~ msgstr "스크립트 로드..."
|
|
|
|
#~ msgid ""
|
|
#~ "Loads native mipmaps instead of generating them.\n"
|
|
#~ "Loading native mipmaps is the more accurate behavior, but might also "
|
|
#~ "decrease performance (your mileage might vary though)."
|
|
#~ msgstr ""
|
|
#~ "밉맵을 생성하는 대신 원본 밉맵들을 로드한다.\n"
|
|
#~ "원본 밉맵들을 로드하는 것은 좀 더 정확한 행동이다, 하지만 성능을 감소시킬"
|
|
#~ "지도 모른다 (마일리지가 다양할지는 몰라도)."
|
|
|
|
#~ msgid "Lua Script Console"
|
|
#~ msgstr "Lua 스크립트 콘솔"
|
|
|
|
#~ msgid "Metroid Other M"
|
|
#~ msgstr "Metroid Other M"
|
|
|
|
#~ msgid "Mixer: Unsupported sample rate."
|
|
#~ msgstr "믹서: 지원되지 않는 샘플율."
|
|
|
|
#~ msgid ""
|
|
#~ "Modify textures to show the format they're using.\n"
|
|
#~ "This is only useful for debugging purposes."
|
|
#~ msgstr ""
|
|
#~ "사용하고 있는 포멧을 보여주기위해 텍스처들을 바꿉니다.\n"
|
|
#~ "이것은 단지 디버깅 목적으로만 유용합니다."
|
|
|
|
#~ msgid "New &Lua Console"
|
|
#~ msgstr "새로운 &Lua 콘솔"
|
|
|
|
#~ msgid "No audio output"
|
|
#~ msgstr "오디오 출력 없음"
|
|
|
|
#~ msgid "Normal"
|
|
#~ msgstr "보통"
|
|
|
|
#~ msgid "OK"
|
|
#~ msgstr "확인"
|
|
|
|
#~ msgid "OpenAL"
|
|
#~ msgstr "OpenAL"
|
|
|
|
#~ msgid "OpenGL"
|
|
#~ msgstr "OpenGL"
|
|
|
|
#~ msgid "Plugins"
|
|
#~ msgstr "플러그인"
|
|
|
|
#~ msgid ""
|
|
#~ "Portable Setting could not be saved\n"
|
|
#~ " Are you running Dolphin from read only media or from a directory that "
|
|
#~ "dolphin is not located in?"
|
|
#~ msgstr ""
|
|
#~ "포터블 설정은 저장되어질 수 없었습니다\n"
|
|
#~ " 돌핀을 읽기 전용 미디어나 돌핀이 위치하지 않은 디렉토리에서 구동하겠습니"
|
|
#~ "까?"
|
|
|
|
#~ msgid "Projection Stats"
|
|
#~ msgstr "프로젝션 통계"
|
|
|
|
#~ msgid "Pulse"
|
|
#~ msgstr "진동"
|
|
|
|
#~ msgid "ROM %s too short : %i/%i"
|
|
#~ msgstr "%s 롬은 너무 짧음 : %i/%i"
|
|
|
|
#~ msgid "Relaunch Dolphin from the install directory and save from there"
|
|
#~ msgstr "설치 디렉토리에서 돌핀을 다시 불러오고 그곳에서 저장합니다"
|
|
|
|
#~ msgid "Render to main window."
|
|
#~ msgstr "메인 윈도우에 렌더"
|
|
|
|
#~ msgid "Rendering"
|
|
#~ msgstr "렌더링"
|
|
|
|
#~ msgid "Required for using the Japanese ROM font."
|
|
#~ msgstr "일본 롬 폰트를 사용하기 위해서 요구됨."
|
|
|
|
#~ msgid "Run"
|
|
#~ msgstr "구동"
|
|
|
|
#~ msgid "Running script...\n"
|
|
#~ msgstr "스크립트 구동중...\n"
|
|
|
|
#~ msgid "Scale:"
|
|
#~ msgstr "스케일:"
|
|
|
|
#~ msgid "Select resolution for fullscreen mode"
|
|
#~ msgstr "전체화면 모드에 대한 해상도 선택"
|
|
|
|
#~ msgid ""
|
|
#~ "Select the System Menu wad extracted from the update partition of a disc"
|
|
#~ msgstr "디스크의 업데이트 파티션에서 풀린 '시스템 메뉴' wad를 선택"
|
|
|
|
#~ msgid "Select the script to load"
|
|
#~ msgstr "로드할 스크립트 선택"
|
|
|
|
#~ msgid ""
|
|
#~ "Selects which game should be affected by the configuration changes done "
|
|
#~ "in this dialog.\n"
|
|
#~ "The (Default) profile affects the standard settings used for every game."
|
|
#~ msgstr ""
|
|
#~ "이 대화창에서 이루어진 환경설정 변경으로 영향을 줘야할 게임을 선택하세"
|
|
#~ "요.\n"
|
|
#~ "(기본) 프로파일은 모든 게임에 사용되는 표준 설정에 영향을 줍니다."
|
|
|
|
#~ msgid "Set All to Default"
|
|
#~ msgstr "모두 디폴트로 설정"
|
|
|
|
#~ msgid ""
|
|
#~ "Set install location to:\n"
|
|
#~ " %s ?"
|
|
#~ msgstr ""
|
|
#~ "설치 위치를\n"
|
|
#~ " %s 로 설정합니까?"
|
|
|
|
#~ msgid ""
|
|
#~ "Show projection statistics.\n"
|
|
#~ "This is only useful for debugging purposes."
|
|
#~ msgstr ""
|
|
#~ "프로젝션(투영) 통계들을 보여주기.\n"
|
|
#~ "이것은 디버깅 목적으로만 유용합니다."
|
|
|
|
#~ msgid "Show save banner"
|
|
#~ msgstr "저장 배너 보기"
|
|
|
|
#~ msgid "Show the number of frames rendered per second."
|
|
#~ msgstr "초당 렌더되는 프레임수 보기."
|
|
|
|
#~ msgid ""
|
|
#~ "Show various statistics.\n"
|
|
#~ "This is only useful for debugging purposes."
|
|
#~ msgstr ""
|
|
#~ "다양한 통계들 보여주기\n"
|
|
#~ "이것은 디버깅 목적으로만 유용합니다."
|
|
|
|
#~ msgid "Skies of Arcadia"
|
|
#~ msgstr "Skies of Arcadia"
|
|
|
|
#~ msgid "Slot"
|
|
#~ msgstr "슬롯"
|
|
|
|
#~ msgid "Sonic and the Black Knight"
|
|
#~ msgstr "Sonic and the Black Knight"
|
|
|
|
#~ msgid ""
|
|
#~ "Specifies the resolution used to render at. A high resolution will "
|
|
#~ "improve visual quality but is also quite heavy on performance and might "
|
|
#~ "cause glitches in certain games.\n"
|
|
#~ "Fractional: Uses your display resolution directly instead of the native "
|
|
#~ "resolution. The quality scales with your display/window size, as does the "
|
|
#~ "performance impact.\n"
|
|
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
|
|
#~ "of the native resolution. Should give a more accurate look but is usually "
|
|
#~ "slower.\n"
|
|
#~ "The other options are fixed resolutions for choosing a visual quality "
|
|
#~ "independent of your display size."
|
|
#~ msgstr ""
|
|
#~ "렌더에 사용되는 해상도를 명시한다. 고 해상도는 비주얼 품질을 향상시킬 것이"
|
|
#~ "지만 성능상에 꽤 버겁고 특정 게임들에서는 결함들을 일으킬지도 모른다.\n"
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#~ "부분: 원본 해상도 대신에 당신의 화면표시 해상도를 직접적으로 사용한다. 성"
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#~ "능 영향에 따라, 그 품질은 당신의 화면표시/윈도우크기로 스케일한다, .\n"
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#~ "전체: 이것은 '부분'과 비슷하다, 하지만 원본 해상도의 정수 배수로 올림한"
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#~ "다. 더 정확한 모습을 보여 줄 것이지만 보통은 더 느리다.\n"
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#~ "다른 옵션들은 당신의 화면표시 크기의 독립적인 비주얼 품질 선택에대한 해상"
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#~ "도로 고정된다."
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#~ msgid "Specify an audio plugin"
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#~ msgstr "오디오 플러그인 명시"
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#~ msgid "Start Renderer in Fullscreen"
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#~ msgstr "전체화면에서 렌더러 시작"
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#~ msgid "Start the rendering window in fullscreen mode."
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#~ msgstr "풀스크린 모드에서 윈도우 렌더링 시작"
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#~ msgid "The file "
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#~ msgstr "그 파일"
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#~ msgid "This is usually used to play voice and sound effects."
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#~ msgstr "이것은 보통 음성과 소리 효과들 재생에 사용된다."
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#~ msgid "Trying to load unsupported type %d"
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#~ msgstr "지원되지않는 %d 타입 로드하기 시도"
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#~ msgid "Type %d config not supported in plugin %s"
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#~ msgstr "%d 타입 환경은 플러그인 %s 에서 지원되지 않습니다"
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#~ msgid ""
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#~ "Unknown pointer %#08x\n"
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#~ "Continue?"
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#~ msgstr ""
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#~ "알려지지 않은 포인터 %#08x\n"
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#~ "계속합니까?"
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#~ msgid "Use FPS For Limiting"
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#~ msgstr "제한을 위해 FPS 이용"
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#~ msgid "Use XFB"
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#~ msgstr "XFB 사용"
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#~ msgid "Uses multiple threads to decode the textures in the game."
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#~ msgstr "게임에서 텍스처들을 디코드하기 위해 멀티 쓰레드를 사용합니다."
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#~ msgid ""
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#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
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#~ "them down to native resolution.\n"
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#~ "Vastly improves visual quality in games which use EFB copies but might "
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#~ "cause glitches in some games."
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#~ msgstr ""
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#~ "EFB 복사에 대해 원본해상도로 다운스케일링 하는 대신 고-해상도 렌더 버퍼를 "
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#~ "사용한다.\n"
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#~ "EFB 복사들을 사용하는 게임들에서 비주얼 퀄리티가 대단히 향상되지만 일부 게"
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#~ "임들에서 결함들을 일으킬지 모른다."
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#~ msgid "Video Backend:"
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#~ msgstr "비디오 처리기 :"
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#~ msgid ""
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#~ "Wait for vertical blanks.\n"
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#~ "Reduces tearing but might also decrease performance"
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#~ msgstr ""
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#~ "수직 주기를 기다립니다.\n"
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#~ "갈라짐을 줄이지만 성능이 감소될지도 모릅니다."
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#~ msgid ""
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#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
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#~ "texture, which is a very time-consuming task.\n"
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#~ "With this option enabled, we'll skip decoding a texture if it didn't "
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#~ "change.\n"
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#~ "This results in a nice speedup, but possibly causes glitches.\n"
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#~ "If you have any problems with this option enabled you should either try "
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#~ "increasing the safety of the texture cache or disable this option.\n"
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#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
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#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
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#~ msgstr ""
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#~ "'EFB를 램에'를 사용할 때 우리는 매우 자주 램 데이터를 비디오램 텍스처로 디"
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#~ "코딩할 필요가 있다, 이것은 매우 시간이 소비되는 작업이다.\n"
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#~ "이 옵션이 활성화되면, 텍스처가 변경되지 않었을 때 디코딩을 스킵할 것이"
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#~ "다.\n"
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#~ "이것은 훌륭한 속도향상을 가져온다, 하지만 결함들을 일으킬 수도 있다.\n"
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#~ "이 옵션을 켠 채로 어느 문제들이 생긴다면 텍스처 캐쉬의 안전성 증가시키기"
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#~ "를 시도해보거나 이 옵션을 꺼야한다.\n"
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#~ "(알아두기: 더 안전한 텍스처 캐쉬는 더 적은 속도상승이 생기게 조정된다; "
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#~ "\"안전\"으로 설정된 정확한 텍스처 캐쉬는 실제로 더 느려질 수도 있다!)"
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#~ msgid "Wiimote %i %s"
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#~ msgstr "위모트 %i %s"
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#~ msgid "Wiimote Settings"
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#~ msgstr "위모트 설정"
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#~ msgid "Will enable progressive scan option if supported by software."
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#~ msgstr "소프트에 의해 지원된다면 프로그레시브 스캔을 켭니다."
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#~ msgid "Window Size:"
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#~ msgstr "윈도우 크기:"
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#~ msgid "Window height for windowed mode"
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#~ msgstr "창모드에 대한 윈도우 높이"
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#~ msgid "Window width for windowed mode"
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#~ msgstr "창모드에 대한 윈도우 넓이"
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#~ msgid "XFB"
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#~ msgstr "XFB (외부프레임버퍼)"
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#~ msgid "Zelda Twilight Princess Bloom hack"
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#~ msgstr "Zelda Twilight Princess Bloom hack"
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#~ msgid "please someone fill this tooltip i have no idea what to say :D"
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#~ msgstr "누군가 이 툴팁을 채워주세요. 무엇을 말해야할지 모르겠네요 :D"
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