31 lines
893 B
C++
31 lines
893 B
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <cstddef>
|
|
#include <optional>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
namespace Vulkan::ShaderCompiler
|
|
{
|
|
// SPIR-V compiled code type
|
|
using SPIRVCodeType = u32;
|
|
using SPIRVCodeVector = std::vector<SPIRVCodeType>;
|
|
|
|
// Compile a vertex shader to SPIR-V.
|
|
std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code);
|
|
|
|
// Compile a geometry shader to SPIR-V.
|
|
std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code);
|
|
|
|
// Compile a fragment shader to SPIR-V.
|
|
std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code);
|
|
|
|
// Compile a compute shader to SPIR-V.
|
|
std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code);
|
|
} // namespace Vulkan::ShaderCompiler
|