dolphin/Source/Core/MacUpdater/CMakeLists.txt

76 lines
2.4 KiB
CMake

set(STORYBOARDS Main.storyboard)
set(SOURCES
main.m
AppDelegate.h
AppDelegate.mm
ViewController.h
ViewController.m
MacUI.mm
${STORYBOARDS}
)
add_executable(MacUpdater ${SOURCES})
add_dependencies(MacUpdater dolphin_scmrev)
set_target_properties(MacUpdater PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_BINARY_DIR}/Info.plist"
OUTPUT_NAME "Dolphin Updater")
target_compile_options(MacUpdater PRIVATE -x objective-c++)
# Copy icon into the bundle
target_sources(MacUpdater PRIVATE "${CMAKE_SOURCE_DIR}/Data/Dolphin.icns")
set_source_files_properties("${CMAKE_SOURCE_DIR}/Data/Dolphin.icns" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
target_link_libraries(MacUpdater PRIVATE
"-framework Cocoa"
"-framework AppKit"
"-framework CoreData"
"-framework Foundation"
uicommon
updatercommon
)
# Compile storyboards (Adapted from https://gitlab.kitware.com/cmake/community/wikis/doc/tutorials/OSX-InterfaceBuilderFiles)
# Make sure we can find the 'ibtool' program. If we can NOT find it we
# skip generation of this project
find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin")
if (${IBTOOL} STREQUAL "IBTOOL-NOTFOUND")
message(SEND_ERROR "ibtool can not be found and is needed to compile the .storyboard files. It should have been installed with
the Apple developer tools. The default system paths were searched in addition to ${OSX_DEVELOPER_ROOT}/usr/bin")
endif()
foreach(sb ${STORYBOARDS})
set(output $<TARGET_BUNDLE_DIR:MacUpdater>/Contents/Resources/${sb}c)
set(input ${CMAKE_CURRENT_SOURCE_DIR}/${sb})
add_custom_command(TARGET MacUpdater POST_BUILD
COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text --compile ${output} ${input}
DEPENDS ${input}
COMMENT "Compiling Storyboard ${sb}...")
endforeach()
if(NOT SKIP_POSTPROCESS_BUNDLE)
# Update library references to make the bundle portable
include(DolphinPostprocessBundle)
dolphin_postprocess_bundle(MacUpdater)
# Fix rpath
add_custom_command(TARGET MacUpdater
POST_BUILD COMMAND
${CMAKE_INSTALL_NAME_TOOL} -add_rpath "@executable_path/../Frameworks/"
$<TARGET_FILE:MacUpdater>)
endif()
if(MACOS_CODE_SIGNING)
add_custom_command(TARGET MacUpdater
POST_BUILD
COMMAND "${CMAKE_SOURCE_DIR}/Tools/mac-codesign.sh"
"${MACOS_CODE_SIGNING_IDENTITY}"
"$<TARGET_BUNDLE_DIR:MacUpdater>"
)
endif()