dolphin/Source/Core
John Peterson 5edef94753 SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-09 20:06:27 +00:00
..
Common Add Release_JITIL configuration to use magumagu's JIT instead under windows (currently 32-bit only) (this is intended to be temporary). Add comment about crashes with JITIL in Burnout2 and Animal Crossing. Some warning disables and cleanups. 2009-02-08 13:09:58 +00:00
Core Fixed NullSound hanging on movies. Compared to DSound, it's now slower on movies but faster in menus 2009-02-09 19:50:06 +00:00
DebuggerWX Video and DSP plugin management: Fixed Stop and Start again, it was necessary to call FreeLibrary() on Start instead of on Stop, I don't know why but that's how it works 2009-02-08 10:09:26 +00:00
DiscIO fix again, JP please check it. don't forget clear your cache! 2009-02-09 15:41:28 +00:00
DolphinWX Last commit: Typo 2009-02-09 15:31:00 +00:00
InputCommon SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad. 2009-02-09 20:06:27 +00:00
VideoCommon clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok. 2009-02-08 22:08:20 +00:00