![]() This data might not be initialized but used for lighting. This matches our ShaderGen usage in VertexShaderGen.cpp:166. |
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.. | ||
D3D | ||
OGL | ||
Software | ||
CMakeLists.txt |
![]() This data might not be initialized but used for lighting. This matches our ShaderGen usage in VertexShaderGen.cpp:166. |
||
---|---|---|
.. | ||
D3D | ||
OGL | ||
Software | ||
CMakeLists.txt |