45 lines
2.0 KiB
C++
45 lines
2.0 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#pragma once
|
|
|
|
#include "DX11_D3DBase.h"
|
|
|
|
namespace DX11
|
|
{
|
|
|
|
namespace D3D
|
|
{
|
|
ID3D11VertexShader* CreateVertexShaderFromByteCode(void* bytecode, unsigned int len);
|
|
ID3D11PixelShader* CreatePixelShaderFromByteCode(void* bytecode, unsigned int len);
|
|
|
|
// The returned bytecode buffers should be Release()d.
|
|
bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob);
|
|
bool CompilePixelShader(const char* code, unsigned int len, D3DBlob** blob);
|
|
|
|
// Utility functions
|
|
ID3D11VertexShader* CompileAndCreateVertexShader(const char* code, unsigned int len);
|
|
ID3D11PixelShader* CompileAndCreatePixelShader(const char* code, unsigned int len);
|
|
|
|
inline ID3D11VertexShader* CreateVertexShaderFromByteCode(D3DBlob* bytecode) { return CreateVertexShaderFromByteCode(bytecode->Data(), bytecode->Size()); }
|
|
inline ID3D11PixelShader* CreatePixelShaderFromByteCode(D3DBlob* bytecode) { return CreatePixelShaderFromByteCode(bytecode->Data(), bytecode->Size()); }
|
|
inline ID3D11VertexShader* CompileAndCreateVertexShader(D3DBlob* code) { return CompileAndCreateVertexShader((const char*)code->Data(), code->Size()); }
|
|
inline ID3D11PixelShader* CompileAndCreatePixelShader(D3DBlob* code) { return CompileAndCreatePixelShader((const char*)code->Data(), code->Size()); }
|
|
}
|
|
|
|
}
|