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AVIDump.cpp
Remove unnecessary Src/ folders
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AVIDump.h
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BPFunctions.cpp
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BPFunctions.h
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BPMemory.cpp
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2013-12-31 14:03:19 -05:00
BPMemory.h
Fix the Zelda: The Wind Waker heat effect glitch.
2014-01-05 11:33:15 +01:00
BPStructs.cpp
ogl: clamp to edge for out of bound efb access
2014-01-03 08:15:19 +01:00
BPStructs.h
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CMakeLists.txt
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CPMemory.cpp
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CPMemory.h
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CommandProcessor.cpp
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CommandProcessor.h
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ConstantManager.h
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DLCache.h
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DLCache_Generic.cpp
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DLCache_x64.cpp
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DataReader.h
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Debugger.cpp
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Debugger.h
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DriverDetails.cpp
Enable buffer_storage for Nvidia drivers 332.21 and above.
2014-01-09 12:06:12 -06:00
DriverDetails.h
Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
2014-01-11 07:31:47 -06:00
EmuWindow.cpp
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EmuWindow.h
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FPSCounter.cpp
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FPSCounter.h
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Fifo.cpp
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Fifo.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
VideoCommon: disable efb access + perf querys on cph thread
2014-01-09 18:37:59 +01:00
MainBase.h
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NativeVertexFormat.h
VideoCommon: cleanup of "components" usage
2014-01-15 16:58:36 +01:00
OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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PerfQueryBase.cpp
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PerfQueryBase.h
VideoCommon: disable efb access + perf querys on cph thread
2014-01-09 18:37:59 +01:00
PixelEngine.cpp
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PixelEngine.h
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PixelShaderGen.cpp
Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case.
2014-01-08 16:40:31 -06:00
PixelShaderGen.h
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PixelShaderManager.cpp
VideoCommon: cleanup of "components" usage
2014-01-15 16:58:36 +01:00
PixelShaderManager.h
VideoCommon: cleanup of "components" usage
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RenderBase.cpp
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RenderBase.h
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ShaderGenCommon.h
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
TextureCache: Warn for invalid custom textures
2014-01-03 14:30:12 +01:00
TextureCacheBase.h
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TextureConversionShader.cpp
TextureConverter: remove implicit int->float convertion
2014-01-13 12:10:17 +01:00
TextureConversionShader.h
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TextureDecoder.h
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TextureDecoder_Generic.cpp
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TextureDecoder_x64.cpp
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VertexLoader.cpp
VideoCommon: cleanup of "components" usage
2014-01-15 16:58:36 +01:00
VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexManagerBase.cpp
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VertexManagerBase.h
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VertexShaderGen.cpp
VideoCommon: cleanup of "components" usage
2014-01-15 16:58:36 +01:00
VertexShaderGen.h
VideoCommon: cleanup of "components" usage
2014-01-15 16:58:36 +01:00
VertexShaderManager.cpp
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VertexShaderManager.h
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VideoBackendBase.cpp
Change the default GFX backend from D3D11 to OGL.
2014-01-14 21:57:32 +01:00
VideoBackendBase.h
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VideoCommon.h
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VideoCommon.vcxproj
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VideoCommon.vcxproj.filters
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VideoConfig.cpp
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VideoConfig.h
OpenGL: use shader 420pack if available to staticly bind ubo location
2014-01-05 10:38:45 +01:00
VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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memcpy_amd.cpp
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stdafx.cpp
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stdafx.h
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