223 lines
5.4 KiB
C++
223 lines
5.4 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "Common.h"
|
|
|
|
#include "D3DBase.h"
|
|
|
|
#include "Statistics.h"
|
|
#include "Profiler.h"
|
|
#include "VertexManager.h"
|
|
#include "OpcodeDecoding.h"
|
|
#include "IndexGenerator.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "VertexShaderCache.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "PixelShaderCache.h"
|
|
#include "Utils.h"
|
|
#include "NativeVertexFormat.h"
|
|
#include "NativeVertexWriter.h"
|
|
|
|
#include "BPStructs.h"
|
|
#include "XFStructs.h"
|
|
|
|
using namespace D3D;
|
|
|
|
// internal state for loading vertices
|
|
extern NativeVertexFormat *g_nativeVertexFmt;
|
|
|
|
namespace VertexManager
|
|
{
|
|
|
|
enum Collection
|
|
{
|
|
C_NOTHING,
|
|
C_TRIANGLES,
|
|
C_LINES,
|
|
C_POINTS,
|
|
};
|
|
|
|
static IndexGenerator indexGen;
|
|
static Collection collection;
|
|
|
|
static LPDIRECT3DVERTEXDECLARATION9 vDecl;
|
|
|
|
static u8 *fakeVBuffer; // format undefined - NativeVertexFormat takes care of the declaration.
|
|
static u16 *fakeIBuffer; // These are just straightforward 16-bit indices.
|
|
|
|
#define MAXVBUFFERSIZE 65536*3
|
|
#define MAXIBUFFERSIZE 65536*3
|
|
|
|
const Collection collectionTypeLUT[8] =
|
|
{
|
|
C_TRIANGLES,//quads
|
|
C_NOTHING, //nothing
|
|
C_TRIANGLES,//triangles
|
|
C_TRIANGLES,//strip
|
|
C_TRIANGLES,//fan
|
|
C_LINES, //lines
|
|
C_LINES, //linestrip
|
|
C_POINTS //guess :P
|
|
};
|
|
|
|
void CreateDeviceObjects();
|
|
void DestroyDeviceObjects();
|
|
|
|
bool Init()
|
|
{
|
|
collection = C_NOTHING;
|
|
fakeVBuffer = new u8[MAXVBUFFERSIZE];
|
|
fakeIBuffer = new u16[MAXIBUFFERSIZE];
|
|
CreateDeviceObjects();
|
|
VertexManager::s_pCurBufferPointer = fakeVBuffer;
|
|
return true;
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
DestroyDeviceObjects();
|
|
delete [] fakeVBuffer;
|
|
delete [] fakeIBuffer;
|
|
}
|
|
|
|
void CreateDeviceObjects()
|
|
{
|
|
}
|
|
|
|
void BeginFrame()
|
|
{
|
|
}
|
|
|
|
void DestroyDeviceObjects()
|
|
{
|
|
}
|
|
|
|
void AddIndices(int _primitive, int _numVertices)
|
|
{
|
|
switch (_primitive)
|
|
{
|
|
case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
|
|
case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
|
|
case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
|
|
case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
|
|
case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
|
|
case GX_DRAW_LINES: indexGen.AddLineList(_numVertices); return;
|
|
case GX_DRAW_POINTS: indexGen.AddPointList(_numVertices); return;
|
|
}
|
|
}
|
|
|
|
int GetRemainingSize()
|
|
{
|
|
return 60000;
|
|
}
|
|
|
|
void AddVertices(int _primitive, int _numVertices)
|
|
{
|
|
if (_numVertices <= 0) //This check is pretty stupid...
|
|
return;
|
|
|
|
Collection type = collectionTypeLUT[_primitive];
|
|
if (type == C_NOTHING)
|
|
return;
|
|
|
|
DVSTARTPROFILE();
|
|
_assert_msg_(type != C_NOTHING, "type == C_NOTHING!!", "WTF");
|
|
|
|
if (indexGen.GetNumVerts() > 1000) // TODO(ector): Raise?
|
|
Flush();
|
|
|
|
ADDSTAT(stats.thisFrame.numPrims, _numVertices);
|
|
|
|
if (collection != type)
|
|
{
|
|
//We are NOT collecting the right type.
|
|
Flush();
|
|
collection = type;
|
|
u16 *ptr = 0;
|
|
if (type != C_POINTS)
|
|
{
|
|
ptr = fakeIBuffer;
|
|
indexGen.Start((unsigned short*)ptr);
|
|
AddIndices(_primitive, _numVertices);
|
|
}
|
|
if (_numVertices >= MAXVBUFFERSIZE)
|
|
MessageBox(NULL, "Too many vertices for the buffer", "Dolphin DX9 Video Plugin", MB_OK);
|
|
}
|
|
else //We are collecting the right type, keep going
|
|
{
|
|
_assert_msg_(vbufferwrite != 0, "collecting: vbufferwrite == 0!","WTF");
|
|
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
|
//Success, keep adding to unlocked buffer
|
|
int last = indexGen.GetNumVerts();
|
|
AddIndices(_primitive, _numVertices);
|
|
if (_numVertices >= MAXVBUFFERSIZE)
|
|
MessageBox(NULL, "Too many vertices for the buffer", "Dolphin DX9 Video Plugin", MB_OK);
|
|
}
|
|
}
|
|
|
|
const D3DPRIMITIVETYPE pts[3] =
|
|
{
|
|
D3DPT_POINTLIST, //DUMMY
|
|
D3DPT_TRIANGLELIST,
|
|
D3DPT_LINELIST,
|
|
};
|
|
|
|
void Flush()
|
|
{
|
|
DVSTARTPROFILE();
|
|
if (collection != C_NOTHING)
|
|
{
|
|
ActivateTextures();
|
|
int numVertices = indexGen.GetNumVerts();
|
|
if (numVertices)
|
|
{
|
|
PixelShaderCache::SetShader(); // TODO(ector): only do this if shader has changed
|
|
VertexShaderCache::SetShader(g_nativeVertexFmt->m_components); // TODO(ector): only do this if shader has changed
|
|
|
|
// set global constants
|
|
VertexShaderManager::SetConstants(false, false);
|
|
PixelShaderManager::SetConstants();
|
|
|
|
int stride = g_nativeVertexFmt->GetVertexStride();
|
|
g_nativeVertexFmt->SetupVertexPointers();
|
|
if (collection != C_POINTS)
|
|
{
|
|
int numPrimitives = indexGen.GetNumPrims();
|
|
D3D::dev->DrawIndexedPrimitiveUP(pts[(int)collection],
|
|
0,
|
|
numVertices,
|
|
numPrimitives,
|
|
fakeIBuffer,
|
|
D3DFMT_INDEX16,
|
|
fakeVBuffer,
|
|
stride);
|
|
}
|
|
else
|
|
{
|
|
D3D::dev->SetIndices(0);
|
|
D3D::dev->DrawPrimitiveUP(D3DPT_POINTLIST, numVertices, fakeVBuffer, stride);
|
|
}
|
|
INCSTAT(stats.thisFrame.numDrawCalls);
|
|
}
|
|
|
|
collection = C_NOTHING;
|
|
VertexManager::s_pCurBufferPointer = fakeVBuffer;
|
|
}
|
|
}
|
|
|
|
} // namespace
|