dolphin/Source/Core/VideoBackends
Jules Blok a224c604a3 D3D: Use a 32-bit floating point depth buffer. 2015-05-08 14:32:22 +02:00
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D3D D3D: Use a 32-bit floating point depth buffer. 2015-05-08 14:32:22 +02:00
OGL VideoBackends: Use the new divisor when clearing the depth buffer. 2015-05-08 14:32:22 +02:00
Software Fifo: rewrite sync on idle skipping hack 2015-04-06 12:35:35 +02:00
CMakeLists.txt Merge of GL-AutoChoose. 2014-01-18 04:11:59 +00:00