363 lines
9.3 KiB
C++
363 lines
9.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/filefn.h>
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#include <wx/image.h>
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#include <wx/toplevel.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Boot/Boot.h"
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#include "DiscIO/CompressedBlob.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x125; // Last changed in PR 2598
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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static std::string GetLanguageString(DiscIO::IVolume::ELanguage language, std::map<DiscIO::IVolume::ELanguage, std::string> strings)
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{
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auto end = strings.end();
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auto it = strings.find(language);
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if (it != end)
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return it->second;
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// English tends to be a good fallback when the requested language isn't available
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if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
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{
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it = strings.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
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if (it != end)
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return it->second;
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}
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// If English isn't available either, just pick something
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if (!strings.empty())
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return strings.cbegin()->second;
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return "";
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}
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GameListItem::GameListItem(const std::string& _rFileName, const std::unordered_map<std::string, std::string>& custom_titles)
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: m_FileName(_rFileName)
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, m_emu_state(0)
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, m_FileSize(0)
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, m_Country(DiscIO::IVolume::COUNTRY_UNKNOWN)
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, m_Revision(0)
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, m_Valid(false)
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, m_BlobCompressed(false)
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, m_ImageWidth(0)
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, m_ImageHeight(0)
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, m_disc_number(0)
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, m_has_custom_name(false)
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{
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if (LoadFromCache())
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{
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m_Valid = true;
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// Wii banners can only be read if there is a savefile,
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// so sometimes caches don't contain banners. Let's check
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// if a banner has become available after the cache was made.
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if (m_pImage.empty())
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{
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std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
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if (volume != nullptr)
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{
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ReadVolumeBanner(*volume);
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if (!m_pImage.empty())
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SaveToCache();
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}
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}
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}
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else
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{
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DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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if (pVolume != nullptr)
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{
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m_Platform = pVolume->GetVolumeType();
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m_names = pVolume->GetNames(true);
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m_descriptions = pVolume->GetDescriptions();
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m_company = pVolume->GetCompany();
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m_Country = pVolume->GetCountry();
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m_FileSize = pVolume->GetRawSize();
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m_VolumeSize = pVolume->GetSize();
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m_UniqueID = pVolume->GetUniqueID();
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m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName);
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m_disc_number = pVolume->GetDiscNumber();
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m_Revision = pVolume->GetRevision();
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ReadVolumeBanner(*pVolume);
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delete pVolume;
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m_Valid = true;
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SaveToCache();
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}
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}
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if (m_company.empty() && m_UniqueID.size() >= 6)
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m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
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if (IsValid())
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{
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IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
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m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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if (!m_has_custom_name)
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{
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std::string game_id = m_UniqueID;
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// Ignore publisher ID for WAD files
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if (m_Platform == DiscIO::IVolume::WII_WAD && game_id.size() > 4)
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game_id.erase(4);
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auto end = custom_titles.end();
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auto it = custom_titles.find(game_id);
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if (it != end)
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{
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m_custom_name = it->second;
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m_has_custom_name = true;
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}
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}
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}
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if (!IsValid() && IsElfOrDol())
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{
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m_Valid = true;
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m_FileSize = File::GetSize(_rFileName);
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m_Platform = DiscIO::IVolume::ELF_DOL;
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}
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std::string path, name;
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SplitPath(m_FileName, &path, &name, nullptr);
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// A bit like the Homebrew Channel icon, except there can be multiple files in a folder with their own icons.
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// Useful for those who don't want to have a Homebrew Channel-style folder structure.
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if (ReadPNGBanner(path + name + ".png"))
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return;
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// Homebrew Channel icon. Typical for DOLs and ELFs, but can be also used with volumes.
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if (ReadPNGBanner(path + "icon.png"))
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return;
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// Volume banner. Typical for everything that isn't a DOL or ELF.
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if (!m_pImage.empty())
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{
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wxImage image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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m_Bitmap = ScaleBanner(&image);
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return;
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}
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// Fallback in case no banner is available.
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ReadPNGBanner(File::GetThemeDir(SConfig::GetInstance().theme_name) + "nobanner.png");
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}
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GameListItem::~GameListItem()
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{
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}
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bool GameListItem::LoadFromCache()
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{
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return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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p.Do(m_names);
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p.Do(m_descriptions);
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p.Do(m_company);
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p.Do(m_UniqueID);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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p.Do(m_Country);
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p.Do(m_BlobCompressed);
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p.Do(m_pImage);
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p.Do(m_ImageWidth);
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p.Do(m_ImageHeight);
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p.Do(m_Platform);
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p.Do(m_disc_number);
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p.Do(m_Revision);
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}
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bool GameListItem::IsElfOrDol() const
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{
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const size_t pos = m_FileName.rfind('.');
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if (pos != std::string::npos)
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{
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std::string ext = m_FileName.substr(pos);
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std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
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return ext == ".elf" || ext == ".dol";
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}
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return false;
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}
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std::string GameListItem::CreateCacheFilename() const
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{
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std::string Filename, LegalPathname, extension;
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SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
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if (Filename.empty()) return Filename; // Disc Drive
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// Filename.extension_HashOfFolderPath_Size.cache
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// Append hash to prevent ISO name-clashing in different folders.
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Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
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extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
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File::GetSize(m_FileName)));
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std::string fullname(File::GetUserPath(D_CACHE_IDX));
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fullname += Filename;
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return fullname;
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}
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// Outputs to m_pImage
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void GameListItem::ReadVolumeBanner(const DiscIO::IVolume& volume)
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{
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std::vector<u32> Buffer = volume.GetBanner(&m_ImageWidth, &m_ImageHeight);
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u32* pData = Buffer.data();
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m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
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for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
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{
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m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
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}
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}
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// Outputs to m_Bitmap
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bool GameListItem::ReadPNGBanner(const std::string& path)
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{
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if (!File::Exists(path))
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return false;
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wxImage image;
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image.LoadFile(StrToWxStr(path), wxBITMAP_TYPE_PNG);
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m_Bitmap = ScaleBanner(&image);
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return true;
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}
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wxBitmap GameListItem::ScaleBanner(wxImage* image)
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{
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double scale = wxTheApp->GetTopWindow()->GetContentScaleFactor();
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// Note: This uses nearest neighbor, which subjectively looks a lot
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// better for GC banners than smooth scaling.
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// TODO: Make scaling less bad for Homebrew Channel banners.
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image->Rescale(DVD_BANNER_WIDTH * scale, DVD_BANNER_HEIGHT * scale);
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#ifdef __APPLE__
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return wxBitmap(*image, -1, scale);
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#else
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return wxBitmap(*image, -1);
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#endif
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}
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std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_descriptions);
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}
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std::string GameListItem::GetDescription() const
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{
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bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
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return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
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}
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std::string GameListItem::GetName(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_names);
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}
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std::string GameListItem::GetName() const
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{
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if (m_has_custom_name)
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return m_custom_name;
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bool wii = m_Platform != DiscIO::IVolume::GAMECUBE_DISC;
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std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
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if (!name.empty())
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return name;
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// No usable name, return filename (better than nothing)
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std::string ext;
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SplitPath(GetFileName(), nullptr, &name, &ext);
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return name + ext;
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}
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std::vector<DiscIO::IVolume::ELanguage> GameListItem::GetLanguages() const
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{
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std::vector<DiscIO::IVolume::ELanguage> languages;
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for (std::pair<DiscIO::IVolume::ELanguage, std::string> name : m_names)
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languages.push_back(name.first);
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return languages;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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DiscIO::IVolume *iso = DiscIO::CreateVolumeFromFilename(m_FileName);
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std::string ret;
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if (iso == nullptr)
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return ret;
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if (iso->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC)
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{
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u64 title = 0;
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iso->GetTitleID((u8*)&title);
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title = Common::swap64(title);
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const std::string path = StringFromFormat("%s/title/%08x/%08x/data/",
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File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title>>32), (u32)title);
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if (!File::Exists(path))
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File::CreateFullPath(path);
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if (path[0] == '.')
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ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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else
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ret = path;
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}
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delete iso;
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return ret;
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}
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