67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
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#include <string>
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#include "Common/Common.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt)
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{
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
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controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
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AddSetting(&m_max_angle_setting,
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{_trans("Angle"),
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// i18n: The symbol/abbreviation for degrees (unit of angular measure).
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_trans("°"),
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// i18n: Refers to emulated wii remote movement.
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_trans("Maximum tilt angle.")},
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90, 0, 180);
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}
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Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted)
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{
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const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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// Return raw values. (used in UI)
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if (!adjusted)
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return {x, y};
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const ControlState modifier = controls[4]->control_ref->State();
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return Reshape(x, y, modifier);
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}
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Tilt::StateData Tilt::GetState()
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{
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return GetReshapableState(true);
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}
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ControlState Tilt::GetGateRadiusAtAngle(double ang) const
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{
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const ControlState max_tilt_angle = m_max_angle_setting.GetValue() / 180;
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return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
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}
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ControlState Tilt::GetDefaultInputRadiusAtAngle(double ang) const
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{
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return SquareStickGate(1.0).GetRadiusAtAngle(ang);
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}
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} // namespace ControllerEmu
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