dolphin/Source/Core/Core/ARDecrypt.cpp

506 lines
17 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// Most of the code in this file is from:
// GCNcrypt - GameCube AR Crypto Program
// Copyright (C) 2003-2004 Parasyte
#include "Core/ARDecrypt.h"
#include <algorithm>
#include <cstring>
#include <string>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#endif
#include "Common/BitUtils.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
namespace ActionReplay
{
// Alphanumeric filter for text<->bin conversion
static const char* filter = "0123456789ABCDEFGHJKMNPQRTUVWXYZILOS";
static u32 genseeds[0x20];
static const u8 gentable0[0x38] = {
0x39, 0x31, 0x29, 0x21, 0x19, 0x11, 0x09, 0x01, 0x3A, 0x32, 0x2A, 0x22, 0x1A, 0x12,
0x0A, 0x02, 0x3B, 0x33, 0x2B, 0x23, 0x1B, 0x13, 0x0B, 0x03, 0x3C, 0x34, 0x2C, 0x24,
0x3F, 0x37, 0x2F, 0x27, 0x1F, 0x17, 0x0F, 0x07, 0x3E, 0x36, 0x2E, 0x26, 0x1E, 0x16,
0x0E, 0x06, 0x3D, 0x35, 0x2D, 0x25, 0x1D, 0x15, 0x0D, 0x05, 0x1C, 0x14, 0x0C, 0x04,
};
static const u8 gentable1[0x08] = {
0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01,
};
static const u8 gentable2[0x10] = {
0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C, 0x0E, 0x0F, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1B, 0x1C,
};
static const u8 gentable3[0x30] = {
0x0E, 0x11, 0x0B, 0x18, 0x01, 0x05, 0x03, 0x1C, 0x0F, 0x06, 0x15, 0x0A, 0x17, 0x13, 0x0C, 0x04,
0x1A, 0x08, 0x10, 0x07, 0x1B, 0x14, 0x0D, 0x02, 0x29, 0x34, 0x1F, 0x25, 0x2F, 0x37, 0x1E, 0x28,
0x33, 0x2D, 0x21, 0x30, 0x2C, 0x31, 0x27, 0x38, 0x22, 0x35, 0x2E, 0x2A, 0x32, 0x24, 0x1D, 0x20,
};
static const u16 crctable0[0x10] = {
0x0000, 0x1081, 0x2102, 0x3183, 0x4204, 0x5285, 0x6306, 0x7387,
0x8408, 0x9489, 0xA50A, 0xB58B, 0xC60C, 0xD68D, 0xE70E, 0xF78F,
};
static const u16 crctable1[0x10] = {
0x0000, 0x1189, 0x2312, 0x329B, 0x4624, 0x57AD, 0x6536, 0x74BF,
0x8C48, 0x9DC1, 0xAF5A, 0xBED3, 0xCA6C, 0xDBE5, 0xE97E, 0xF8F7,
};
static const u8 gensubtable[0x08] = {
0x34, 0x1C, 0x84, 0x9E, 0xFD, 0xA4, 0xB6, 0x7B,
};
static const u32 table0[0x40] = {
0x01010400, 0x00000000, 0x00010000, 0x01010404, 0x01010004, 0x00010404, 0x00000004, 0x00010000,
0x00000400, 0x01010400, 0x01010404, 0x00000400, 0x01000404, 0x01010004, 0x01000000, 0x00000004,
0x00000404, 0x01000400, 0x01000400, 0x00010400, 0x00010400, 0x01010000, 0x01010000, 0x01000404,
0x00010004, 0x01000004, 0x01000004, 0x00010004, 0x00000000, 0x00000404, 0x00010404, 0x01000000,
0x00010000, 0x01010404, 0x00000004, 0x01010000, 0x01010400, 0x01000000, 0x01000000, 0x00000400,
0x01010004, 0x00010000, 0x00010400, 0x01000004, 0x00000400, 0x00000004, 0x01000404, 0x00010404,
0x01010404, 0x00010004, 0x01010000, 0x01000404, 0x01000004, 0x00000404, 0x00010404, 0x01010400,
0x00000404, 0x01000400, 0x01000400, 0x00000000, 0x00010004, 0x00010400, 0x00000000, 0x01010004,
};
static const u32 table1[0x40] = {
0x80108020, 0x80008000, 0x00008000, 0x00108020, 0x00100000, 0x00000020, 0x80100020, 0x80008020,
0x80000020, 0x80108020, 0x80108000, 0x80000000, 0x80008000, 0x00100000, 0x00000020, 0x80100020,
0x00108000, 0x00100020, 0x80008020, 0x00000000, 0x80000000, 0x00008000, 0x00108020, 0x80100000,
0x00100020, 0x80000020, 0x00000000, 0x00108000, 0x00008020, 0x80108000, 0x80100000, 0x00008020,
0x00000000, 0x00108020, 0x80100020, 0x00100000, 0x80008020, 0x80100000, 0x80108000, 0x00008000,
0x80100000, 0x80008000, 0x00000020, 0x80108020, 0x00108020, 0x00000020, 0x00008000, 0x80000000,
0x00008020, 0x80108000, 0x00100000, 0x80000020, 0x00100020, 0x80008020, 0x80000020, 0x00100020,
0x00108000, 0x00000000, 0x80008000, 0x00008020, 0x80000000, 0x80100020, 0x80108020, 0x00108000,
};
static const u32 table2[0x40] = {
0x00000208, 0x08020200, 0x00000000, 0x08020008, 0x08000200, 0x00000000, 0x00020208, 0x08000200,
0x00020008, 0x08000008, 0x08000008, 0x00020000, 0x08020208, 0x00020008, 0x08020000, 0x00000208,
0x08000000, 0x00000008, 0x08020200, 0x00000200, 0x00020200, 0x08020000, 0x08020008, 0x00020208,
0x08000208, 0x00020200, 0x00020000, 0x08000208, 0x00000008, 0x08020208, 0x00000200, 0x08000000,
0x08020200, 0x08000000, 0x00020008, 0x00000208, 0x00020000, 0x08020200, 0x08000200, 0x00000000,
0x00000200, 0x00020008, 0x08020208, 0x08000200, 0x08000008, 0x00000200, 0x00000000, 0x08020008,
0x08000208, 0x00020000, 0x08000000, 0x08020208, 0x00000008, 0x00020208, 0x00020200, 0x08000008,
0x08020000, 0x08000208, 0x00000208, 0x08020000, 0x00020208, 0x00000008, 0x08020008, 0x00020200,
};
static const u32 table3[0x40] = {
0x00802001, 0x00002081, 0x00002081, 0x00000080, 0x00802080, 0x00800081, 0x00800001, 0x00002001,
0x00000000, 0x00802000, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00800080, 0x00800001,
0x00000001, 0x00002000, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002001, 0x00002080,
0x00800081, 0x00000001, 0x00002080, 0x00800080, 0x00002000, 0x00802080, 0x00802081, 0x00000081,
0x00800080, 0x00800001, 0x00802000, 0x00802081, 0x00000081, 0x00000000, 0x00000000, 0x00802000,
0x00002080, 0x00800080, 0x00800081, 0x00000001, 0x00802001, 0x00002081, 0x00002081, 0x00000080,
0x00802081, 0x00000081, 0x00000001, 0x00002000, 0x00800001, 0x00002001, 0x00802080, 0x00800081,
0x00002001, 0x00002080, 0x00800000, 0x00802001, 0x00000080, 0x00800000, 0x00002000, 0x00802080,
};
static const u32 table4[0x40] = {
0x00000100, 0x02080100, 0x02080000, 0x42000100, 0x00080000, 0x00000100, 0x40000000, 0x02080000,
0x40080100, 0x00080000, 0x02000100, 0x40080100, 0x42000100, 0x42080000, 0x00080100, 0x40000000,
0x02000000, 0x40080000, 0x40080000, 0x00000000, 0x40000100, 0x42080100, 0x42080100, 0x02000100,
0x42080000, 0x40000100, 0x00000000, 0x42000000, 0x02080100, 0x02000000, 0x42000000, 0x00080100,
0x00080000, 0x42000100, 0x00000100, 0x02000000, 0x40000000, 0x02080000, 0x42000100, 0x40080100,
0x02000100, 0x40000000, 0x42080000, 0x02080100, 0x40080100, 0x00000100, 0x02000000, 0x42080000,
0x42080100, 0x00080100, 0x42000000, 0x42080100, 0x02080000, 0x00000000, 0x40080000, 0x42000000,
0x00080100, 0x02000100, 0x40000100, 0x00080000, 0x00000000, 0x40080000, 0x02080100, 0x40000100,
};
static const u32 table5[0x40] = {
0x20000010, 0x20400000, 0x00004000, 0x20404010, 0x20400000, 0x00000010, 0x20404010, 0x00400000,
0x20004000, 0x00404010, 0x00400000, 0x20000010, 0x00400010, 0x20004000, 0x20000000, 0x00004010,
0x00000000, 0x00400010, 0x20004010, 0x00004000, 0x00404000, 0x20004010, 0x00000010, 0x20400010,
0x20400010, 0x00000000, 0x00404010, 0x20404000, 0x00004010, 0x00404000, 0x20404000, 0x20000000,
0x20004000, 0x00000010, 0x20400010, 0x00404000, 0x20404010, 0x00400000, 0x00004010, 0x20000010,
0x00400000, 0x20004000, 0x20000000, 0x00004010, 0x20000010, 0x20404010, 0x00404000, 0x20400000,
0x00404010, 0x20404000, 0x00000000, 0x20400010, 0x00000010, 0x00004000, 0x20400000, 0x00404010,
0x00004000, 0x00400010, 0x20004010, 0x00000000, 0x20404000, 0x20000000, 0x00400010, 0x20004010,
};
static const u32 table6[0x40] = {
0x00200000, 0x04200002, 0x04000802, 0x00000000, 0x00000800, 0x04000802, 0x00200802, 0x04200800,
0x04200802, 0x00200000, 0x00000000, 0x04000002, 0x00000002, 0x04000000, 0x04200002, 0x00000802,
0x04000800, 0x00200802, 0x00200002, 0x04000800, 0x04000002, 0x04200000, 0x04200800, 0x00200002,
0x04200000, 0x00000800, 0x00000802, 0x04200802, 0x00200800, 0x00000002, 0x04000000, 0x00200800,
0x04000000, 0x00200800, 0x00200000, 0x04000802, 0x04000802, 0x04200002, 0x04200002, 0x00000002,
0x00200002, 0x04000000, 0x04000800, 0x00200000, 0x04200800, 0x00000802, 0x00200802, 0x04200800,
0x00000802, 0x04000002, 0x04200802, 0x04200000, 0x00200800, 0x00000000, 0x00000002, 0x04200802,
0x00000000, 0x00200802, 0x04200000, 0x00000800, 0x04000002, 0x04000800, 0x00000800, 0x00200002,
};
static const u32 table7[0x40] = {
0x10001040, 0x00001000, 0x00040000, 0x10041040, 0x10000000, 0x10001040, 0x00000040, 0x10000000,
0x00040040, 0x10040000, 0x10041040, 0x00041000, 0x10041000, 0x00041040, 0x00001000, 0x00000040,
0x10040000, 0x10000040, 0x10001000, 0x00001040, 0x00041000, 0x00040040, 0x10040040, 0x10041000,
0x00001040, 0x00000000, 0x00000000, 0x10040040, 0x10000040, 0x10001000, 0x00041040, 0x00040000,
0x00041040, 0x00040000, 0x10041000, 0x00001000, 0x00000040, 0x10040040, 0x00001000, 0x00041040,
0x10001000, 0x00000040, 0x10000040, 0x10040000, 0x10040040, 0x10000000, 0x00040000, 0x10001040,
0x00000000, 0x10041040, 0x00040040, 0x10000040, 0x10040000, 0x10001000, 0x10001040, 0x00000000,
0x10041040, 0x00041000, 0x00041000, 0x00001040, 0x00001040, 0x00040040, 0x10000000, 0x10041000,
};
static void generateseeds(u32* seeds, const u8* seedtable, u8 doreverse)
{
u32 tmp3;
u8 array0[0x38], array1[0x38], array2[0x08];
u8 tmp, tmp2;
for (int i = 0; i < 0x38; ++i)
{
tmp = (gentable0[i] - 1);
array0[i] = ((u32)(0 - (seedtable[tmp >> 3] & gentable1[tmp & 7])) >> 31);
}
for (int i = 0; i < 0x10; ++i)
{
memset(array2, 0, 8);
tmp2 = gentable2[i];
for (int j = 0; j < 0x38; j++)
{
tmp = (tmp2 + j);
if (j > 0x1B)
{
if (tmp > 0x37)
{
tmp -= 0x1C;
}
}
else if (tmp > 0x1B)
{
tmp -= 0x1C;
}
array1[j] = array0[tmp];
}
for (int j = 0; j < 0x30; j++)
{
if (!array1[gentable3[j] - 1])
{
continue;
}
tmp = (((j * 0x2AAB) >> 16) - (j >> 0x1F));
array2[tmp] |= (gentable1[j - (tmp * 6)] >> 2);
}
seeds[i << 1] = ((array2[0] << 24) | (array2[2] << 16) | (array2[4] << 8) | array2[6]);
seeds[(i << 1) + 1] = ((array2[1] << 24) | (array2[3] << 16) | (array2[5] << 8) | array2[7]);
}
if (!doreverse)
{
int j = 0x1F;
for (int i = 0; i < 16; i += 2)
{
tmp3 = seeds[i];
seeds[i] = seeds[j - 1];
seeds[j - 1] = tmp3;
tmp3 = seeds[i + 1];
seeds[i + 1] = seeds[j];
seeds[j] = tmp3;
j -= 2;
}
}
}
static void buildseeds()
{
generateseeds(genseeds, gensubtable, 0);
}
static void getcode(const u32* src, u32* addr, u32* val)
{
*addr = Common::swap32(src[0]);
*val = Common::swap32(src[1]);
}
static void setcode(u32* dst, u32 addr, u32 val)
{
dst[0] = Common::swap32(addr);
dst[1] = Common::swap32(val);
}
static u16 gencrc16(const u32* codes, u16 size)
{
u16 ret = 0;
if (size > 0)
{
for (u8 tmp = 0; tmp < size; ++tmp)
{
for (int i = 0; i < 4; ++i)
{
u8 tmp2 = ((codes[tmp] >> (i << 3)) ^ ret);
ret = ((crctable0[(tmp2 >> 4) & 0x0F] ^ crctable1[tmp2 & 0x0F]) ^ (ret >> 8));
}
}
}
return ret;
}
static u8 verifycode(const u32* codes, u16 size)
{
u16 tmp = gencrc16(codes, size);
return (((tmp >> 12) ^ (tmp >> 8) ^ (tmp >> 4) ^ tmp) & 0x0F);
}
static void unscramble1(u32* addr, u32* val)
{
u32 tmp;
*val = Common::RotateLeft(*val, 4);
tmp = ((*addr ^ *val) & 0xF0F0F0F0);
*addr ^= tmp;
*val = Common::RotateRight((*val ^ tmp), 0x14);
tmp = ((*addr ^ *val) & 0xFFFF0000);
*addr ^= tmp;
*val = Common::RotateRight((*val ^ tmp), 0x12);
tmp = ((*addr ^ *val) & 0x33333333);
*addr ^= tmp;
*val = Common::RotateRight((*val ^ tmp), 6);
tmp = ((*addr ^ *val) & 0x00FF00FF);
*addr ^= tmp;
*val = Common::RotateLeft((*val ^ tmp), 9);
tmp = ((*addr ^ *val) & 0xAAAAAAAA);
*addr = Common::RotateLeft((*addr ^ tmp), 1);
*val ^= tmp;
}
static void unscramble2(u32* addr, u32* val)
{
u32 tmp;
*val = Common::RotateRight(*val, 1);
tmp = ((*addr ^ *val) & 0xAAAAAAAA);
*val ^= tmp;
*addr = Common::RotateRight((*addr ^ tmp), 9);
tmp = ((*addr ^ *val) & 0x00FF00FF);
*val ^= tmp;
*addr = Common::RotateLeft((*addr ^ tmp), 6);
tmp = ((*addr ^ *val) & 0x33333333);
*val ^= tmp;
*addr = Common::RotateLeft((*addr ^ tmp), 0x12);
tmp = ((*addr ^ *val) & 0xFFFF0000);
*val ^= tmp;
*addr = Common::RotateLeft((*addr ^ tmp), 0x14);
tmp = ((*addr ^ *val) & 0xF0F0F0F0);
*val ^= tmp;
*addr = Common::RotateRight((*addr ^ tmp), 4);
}
static void decryptcode(const u32* seeds, u32* code)
{
u32 addr, val;
u32 tmp, tmp2;
int i = 0;
getcode(code, &addr, &val);
unscramble1(&addr, &val);
while (i < 32)
{
tmp = (Common::RotateRight(val, 4) ^ seeds[i++]);
tmp2 = (val ^ seeds[i++]);
addr ^= (table6[tmp & 0x3F] ^ table4[(tmp >> 8) & 0x3F] ^ table2[(tmp >> 16) & 0x3F] ^
table0[(tmp >> 24) & 0x3F] ^ table7[tmp2 & 0x3F] ^ table5[(tmp2 >> 8) & 0x3F] ^
table3[(tmp2 >> 16) & 0x3F] ^ table1[(tmp2 >> 24) & 0x3F]);
tmp = (Common::RotateRight(addr, 4) ^ seeds[i++]);
tmp2 = (addr ^ seeds[i++]);
val ^= (table6[tmp & 0x3F] ^ table4[(tmp >> 8) & 0x3F] ^ table2[(tmp >> 16) & 0x3F] ^
table0[(tmp >> 24) & 0x3F] ^ table7[tmp2 & 0x3F] ^ table5[(tmp2 >> 8) & 0x3F] ^
table3[(tmp2 >> 16) & 0x3F] ^ table1[(tmp2 >> 24) & 0x3F]);
}
unscramble2(&addr, &val);
setcode(code, val, addr);
}
static bool getbitstring(u32* ctrl, u32* out, u8 len)
{
u32 tmp = (ctrl[0] + (ctrl[1] << 2));
*out = 0;
while (len--)
{
if (ctrl[2] > 0x1F)
{
ctrl[2] = 0;
ctrl[1]++;
tmp = (ctrl[0] + (ctrl[1] << 2));
}
if (ctrl[1] >= ctrl[3])
{
return false;
}
*out = ((*out << 1) | ((tmp >> (0x1F - ctrl[2])) & 1));
ctrl[2]++;
}
return true;
}
static bool batchdecrypt(u32* codes, u16 size)
{
u32 tmp, *ptr = codes;
u32 tmparray[4] = {0}, tmparray2[8] = {0};
// Not required
// if (size & 1) return 0;
// if (!size) return 0;
tmp = (size >> 1);
while (tmp--)
{
decryptcode(genseeds, ptr);
ptr += 2;
}
tmparray[0] = *codes;
tmparray[1] = 0;
tmparray[2] = 4; // Skip crc
tmparray[3] = size;
getbitstring(tmparray, tmparray2 + 1, 11); // Game id
getbitstring(tmparray, tmparray2 + 2, 17); // Code id
getbitstring(tmparray, tmparray2 + 3, 1); // Master code
getbitstring(tmparray, tmparray2 + 4, 1); // Unknown
getbitstring(tmparray, tmparray2 + 5, 2); // Region
// Grab gameid and region from the last decrypted code
// TODO: Maybe check this against Dolphin's GameID? - "code is for wrong game" type msg
// gameid = tmparray2[1];
// region = tmparray2[5];
tmp = codes[0];
codes[0] &= 0x0FFFFFFF;
if ((tmp >> 28) != verifycode(codes, size))
{
return false;
}
return true;
// Unfinished (so says Parasyte :p )
}
static int GetVal(const char* flt, char chr)
{
int ret = (int)(strchr(flt, chr) - flt);
switch (ret)
{
case 32: // 'I'
case 33: // 'L'
ret = 1;
break;
case 34: // 'O'
ret = 0;
break;
case 35: // 'S'
ret = 5;
break;
}
return ret;
}
static int alphatobin(u32* dst, const std::vector<std::string>& alpha, int size)
{
int j = 0;
int ret = 0;
int org = size + 1;
u32 bin[2];
u8 parity;
for (; size; --size)
{
bin[0] = 0;
for (int i = 0; i < 6; i++)
{
bin[0] |= (GetVal(filter, alpha[j >> 1][i]) << (((5 - i) * 5) + 2));
}
bin[0] |= (GetVal(filter, alpha[j >> 1][6]) >> 3);
dst[j++] = bin[0];
bin[1] = 0;
for (int i = 0; i < 6; i++)
{
bin[1] |= (GetVal(filter, alpha[j >> 1][i + 6]) << (((5 - i) * 5) + 4));
}
bin[1] |= (GetVal(filter, alpha[j >> 1][12]) >> 1);
dst[j++] = bin[1];
// verify parity bit
int k = 0;
parity = 0;
for (int i = 0; i < 64; i++)
{
if (i == 32)
{
k++;
}
parity ^= (bin[k] >> (i - (k << 5)));
}
if ((parity & 1) != (GetVal(filter, alpha[(j - 2) >> 1][12]) & 1))
{
ret = (org - size);
}
}
return ret;
}
void DecryptARCode(std::vector<std::string> vCodes, std::vector<AREntry>* ops)
{
// The almighty buildseeds() function!! without this, the crypto routines are useless
buildseeds();
u32 uCodes[1200];
u32 ret;
for (std::string& s : vCodes)
{
std::transform(s.begin(), s.end(), s.begin(), toupper);
}
ret = alphatobin(uCodes, vCodes, (int)vCodes.size());
if (ret)
{
// Return value is index + 1, 0 being the success flag value.
PanicAlertT("Action Replay Code Decryption Error:\nParity Check Failed\n\nCulprit Code:\n%s",
vCodes[ret - 1].c_str());
}
else if (!batchdecrypt(uCodes, (u16)vCodes.size() << 1))
{
// Commented out since we just send the code anyways and hope for the best XD
// PanicAlert("Action Replay Code Decryption Error:\nCRC Check Failed\n\n"
// "First Code in Block(should be verification code):\n%s", vCodes[0].c_str());
for (size_t i = 0; i < (vCodes.size() << 1); i += 2)
{
ops->emplace_back(uCodes[i], uCodes[i + 1]);
// PanicAlert("Decrypted AR Code without verification code:\n%08X %08X", uCodes[i],
// uCodes[i+1]);
}
}
else
{
// Skip passing the verification code back
for (size_t i = 2; i < (vCodes.size() << 1); i += 2)
{
ops->emplace_back(uCodes[i], uCodes[i + 1]);
// PanicAlert("Decrypted AR Code:\n%08X %08X", uCodes[i], uCodes[i+1]);
}
}
}
} // namespace ActionReplay