dolphin/Source/Core/Common/Src/FileUtil.cpp

140 lines
3.5 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "FileUtil.h"
#ifdef _WIN32
#include <shlobj.h> // for SHGetFolderPath
#include <shellapi.h>
#include <commdlg.h> // for GetSaveFileName
#else
#include <sys/stat.h>
#include <errno.h>
#include <stdlib.h>
#endif
bool File::Exists(const std::string &filename)
{
#ifdef _WIN32
return GetFileAttributes(filename.c_str()) != INVALID_FILE_ATTRIBUTES;
#else
struct stat file_info;
int result = stat(filename.c_str(), &file_info);
return result == 0;
#endif
}
bool File::IsDirectory(const std::string &filename) {
#ifdef _WIN32
return (GetFileAttributes(filename.c_str()) & FILE_ATTRIBUTE_DIRECTORY) != 0;
#else
struct stat file_info;
int result = stat(filename.c_str(), &file_info);
if (result == 0)
return S_ISDIR(file_info.st_mode);
else
return false;
#endif
}
std::string SanitizePath(const std::string &filename) {
std::string copy = filename;
for (size_t i = 0; i < copy.size(); i++)
if (copy[i] == '/')
copy[i] = '\\';
return copy;
}
void File::Launch(const std::string &filename)
{
#ifdef _WIN32
std::string win_filename = SanitizePath(filename);
SHELLEXECUTEINFO shex = { sizeof(shex) };
shex.fMask = SEE_MASK_NO_CONSOLE; // | SEE_MASK_ASYNC_OK;
shex.lpVerb = "open";
shex.lpFile = win_filename.c_str();
shex.nShow = SW_SHOWNORMAL;
ShellExecuteEx(&shex);
#else
// TODO: Insert GNOME/KDE code here.
#endif
}
void File::Explore(const std::string &path)
{
#ifdef _WIN32
std::string win_path = SanitizePath(path);
SHELLEXECUTEINFO shex = { sizeof(shex) };
shex.fMask = SEE_MASK_NO_CONSOLE; // | SEE_MASK_ASYNC_OK;
shex.lpVerb = "explore";
shex.lpFile = win_path.c_str();
shex.nShow = SW_SHOWNORMAL;
ShellExecuteEx(&shex);
#else
// TODO: Insert GNOME/KDE code here.
#endif
}
// Returns true if successful, or path already exists.
bool File::CreateDir(const std::string &path)
{
#ifdef _WIN32
if (::CreateDirectory(path.c_str(), NULL))
return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
PanicAlert("%s already exists", path.c_str());
return true;
}
PanicAlert("Error creating directory: %i", error);
return false;
#else
if (mkdir(path.c_str(), 0644) == 0)
return true;
int err = errno;
if (err == EEXIST) {
PanicAlert("%s already exists", path.c_str());
return true;
}
PanicAlert("Error creating directory: %s", strerror(err));
return false;
#endif
}
std::string GetUserDirectory() {
#ifdef _WIN32
char path[MAX_PATH];
if (SUCCEEDED(SHGetFolderPath(NULL, CSIDL_COMMON_APPDATA, NULL, 0, path)))
{
return std::string(path);
}
return std::string("");
#else
char *dir = getenv("HOME");
if (!dir)
return std::string("");
return dir;
#endif
}