2507 lines
63 KiB
C++
2507 lines
63 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/NetPlayClient.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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#include <fstream>
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#include <memory>
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#include <mutex>
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#include <sstream>
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#include <thread>
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#include <type_traits>
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#include <vector>
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#include <fmt/format.h>
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#include <lzo/lzo1x.h>
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#include <mbedtls/md5.h>
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#include "Common/Assert.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/ENetUtil.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MD5.h"
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#include "Common/MsgHandler.h"
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#include "Common/NandPaths.h"
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#include "Common/QoSSession.h"
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#include "Common/SFMLHelper.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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#include "Core/ActionReplay.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/GeckoCode.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/SI/SI_DeviceGCController.h"
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#include "Core/HW/Sram.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/HW/WiiSaveStructs.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IOS/FS/FileSystem.h"
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#include "Core/IOS/FS/HostBackend/FS.h"
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#include "Core/IOS/USB/Bluetooth/BTEmu.h"
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#include "Core/IOS/Uids.h"
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#include "Core/Movie.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "InputCommon/GCAdapter.h"
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#include "InputCommon/InputConfig.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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namespace NetPlay
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{
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using namespace WiimoteCommon;
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static std::mutex crit_netplay_client;
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static NetPlayClient* netplay_client = nullptr;
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static std::unique_ptr<IOS::HLE::FS::FileSystem> s_wii_sync_fs;
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static std::vector<u64> s_wii_sync_titles;
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static bool s_si_poll_batching;
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// called from ---GUI--- thread
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NetPlayClient::~NetPlayClient()
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{
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// not perfect
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if (m_is_running.IsSet())
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StopGame();
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if (m_is_connected)
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{
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m_should_compute_MD5 = false;
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m_dialog->AbortMD5();
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if (m_MD5_thread.joinable())
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m_MD5_thread.join();
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m_do_loop.Clear();
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m_thread.join();
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m_chunked_data_receive_queue.clear();
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m_dialog->HideChunkedProgressDialog();
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}
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if (m_server)
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{
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Disconnect();
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}
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if (g_MainNetHost.get() == m_client)
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{
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g_MainNetHost.release();
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}
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if (m_client)
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{
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enet_host_destroy(m_client);
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m_client = nullptr;
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}
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if (m_traversal_client)
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{
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ReleaseTraversalClient();
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}
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}
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// called from ---GUI--- thread
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NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlayUI* dialog,
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const std::string& name, const NetTraversalConfig& traversal_config)
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: m_dialog(dialog), m_player_name(name)
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{
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ClearBuffers();
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if (!traversal_config.use_traversal)
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{
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// Direct Connection
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m_client = enet_host_create(nullptr, 1, CHANNEL_COUNT, 0, 0);
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if (m_client == nullptr)
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{
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m_dialog->OnConnectionError(_trans("Could not create client."));
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return;
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}
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ENetAddress addr;
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enet_address_set_host(&addr, address.c_str());
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addr.port = port;
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m_server = enet_host_connect(m_client, &addr, CHANNEL_COUNT, 0);
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if (m_server == nullptr)
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{
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m_dialog->OnConnectionError(_trans("Could not create peer."));
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return;
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}
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ENetEvent netEvent;
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int net = enet_host_service(m_client, &netEvent, 5000);
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if (net > 0 && netEvent.type == ENET_EVENT_TYPE_CONNECT)
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{
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if (Connect())
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{
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m_client->intercept = ENetUtil::InterceptCallback;
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m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
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}
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}
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else
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{
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m_dialog->OnConnectionError(_trans("Could not communicate with host."));
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}
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}
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else
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{
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if (address.size() > NETPLAY_CODE_SIZE)
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{
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m_dialog->OnConnectionError(
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_trans("The host code is too long.\nPlease recheck that you have the correct code."));
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return;
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}
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if (!EnsureTraversalClient(traversal_config.traversal_host, traversal_config.traversal_port))
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return;
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m_client = g_MainNetHost.get();
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m_traversal_client = g_TraversalClient.get();
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// If we were disconnected in the background, reconnect.
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if (m_traversal_client->GetState() == TraversalClient::Failure)
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m_traversal_client->ReconnectToServer();
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m_traversal_client->m_Client = this;
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m_host_spec = address;
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m_connection_state = ConnectionState::WaitingForTraversalClientConnection;
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OnTraversalStateChanged();
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m_connecting = true;
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Common::Timer connect_timer;
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connect_timer.Start();
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while (m_connecting)
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{
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ENetEvent netEvent;
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if (m_traversal_client)
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m_traversal_client->HandleResends();
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while (enet_host_service(m_client, &netEvent, 4) > 0)
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{
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sf::Packet rpac;
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switch (netEvent.type)
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{
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case ENET_EVENT_TYPE_CONNECT:
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m_server = netEvent.peer;
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if (Connect())
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{
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m_connection_state = ConnectionState::Connected;
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m_thread = std::thread(&NetPlayClient::ThreadFunc, this);
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}
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return;
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default:
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break;
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}
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}
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if (connect_timer.GetTimeElapsed() > 5000)
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break;
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}
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m_dialog->OnConnectionError(_trans("Could not communicate with host."));
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}
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}
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bool NetPlayClient::Connect()
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{
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// send connect message
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sf::Packet packet;
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packet << Common::scm_rev_git_str;
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packet << Common::netplay_dolphin_ver;
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packet << m_player_name;
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Send(packet);
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enet_host_flush(m_client);
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sf::Packet rpac;
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// TODO: make this not hang
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ENetEvent netEvent;
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if (enet_host_service(m_client, &netEvent, 5000) > 0 && netEvent.type == ENET_EVENT_TYPE_RECEIVE)
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{
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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enet_packet_destroy(netEvent.packet);
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}
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else
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{
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return false;
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}
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MessageId error;
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rpac >> error;
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// got error message
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if (error)
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{
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switch (error)
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{
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case CON_ERR_SERVER_FULL:
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m_dialog->OnConnectionError(_trans("The server is full."));
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break;
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case CON_ERR_VERSION_MISMATCH:
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m_dialog->OnConnectionError(
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_trans("The server and client's NetPlay versions are incompatible."));
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break;
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case CON_ERR_GAME_RUNNING:
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m_dialog->OnConnectionError(_trans("The game is currently running."));
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break;
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default:
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m_dialog->OnConnectionError(_trans("The server sent an unknown error message."));
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break;
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}
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Disconnect();
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return false;
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}
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else
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{
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rpac >> m_pid;
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Player player;
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player.name = m_player_name;
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player.pid = m_pid;
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player.revision = Common::netplay_dolphin_ver;
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// add self to player list
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m_players[m_pid] = player;
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m_local_player = &m_players[m_pid];
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m_dialog->Update();
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m_is_connected = true;
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return true;
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}
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}
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// called from ---NETPLAY--- thread
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unsigned int NetPlayClient::OnData(sf::Packet& packet)
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{
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MessageId mid;
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packet >> mid;
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INFO_LOG(NETPLAY, "Got server message: %x", mid);
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switch (mid)
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{
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case NP_MSG_PLAYER_JOIN:
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{
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Player player;
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packet >> player.pid;
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packet >> player.name;
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packet >> player.revision;
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INFO_LOG(NETPLAY, "Player %s (%d) using %s joined", player.name.c_str(), player.pid,
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player.revision.c_str());
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players[player.pid] = player;
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}
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m_dialog->OnPlayerConnect(player.name);
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m_dialog->Update();
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}
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break;
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case NP_MSG_PLAYER_LEAVE:
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{
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PlayerId pid;
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packet >> pid;
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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const auto it = m_players.find(pid);
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if (it == m_players.end())
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break;
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const auto& player = it->second;
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INFO_LOG(NETPLAY, "Player %s (%d) left", player.name.c_str(), pid);
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m_dialog->OnPlayerDisconnect(player.name);
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m_players.erase(m_players.find(pid));
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}
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m_dialog->Update();
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}
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break;
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case NP_MSG_CHAT_MESSAGE:
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{
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PlayerId pid;
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packet >> pid;
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std::string msg;
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packet >> msg;
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// don't need lock to read in this thread
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const Player& player = m_players[pid];
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INFO_LOG(NETPLAY, "Player %s (%d) wrote: %s", player.name.c_str(), player.pid, msg.c_str());
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// add to gui
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std::ostringstream ss;
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ss << player.name << '[' << (char)(pid + '0') << "]: " << msg;
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m_dialog->AppendChat(ss.str());
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}
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break;
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case NP_MSG_CHUNKED_DATA_START:
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{
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u32 cid;
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packet >> cid;
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std::string title;
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packet >> title;
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u64 data_size = Common::PacketReadU64(packet);
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m_chunked_data_receive_queue.emplace(cid, sf::Packet{});
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std::vector<int> players;
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players.push_back(m_local_player->pid);
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m_dialog->ShowChunkedProgressDialog(title, data_size, players);
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}
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break;
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case NP_MSG_CHUNKED_DATA_END:
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{
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u32 cid;
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packet >> cid;
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if (m_chunked_data_receive_queue.count(cid))
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{
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OnData(m_chunked_data_receive_queue[cid]);
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m_chunked_data_receive_queue.erase(cid);
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m_dialog->HideChunkedProgressDialog();
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sf::Packet complete_packet;
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complete_packet << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_COMPLETE);
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complete_packet << cid;
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Send(complete_packet, CHUNKED_DATA_CHANNEL);
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}
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}
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break;
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case NP_MSG_CHUNKED_DATA_PAYLOAD:
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{
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u32 cid;
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packet >> cid;
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if (m_chunked_data_receive_queue.count(cid))
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{
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while (!packet.endOfPacket())
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{
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u8 byte;
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packet >> byte;
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m_chunked_data_receive_queue[cid] << byte;
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}
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m_dialog->SetChunkedProgress(m_local_player->pid,
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m_chunked_data_receive_queue[cid].getDataSize());
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sf::Packet progress_packet;
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progress_packet << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_PROGRESS);
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progress_packet << cid;
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progress_packet << sf::Uint64{m_chunked_data_receive_queue[cid].getDataSize()};
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Send(progress_packet, CHUNKED_DATA_CHANNEL);
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}
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}
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break;
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case NP_MSG_CHUNKED_DATA_ABORT:
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{
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u32 cid;
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packet >> cid;
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if (m_chunked_data_receive_queue.count(cid))
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{
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m_chunked_data_receive_queue.erase(cid);
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m_dialog->HideChunkedProgressDialog();
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}
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}
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break;
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case NP_MSG_PAD_MAPPING:
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{
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for (PlayerId& mapping : m_pad_map)
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{
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packet >> mapping;
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}
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UpdateDevices();
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m_dialog->Update();
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}
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break;
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case NP_MSG_WIIMOTE_MAPPING:
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{
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for (PlayerId& mapping : m_wiimote_map)
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{
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packet >> mapping;
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}
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m_dialog->Update();
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}
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break;
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case NP_MSG_PAD_DATA:
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{
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while (!packet.endOfPacket())
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{
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PadIndex map;
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packet >> map;
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GCPadStatus pad;
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packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
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pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
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// Trusting server for good map value (>=0 && <4)
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// add to pad buffer
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m_pad_buffer.at(map).Push(pad);
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m_gc_pad_event.Set();
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}
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}
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break;
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case NP_MSG_PAD_HOST_DATA:
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{
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while (!packet.endOfPacket())
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{
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PadIndex map;
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packet >> map;
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GCPadStatus pad;
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packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
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pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
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// Trusting server for good map value (>=0 && <4)
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// write to last status
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m_last_pad_status[map] = pad;
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if (!m_first_pad_status_received[map])
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{
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m_first_pad_status_received[map] = true;
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m_first_pad_status_received_event.Set();
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}
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}
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}
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break;
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case NP_MSG_WIIMOTE_DATA:
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{
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PadIndex map;
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NetWiimote nw;
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u8 size;
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packet >> map >> size;
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nw.resize(size);
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for (unsigned int i = 0; i < size; ++i)
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packet >> nw[i];
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// Trusting server for good map value (>=0 && <4)
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// add to Wiimote buffer
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m_wiimote_buffer.at(map).Push(nw);
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m_wii_pad_event.Set();
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}
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break;
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case NP_MSG_PAD_BUFFER:
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{
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u32 size = 0;
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packet >> size;
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m_target_buffer_size = size;
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m_dialog->OnPadBufferChanged(size);
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}
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break;
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case NP_MSG_HOST_INPUT_AUTHORITY:
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{
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packet >> m_host_input_authority;
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m_dialog->OnHostInputAuthorityChanged(m_host_input_authority);
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}
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break;
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case NP_MSG_GOLF_SWITCH:
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{
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PlayerId pid;
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packet >> pid;
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const PlayerId previous_golfer = m_current_golfer;
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m_current_golfer = pid;
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m_dialog->OnGolferChanged(m_local_player->pid == pid, pid != 0 ? m_players[pid].name : "");
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if (m_local_player->pid == previous_golfer)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_RELEASE);
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Send(spac);
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}
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else if (m_local_player->pid == pid)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_ACQUIRE);
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Send(spac);
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// Pads are already calibrated so we can just ignore this
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m_first_pad_status_received.fill(true);
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m_wait_on_input = false;
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m_wait_on_input_event.Set();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_GOLF_PREPARE:
|
|
{
|
|
m_wait_on_input_received = true;
|
|
m_wait_on_input = true;
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_CHANGE_GAME:
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
packet >> m_selected_game;
|
|
}
|
|
|
|
INFO_LOG(NETPLAY, "Game changed to %s", m_selected_game.c_str());
|
|
|
|
// update gui
|
|
m_dialog->OnMsgChangeGame(m_selected_game);
|
|
|
|
sf::Packet game_status_packet;
|
|
game_status_packet << static_cast<MessageId>(NP_MSG_GAME_STATUS);
|
|
|
|
PlayerGameStatus status = m_dialog->FindGame(m_selected_game).empty() ?
|
|
PlayerGameStatus::NotFound :
|
|
PlayerGameStatus::Ok;
|
|
|
|
game_status_packet << static_cast<u32>(status);
|
|
Send(game_status_packet);
|
|
|
|
sf::Packet ipl_status_packet;
|
|
ipl_status_packet << static_cast<MessageId>(NP_MSG_IPL_STATUS);
|
|
ipl_status_packet << ExpansionInterface::CEXIIPL::HasIPLDump();
|
|
Send(ipl_status_packet);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_GAME_STATUS:
|
|
{
|
|
PlayerId pid;
|
|
packet >> pid;
|
|
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
Player& player = m_players[pid];
|
|
u32 status;
|
|
packet >> status;
|
|
player.game_status = static_cast<PlayerGameStatus>(status);
|
|
}
|
|
|
|
m_dialog->Update();
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_START_GAME:
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
packet >> m_current_game;
|
|
packet >> m_net_settings.m_CPUthread;
|
|
|
|
INFO_LOG(NETPLAY, "Start of game %s", m_selected_game.c_str());
|
|
|
|
{
|
|
std::underlying_type_t<PowerPC::CPUCore> core;
|
|
if (packet >> core)
|
|
m_net_settings.m_CPUcore = static_cast<PowerPC::CPUCore>(core);
|
|
else
|
|
m_net_settings.m_CPUcore = PowerPC::CPUCore::CachedInterpreter;
|
|
}
|
|
|
|
packet >> m_net_settings.m_EnableCheats;
|
|
packet >> m_net_settings.m_SelectedLanguage;
|
|
packet >> m_net_settings.m_OverrideRegionSettings;
|
|
packet >> m_net_settings.m_ProgressiveScan;
|
|
packet >> m_net_settings.m_PAL60;
|
|
packet >> m_net_settings.m_DSPEnableJIT;
|
|
packet >> m_net_settings.m_DSPHLE;
|
|
packet >> m_net_settings.m_WriteToMemcard;
|
|
packet >> m_net_settings.m_CopyWiiSave;
|
|
packet >> m_net_settings.m_OCEnable;
|
|
packet >> m_net_settings.m_OCFactor;
|
|
|
|
for (auto& device : m_net_settings.m_EXIDevice)
|
|
{
|
|
int tmp;
|
|
packet >> tmp;
|
|
device = static_cast<ExpansionInterface::TEXIDevices>(tmp);
|
|
}
|
|
|
|
packet >> m_net_settings.m_EFBAccessEnable;
|
|
packet >> m_net_settings.m_BBoxEnable;
|
|
packet >> m_net_settings.m_ForceProgressive;
|
|
packet >> m_net_settings.m_EFBToTextureEnable;
|
|
packet >> m_net_settings.m_XFBToTextureEnable;
|
|
packet >> m_net_settings.m_DisableCopyToVRAM;
|
|
packet >> m_net_settings.m_ImmediateXFBEnable;
|
|
packet >> m_net_settings.m_EFBEmulateFormatChanges;
|
|
packet >> m_net_settings.m_SafeTextureCacheColorSamples;
|
|
packet >> m_net_settings.m_PerfQueriesEnable;
|
|
packet >> m_net_settings.m_FPRF;
|
|
packet >> m_net_settings.m_AccurateNaNs;
|
|
packet >> m_net_settings.m_SyncOnSkipIdle;
|
|
packet >> m_net_settings.m_SyncGPU;
|
|
packet >> m_net_settings.m_SyncGpuMaxDistance;
|
|
packet >> m_net_settings.m_SyncGpuMinDistance;
|
|
packet >> m_net_settings.m_SyncGpuOverclock;
|
|
packet >> m_net_settings.m_JITFollowBranch;
|
|
packet >> m_net_settings.m_FastDiscSpeed;
|
|
packet >> m_net_settings.m_MMU;
|
|
packet >> m_net_settings.m_Fastmem;
|
|
packet >> m_net_settings.m_SkipIPL;
|
|
packet >> m_net_settings.m_LoadIPLDump;
|
|
packet >> m_net_settings.m_VertexRounding;
|
|
packet >> m_net_settings.m_InternalResolution;
|
|
packet >> m_net_settings.m_EFBScaledCopy;
|
|
packet >> m_net_settings.m_FastDepthCalc;
|
|
packet >> m_net_settings.m_EnablePixelLighting;
|
|
packet >> m_net_settings.m_WidescreenHack;
|
|
packet >> m_net_settings.m_ForceFiltering;
|
|
packet >> m_net_settings.m_MaxAnisotropy;
|
|
packet >> m_net_settings.m_ForceTrueColor;
|
|
packet >> m_net_settings.m_DisableCopyFilter;
|
|
packet >> m_net_settings.m_DisableFog;
|
|
packet >> m_net_settings.m_ArbitraryMipmapDetection;
|
|
packet >> m_net_settings.m_ArbitraryMipmapDetectionThreshold;
|
|
packet >> m_net_settings.m_EnableGPUTextureDecoding;
|
|
packet >> m_net_settings.m_DeferEFBCopies;
|
|
packet >> m_net_settings.m_EFBAccessTileSize;
|
|
packet >> m_net_settings.m_EFBAccessDeferInvalidation;
|
|
packet >> m_net_settings.m_StrictSettingsSync;
|
|
|
|
m_initial_rtc = Common::PacketReadU64(packet);
|
|
|
|
packet >> m_net_settings.m_SyncSaveData;
|
|
packet >> m_net_settings.m_SaveDataRegion;
|
|
packet >> m_net_settings.m_SyncCodes;
|
|
packet >> m_net_settings.m_SyncAllWiiSaves;
|
|
|
|
for (int& extension : m_net_settings.m_WiimoteExtension)
|
|
packet >> extension;
|
|
|
|
packet >> m_net_settings.m_GolfMode;
|
|
|
|
m_net_settings.m_IsHosting = m_local_player->IsHost();
|
|
m_net_settings.m_HostInputAuthority = m_host_input_authority;
|
|
}
|
|
|
|
m_dialog->OnMsgStartGame();
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_STOP_GAME:
|
|
case NP_MSG_DISABLE_GAME:
|
|
{
|
|
INFO_LOG(NETPLAY, "Game stopped");
|
|
|
|
StopGame();
|
|
m_dialog->OnMsgStopGame();
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_POWER_BUTTON:
|
|
{
|
|
m_dialog->OnMsgPowerButton();
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_PING:
|
|
{
|
|
u32 ping_key = 0;
|
|
packet >> ping_key;
|
|
|
|
sf::Packet response_packet;
|
|
response_packet << static_cast<MessageId>(NP_MSG_PONG);
|
|
response_packet << ping_key;
|
|
|
|
Send(response_packet);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_PLAYER_PING_DATA:
|
|
{
|
|
PlayerId pid;
|
|
packet >> pid;
|
|
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
Player& player = m_players[pid];
|
|
packet >> player.ping;
|
|
}
|
|
|
|
DisplayPlayersPing();
|
|
m_dialog->Update();
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_DESYNC_DETECTED:
|
|
{
|
|
int pid_to_blame;
|
|
u32 frame;
|
|
packet >> pid_to_blame;
|
|
packet >> frame;
|
|
|
|
std::string player = "??";
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
{
|
|
auto it = m_players.find(pid_to_blame);
|
|
if (it != m_players.end())
|
|
player = it->second.name;
|
|
}
|
|
|
|
INFO_LOG(NETPLAY, "Player %s (%d) desynced!", player.c_str(), pid_to_blame);
|
|
|
|
m_dialog->OnDesync(frame, player);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_SYNC_GC_SRAM:
|
|
{
|
|
const size_t sram_settings_len = sizeof(g_SRAM) - offsetof(Sram, settings);
|
|
u8 sram[sram_settings_len];
|
|
for (size_t i = 0; i < sram_settings_len; ++i)
|
|
{
|
|
packet >> sram[i];
|
|
}
|
|
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
memcpy(&g_SRAM.settings, sram, sram_settings_len);
|
|
g_SRAM_netplay_initialized = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_SYNC_SAVE_DATA:
|
|
{
|
|
MessageId sub_id;
|
|
packet >> sub_id;
|
|
|
|
switch (sub_id)
|
|
{
|
|
case SYNC_SAVE_DATA_NOTIFY:
|
|
{
|
|
if (m_local_player->IsHost())
|
|
return 0;
|
|
|
|
packet >> m_sync_save_data_count;
|
|
m_sync_save_data_success_count = 0;
|
|
|
|
if (m_sync_save_data_count == 0)
|
|
SyncSaveDataResponse(true);
|
|
else
|
|
m_dialog->AppendChat(Common::GetStringT("Synchronizing save data..."));
|
|
}
|
|
break;
|
|
|
|
case SYNC_SAVE_DATA_RAW:
|
|
{
|
|
if (m_local_player->IsHost())
|
|
return 0;
|
|
|
|
bool is_slot_a;
|
|
std::string region;
|
|
bool mc251;
|
|
packet >> is_slot_a >> region >> mc251;
|
|
|
|
const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY +
|
|
(is_slot_a ? "A." : "B.") + region + (mc251 ? ".251" : "") + ".raw";
|
|
if (File::Exists(path) && !File::Delete(path))
|
|
{
|
|
PanicAlertT("Failed to delete NetPlay memory card. Verify your write permissions.");
|
|
SyncSaveDataResponse(false);
|
|
return 0;
|
|
}
|
|
|
|
const bool success = DecompressPacketIntoFile(packet, path);
|
|
SyncSaveDataResponse(success);
|
|
}
|
|
break;
|
|
|
|
case SYNC_SAVE_DATA_GCI:
|
|
{
|
|
if (m_local_player->IsHost())
|
|
return 0;
|
|
|
|
bool is_slot_a;
|
|
u8 file_count;
|
|
packet >> is_slot_a >> file_count;
|
|
|
|
const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY DIR_SEP +
|
|
fmt::format("Card {}", is_slot_a ? 'A' : 'B');
|
|
|
|
if ((File::Exists(path) && !File::DeleteDirRecursively(path + DIR_SEP)) ||
|
|
!File::CreateFullPath(path + DIR_SEP))
|
|
{
|
|
PanicAlertT("Failed to reset NetPlay GCI folder. Verify your write permissions.");
|
|
SyncSaveDataResponse(false);
|
|
return 0;
|
|
}
|
|
|
|
for (u8 i = 0; i < file_count; i++)
|
|
{
|
|
std::string file_name;
|
|
packet >> file_name;
|
|
|
|
if (!DecompressPacketIntoFile(packet, path + DIR_SEP + file_name))
|
|
{
|
|
SyncSaveDataResponse(false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
SyncSaveDataResponse(true);
|
|
}
|
|
break;
|
|
|
|
case SYNC_SAVE_DATA_WII:
|
|
{
|
|
if (m_local_player->IsHost())
|
|
return 0;
|
|
|
|
const std::string path = File::GetUserPath(D_USER_IDX) + "Wii" GC_MEMCARD_NETPLAY DIR_SEP;
|
|
|
|
if (File::Exists(path) && !File::DeleteDirRecursively(path))
|
|
{
|
|
PanicAlertT("Failed to reset NetPlay NAND folder. Verify your write permissions.");
|
|
SyncSaveDataResponse(false);
|
|
return 0;
|
|
}
|
|
|
|
auto temp_fs = std::make_unique<IOS::HLE::FS::HostFileSystem>(path);
|
|
std::vector<u64> titles;
|
|
|
|
const IOS::HLE::FS::Modes fs_modes = {IOS::HLE::FS::Mode::ReadWrite,
|
|
IOS::HLE::FS::Mode::ReadWrite,
|
|
IOS::HLE::FS::Mode::ReadWrite};
|
|
|
|
// Read the Mii data
|
|
bool mii_data;
|
|
packet >> mii_data;
|
|
if (mii_data)
|
|
{
|
|
auto buffer = DecompressPacketIntoBuffer(packet);
|
|
|
|
temp_fs->CreateFullPath(IOS::PID_KERNEL, IOS::PID_KERNEL, "/shared2/menu/FaceLib/", 0,
|
|
fs_modes);
|
|
auto file = temp_fs->CreateAndOpenFile(IOS::PID_KERNEL, IOS::PID_KERNEL,
|
|
Common::GetMiiDatabasePath(), fs_modes);
|
|
|
|
if (!buffer || !file || !file->Write(buffer->data(), buffer->size()))
|
|
{
|
|
PanicAlertT("Failed to write Mii data.");
|
|
SyncSaveDataResponse(false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Read the saves
|
|
u32 save_count;
|
|
packet >> save_count;
|
|
for (u32 n = 0; n < save_count; n++)
|
|
{
|
|
u64 title_id = Common::PacketReadU64(packet);
|
|
titles.push_back(title_id);
|
|
temp_fs->CreateFullPath(IOS::PID_KERNEL, IOS::PID_KERNEL,
|
|
Common::GetTitleDataPath(title_id) + '/', 0, fs_modes);
|
|
auto save = WiiSave::MakeNandStorage(temp_fs.get(), title_id);
|
|
|
|
bool exists;
|
|
packet >> exists;
|
|
if (!exists)
|
|
continue;
|
|
|
|
// Header
|
|
WiiSave::Header header;
|
|
packet >> header.tid;
|
|
packet >> header.banner_size;
|
|
packet >> header.permissions;
|
|
packet >> header.unk1;
|
|
for (size_t i = 0; i < header.md5.size(); i++)
|
|
packet >> header.md5[i];
|
|
packet >> header.unk2;
|
|
for (size_t i = 0; i < header.banner_size; i++)
|
|
packet >> header.banner[i];
|
|
|
|
// BkHeader
|
|
WiiSave::BkHeader bk_header;
|
|
packet >> bk_header.size;
|
|
packet >> bk_header.magic;
|
|
packet >> bk_header.ngid;
|
|
packet >> bk_header.number_of_files;
|
|
packet >> bk_header.size_of_files;
|
|
packet >> bk_header.unk1;
|
|
packet >> bk_header.unk2;
|
|
packet >> bk_header.total_size;
|
|
for (size_t i = 0; i < bk_header.unk3.size(); i++)
|
|
packet >> bk_header.unk3[i];
|
|
packet >> bk_header.tid;
|
|
for (size_t i = 0; i < bk_header.mac_address.size(); i++)
|
|
packet >> bk_header.mac_address[i];
|
|
|
|
// Files
|
|
std::vector<WiiSave::Storage::SaveFile> files;
|
|
for (u32 i = 0; i < bk_header.number_of_files; i++)
|
|
{
|
|
WiiSave::Storage::SaveFile file;
|
|
packet >> file.mode >> file.attributes;
|
|
{
|
|
u8 tmp;
|
|
packet >> tmp;
|
|
file.type = static_cast<WiiSave::Storage::SaveFile::Type>(tmp);
|
|
}
|
|
packet >> file.path;
|
|
|
|
if (file.type == WiiSave::Storage::SaveFile::Type::File)
|
|
{
|
|
auto buffer = DecompressPacketIntoBuffer(packet);
|
|
if (!buffer)
|
|
{
|
|
SyncSaveDataResponse(false);
|
|
return 0;
|
|
}
|
|
|
|
file.data = std::move(*buffer);
|
|
}
|
|
|
|
files.push_back(std::move(file));
|
|
}
|
|
|
|
if (!save->WriteHeader(header) || !save->WriteBkHeader(bk_header) ||
|
|
!save->WriteFiles(files))
|
|
{
|
|
PanicAlertT("Failed to write Wii save.");
|
|
SyncSaveDataResponse(false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
SetWiiSyncData(std::move(temp_fs), titles);
|
|
SyncSaveDataResponse(true);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlertT("Unknown SYNC_SAVE_DATA message received with id: %d", sub_id);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_SYNC_CODES:
|
|
{
|
|
// Recieve Data Packet
|
|
MessageId sub_id;
|
|
packet >> sub_id;
|
|
|
|
// Check Which Operation to Perform with This Packet
|
|
switch (sub_id)
|
|
{
|
|
case SYNC_CODES_NOTIFY:
|
|
{
|
|
// Set both codes as unsynced
|
|
m_sync_gecko_codes_complete = false;
|
|
m_sync_ar_codes_complete = false;
|
|
}
|
|
break;
|
|
|
|
case SYNC_CODES_NOTIFY_GECKO:
|
|
{
|
|
// Return if this is the host
|
|
if (m_local_player->IsHost())
|
|
return 0;
|
|
|
|
// Receive Number of Codelines to Receive
|
|
packet >> m_sync_gecko_codes_count;
|
|
|
|
m_sync_gecko_codes_success_count = 0;
|
|
|
|
NOTICE_LOG(ACTIONREPLAY, "Receiving %d Gecko codelines", m_sync_gecko_codes_count);
|
|
|
|
// Check if no codes to sync, if so return as finished
|
|
if (m_sync_gecko_codes_count == 0)
|
|
{
|
|
m_sync_gecko_codes_complete = true;
|
|
SyncCodeResponse(true);
|
|
}
|
|
else
|
|
m_dialog->AppendChat(Common::GetStringT("Synchronizing Gecko codes..."));
|
|
}
|
|
break;
|
|
|
|
case SYNC_CODES_DATA_GECKO:
|
|
{
|
|
// Return if this is the host
|
|
if (m_local_player->IsHost())
|
|
return 0;
|
|
|
|
// Create a synced code vector
|
|
std::vector<Gecko::GeckoCode> synced_codes;
|
|
// Create a GeckoCode
|
|
Gecko::GeckoCode gcode;
|
|
gcode = Gecko::GeckoCode();
|
|
// Initialize gcode
|
|
gcode.name = "Synced Codes";
|
|
gcode.enabled = true;
|
|
|
|
// Receive code contents from packet
|
|
for (int i = 0; i < m_sync_gecko_codes_count; i++)
|
|
{
|
|
Gecko::GeckoCode::Code new_code;
|
|
packet >> new_code.address;
|
|
packet >> new_code.data;
|
|
|
|
NOTICE_LOG(ACTIONREPLAY, "Received %08x %08x", new_code.address, new_code.data);
|
|
|
|
gcode.codes.push_back(std::move(new_code));
|
|
|
|
if (++m_sync_gecko_codes_success_count >= m_sync_gecko_codes_count)
|
|
{
|
|
m_sync_gecko_codes_complete = true;
|
|
SyncCodeResponse(true);
|
|
}
|
|
}
|
|
|
|
// Add gcode containing all codes to Gecko Code vector
|
|
synced_codes.push_back(std::move(gcode));
|
|
|
|
// Clear Vector if received 0 codes (match host's end when using no codes)
|
|
if (m_sync_gecko_codes_count == 0)
|
|
synced_codes.clear();
|
|
|
|
// Copy this to the vector located in GeckoCode.cpp
|
|
Gecko::UpdateSyncedCodes(synced_codes);
|
|
}
|
|
break;
|
|
|
|
case SYNC_CODES_NOTIFY_AR:
|
|
{
|
|
// Return if this is the host
|
|
if (m_local_player->IsHost())
|
|
return 0;
|
|
|
|
// Receive Number of Codelines to Receive
|
|
packet >> m_sync_ar_codes_count;
|
|
|
|
m_sync_ar_codes_success_count = 0;
|
|
|
|
NOTICE_LOG(ACTIONREPLAY, "Receiving %d AR codelines", m_sync_ar_codes_count);
|
|
|
|
// Check if no codes to sync, if so return as finished
|
|
if (m_sync_ar_codes_count == 0)
|
|
{
|
|
m_sync_ar_codes_complete = true;
|
|
SyncCodeResponse(true);
|
|
}
|
|
else
|
|
m_dialog->AppendChat(Common::GetStringT("Synchronizing AR codes..."));
|
|
}
|
|
break;
|
|
|
|
case SYNC_CODES_DATA_AR:
|
|
{
|
|
// Return if this is the host
|
|
if (m_local_player->IsHost())
|
|
return 0;
|
|
|
|
// Create a synced code vector
|
|
std::vector<ActionReplay::ARCode> synced_codes;
|
|
// Create an ARCode
|
|
ActionReplay::ARCode arcode;
|
|
arcode = ActionReplay::ARCode();
|
|
// Initialize arcode
|
|
arcode.name = "Synced Codes";
|
|
arcode.active = true;
|
|
|
|
// Receive code contents from packet
|
|
for (int i = 0; i < m_sync_ar_codes_count; i++)
|
|
{
|
|
ActionReplay::AREntry new_code;
|
|
packet >> new_code.cmd_addr;
|
|
packet >> new_code.value;
|
|
|
|
NOTICE_LOG(ACTIONREPLAY, "Received %08x %08x", new_code.cmd_addr, new_code.value);
|
|
arcode.ops.push_back(new_code);
|
|
|
|
if (++m_sync_ar_codes_success_count >= m_sync_ar_codes_count)
|
|
{
|
|
m_sync_ar_codes_complete = true;
|
|
SyncCodeResponse(true);
|
|
}
|
|
}
|
|
|
|
// Add arcode containing all codes to AR Code vector
|
|
synced_codes.push_back(std::move(arcode));
|
|
|
|
// Clear Vector if received 0 codes (match host's end when using no codes)
|
|
if (m_sync_ar_codes_count == 0)
|
|
synced_codes.clear();
|
|
|
|
// Copy this to the vector located in ActionReplay.cpp
|
|
ActionReplay::UpdateSyncedCodes(synced_codes);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_COMPUTE_MD5:
|
|
{
|
|
std::string file_identifier;
|
|
packet >> file_identifier;
|
|
|
|
ComputeMD5(file_identifier);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_PROGRESS:
|
|
{
|
|
PlayerId pid;
|
|
int progress;
|
|
packet >> pid;
|
|
packet >> progress;
|
|
|
|
m_dialog->SetMD5Progress(pid, progress);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_RESULT:
|
|
{
|
|
PlayerId pid;
|
|
std::string result;
|
|
packet >> pid;
|
|
packet >> result;
|
|
|
|
m_dialog->SetMD5Result(pid, result);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_ERROR:
|
|
{
|
|
PlayerId pid;
|
|
std::string error;
|
|
packet >> pid;
|
|
packet >> error;
|
|
|
|
m_dialog->SetMD5Result(pid, error);
|
|
}
|
|
break;
|
|
|
|
case NP_MSG_MD5_ABORT:
|
|
{
|
|
m_should_compute_MD5 = false;
|
|
m_dialog->AbortMD5();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
PanicAlertT("Unknown message received with id : %d", mid);
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
|
|
{
|
|
ENetPacket* epac =
|
|
enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
|
|
enet_peer_send(m_server, channel_id, epac);
|
|
}
|
|
|
|
void NetPlayClient::DisplayPlayersPing()
|
|
{
|
|
if (!g_ActiveConfig.bShowNetPlayPing)
|
|
return;
|
|
|
|
OSD::AddTypedMessage(OSD::MessageType::NetPlayPing, fmt::format("Ping: {}", GetPlayersMaxPing()),
|
|
OSD::Duration::SHORT, OSD::Color::CYAN);
|
|
}
|
|
|
|
u32 NetPlayClient::GetPlayersMaxPing() const
|
|
{
|
|
return std::max_element(
|
|
m_players.begin(), m_players.end(),
|
|
[](const auto& a, const auto& b) { return a.second.ping < b.second.ping; })
|
|
->second.ping;
|
|
}
|
|
|
|
void NetPlayClient::Disconnect()
|
|
{
|
|
ENetEvent netEvent;
|
|
m_connecting = false;
|
|
m_connection_state = ConnectionState::Failure;
|
|
if (m_server)
|
|
enet_peer_disconnect(m_server, 0);
|
|
else
|
|
return;
|
|
|
|
while (enet_host_service(m_client, &netEvent, 3000) > 0)
|
|
{
|
|
switch (netEvent.type)
|
|
{
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
enet_packet_destroy(netEvent.packet);
|
|
break;
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
m_server = nullptr;
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
// didn't disconnect gracefully force disconnect
|
|
enet_peer_reset(m_server);
|
|
m_server = nullptr;
|
|
}
|
|
|
|
void NetPlayClient::SendAsync(sf::Packet&& packet, const u8 channel_id)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
|
|
m_async_queue.Push(AsyncQueueEntry{std::move(packet), channel_id});
|
|
}
|
|
ENetUtil::WakeupThread(m_client);
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayClient::ThreadFunc()
|
|
{
|
|
Common::QoSSession qos_session;
|
|
if (Config::Get(Config::NETPLAY_ENABLE_QOS))
|
|
{
|
|
qos_session = Common::QoSSession(m_server);
|
|
|
|
if (qos_session.Successful())
|
|
{
|
|
m_dialog->AppendChat(
|
|
Common::GetStringT("Quality of Service (QoS) was successfully enabled."));
|
|
}
|
|
else
|
|
{
|
|
m_dialog->AppendChat(Common::GetStringT("Quality of Service (QoS) couldn't be enabled."));
|
|
}
|
|
}
|
|
|
|
while (m_do_loop.IsSet())
|
|
{
|
|
ENetEvent netEvent;
|
|
int net;
|
|
if (m_traversal_client)
|
|
m_traversal_client->HandleResends();
|
|
net = enet_host_service(m_client, &netEvent, 250);
|
|
while (!m_async_queue.Empty())
|
|
{
|
|
{
|
|
auto& e = m_async_queue.Front();
|
|
Send(e.packet, e.channel_id);
|
|
}
|
|
m_async_queue.Pop();
|
|
}
|
|
if (net > 0)
|
|
{
|
|
sf::Packet rpac;
|
|
switch (netEvent.type)
|
|
{
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
|
|
OnData(rpac);
|
|
|
|
enet_packet_destroy(netEvent.packet);
|
|
break;
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
m_dialog->OnConnectionLost();
|
|
|
|
if (m_is_running.IsSet())
|
|
StopGame();
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
Disconnect();
|
|
return;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
|
|
std::ostringstream ss;
|
|
|
|
const auto enumerate_player_controller_mappings = [&ss](const PadMappingArray& mappings,
|
|
const Player& player) {
|
|
for (size_t i = 0; i < mappings.size(); i++)
|
|
{
|
|
if (mappings[i] == player.pid)
|
|
ss << i + 1;
|
|
else
|
|
ss << '-';
|
|
}
|
|
};
|
|
|
|
for (const auto& entry : m_players)
|
|
{
|
|
const Player& player = entry.second;
|
|
ss << player.name << "[" << static_cast<int>(player.pid) << "] : " << player.revision << " | ";
|
|
|
|
enumerate_player_controller_mappings(m_pad_map, player);
|
|
enumerate_player_controller_mappings(m_wiimote_map, player);
|
|
|
|
ss << " |\nPing: " << player.ping << "ms\n";
|
|
ss << "Status: ";
|
|
|
|
switch (player.game_status)
|
|
{
|
|
case PlayerGameStatus::Ok:
|
|
ss << "ready";
|
|
break;
|
|
|
|
case PlayerGameStatus::NotFound:
|
|
ss << "game missing";
|
|
break;
|
|
|
|
default:
|
|
ss << "unknown";
|
|
break;
|
|
}
|
|
|
|
ss << "\n\n";
|
|
|
|
pid_list.push_back(player.pid);
|
|
}
|
|
|
|
list = ss.str();
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
std::vector<const Player*> NetPlayClient::GetPlayers()
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
std::vector<const Player*> players;
|
|
|
|
for (const auto& pair : m_players)
|
|
players.push_back(&pair.second);
|
|
|
|
return players;
|
|
}
|
|
|
|
const NetSettings& NetPlayClient::GetNetSettings() const
|
|
{
|
|
return m_net_settings;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayClient::SendChatMessage(const std::string& msg)
|
|
{
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
|
|
packet << msg;
|
|
|
|
SendAsync(std::move(packet));
|
|
}
|
|
|
|
// called from ---CPU--- thread
|
|
void NetPlayClient::AddPadStateToPacket(const int in_game_pad, const GCPadStatus& pad,
|
|
sf::Packet& packet)
|
|
{
|
|
packet << static_cast<PadIndex>(in_game_pad);
|
|
packet << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY << pad.substickX
|
|
<< pad.substickY << pad.triggerLeft << pad.triggerRight << pad.isConnected;
|
|
}
|
|
|
|
// called from ---CPU--- thread
|
|
void NetPlayClient::SendWiimoteState(const int in_game_pad, const NetWiimote& nw)
|
|
{
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_WIIMOTE_DATA);
|
|
packet << static_cast<PadIndex>(in_game_pad);
|
|
packet << static_cast<u8>(nw.size());
|
|
for (auto it : nw)
|
|
{
|
|
packet << it;
|
|
}
|
|
|
|
SendAsync(std::move(packet));
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayClient::SendStartGamePacket()
|
|
{
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_START_GAME);
|
|
packet << m_current_game;
|
|
|
|
SendAsync(std::move(packet));
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayClient::SendStopGamePacket()
|
|
{
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_STOP_GAME);
|
|
|
|
SendAsync(std::move(packet));
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayClient::StartGame(const std::string& path)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
|
SendStartGamePacket();
|
|
|
|
if (m_is_running.IsSet())
|
|
{
|
|
PanicAlertT("Game is already running!");
|
|
return false;
|
|
}
|
|
|
|
m_timebase_frame = 0;
|
|
m_current_golfer = 1;
|
|
m_wait_on_input = false;
|
|
|
|
m_is_running.Set();
|
|
NetPlay_Enable(this);
|
|
|
|
ClearBuffers();
|
|
|
|
m_first_pad_status_received.fill(false);
|
|
|
|
if (m_dialog->IsRecording())
|
|
{
|
|
if (Movie::IsReadOnly())
|
|
Movie::SetReadOnly(false);
|
|
|
|
u8 controllers_mask = 0;
|
|
for (unsigned int i = 0; i < 4; ++i)
|
|
{
|
|
if (m_pad_map[i] > 0)
|
|
controllers_mask |= (1 << i);
|
|
if (m_wiimote_map[i] > 0)
|
|
controllers_mask |= (1 << (i + 4));
|
|
}
|
|
Movie::BeginRecordingInput(controllers_mask);
|
|
}
|
|
|
|
for (unsigned int i = 0; i < 4; ++i)
|
|
{
|
|
WiimoteCommon::SetSource(i,
|
|
m_wiimote_map[i] > 0 ? WiimoteSource::Emulated : WiimoteSource::None);
|
|
}
|
|
|
|
// boot game
|
|
m_dialog->BootGame(path);
|
|
|
|
UpdateDevices();
|
|
|
|
return true;
|
|
}
|
|
|
|
void NetPlayClient::SyncSaveDataResponse(const bool success)
|
|
{
|
|
m_dialog->AppendChat(success ? Common::GetStringT("Data received!") :
|
|
Common::GetStringT("Error processing data."));
|
|
|
|
if (success)
|
|
{
|
|
if (++m_sync_save_data_success_count >= m_sync_save_data_count)
|
|
{
|
|
sf::Packet response_packet;
|
|
response_packet << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
response_packet << static_cast<MessageId>(SYNC_SAVE_DATA_SUCCESS);
|
|
|
|
Send(response_packet);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sf::Packet response_packet;
|
|
response_packet << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
|
response_packet << static_cast<MessageId>(SYNC_SAVE_DATA_FAILURE);
|
|
|
|
Send(response_packet);
|
|
}
|
|
}
|
|
|
|
void NetPlayClient::SyncCodeResponse(const bool success)
|
|
{
|
|
// If something failed, immediately report back that code sync failed
|
|
if (!success)
|
|
{
|
|
m_dialog->AppendChat(Common::GetStringT("Error processing codes."));
|
|
|
|
sf::Packet response_packet;
|
|
response_packet << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
response_packet << static_cast<MessageId>(SYNC_CODES_FAILURE);
|
|
|
|
Send(response_packet);
|
|
return;
|
|
}
|
|
|
|
// If both gecko and AR codes have completely finished transferring, report back as successful
|
|
if (m_sync_gecko_codes_complete && m_sync_ar_codes_complete)
|
|
{
|
|
m_dialog->AppendChat(Common::GetStringT("Codes received!"));
|
|
|
|
sf::Packet response_packet;
|
|
response_packet << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
|
response_packet << static_cast<MessageId>(SYNC_CODES_SUCCESS);
|
|
|
|
Send(response_packet);
|
|
}
|
|
}
|
|
|
|
bool NetPlayClient::DecompressPacketIntoFile(sf::Packet& packet, const std::string& file_path)
|
|
{
|
|
u64 file_size = Common::PacketReadU64(packet);
|
|
|
|
if (file_size == 0)
|
|
return true;
|
|
|
|
File::IOFile file(file_path, "wb");
|
|
if (!file)
|
|
{
|
|
PanicAlertT("Failed to open file \"%s\". Verify your write permissions.", file_path.c_str());
|
|
return false;
|
|
}
|
|
|
|
std::vector<u8> in_buffer(NETPLAY_LZO_OUT_LEN);
|
|
std::vector<u8> out_buffer(NETPLAY_LZO_IN_LEN);
|
|
|
|
while (true)
|
|
{
|
|
u32 cur_len = 0; // number of bytes to read
|
|
lzo_uint new_len = 0; // number of bytes to write
|
|
|
|
packet >> cur_len;
|
|
if (!cur_len)
|
|
break; // We reached the end of the data stream
|
|
|
|
for (size_t j = 0; j < cur_len; j++)
|
|
{
|
|
packet >> in_buffer[j];
|
|
}
|
|
|
|
if (lzo1x_decompress(in_buffer.data(), cur_len, out_buffer.data(), &new_len, nullptr) !=
|
|
LZO_E_OK)
|
|
{
|
|
PanicAlertT("Internal LZO Error - decompression failed");
|
|
return false;
|
|
}
|
|
|
|
if (!file.WriteBytes(out_buffer.data(), new_len))
|
|
{
|
|
PanicAlertT("Error writing file: %s", file_path.c_str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::optional<std::vector<u8>> NetPlayClient::DecompressPacketIntoBuffer(sf::Packet& packet)
|
|
{
|
|
u64 size = Common::PacketReadU64(packet);
|
|
|
|
std::vector<u8> out_buffer(size);
|
|
|
|
if (size == 0)
|
|
return out_buffer;
|
|
|
|
std::vector<u8> in_buffer(NETPLAY_LZO_OUT_LEN);
|
|
|
|
lzo_uint i = 0;
|
|
while (true)
|
|
{
|
|
u32 cur_len = 0; // number of bytes to read
|
|
lzo_uint new_len = 0; // number of bytes to write
|
|
|
|
packet >> cur_len;
|
|
if (!cur_len)
|
|
break; // We reached the end of the data stream
|
|
|
|
for (size_t j = 0; j < cur_len; j++)
|
|
{
|
|
packet >> in_buffer[j];
|
|
}
|
|
|
|
if (lzo1x_decompress(in_buffer.data(), cur_len, &out_buffer[i], &new_len, nullptr) != LZO_E_OK)
|
|
{
|
|
PanicAlertT("Internal LZO Error - decompression failed");
|
|
return {};
|
|
}
|
|
|
|
i += new_len;
|
|
}
|
|
|
|
return out_buffer;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayClient::ChangeGame(const std::string&)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayClient::UpdateDevices()
|
|
{
|
|
u8 local_pad = 0;
|
|
u8 pad = 0;
|
|
|
|
for (auto player_id : m_pad_map)
|
|
{
|
|
// Use local controller types for local controllers if they are compatible
|
|
// Only GCController-like controllers are supported, GBA and similar
|
|
// exotic devices are not supported on netplay.
|
|
if (player_id == m_local_player->pid)
|
|
{
|
|
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[local_pad]))
|
|
{
|
|
SerialInterface::ChangeDevice(SConfig::GetInstance().m_SIDevice[local_pad], pad);
|
|
|
|
if (SConfig::GetInstance().m_SIDevice[local_pad] == SerialInterface::SIDEVICE_WIIU_ADAPTER)
|
|
{
|
|
GCAdapter::ResetDeviceType(local_pad);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SerialInterface::ChangeDevice(SerialInterface::SIDEVICE_GC_CONTROLLER, pad);
|
|
}
|
|
local_pad++;
|
|
}
|
|
else if (player_id > 0)
|
|
{
|
|
SerialInterface::ChangeDevice(SerialInterface::SIDEVICE_GC_CONTROLLER, pad);
|
|
}
|
|
else
|
|
{
|
|
SerialInterface::ChangeDevice(SerialInterface::SIDEVICE_NONE, pad);
|
|
}
|
|
pad++;
|
|
}
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayClient::ClearBuffers()
|
|
{
|
|
// clear pad buffers, Clear method isn't thread safe
|
|
for (unsigned int i = 0; i < 4; ++i)
|
|
{
|
|
while (m_pad_buffer[i].Size())
|
|
m_pad_buffer[i].Pop();
|
|
|
|
while (m_wiimote_buffer[i].Size())
|
|
m_wiimote_buffer[i].Pop();
|
|
}
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayClient::OnTraversalStateChanged()
|
|
{
|
|
const TraversalClient::State state = m_traversal_client->GetState();
|
|
|
|
if (m_connection_state == ConnectionState::WaitingForTraversalClientConnection &&
|
|
state == TraversalClient::Connected)
|
|
{
|
|
m_connection_state = ConnectionState::WaitingForTraversalClientConnectReady;
|
|
m_traversal_client->ConnectToClient(m_host_spec);
|
|
}
|
|
else if (m_connection_state != ConnectionState::Failure && state == TraversalClient::Failure)
|
|
{
|
|
Disconnect();
|
|
m_dialog->OnTraversalError(m_traversal_client->GetFailureReason());
|
|
}
|
|
m_dialog->OnTraversalStateChanged(state);
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayClient::OnConnectReady(ENetAddress addr)
|
|
{
|
|
if (m_connection_state == ConnectionState::WaitingForTraversalClientConnectReady)
|
|
{
|
|
m_connection_state = ConnectionState::Connecting;
|
|
enet_host_connect(m_client, &addr, CHANNEL_COUNT, 0);
|
|
}
|
|
}
|
|
|
|
// called from ---NETPLAY--- thread
|
|
void NetPlayClient::OnConnectFailed(u8 reason)
|
|
{
|
|
m_connecting = false;
|
|
m_connection_state = ConnectionState::Failure;
|
|
switch (reason)
|
|
{
|
|
case TraversalConnectFailedClientDidntRespond:
|
|
PanicAlertT("Traversal server timed out connecting to the host");
|
|
break;
|
|
case TraversalConnectFailedClientFailure:
|
|
PanicAlertT("Server rejected traversal attempt");
|
|
break;
|
|
case TraversalConnectFailedNoSuchClient:
|
|
PanicAlertT("Invalid host");
|
|
break;
|
|
default:
|
|
PanicAlertT("Unknown error %x", reason);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// called from ---CPU--- thread
|
|
bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatus* pad_status)
|
|
{
|
|
// The interface for this is extremely silly.
|
|
//
|
|
// Imagine a physical device that links three GameCubes together
|
|
// and emulates NetPlay that way. Which GameCube controls which
|
|
// in-game controllers can be configured on the device (m_pad_map)
|
|
// but which sockets on each individual GameCube should be used
|
|
// to control which players? The solution that Dolphin uses is
|
|
// that we hardcode the knowledge that they go in order, so if
|
|
// you have a 3P game with three GameCubes, then every single
|
|
// controller should be plugged into slot 1.
|
|
//
|
|
// If you have a 4P game, then one of the GameCubes will have
|
|
// a controller plugged into slot 1, and another in slot 2.
|
|
//
|
|
// The slot number is the "local" pad number, and what player
|
|
// it actually means is the "in-game" pad number.
|
|
|
|
// When the 1st in-game pad is polled and batching is set, the
|
|
// others will be polled as well. To reduce latency, we poll all
|
|
// local controllers at once and then send the status to the other
|
|
// clients.
|
|
//
|
|
// Batching is enabled when polled from VI. If batching is not
|
|
// enabled, the poll is probably from MMIO, which can poll any
|
|
// specific pad arbitrarily. In this case, we poll just that pad
|
|
// and send it.
|
|
|
|
// When here when told to so we don't deadlock in certain situations
|
|
while (m_wait_on_input)
|
|
{
|
|
if (!m_is_running.IsSet())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (m_wait_on_input_received)
|
|
{
|
|
// Tell the server we've acknowledged the message
|
|
sf::Packet spac;
|
|
spac << static_cast<MessageId>(NP_MSG_GOLF_PREPARE);
|
|
Send(spac);
|
|
|
|
m_wait_on_input_received = false;
|
|
}
|
|
|
|
m_wait_on_input_event.Wait();
|
|
}
|
|
|
|
if (IsFirstInGamePad(pad_nb) && batching)
|
|
{
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_PAD_DATA);
|
|
|
|
bool send_packet = false;
|
|
const int num_local_pads = NumLocalPads();
|
|
for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
|
|
{
|
|
send_packet = PollLocalPad(local_pad, packet) || send_packet;
|
|
}
|
|
|
|
if (send_packet)
|
|
SendAsync(std::move(packet));
|
|
|
|
if (m_host_input_authority)
|
|
SendPadHostPoll(-1);
|
|
}
|
|
|
|
if (!batching)
|
|
{
|
|
int local_pad = InGamePadToLocalPad(pad_nb);
|
|
if (local_pad < 4)
|
|
{
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_PAD_DATA);
|
|
if (PollLocalPad(local_pad, packet))
|
|
SendAsync(std::move(packet));
|
|
}
|
|
|
|
if (m_host_input_authority)
|
|
SendPadHostPoll(pad_nb);
|
|
}
|
|
|
|
if (m_host_input_authority)
|
|
{
|
|
if (m_local_player->pid != m_current_golfer)
|
|
{
|
|
// CoreTiming acts funny and causes what looks like frame skip if
|
|
// we toggle the emulation speed too quickly, so to prevent this
|
|
// we wait until the buffer has been over for at least 1 second.
|
|
|
|
const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
|
|
if (!buffer_over_target)
|
|
m_buffer_under_target_last = std::chrono::steady_clock::now();
|
|
|
|
std::chrono::duration<double> time_diff =
|
|
std::chrono::steady_clock::now() - m_buffer_under_target_last;
|
|
if (time_diff.count() >= 1.0 || !buffer_over_target)
|
|
{
|
|
// run fast if the buffer is overfilled, otherwise run normal speed
|
|
SConfig::GetInstance().m_EmulationSpeed = buffer_over_target ? 0.0f : 1.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Set normal speed when we're the host, otherwise it can get stuck at unlimited
|
|
SConfig::GetInstance().m_EmulationSpeed = 1.0f;
|
|
}
|
|
}
|
|
|
|
// Now, we either use the data pushed earlier, or wait for the
|
|
// other clients to send it to us
|
|
while (m_pad_buffer[pad_nb].Size() == 0)
|
|
{
|
|
if (!m_is_running.IsSet())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
m_gc_pad_event.Wait();
|
|
}
|
|
|
|
m_pad_buffer[pad_nb].Pop(*pad_status);
|
|
|
|
if (Movie::IsRecordingInput())
|
|
{
|
|
Movie::RecordInput(pad_status, pad_nb);
|
|
Movie::InputUpdate();
|
|
}
|
|
else
|
|
{
|
|
Movie::CheckPadStatus(pad_status, pad_nb);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
u64 NetPlayClient::GetInitialRTCValue() const
|
|
{
|
|
return m_initial_rtc;
|
|
}
|
|
|
|
// called from ---CPU--- thread
|
|
bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode)
|
|
{
|
|
NetWiimote nw;
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
|
|
// Only send data, if this Wiimote is mapped to this player
|
|
if (m_wiimote_map[_number] == m_local_player->pid)
|
|
{
|
|
nw.assign(data, data + size);
|
|
|
|
// TODO: add a seperate setting for wiimote buffer?
|
|
while (m_wiimote_buffer[_number].Size() <= m_target_buffer_size * 200 / 120)
|
|
{
|
|
// add to buffer
|
|
m_wiimote_buffer[_number].Push(nw);
|
|
|
|
SendWiimoteState(_number, nw);
|
|
}
|
|
}
|
|
|
|
} // unlock players
|
|
|
|
while (m_wiimote_buffer[_number].Size() == 0)
|
|
{
|
|
if (!m_is_running.IsSet())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// wait for receiving thread to push some data
|
|
m_wii_pad_event.Wait();
|
|
}
|
|
|
|
m_wiimote_buffer[_number].Pop(nw);
|
|
|
|
// If the reporting mode has changed, we just need to pop through the buffer,
|
|
// until we reach a good input
|
|
if (nw[1] != reporting_mode)
|
|
{
|
|
u32 tries = 0;
|
|
while (nw[1] != reporting_mode)
|
|
{
|
|
while (m_wiimote_buffer[_number].Size() == 0)
|
|
{
|
|
if (!m_is_running.IsSet())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// wait for receiving thread to push some data
|
|
m_wii_pad_event.Wait();
|
|
}
|
|
|
|
m_wiimote_buffer[_number].Pop(nw);
|
|
|
|
++tries;
|
|
if (tries > m_target_buffer_size * 200 / 120)
|
|
break;
|
|
}
|
|
|
|
// If it still mismatches, it surely desynced
|
|
if (nw[1] != reporting_mode)
|
|
{
|
|
PanicAlertT("Netplay has desynced. There is no way to recover from this.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
memcpy(data, nw.data(), size);
|
|
return true;
|
|
}
|
|
|
|
bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
|
|
{
|
|
GCPadStatus pad_status;
|
|
|
|
switch (SConfig::GetInstance().m_SIDevice[local_pad])
|
|
{
|
|
case SerialInterface::SIDEVICE_WIIU_ADAPTER:
|
|
pad_status = GCAdapter::Input(local_pad);
|
|
break;
|
|
case SerialInterface::SIDEVICE_GC_CONTROLLER:
|
|
default:
|
|
pad_status = Pad::GetStatus(local_pad);
|
|
break;
|
|
}
|
|
|
|
const int ingame_pad = LocalPadToInGamePad(local_pad);
|
|
bool data_added = false;
|
|
|
|
if (m_host_input_authority)
|
|
{
|
|
if (m_local_player->pid != m_current_golfer)
|
|
{
|
|
// add to packet
|
|
AddPadStateToPacket(ingame_pad, pad_status, packet);
|
|
data_added = true;
|
|
}
|
|
else
|
|
{
|
|
// set locally
|
|
m_last_pad_status[ingame_pad] = pad_status;
|
|
m_first_pad_status_received[ingame_pad] = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// adjust the buffer either up or down
|
|
// inserting multiple padstates or dropping states
|
|
while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
|
|
{
|
|
// add to buffer
|
|
m_pad_buffer[ingame_pad].Push(pad_status);
|
|
|
|
// add to packet
|
|
AddPadStateToPacket(ingame_pad, pad_status, packet);
|
|
data_added = true;
|
|
}
|
|
}
|
|
|
|
return data_added;
|
|
}
|
|
|
|
void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
|
|
{
|
|
// Here we handle polling for the Host Input Authority and Golf modes. Pad data is "polled" from
|
|
// the most recent data received for the given pad. Passing pad_num < 0 will poll all assigned
|
|
// pads (used for batched polls), while 0..3 will poll the respective pad (used for MMIO polls).
|
|
// See GetNetPads for more details.
|
|
//
|
|
// If the local buffer is non-empty, we skip actually buffering and sending new pad data, this way
|
|
// don't end up with permanent local latency. It does create a period of time where no inputs are
|
|
// accepted, but under typical circumstances this is not noticeable.
|
|
//
|
|
// Additionally, we wait until some actual pad data has been received before buffering and sending
|
|
// it, otherwise controllers get calibrated wrongly with the default values of GCPadStatus.
|
|
|
|
if (m_local_player->pid != m_current_golfer)
|
|
return;
|
|
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_PAD_HOST_DATA);
|
|
|
|
if (pad_num < 0)
|
|
{
|
|
for (size_t i = 0; i < m_pad_map.size(); i++)
|
|
{
|
|
if (m_pad_map[i] <= 0)
|
|
continue;
|
|
|
|
while (!m_first_pad_status_received[i])
|
|
{
|
|
if (!m_is_running.IsSet())
|
|
return;
|
|
|
|
m_first_pad_status_received_event.Wait();
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < m_pad_map.size(); i++)
|
|
{
|
|
if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
|
|
continue;
|
|
|
|
const GCPadStatus& pad_status = m_last_pad_status[i];
|
|
m_pad_buffer[i].Push(pad_status);
|
|
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
|
|
}
|
|
}
|
|
else if (m_pad_map[pad_num] != 0)
|
|
{
|
|
while (!m_first_pad_status_received[pad_num])
|
|
{
|
|
if (!m_is_running.IsSet())
|
|
return;
|
|
|
|
m_first_pad_status_received_event.Wait();
|
|
}
|
|
|
|
if (m_pad_buffer[pad_num].Size() == 0)
|
|
{
|
|
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
|
|
m_pad_buffer[pad_num].Push(pad_status);
|
|
AddPadStateToPacket(pad_num, pad_status, packet);
|
|
}
|
|
}
|
|
|
|
SendAsync(std::move(packet));
|
|
}
|
|
|
|
// called from ---GUI--- thread and ---NETPLAY--- thread (client side)
|
|
bool NetPlayClient::StopGame()
|
|
{
|
|
m_is_running.Clear();
|
|
|
|
// stop waiting for input
|
|
m_gc_pad_event.Set();
|
|
m_wii_pad_event.Set();
|
|
m_first_pad_status_received_event.Set();
|
|
m_wait_on_input_event.Set();
|
|
|
|
NetPlay_Disable();
|
|
|
|
// stop game
|
|
m_dialog->StopGame();
|
|
|
|
ClearWiiSyncData();
|
|
|
|
return true;
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
void NetPlayClient::Stop()
|
|
{
|
|
if (!m_is_running.IsSet())
|
|
return;
|
|
|
|
m_is_running.Clear();
|
|
|
|
// stop waiting for input
|
|
m_gc_pad_event.Set();
|
|
m_wii_pad_event.Set();
|
|
m_first_pad_status_received_event.Set();
|
|
m_wait_on_input_event.Set();
|
|
|
|
// Tell the server to stop if we have a pad mapped in game.
|
|
if (LocalPlayerHasControllerMapped())
|
|
SendStopGamePacket();
|
|
else
|
|
StopGame();
|
|
}
|
|
|
|
void NetPlayClient::RequestStopGame()
|
|
{
|
|
// Tell the server to stop if we have a pad mapped in game.
|
|
if (LocalPlayerHasControllerMapped())
|
|
SendStopGamePacket();
|
|
}
|
|
|
|
void NetPlayClient::SendPowerButtonEvent()
|
|
{
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_POWER_BUTTON);
|
|
SendAsync(std::move(packet));
|
|
}
|
|
|
|
void NetPlayClient::RequestGolfControl(const PlayerId pid)
|
|
{
|
|
if (!m_host_input_authority || !m_net_settings.m_GolfMode)
|
|
return;
|
|
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_GOLF_REQUEST);
|
|
packet << pid;
|
|
SendAsync(std::move(packet));
|
|
}
|
|
|
|
void NetPlayClient::RequestGolfControl()
|
|
{
|
|
RequestGolfControl(m_local_player->pid);
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
std::string NetPlayClient::GetCurrentGolfer()
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
if (m_players.count(m_current_golfer))
|
|
return m_players[m_current_golfer].name;
|
|
return "";
|
|
}
|
|
|
|
// called from ---GUI--- thread
|
|
bool NetPlayClient::LocalPlayerHasControllerMapped() const
|
|
{
|
|
return PlayerHasControllerMapped(m_local_player->pid);
|
|
}
|
|
|
|
bool NetPlayClient::IsFirstInGamePad(int ingame_pad) const
|
|
{
|
|
return std::none_of(m_pad_map.begin(), m_pad_map.begin() + ingame_pad,
|
|
[](auto mapping) { return mapping > 0; });
|
|
}
|
|
|
|
int NetPlayClient::NumLocalPads() const
|
|
{
|
|
return static_cast<int>(std::count_if(m_pad_map.begin(), m_pad_map.end(), [this](auto mapping) {
|
|
return mapping == m_local_player->pid;
|
|
}));
|
|
}
|
|
|
|
int NetPlayClient::InGamePadToLocalPad(int ingame_pad) const
|
|
{
|
|
// not our pad
|
|
if (m_pad_map[ingame_pad] != m_local_player->pid)
|
|
return 4;
|
|
|
|
int local_pad = 0;
|
|
int pad = 0;
|
|
|
|
for (; pad < ingame_pad; pad++)
|
|
{
|
|
if (m_pad_map[pad] == m_local_player->pid)
|
|
local_pad++;
|
|
}
|
|
|
|
return local_pad;
|
|
}
|
|
|
|
int NetPlayClient::LocalPadToInGamePad(int local_pad) const
|
|
{
|
|
// Figure out which in-game pad maps to which local pad.
|
|
// The logic we have here is that the local slots always
|
|
// go in order.
|
|
int local_pad_count = -1;
|
|
int ingame_pad = 0;
|
|
for (; ingame_pad < 4; ingame_pad++)
|
|
{
|
|
if (m_pad_map[ingame_pad] == m_local_player->pid)
|
|
local_pad_count++;
|
|
|
|
if (local_pad_count == local_pad)
|
|
break;
|
|
}
|
|
|
|
return ingame_pad;
|
|
}
|
|
|
|
bool NetPlayClient::PlayerHasControllerMapped(const PlayerId pid) const
|
|
{
|
|
const auto mapping_matches_player_id = [pid](const PlayerId& mapping) { return mapping == pid; };
|
|
|
|
return std::any_of(m_pad_map.begin(), m_pad_map.end(), mapping_matches_player_id) ||
|
|
std::any_of(m_wiimote_map.begin(), m_wiimote_map.end(), mapping_matches_player_id);
|
|
}
|
|
|
|
bool NetPlayClient::IsLocalPlayer(const PlayerId pid) const
|
|
{
|
|
return pid == m_local_player->pid;
|
|
}
|
|
|
|
void NetPlayClient::SendTimeBase()
|
|
{
|
|
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
|
|
|
if (netplay_client->m_timebase_frame % 60 == 0)
|
|
{
|
|
const sf::Uint64 timebase = SystemTimers::GetFakeTimeBase();
|
|
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_TIMEBASE);
|
|
packet << timebase;
|
|
packet << netplay_client->m_timebase_frame;
|
|
|
|
netplay_client->SendAsync(std::move(packet));
|
|
}
|
|
|
|
netplay_client->m_timebase_frame++;
|
|
}
|
|
|
|
bool NetPlayClient::DoAllPlayersHaveGame()
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
|
|
|
|
return std::all_of(std::begin(m_players), std::end(m_players),
|
|
[](auto entry) { return entry.second.game_status == PlayerGameStatus::Ok; });
|
|
}
|
|
|
|
void NetPlayClient::ComputeMD5(const std::string& file_identifier)
|
|
{
|
|
if (m_should_compute_MD5)
|
|
return;
|
|
|
|
m_dialog->ShowMD5Dialog(file_identifier);
|
|
m_should_compute_MD5 = true;
|
|
|
|
std::string file;
|
|
if (file_identifier == WII_SDCARD)
|
|
file = File::GetUserPath(F_WIISDCARD_IDX);
|
|
else
|
|
file = m_dialog->FindGame(file_identifier);
|
|
|
|
if (file.empty() || !File::Exists(file))
|
|
{
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_MD5_ERROR);
|
|
packet << "file not found";
|
|
Send(packet);
|
|
return;
|
|
}
|
|
|
|
if (m_MD5_thread.joinable())
|
|
m_MD5_thread.join();
|
|
m_MD5_thread = std::thread([this, file]() {
|
|
std::string sum = MD5::MD5Sum(file, [&](int progress) {
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
|
|
packet << progress;
|
|
SendAsync(std::move(packet));
|
|
|
|
return m_should_compute_MD5;
|
|
});
|
|
|
|
sf::Packet packet;
|
|
packet << static_cast<MessageId>(NP_MSG_MD5_RESULT);
|
|
packet << sum;
|
|
SendAsync(std::move(packet));
|
|
});
|
|
}
|
|
|
|
const PadMappingArray& NetPlayClient::GetPadMapping() const
|
|
{
|
|
return m_pad_map;
|
|
}
|
|
|
|
const PadMappingArray& NetPlayClient::GetWiimoteMapping() const
|
|
{
|
|
return m_wiimote_map;
|
|
}
|
|
|
|
void NetPlayClient::AdjustPadBufferSize(const unsigned int size)
|
|
{
|
|
m_target_buffer_size = size;
|
|
m_dialog->OnPadBufferChanged(size);
|
|
}
|
|
|
|
bool IsNetPlayRunning()
|
|
{
|
|
return netplay_client != nullptr;
|
|
}
|
|
|
|
const NetSettings& GetNetSettings()
|
|
{
|
|
ASSERT(IsNetPlayRunning());
|
|
return netplay_client->GetNetSettings();
|
|
}
|
|
|
|
IOS::HLE::FS::FileSystem* GetWiiSyncFS()
|
|
{
|
|
return s_wii_sync_fs.get();
|
|
}
|
|
|
|
const std::vector<u64>& GetWiiSyncTitles()
|
|
{
|
|
return s_wii_sync_titles;
|
|
}
|
|
|
|
void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, const std::vector<u64>& titles)
|
|
{
|
|
s_wii_sync_fs = std::move(fs);
|
|
s_wii_sync_titles.insert(s_wii_sync_titles.end(), titles.begin(), titles.end());
|
|
}
|
|
|
|
void ClearWiiSyncData()
|
|
{
|
|
// We're just assuming it will always be here because it is
|
|
const std::string path = File::GetUserPath(D_USER_IDX) + "Wii" GC_MEMCARD_NETPLAY DIR_SEP;
|
|
if (File::Exists(path))
|
|
File::DeleteDirRecursively(path);
|
|
|
|
s_wii_sync_fs.reset();
|
|
s_wii_sync_titles.clear();
|
|
}
|
|
|
|
void SetSIPollBatching(bool state)
|
|
{
|
|
s_si_poll_batching = state;
|
|
}
|
|
|
|
void SendPowerButtonEvent()
|
|
{
|
|
ASSERT(IsNetPlayRunning());
|
|
netplay_client->SendPowerButtonEvent();
|
|
}
|
|
|
|
bool IsSyncingAllWiiSaves()
|
|
{
|
|
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
|
|
|
if (netplay_client)
|
|
return netplay_client->GetNetSettings().m_SyncAllWiiSaves;
|
|
|
|
return false;
|
|
}
|
|
|
|
void SetupWiimotes()
|
|
{
|
|
ASSERT(IsNetPlayRunning());
|
|
const NetSettings& netplay_settings = netplay_client->GetNetSettings();
|
|
const PadMappingArray& wiimote_map = netplay_client->GetWiimoteMapping();
|
|
for (size_t i = 0; i < netplay_settings.m_WiimoteExtension.size(); i++)
|
|
{
|
|
if (wiimote_map[i] > 0)
|
|
{
|
|
static_cast<ControllerEmu::Attachments*>(
|
|
static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(int(i)))
|
|
->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments))
|
|
->SetSelectedAttachment(netplay_settings.m_WiimoteExtension[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetPlay_Enable(NetPlayClient* const np)
|
|
{
|
|
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
|
netplay_client = np;
|
|
}
|
|
|
|
void NetPlay_Disable()
|
|
{
|
|
std::lock_guard<std::mutex> lk(crit_netplay_client);
|
|
netplay_client = nullptr;
|
|
}
|
|
} // namespace NetPlay
|
|
|
|
// stuff hacked into dolphin
|
|
|
|
// called from ---CPU--- thread
|
|
// Actual Core function which is called on every frame
|
|
bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int pad_num, GCPadStatus* status)
|
|
{
|
|
std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
|
|
|
|
if (NetPlay::netplay_client)
|
|
return NetPlay::netplay_client->GetNetPads(pad_num, NetPlay::s_si_poll_batching, status);
|
|
|
|
return false;
|
|
}
|
|
|
|
bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode)
|
|
{
|
|
std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
|
|
|
|
if (NetPlay::netplay_client)
|
|
return NetPlay::netplay_client->WiimoteUpdate(wiimote, data, size, reporting_mode);
|
|
|
|
return false;
|
|
}
|
|
|
|
// Sync the info whether a button was pressed or not. Used for the reconnect on button press feature
|
|
bool Wiimote::NetPlay_GetButtonPress(int wiimote, bool pressed)
|
|
{
|
|
std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
|
|
|
|
// Use the reporting mode 0 for the button pressed event, the real ones start at RT_REPORT_CORE
|
|
u8 data[2] = {static_cast<u8>(pressed), 0};
|
|
|
|
if (NetPlay::netplay_client)
|
|
{
|
|
if (NetPlay::netplay_client->WiimoteUpdate(wiimote, data, 2, 0))
|
|
{
|
|
return data[0];
|
|
}
|
|
PanicAlertT("Netplay has desynced in NetPlay_GetButtonPress()");
|
|
return false;
|
|
}
|
|
|
|
return pressed;
|
|
}
|
|
|
|
// called from ---CPU--- thread
|
|
// so all players' games get the same time
|
|
//
|
|
// also called from ---GUI--- thread when starting input recording
|
|
u64 ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime()
|
|
{
|
|
std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
|
|
|
|
if (NetPlay::netplay_client)
|
|
return NetPlay::netplay_client->GetInitialRTCValue();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// called from ---CPU--- thread
|
|
// return the local pad num that should rumble given a ingame pad num
|
|
int SerialInterface::CSIDevice_GCController::NetPlay_InGamePadToLocalPad(int numPAD)
|
|
{
|
|
std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
|
|
|
|
if (NetPlay::netplay_client)
|
|
return NetPlay::netplay_client->InGamePadToLocalPad(numPAD);
|
|
|
|
return numPAD;
|
|
}
|