153 lines
5.3 KiB
C++
153 lines
5.3 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
#include "Common/Analytics.h"
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#if defined(ANDROID)
|
|
#include <functional>
|
|
#endif
|
|
// Non generic part of the Dolphin Analytics framework. See Common/Analytics.h
|
|
// for the main documentation.
|
|
|
|
enum class GameQuirk
|
|
{
|
|
// Sometimes code run from ICache is different from its mirror in RAM.
|
|
ICACHE_MATTERS = 0,
|
|
|
|
// The Wii remote hardware makes it possible to bypass normal data reporting and directly
|
|
// "read" extension or IR data. This would break our current TAS/NetPlay implementation.
|
|
DIRECTLY_READS_WIIMOTE_INPUT,
|
|
|
|
// Several Wii DI commands that are rarely/never used and not implemented by Dolphin
|
|
USES_DVD_LOW_STOP_LASER,
|
|
USES_DVD_LOW_OFFSET,
|
|
USES_DVD_LOW_READ_DISK_BCA, // NSMBW known to use this
|
|
USES_DVD_LOW_REQUEST_DISC_STATUS,
|
|
USES_DVD_LOW_REQUEST_RETRY_NUMBER,
|
|
USES_DVD_LOW_SER_MEAS_CONTROL,
|
|
|
|
// Dolphin only implements the simple DVDLowOpenPartition, not any of the variants where some
|
|
// already-read data is provided
|
|
USES_DIFFERENT_PARTITION_COMMAND,
|
|
|
|
// IOS has implementations for ioctls 0x85 and 0x89 and a stub for 0x87, but
|
|
// DVDLowMaskCoverInterrupt/DVDLowUnmaskCoverInterrupt/DVDLowUnmaskStatusInterrupts
|
|
// are all stubbed on the PPC side so they presumably will never be used.
|
|
// (DVDLowClearCoverInterrupt is used, though)
|
|
USES_DI_INTERRUPT_MASK_COMMAND,
|
|
|
|
// Some games configure a mismatched number of texture coordinates or colors between the transform
|
|
// and TEV/BP stages of the rendering pipeline. Currently, Dolphin just skips over these objects
|
|
// as the hardware renderers are not equipped to handle the case where the registers between
|
|
// stages are mismatched.
|
|
MISMATCHED_GPU_TEXGENS_BETWEEN_XF_AND_BP,
|
|
MISMATCHED_GPU_COLORS_BETWEEN_XF_AND_BP,
|
|
|
|
COUNT,
|
|
};
|
|
|
|
class DolphinAnalytics
|
|
{
|
|
public:
|
|
// Performs lazy-initialization of a singleton and returns the instance.
|
|
static DolphinAnalytics& Instance();
|
|
|
|
#if defined(ANDROID)
|
|
// Get value from java.
|
|
static void AndroidSetGetValFunc(std::function<std::string(std::string)> function);
|
|
#endif
|
|
// Resets and recreates the analytics system in order to reload
|
|
// configuration.
|
|
void ReloadConfig();
|
|
// Rotates the unique identifier used for this instance of Dolphin and saves
|
|
// it into the configuration.
|
|
void GenerateNewIdentity();
|
|
|
|
// Reports a Dolphin start event.
|
|
void ReportDolphinStart(std::string_view ui_type);
|
|
|
|
// Generates a base report for a "Game start" event. Also preseeds the
|
|
// per-game base data.
|
|
void ReportGameStart();
|
|
|
|
// Generates a report for a special condition being hit by a game. This is automatically throttled
|
|
// to once per game run.
|
|
void ReportGameQuirk(GameQuirk quirk);
|
|
|
|
struct PerformanceSample
|
|
{
|
|
double speed_ratio; // See SystemTimers::GetEstimatedEmulationPerformance().
|
|
int num_prims;
|
|
int num_draw_calls;
|
|
};
|
|
// Reports performance information. This method performs its own throttling / aggregation --
|
|
// calling it does not guarantee when a report will actually be sent.
|
|
//
|
|
// This method is NOT thread-safe.
|
|
void ReportPerformanceInfo(PerformanceSample&& sample);
|
|
|
|
// Forward Send method calls to the reporter.
|
|
template <typename T>
|
|
void Send(T report)
|
|
{
|
|
std::lock_guard lk{m_reporter_mutex};
|
|
m_reporter.Send(report);
|
|
}
|
|
|
|
private:
|
|
DolphinAnalytics();
|
|
|
|
void MakeBaseBuilder();
|
|
void MakePerGameBuilder();
|
|
|
|
// Returns a unique ID derived on the global unique ID, hashed with some
|
|
// report-specific data. This avoid correlation between different types of
|
|
// events.
|
|
std::string MakeUniqueId(std::string_view data) const;
|
|
|
|
// Unique ID. This should never leave the application. Only used derived
|
|
// values created by MakeUniqueId.
|
|
std::string m_unique_id;
|
|
|
|
// Performance sampling configuration constants.
|
|
//
|
|
// 5min after startup + rand(0, 3min) jitter time, collect performance for 100 frames in a row.
|
|
// Repeat collection after 30min + rand(0, 3min).
|
|
static constexpr int NUM_PERFORMANCE_SAMPLES_PER_REPORT = 100;
|
|
static constexpr int PERFORMANCE_SAMPLING_INITIAL_WAIT_TIME_SECS = 300;
|
|
static constexpr int PERFORMANCE_SAMPLING_WAIT_TIME_JITTER_SECS = 180;
|
|
static constexpr int PERFORMANCE_SAMPLING_INTERVAL_SECS = 1800;
|
|
|
|
// Performance sampling state & internal helpers.
|
|
void InitializePerformanceSampling(); // Called on game start / title switch.
|
|
bool ShouldStartPerformanceSampling();
|
|
u64 m_sampling_next_start_us; // Next timestamp (in us) at which to trigger sampling.
|
|
bool m_sampling_performance_info = false; // Whether we are currently collecting samples.
|
|
std::vector<PerformanceSample> m_performance_samples;
|
|
|
|
// What quirks have already been reported about the current game.
|
|
std::array<bool, static_cast<size_t>(GameQuirk::COUNT)> m_reported_quirks;
|
|
|
|
// Builder that contains all non variable data that should be sent with all
|
|
// reports.
|
|
Common::AnalyticsReportBuilder m_base_builder;
|
|
|
|
// Builder that contains per game data and is initialized when a game start
|
|
// report is sent.
|
|
Common::AnalyticsReportBuilder m_per_game_builder;
|
|
|
|
std::mutex m_reporter_mutex;
|
|
Common::AnalyticsReporter m_reporter;
|
|
};
|