This website requires JavaScript.
Explore
Help
Register
Sign In
ShuriZma
/
dolphin
mirror of
https://github.com/dolphin-emu/dolphin.git
Watch
1
Star
0
Fork
You've already forked dolphin
0
Code
Issues
Packages
Projects
Releases
Wiki
Activity
5bc080a1b2
dolphin
/
Source
History
Ryan Houdek
e697d7a2dd
[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.
2013-12-19 17:30:39 -06:00
..
Android
[Android] Fix joysticks only capable of right/down movements. Also make it capable of using onscreen joystick even if controller 1 is bound.
2013-12-12 21:24:39 -06:00
Core
[Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues.
2013-12-19 17:30:39 -06:00
DSPSpy
Run code through the advanced tool 'sed' to remove trailing whitespace.
2013-11-03 20:54:05 -05:00
DSPTool
Changed the DSP ROM warning from a panic alert to an on-screen message.
2013-11-22 14:55:25 +11:00
TestSuite
Run code through the advanced tool 'sed' to remove trailing whitespace.
2013-11-03 20:54:05 -05:00
UnitTests
Run code through the advanced tool 'sed' to remove trailing whitespace.
2013-11-03 20:54:05 -05:00
VSProps
Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11 15:15:55 -06:00
CMakeLists.txt
[Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid.
2013-10-28 19:59:03 -05:00
dolphin-emu.sln
Fix Windows Build
2013-12-11 15:23:09 -06:00
pch.h
Fix Linux build issue.
2013-10-27 19:51:55 -04:00