146 lines
4.0 KiB
C++
146 lines
4.0 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <memory>
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#include <string>
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#include <thread>
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#include <vector>
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#include <wx/listctrl.h>
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#include <wx/tipwin.h>
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#include "Common/ChunkFile.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "DolphinWX/ISOFile.h"
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class wxEmuStateTip : public wxTipWindow
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{
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public:
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wxEmuStateTip(wxWindow* parent, const wxString& text, wxEmuStateTip** windowPtr)
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: wxTipWindow(parent, text, 70, (wxTipWindow**)windowPtr)
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{
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Bind(wxEVT_KEY_DOWN, &wxEmuStateTip::OnKeyDown, this);
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}
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// wxTipWindow doesn't correctly handle KeyEvents and crashes... we must overload that.
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void OnKeyDown(wxKeyEvent& event)
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{
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event.StopPropagation();
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Close();
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}
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};
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wxDECLARE_EVENT(DOLPHIN_EVT_REFRESH_GAMELIST, wxCommandEvent);
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wxDECLARE_EVENT(DOLPHIN_EVT_RESCAN_GAMELIST, wxCommandEvent);
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class GameListCtrl : public wxListCtrl
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{
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public:
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GameListCtrl(bool disable_scanning, wxWindow* parent, const wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style);
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~GameListCtrl();
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void BrowseForDirectory();
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const GameListItem* GetISO(size_t index) const;
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const GameListItem* GetSelectedISO() const;
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static bool IsHidingItems();
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enum
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{
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COLUMN_DUMMY = 0,
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FIRST_COLUMN_WITH_CONTENT,
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COLUMN_PLATFORM = FIRST_COLUMN_WITH_CONTENT,
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COLUMN_BANNER,
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COLUMN_TITLE,
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COLUMN_MAKER,
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COLUMN_FILENAME,
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COLUMN_ID,
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COLUMN_COUNTRY,
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COLUMN_SIZE,
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COLUMN_EMULATION_STATE,
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NUMBER_OF_COLUMN
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};
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#ifdef __WXMSW__
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bool MSWOnNotify(int id, WXLPARAM lparam, WXLPARAM* result) override;
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#endif
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private:
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struct ColumnInfo;
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void InitBitmaps();
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void UpdateItemAtColumn(long index, int column);
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void InsertItemInReportView(long index);
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void SetColors();
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void RefreshList();
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void RescanList();
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void DoState(PointerWrap* p, u32 size = 0);
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bool SyncCacheFile(bool write);
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std::vector<const GameListItem*> GetAllSelectedISOs() const;
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// events
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void OnRefreshGameList(wxCommandEvent& event);
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void OnRescanGameList(wxCommandEvent& event);
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void OnLeftClick(wxMouseEvent& event);
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void OnRightClick(wxMouseEvent& event);
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void OnMouseMotion(wxMouseEvent& event);
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void OnColumnClick(wxListEvent& event);
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void OnColBeginDrag(wxListEvent& event);
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void OnKeyPress(wxListEvent& event);
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void OnSize(wxSizeEvent& event);
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void OnProperties(wxCommandEvent& event);
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void OnWiki(wxCommandEvent& event);
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void OnNetPlayHost(wxCommandEvent& event);
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void OnOpenContainingFolder(wxCommandEvent& event);
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void OnOpenSaveFolder(wxCommandEvent& event);
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void OnExportSave(wxCommandEvent& event);
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void OnSetDefaultISO(wxCommandEvent& event);
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void OnDeleteISO(wxCommandEvent& event);
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void OnCompressISO(wxCommandEvent& event);
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void OnMultiCompressISO(wxCommandEvent& event);
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void OnMultiDecompressISO(wxCommandEvent& event);
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void OnChangeDisc(wxCommandEvent& event);
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void OnLocalIniModified(wxCommandEvent& event);
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void CompressSelection(bool _compress);
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void AutomaticColumnWidth();
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void UnselectAll();
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static bool CompressCB(const std::string& text, float percent, void* arg);
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static bool MultiCompressCB(const std::string& text, float percent, void* arg);
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static bool WiiCompressWarning();
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struct
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{
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std::vector<int> flag;
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std::vector<int> platform;
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std::vector<int> utility_banner;
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std::vector<int> emu_state;
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} m_image_indexes;
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// Actual backing GameListItems are maintained in a background thread and cached to file
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std::vector<std::shared_ptr<GameListItem>> m_cached_files;
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// Locks the list, not the contents
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std::mutex m_cache_mutex;
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Core::TitleDatabase m_title_database;
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std::mutex m_title_database_mutex;
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std::thread m_scan_thread;
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Common::Event m_scan_trigger;
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Common::Flag m_scan_exiting;
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// UI thread's view into the cache
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std::vector<std::shared_ptr<GameListItem>> m_shown_files;
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int m_last_column;
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int m_last_sort;
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wxSize m_lastpos;
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wxEmuStateTip* m_tooltip;
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std::vector<ColumnInfo> m_columns;
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};
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