199 lines
7.6 KiB
C++
199 lines
7.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __CONFIGDIALOG_h__
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#define __CONFIGDIALOG_h__
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#include <iostream>
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#include <vector>
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#include <wx/wx.h>
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#include <wx/dialog.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/filepicker.h>
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#include <wx/gbsizer.h>
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class ConfigDialog : public wxDialog
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{
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public:
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ConfigDialog(wxWindow *parent, wxWindowID id = 1,
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const wxString &title = wxT("Wii Remote Plugin Configuration"),
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE);
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virtual ~ConfigDialog();
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// General open, close and event functions
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void CloseClick(wxCommandEvent& event);
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void UpdateGUI(int Slot = 0); void UpdateGUIButtonMapping(int controller);
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void OnKeyDown(wxKeyEvent& event);
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void LoadFile(); void SaveFile();
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// Timers
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wxTimer *m_TimeoutTimer, *m_ShutDownTimer, *m_TimeoutOnce, *m_ButtonMappingTimer, *m_UpdatePad;
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// General status
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wxStaticText * m_TextUpdateRate;
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// Wiimote status
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wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
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wxStaticText *m_TextIR, *m_TextAccNeutralCurrent;
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bool m_bWaitForRecording, m_bRecording, m_bAllowA;
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int m_iRecordTo;
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void RecordMovement(wxCommandEvent& event);
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void DoRecordMovement(u8 _x, u8 _y, u8 _z, const u8 *_IR, int IRBytes);
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void DoRecordA(bool Pressed);
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void ConvertToString();
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void Update(wxTimerEvent& WXUNUSED(event));
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void ShutDown(wxTimerEvent& WXUNUSED(event));
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void UpdateOnce(wxTimerEvent& event);
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// Gamepad configuration
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void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
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void UpdatePad(wxTimerEvent& WXUNUSED(event));
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private:
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DECLARE_EVENT_TABLE();
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bool ControlsCreated, m_bEnableUseRealWiimote; int Page, BoxW, BoxH, g_Pressed;
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wxNotebook *m_Notebook;
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wxPanel *m_Controller[4], *m_PageRecording;
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wxButton *m_About, *m_Close, *m_Apply;
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wxBoxSizer *m_MainSizer, *m_sMain[4], *m_SizeParent[4], *m_sRecordingMain;
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// Emulated Wiimote key settings
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wxBoxSizer *m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4],
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*m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4],
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*m_HorizControllers[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
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*m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4],
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*m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4];
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wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4],
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*m_GridLeftStick[4], *m_GridRightStick[4];
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wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_gTilt[4], *m_gJoyname[4];
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wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4],
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*m_AnalogTriggerL[4], *m_AnalogTriggerR[4];
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wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
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*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4];
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wxStaticText *m_tAnalogX[8], *m_tAnalogY[8], *m_TiltText[4],
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*m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
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*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
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*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4];
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// Emulated Wiimote settings
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wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4];
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wxCheckBox *m_WideScreen[4];
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wxCheckBox *m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4];
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wxComboBox *m_TiltComboInput[4], *m_TiltComboRange[4], *m_Joyname[4], *m_TriggerType[4];
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// Real Wiimote settings
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wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters;
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wxChoice *m_AccNeutralChoice[3], *m_AccNunNeutralChoice[3];
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wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
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wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4],
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*m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
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wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4];
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wxBitmap CreateBitmapDot(), CreateBitmap();
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wxButton * m_RecordButton[RECORDING_ROWS + 1];
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wxChoice * m_RecordHotKey[RECORDING_ROWS + 1];
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wxTextCtrl * m_RecordText[RECORDING_ROWS + 1];
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wxTextCtrl * m_RecordGameText[RECORDING_ROWS + 1];
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wxTextCtrl * m_RecordIRBytesText[RECORDING_ROWS + 1];
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wxTextCtrl * m_RecordSpeed[RECORDING_ROWS + 1];
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wxChoice * m_RecordPlayBackSpeed[RECORDING_ROWS + 1];
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/*
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struct m_sRecording
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{
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u8 x;
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u8 y;
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u8 z;
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double Time;
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};
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*/
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std::vector<SRecording> m_vRecording;
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int IRBytes;
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enum
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{
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ID_CLOSE = 1000,
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ID_APPLY,
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ID_ABOUTOGL,
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IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer
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ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING,
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ID_SIDEWAYSDPAD, // Emulated
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ID_WIDESCREEN,
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ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
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IDC_JOYNAME, IDC_JOYATTACH,
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// Gamepad <It's important that the internal ordering of these are unchanged>
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IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
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IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
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IDB_TRIGGER_L, IDB_TRIGGER_R,
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ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y,
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ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y,
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ID_TRIGGER_L, ID_TRIGGER_R,
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// Gamepad settings
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ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE,
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// Real
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ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS, ID_NEUTRAL_CHOICE,
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IDB_RECORD = 2000,
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IDC_RECORD = 3000,
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IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED
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};
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void CreateGUIControlsRecording();
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void AboutClick(wxCommandEvent& event);
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void GeneralSettingsChanged(wxCommandEvent& event);
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void DoConnectReal(); // Real
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void DoUseReal();
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void DoExtensionConnectedDisconnected(int Extension = -1); // Emulated
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// Gamepad configuration
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void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]);
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wxString GetButtonText(int id, int Page = -1);
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void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
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void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot);
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void ToBlank(bool ToBlank = true);
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void PadGetStatus();
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void DoSave(bool ChangePad = false, int Slot = -1);
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void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close);
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// Configure buttons
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int GetButtonWaitingID, GetButtonWaitingTimer;
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};
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extern ConfigDialog *frame;
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#endif
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