dolphin/Source/Core/VideoCommon/Assets/MaterialAsset.cpp

398 lines
14 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/Assets/MaterialAsset.h"
#include <algorithm>
#include <string_view>
#include <vector>
#include "Common/JsonUtil.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/VariantUtil.h"
#include "VideoCommon/Assets/CustomAssetLibrary.h"
#include "VideoCommon/ShaderGenCommon.h"
namespace VideoCommon
{
namespace
{
// While not optimal, we pad our data to match std140 shader requirements
// this memory constant indicates the memory stride for a single uniform
// regardless of data type
constexpr std::size_t MemorySize = sizeof(float) * 4;
template <typename ElementType, std::size_t ElementCount>
bool ParseNumeric(const CustomAssetLibrary::AssetID& asset_id, const picojson::value& json_value,
std::string_view code_name, MaterialProperty::Value* value)
{
static_assert(ElementCount <= 4, "Numeric data expected to be four elements or less");
if constexpr (ElementCount == 1)
{
if (!json_value.is<double>())
{
ERROR_LOG_FMT(VIDEO,
"Asset id '{}' material has attribute '{}' where "
"a double was expected but not provided.",
asset_id, code_name);
return false;
}
*value = static_cast<ElementType>(json_value.get<double>());
}
else
{
if (!json_value.is<picojson::array>())
{
ERROR_LOG_FMT(VIDEO,
"Asset id '{}' material has attribute '{}' where "
"an array was expected but not provided.",
asset_id, code_name);
return false;
}
const auto json_data = json_value.get<picojson::array>();
if (json_data.size() != ElementCount)
{
ERROR_LOG_FMT(VIDEO,
"Asset id '{}' material has attribute '{}' with incorrect number "
"of elements, expected {}",
asset_id, code_name, ElementCount);
return false;
}
if (!std::all_of(json_data.begin(), json_data.end(),
[](const picojson::value& v) { return v.is<double>(); }))
{
ERROR_LOG_FMT(VIDEO,
"Asset id '{}' material has attribute '{}' where "
"all elements are not of type double.",
asset_id, code_name);
return false;
}
std::array<ElementType, ElementCount> data;
for (std::size_t i = 0; i < ElementCount; i++)
{
data[i] = static_cast<ElementType>(json_data[i].get<double>());
}
*value = std::move(data);
}
return true;
}
bool ParsePropertyValue(const CustomAssetLibrary::AssetID& asset_id,
const picojson::value& json_value, std::string_view code_name,
std::string_view type, MaterialProperty::Value* value)
{
if (type == "int")
{
return ParseNumeric<s32, 1>(asset_id, json_value, code_name, value);
}
else if (type == "int2")
{
return ParseNumeric<s32, 2>(asset_id, json_value, code_name, value);
}
else if (type == "int3")
{
return ParseNumeric<s32, 3>(asset_id, json_value, code_name, value);
}
else if (type == "int4")
{
return ParseNumeric<s32, 4>(asset_id, json_value, code_name, value);
}
else if (type == "float")
{
return ParseNumeric<float, 1>(asset_id, json_value, code_name, value);
}
else if (type == "float2")
{
return ParseNumeric<float, 2>(asset_id, json_value, code_name, value);
}
else if (type == "float3")
{
return ParseNumeric<float, 3>(asset_id, json_value, code_name, value);
}
else if (type == "float4")
{
return ParseNumeric<float, 4>(asset_id, json_value, code_name, value);
}
else if (type == "bool")
{
if (json_value.is<bool>())
{
*value = json_value.get<bool>();
return true;
}
}
else if (type == "texture_asset")
{
if (json_value.is<std::string>())
{
*value = json_value.get<std::string>();
return true;
}
}
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse the json, value is not valid for type '{}'",
asset_id, type);
return false;
}
bool ParseMaterialProperties(const CustomAssetLibrary::AssetID& asset_id,
const picojson::array& values_data,
std::vector<MaterialProperty>* material_property)
{
for (const auto& value_data : values_data)
{
VideoCommon::MaterialProperty property;
if (!value_data.is<picojson::object>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse the json, value is not the right json type",
asset_id);
return false;
}
const auto& value_data_obj = value_data.get<picojson::object>();
const auto type_iter = value_data_obj.find("type");
if (type_iter == value_data_obj.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse the json, value entry 'type' not found",
asset_id);
return false;
}
if (!type_iter->second.is<std::string>())
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse the json, value entry 'type' is not "
"the right json type",
asset_id);
return false;
}
std::string type = type_iter->second.to_str();
Common::ToLower(&type);
const auto code_name_iter = value_data_obj.find("code_name");
if (code_name_iter == value_data_obj.end())
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse the json, value entry "
"'code_name' not found",
asset_id);
return false;
}
if (!code_name_iter->second.is<std::string>())
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse the json, value entry 'code_name' is not "
"the right json type",
asset_id);
return false;
}
property.m_code_name = code_name_iter->second.to_str();
const auto value_iter = value_data_obj.find("value");
if (value_iter != value_data_obj.end())
{
if (!ParsePropertyValue(asset_id, value_iter->second, property.m_code_name, type,
&property.m_value))
{
return false;
}
}
material_property->push_back(std::move(property));
}
return true;
}
} // namespace
void MaterialProperty::WriteToMemory(u8*& buffer, const MaterialProperty& property)
{
const auto write_memory = [&](const void* raw_value, std::size_t data_size) {
std::memcpy(buffer, raw_value, data_size);
std::memset(buffer + data_size, 0, MemorySize - data_size);
buffer += MemorySize;
};
std::visit(
overloaded{
[&](const CustomAssetLibrary::AssetID&) {},
[&](s32 value) { write_memory(&value, sizeof(s32)); },
[&](const std::array<s32, 2>& value) { write_memory(value.data(), sizeof(s32) * 2); },
[&](const std::array<s32, 3>& value) { write_memory(value.data(), sizeof(s32) * 3); },
[&](const std::array<s32, 4>& value) { write_memory(value.data(), sizeof(s32) * 4); },
[&](float value) { write_memory(&value, sizeof(float)); },
[&](const std::array<float, 2>& value) { write_memory(value.data(), sizeof(float) * 2); },
[&](const std::array<float, 3>& value) { write_memory(value.data(), sizeof(float) * 3); },
[&](const std::array<float, 4>& value) { write_memory(value.data(), sizeof(float) * 4); },
[&](bool value) { write_memory(&value, sizeof(bool)); }},
property.m_value);
}
std::size_t MaterialProperty::GetMemorySize(const MaterialProperty& property)
{
std::size_t result = 0;
std::visit(overloaded{[&](const CustomAssetLibrary::AssetID&) {},
[&](s32) { result = MemorySize; },
[&](const std::array<s32, 2>&) { result = MemorySize; },
[&](const std::array<s32, 3>&) { result = MemorySize; },
[&](const std::array<s32, 4>&) { result = MemorySize; },
[&](float) { result = MemorySize; },
[&](const std::array<float, 2>&) { result = MemorySize; },
[&](const std::array<float, 3>&) { result = MemorySize; },
[&](const std::array<float, 4>&) { result = MemorySize; },
[&](bool) { result = MemorySize; }},
property.m_value);
return result;
}
void MaterialProperty::WriteAsShaderCode(ShaderCode& shader_source,
const MaterialProperty& property)
{
const auto write_shader = [&](std::string_view type, u32 element_count) {
if (element_count == 1)
{
shader_source.Write("{} {};\n", type, property.m_code_name);
}
else
{
shader_source.Write("{}{} {};\n", type, element_count, property.m_code_name);
}
for (std::size_t i = element_count; i < 4; i++)
{
shader_source.Write("{} {}_padding_{};\n", type, property.m_code_name, i + 1);
}
};
std::visit(overloaded{[&](const CustomAssetLibrary::AssetID&) {},
[&](s32 value) { write_shader("int", 1); },
[&](const std::array<s32, 2>& value) { write_shader("int", 2); },
[&](const std::array<s32, 3>& value) { write_shader("int", 3); },
[&](const std::array<s32, 4>& value) { write_shader("int", 4); },
[&](float value) { write_shader("float", 1); },
[&](const std::array<float, 2>& value) { write_shader("float", 2); },
[&](const std::array<float, 3>& value) { write_shader("float", 3); },
[&](const std::array<float, 4>& value) { write_shader("float", 4); },
[&](bool value) { write_shader("bool", 1); }},
property.m_value);
}
bool MaterialData::FromJson(const CustomAssetLibrary::AssetID& asset_id,
const picojson::object& json, MaterialData* data)
{
const auto values_iter = json.find("values");
if (values_iter == json.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'values' not found", asset_id);
return false;
}
if (!values_iter->second.is<picojson::array>())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'values' is not the right json type",
asset_id);
return false;
}
const auto& values_array = values_iter->second.get<picojson::array>();
if (!ParseMaterialProperties(asset_id, values_array, &data->properties))
return false;
const auto shader_asset_iter = json.find("shader_asset");
if (shader_asset_iter == json.end())
{
ERROR_LOG_FMT(VIDEO, "Asset '{}' failed to parse json, 'shader_asset' not found", asset_id);
return false;
}
if (!shader_asset_iter->second.is<std::string>())
{
ERROR_LOG_FMT(VIDEO,
"Asset '{}' failed to parse json, 'shader_asset' is not the right json type",
asset_id);
return false;
}
data->shader_asset = shader_asset_iter->second.to_str();
return true;
}
void MaterialData::ToJson(picojson::object* obj, const MaterialData& data)
{
if (!obj) [[unlikely]]
return;
auto& json_obj = *obj;
picojson::array json_properties;
for (const auto& property : data.properties)
{
picojson::object json_property;
json_property["code_name"] = picojson::value{property.m_code_name};
std::visit(overloaded{[&](const CustomAssetLibrary::AssetID& value) {
json_property["type"] = picojson::value{"texture_asset"};
json_property["value"] = picojson::value{value};
},
[&](s32 value) {
json_property["type"] = picojson::value{"int"};
json_property["value"] = picojson::value{static_cast<double>(value)};
},
[&](const std::array<s32, 2>& value) {
json_property["type"] = picojson::value{"int2"};
json_property["value"] = picojson::value{ToJsonArray(value)};
},
[&](const std::array<s32, 3>& value) {
json_property["type"] = picojson::value{"int3"};
json_property["value"] = picojson::value{ToJsonArray(value)};
},
[&](const std::array<s32, 4>& value) {
json_property["type"] = picojson::value{"int4"};
json_property["value"] = picojson::value{ToJsonArray(value)};
},
[&](float value) {
json_property["type"] = picojson::value{"float"};
json_property["value"] = picojson::value{static_cast<double>(value)};
},
[&](const std::array<float, 2>& value) {
json_property["type"] = picojson::value{"float2"};
json_property["value"] = picojson::value{ToJsonArray(value)};
},
[&](const std::array<float, 3>& value) {
json_property["type"] = picojson::value{"float3"};
json_property["value"] = picojson::value{ToJsonArray(value)};
},
[&](const std::array<float, 4>& value) {
json_property["type"] = picojson::value{"float4"};
json_property["value"] = picojson::value{ToJsonArray(value)};
},
[&](bool value) {
json_property["type"] = picojson::value{"bool"};
json_property["value"] = picojson::value{value};
}},
property.m_value);
json_properties.emplace_back(std::move(json_property));
}
json_obj["values"] = picojson::value{std::move(json_properties)};
json_obj["shader_asset"] = picojson::value{data.shader_asset};
}
CustomAssetLibrary::LoadInfo MaterialAsset::LoadImpl(const CustomAssetLibrary::AssetID& asset_id)
{
auto potential_data = std::make_shared<MaterialData>();
const auto loaded_info = m_owning_library->LoadMaterial(asset_id, potential_data.get());
if (loaded_info.m_bytes_loaded == 0)
return {};
{
std::lock_guard lk(m_data_lock);
m_loaded = true;
m_data = std::move(potential_data);
}
return loaded_info;
}
} // namespace VideoCommon