dolphin/Source
Techjar 5adeca4087 Add "Reduce Polling Rate" option to NetPlay
Normally, SI is polled at a rate defined by the game, and we have to send the pad state to other clients on every poll or else we'll desync. This can result in fairly high bandwidth usage, especially with multiple controllers, mostly due to UDP/IP overhead.

This change introduces an option to reduce the SI poll rate to once per frame, which may introduce up to one frame of additional latency, but will reduce bandwidth usage substantially, which is useful for users on very slow internet connections.

Polling SI less frequently than the game asked for did not seem to cause any problems in my testing, so this should be perfectly safe to do.
2018-06-30 13:13:44 -04:00
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Android Merge pull request #7181 from Ebola16/R 2018-06-29 09:40:09 +02:00
Core Add "Reduce Polling Rate" option to NetPlay 2018-06-30 13:13:44 -04:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Get rid of unnecessary casts 2018-06-22 17:53:24 -04:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests Common, DSP: Only compile in x86-64 emitter related utilities on x86 platforms 2018-06-21 06:53:31 -04:00
VSProps Merge pull request #6819 from spycrab/delete_wx 2018-06-30 00:12:24 +02:00
.clang-format Reformat all the things! 2018-04-12 21:28:39 +02:00
CMakeLists.txt CMakeLists: Remove add_dolphin_library macro 2018-04-02 08:31:56 -04:00
dolphin-emu.sln Remove DolphinWX 2018-06-26 20:50:39 +02:00