dolphin/Source/Core/Core/GeckoCode.cpp

299 lines
10 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/GeckoCode.h"
#include <algorithm>
#include <iterator>
#include <mutex>
#include <tuple>
#include <vector>
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/ConfigManager.h"
#include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
namespace Gecko
{
static constexpr u32 CODE_SIZE = 8;
bool operator==(const GeckoCode& lhs, const GeckoCode& rhs)
{
return lhs.codes == rhs.codes;
}
bool operator!=(const GeckoCode& lhs, const GeckoCode& rhs)
{
return !operator==(lhs, rhs);
}
bool operator==(const GeckoCode::Code& lhs, const GeckoCode::Code& rhs)
{
return std::tie(lhs.address, lhs.data) == std::tie(rhs.address, rhs.data);
}
bool operator!=(const GeckoCode::Code& lhs, const GeckoCode::Code& rhs)
{
return !operator==(lhs, rhs);
}
// return true if a code exists
bool GeckoCode::Exist(u32 address, u32 data) const
{
return std::find_if(codes.begin(), codes.end(), [&](const Code& code) {
return code.address == address && code.data == data;
}) != codes.end();
}
enum class Installation
{
Uninstalled,
Installed,
Failed
};
static Installation s_code_handler_installed = Installation::Uninstalled;
// the currently active codes
static std::vector<GeckoCode> s_active_codes;
static std::vector<GeckoCode> s_synced_codes;
static std::mutex s_active_codes_lock;
void SetActiveCodes(std::span<const GeckoCode> gcodes)
{
std::lock_guard lk(s_active_codes_lock);
s_active_codes.clear();
if (Config::Get(Config::MAIN_ENABLE_CHEATS))
{
s_active_codes.reserve(gcodes.size());
std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_active_codes),
[](const GeckoCode& code) { return code.enabled; });
}
s_active_codes.shrink_to_fit();
s_code_handler_installed = Installation::Uninstalled;
}
void SetSyncedCodesAsActive()
{
s_active_codes.clear();
s_active_codes.reserve(s_synced_codes.size());
s_active_codes = s_synced_codes;
}
void UpdateSyncedCodes(std::span<const GeckoCode> gcodes)
{
s_synced_codes.clear();
s_synced_codes.reserve(gcodes.size());
std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_synced_codes),
[](const GeckoCode& code) { return code.enabled; });
s_synced_codes.shrink_to_fit();
}
std::vector<GeckoCode> SetAndReturnActiveCodes(std::span<const GeckoCode> gcodes)
{
std::lock_guard lk(s_active_codes_lock);
s_active_codes.clear();
if (Config::Get(Config::MAIN_ENABLE_CHEATS))
{
s_active_codes.reserve(gcodes.size());
std::copy_if(gcodes.begin(), gcodes.end(), std::back_inserter(s_active_codes),
[](const GeckoCode& code) { return code.enabled; });
}
s_active_codes.shrink_to_fit();
s_code_handler_installed = Installation::Uninstalled;
return s_active_codes;
}
// Requires s_active_codes_lock
// NOTE: Refer to "codehandleronly.s" from Gecko OS.
static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
{
std::string data;
if (!File::ReadFileToString(File::GetSysDirectory() + GECKO_CODE_HANDLER, data))
{
ERROR_LOG_FMT(ACTIONREPLAY,
"Could not enable cheats because " GECKO_CODE_HANDLER " was missing.");
return Installation::Failed;
}
if (data.size() > INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS - CODE_SIZE)
{
ERROR_LOG_FMT(ACTIONREPLAY, GECKO_CODE_HANDLER " is too big. The file may be corrupt.");
return Installation::Failed;
}
u8 mmio_addr = 0xCC;
if (SConfig::GetInstance().bWii)
{
mmio_addr = 0xCD;
}
// Install code handler
for (u32 i = 0; i < data.size(); ++i)
PowerPC::MMU::HostWrite_U8(guard, data[i], INSTALLER_BASE_ADDRESS + i);
// Patch the code handler to the current system type (Gamecube/Wii)
for (unsigned int h = 0; h < data.length(); h += 4)
{
// Patch MMIO address
if (PowerPC::MMU::HostRead_U32(guard, INSTALLER_BASE_ADDRESS + h) ==
(0x3f000000u | ((mmio_addr ^ 1) << 8)))
{
NOTICE_LOG_FMT(ACTIONREPLAY, "Patching MMIO access at {:08x}", INSTALLER_BASE_ADDRESS + h);
PowerPC::MMU::HostWrite_U32(guard, 0x3f000000u | mmio_addr << 8, INSTALLER_BASE_ADDRESS + h);
}
}
const u32 codelist_base_address =
INSTALLER_BASE_ADDRESS + static_cast<u32>(data.size()) - CODE_SIZE;
const u32 codelist_end_address = INSTALLER_END_ADDRESS;
// Write a magic value to 'gameid' (codehandleronly does not actually read this).
// This value will be read back and modified over time by HLE_Misc::GeckoCodeHandlerICacheFlush.
PowerPC::MMU::HostWrite_U32(guard, MAGIC_GAMEID, INSTALLER_BASE_ADDRESS);
// Create GCT in memory
PowerPC::MMU::HostWrite_U32(guard, 0x00d0c0de, codelist_base_address);
PowerPC::MMU::HostWrite_U32(guard, 0x00d0c0de, codelist_base_address + 4);
// Each code is 8 bytes (2 words) wide. There is a starter code and an end code.
const u32 start_address = codelist_base_address + CODE_SIZE;
const u32 end_address = codelist_end_address - CODE_SIZE;
u32 next_address = start_address;
// NOTE: Only active codes are in the list
for (const GeckoCode& active_code : s_active_codes)
{
// If the code is not going to fit in the space we have left then we have to skip it
if (next_address + active_code.codes.size() * CODE_SIZE > end_address)
{
NOTICE_LOG_FMT(ACTIONREPLAY,
"Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address);
continue;
}
for (const GeckoCode::Code& code : active_code.codes)
{
PowerPC::MMU::HostWrite_U32(guard, code.address, next_address);
PowerPC::MMU::HostWrite_U32(guard, code.data, next_address + 4);
next_address += CODE_SIZE;
}
}
WARN_LOG_FMT(ACTIONREPLAY, "GeckoCodes: Using {} of {} bytes", next_address - start_address,
end_address - start_address);
// Stop code. Tells the handler that this is the end of the list.
PowerPC::MMU::HostWrite_U32(guard, 0xF0000000, next_address);
PowerPC::MMU::HostWrite_U32(guard, 0x00000000, next_address + 4);
PowerPC::MMU::HostWrite_U32(guard, 0, HLE_TRAMPOLINE_ADDRESS);
// Turn on codes
PowerPC::MMU::HostWrite_U8(guard, 1, INSTALLER_BASE_ADDRESS + 7);
auto& system = Core::System::GetInstance();
auto& ppc_state = system.GetPPCState();
// Invalidate the icache and any asm codes
for (unsigned int j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
{
ppc_state.iCache.Invalidate(INSTALLER_BASE_ADDRESS + j);
}
return Installation::Installed;
}
// Gecko needs to participate in the savestate system because the handler is embedded within the
// game directly. The PC may be inside the code handler in the save state and the codehandler.bin
// on the disk may be different resulting in the PC pointing at a different instruction and then
// the game malfunctions or crashes. [Also, self-modifying codes will break since the
// modifications will be reset]
void DoState(PointerWrap& p)
{
std::lock_guard codes_lock(s_active_codes_lock);
p.Do(s_code_handler_installed);
// FIXME: The active codes list will disagree with the embedded GCT
}
void Shutdown()
{
std::lock_guard codes_lock(s_active_codes_lock);
s_active_codes.clear();
s_code_handler_installed = Installation::Uninstalled;
}
void RunCodeHandler(const Core::CPUThreadGuard& guard)
{
if (!Config::Get(Config::MAIN_ENABLE_CHEATS))
return;
// NOTE: Need to release the lock because of GUI deadlocks with PanicAlert in HostWrite_*
{
std::lock_guard codes_lock(s_active_codes_lock);
if (s_code_handler_installed != Installation::Installed)
{
// Don't spam retry if the install failed. The corrupt / missing disk file is not likely to be
// fixed within 1 frame of the last error.
if (s_active_codes.empty() || s_code_handler_installed == Installation::Failed)
return;
s_code_handler_installed = InstallCodeHandlerLocked(guard);
// A warning was already issued for the install failing
if (s_code_handler_installed != Installation::Installed)
return;
}
}
auto& system = Core::System::GetInstance();
auto& ppc_state = system.GetPPCState();
// We always do this to avoid problems with the stack since we're branching in random locations.
// Even with function call return hooks (PC == LR), hand coded assembler won't necessarily
// follow the ABI. [Volatile FPR, GPR, CR may not be volatile]
// The codehandler will STMW all of the GPR registers, but we need to fix the Stack's Red
// Zone, the LR, PC (return address) and the volatile floating point registers.
// Build a function call stack frame.
u32 SFP = ppc_state.gpr[1]; // Stack Frame Pointer
ppc_state.gpr[1] -= 256; // Stack's Red Zone
ppc_state.gpr[1] -= 16 + 2 * 14 * sizeof(u64); // Our stack frame
// (HLE_Misc::GeckoReturnTrampoline)
ppc_state.gpr[1] -= 8; // Fake stack frame for codehandler
ppc_state.gpr[1] &= 0xFFFFFFF0; // Align stack to 16bytes
u32 SP = ppc_state.gpr[1]; // Stack Pointer
PowerPC::MMU::HostWrite_U32(guard, SP + 8, SP);
// SP + 4 is reserved for the codehandler to save LR to the stack.
PowerPC::MMU::HostWrite_U32(guard, SFP, SP + 8); // Real stack frame
PowerPC::MMU::HostWrite_U32(guard, ppc_state.pc, SP + 12);
PowerPC::MMU::HostWrite_U32(guard, LR(ppc_state), SP + 16);
PowerPC::MMU::HostWrite_U32(guard, ppc_state.cr.Get(), SP + 20);
// Registers FPR0->13 are volatile
for (int i = 0; i < 14; ++i)
{
PowerPC::MMU::HostWrite_U64(guard, ppc_state.ps[i].PS0AsU64(), SP + 24 + 2 * i * sizeof(u64));
PowerPC::MMU::HostWrite_U64(guard, ppc_state.ps[i].PS1AsU64(),
SP + 24 + (2 * i + 1) * sizeof(u64));
}
DEBUG_LOG_FMT(ACTIONREPLAY,
"GeckoCodes: Initiating phantom branch-and-link. "
"PC = {:#010x}, SP = {:#010x}, SFP = {:#010x}",
ppc_state.pc, SP, SFP);
LR(ppc_state) = HLE_TRAMPOLINE_ADDRESS;
ppc_state.pc = ppc_state.npc = ENTRY_POINT;
}
} // namespace Gecko