75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/app.h
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// Purpose: wxApp class
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// Author: David Elliott
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// Modified by:
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// Created: 2002/11/27
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// RCS-ID: $Id: app.h 67254 2011-03-20 00:14:35Z DS $
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// Copyright: (c) 2002 David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_APP_H_
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#define _WX_COCOA_APP_H_
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typedef struct __CFRunLoopObserver * CFRunLoopObserverRef;
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typedef const struct __CFString * CFStringRef;
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#include "wx/osx/core/cfref.h"
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// ========================================================================
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// wxApp
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// ========================================================================
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// Represents the application. Derive OnInit and declare
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// a new App object to start application
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class WXDLLIMPEXP_CORE wxApp: public wxAppBase
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{
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DECLARE_DYNAMIC_CLASS(wxApp)
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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public:
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wxApp();
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virtual ~wxApp();
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// ------------------------------------------------------------------------
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// Cocoa specifics
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// ------------------------------------------------------------------------
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public:
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inline WX_NSApplication GetNSApplication() { return m_cocoaApp; }
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virtual void CocoaDelegate_applicationWillBecomeActive();
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virtual void CocoaDelegate_applicationDidBecomeActive();
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virtual void CocoaDelegate_applicationWillResignActive();
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virtual void CocoaDelegate_applicationDidResignActive();
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virtual void CocoaDelegate_applicationWillUpdate();
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virtual void CF_ObserveMainRunLoopBeforeWaiting(CFRunLoopObserverRef observer, int activity);
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protected:
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WX_NSApplication m_cocoaApp;
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struct objc_object *m_cocoaAppDelegate;
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WX_NSThread m_cocoaMainThread;
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wxCFRef<CFRunLoopObserverRef> m_cfRunLoopIdleObserver;
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wxCFRef<CFStringRef> m_cfObservedRunLoopMode;
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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// Implement wxAppBase pure virtuals
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virtual void Exit();
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virtual void WakeUpIdle();
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virtual bool Initialize(int& argc, wxChar **argv);
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virtual void CleanUp();
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virtual bool CallOnInit();
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virtual bool OnInit();
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virtual bool OnInitGui();
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// Set true _before_ initializing wx to force embedded mode (no app delegate, etc.)
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static bool sm_isEmbedded;
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};
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#endif // _WX_COCOA_APP_H_
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