12 lines
500 B
C++
12 lines
500 B
C++
#pragma once
|
|
|
|
#include "D3DBase.h"
|
|
|
|
namespace D3D
|
|
{
|
|
LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt = D3DFMT_A8R8G8B8);
|
|
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt);
|
|
LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height);
|
|
LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height);
|
|
}
|