1047 lines
46 KiB
C++
1047 lines
46 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/control.h>
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#include <wx/dialog.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/radiobut.h>
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#include <wx/sizer.h>
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#include <wx/slider.h>
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#include <wx/stattext.h>
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#include "Common/Assert.h"
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#include "Common/FileUtil.h"
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/VideoConfigDiag.h"
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#include "DolphinWX/WxUtils.h"
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#ifdef __APPLE__
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#include <ApplicationServices/ApplicationServices.h>
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#endif
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// template instantiation
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template class BoolSetting<wxCheckBox>;
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template class BoolSetting<wxRadioButton>;
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template <>
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SettingCheckBox::BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip,
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bool& setting, bool reverse, long style)
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: wxCheckBox(parent, wxID_ANY, label, wxDefaultPosition, wxDefaultSize, style),
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m_setting(setting), m_reverse(reverse)
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{
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SetToolTip(tooltip);
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SetValue(m_setting ^ m_reverse);
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Bind(wxEVT_CHECKBOX, &SettingCheckBox::UpdateValue, this);
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}
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template <>
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SettingRadioButton::BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip,
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bool& setting, bool reverse, long style)
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: wxRadioButton(parent, wxID_ANY, label, wxDefaultPosition, wxDefaultSize, style),
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m_setting(setting), m_reverse(reverse)
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{
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SetToolTip(tooltip);
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SetValue(m_setting ^ m_reverse);
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Bind(wxEVT_RADIOBUTTON, &SettingRadioButton::UpdateValue, this);
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}
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SettingChoice::SettingChoice(wxWindow* parent, int& setting, const wxString& tooltip, int num,
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const wxString choices[], long style)
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: wxChoice(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, num, choices), m_setting(setting)
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{
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SetToolTip(tooltip);
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Select(m_setting);
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Bind(wxEVT_CHOICE, &SettingChoice::UpdateValue, this);
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}
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void SettingChoice::UpdateValue(wxCommandEvent& ev)
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{
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m_setting = ev.GetInt();
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ev.Skip();
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}
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void VideoConfigDiag::Event_ClickClose(wxCommandEvent&)
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{
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Close();
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}
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void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
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{
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g_Config.Save(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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EndModal(wxID_OK);
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}
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#if defined(_WIN32)
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static wxString backend_desc =
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wxTRANSLATE("Selects what graphics API to use internally.\nThe software renderer is extremely "
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"slow and only useful for debugging, so you'll want to use either Direct3D or "
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"OpenGL. Different games and different GPUs will behave differently on each "
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"backend, so for the best emulation experience it's recommended to try both and "
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"choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
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#else
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static wxString backend_desc =
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wxTRANSLATE("Selects what graphics API to use internally.\nThe software renderer is extremely "
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"slow and only useful for debugging, so unless you have a reason to use it you'll "
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"want to select OpenGL here.\n\nIf unsure, select OpenGL.");
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#endif
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static wxString adapter_desc =
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wxTRANSLATE("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
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static wxString display_res_desc =
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wxTRANSLATE("Selects the display resolution used in fullscreen mode.\nThis should always be "
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"bigger than or equal to the internal resolution. Performance impact is "
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"negligible.\n\nIf unsure, select auto.");
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static wxString use_fullscreen_desc = wxTRANSLATE(
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"Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a "
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"render window will be created instead.\n\nIf unsure, leave this unchecked.");
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static wxString auto_window_size_desc =
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wxTRANSLATE("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, "
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"leave this unchecked.");
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static wxString keep_window_on_top_desc = wxTRANSLATE(
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"Keep the game window on top of all other windows.\n\nIf unsure, leave this unchecked.");
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static wxString hide_mouse_cursor_desc =
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wxTRANSLATE("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, "
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"leave this unchecked.");
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static wxString render_to_main_win_desc =
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wxTRANSLATE("Enable this if you want to use the main Dolphin window for rendering rather than "
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"a separate render window.\n\nIf unsure, leave this unchecked.");
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static wxString prog_scan_desc =
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wxTRANSLATE("Enables progressive scan if supported by the emulated software.\nMost games don't "
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"care about this.\n\nIf unsure, leave this unchecked.");
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static wxString ar_desc =
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wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect "
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"ratio\nForce 16:9: Mimic an analog TV with a widescreen aspect ratio.\nForce 4:3: "
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"Mimic a standard 4:3 analog TV.\nStretch to Window: Stretch the picture to the "
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"window size.\n\nIf unsure, select Auto.");
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static wxString ws_hack_desc = wxTRANSLATE(
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"Forces the game to output graphics for any aspect ratio.\nUse with \"Aspect Ratio\" set to "
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"\"Force 16:9\" to force 4:3-only games to run at 16:9.\nRarely produces good results and "
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"often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any "
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"AR/Gecko-code widescreen patches.\n\nIf unsure, leave this unchecked.");
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static wxString vsync_desc =
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wxTRANSLATE("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if "
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"emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
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static wxString af_desc = wxTRANSLATE(
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"Enable anisotropic filtering.\nEnhances visual quality of textures that are at oblique "
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"viewing angles.\nMight cause issues in a small number of games.\n\nIf unsure, select 1x.");
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static wxString aa_desc =
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wxTRANSLATE("Reduces the amount of aliasing caused by rasterizing 3D graphics. This smooths "
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"out jagged edges on objects.\nIncreases GPU load and sometimes causes graphical "
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"issues. SSAA is significantly more demanding than MSAA, but provides top quality "
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"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
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"effects, and textures.\n\nIf unsure, select None.");
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static wxString scaled_efb_copy_desc = wxTRANSLATE(
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"Greatly increases quality of textures generated using render-to-texture effects.\nRaising the "
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"internal resolution will improve the effect of this setting.\nSlightly increases GPU load and "
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"causes relatively few graphical issues.\n\nIf unsure, leave this checked.");
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static wxString pixel_lighting_desc = wxTRANSLATE(
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"Calculates lighting of 3D objects per-pixel rather than per-vertex, smoothing out the "
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"appearance of lit polygons and making individual triangles less noticeable.\nRarely causes "
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"slowdowns or graphical issues.\n\nIf unsure, leave this unchecked.");
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static wxString fast_depth_calc_desc =
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wxTRANSLATE("Use a less accurate algorithm to calculate depth values.\nCauses issues in a few "
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"games, but can give a decent speedup depending on the game and/or your GPU.\n\nIf "
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"unsure, leave this checked.");
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static wxString disable_bbox_desc =
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wxTRANSLATE("Disable the bounding box emulation.\nThis may improve the GPU performance a lot, "
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"but some games will break.\n\nIf unsure, leave this checked.");
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static wxString force_filtering_desc =
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wxTRANSLATE("Filter all textures, including any that the game explicitly set as "
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"unfiltered.\nMay improve quality of certain textures in some games, but will "
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"cause issues in others.\n\nIf unsure, leave this unchecked.");
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static wxString borderless_fullscreen_desc = wxTRANSLATE(
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"Implement fullscreen mode with a borderless window spanning the whole screen instead of using "
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"exclusive mode.\nAllows for faster transitions between fullscreen and windowed mode, but "
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"slightly increases input latency, makes movement less smooth and slightly decreases "
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"performance.\nExclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
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"backend.\n\nIf unsure, leave this unchecked.");
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static wxString internal_res_desc =
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wxTRANSLATE("Specifies the resolution used to render at. A high resolution greatly improves "
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"visual quality, but also greatly increases GPU load and can cause issues in "
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"certain games.\n\"Multiple of 640x528\" will result in a size slightly larger "
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"than \"Window Size\" but yield fewer issues. Generally speaking, the lower the "
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"internal resolution is, the better your performance will be. Auto (Window Size), "
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"1.5x, and 2.5x may cause issues in some games.\n\nIf unsure, select Native.");
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static wxString efb_access_desc =
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wxTRANSLATE("Ignore any requests from the CPU to read from or write to the EFB.\nImproves "
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"performance in some games, but might disable some gameplay-related features or "
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"graphical effects.\n\nIf unsure, leave this unchecked.");
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static wxString efb_emulate_format_changes_desc =
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wxTRANSLATE("Ignore any changes to the EFB format.\nImproves performance in many games without "
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"any negative effect. Causes graphical defects in a small number of other "
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"games.\n\nIf unsure, leave this checked.");
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static wxString skip_efb_copy_to_ram_desc = wxTRANSLATE(
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"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
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"in a small number of games.\n\nEnabled = EFB Copies to Texture\nDisabled = EFB Copies to RAM "
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"(and Texture)\n\nIf unsure, leave this checked.");
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static wxString stc_desc =
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wxTRANSLATE("The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates "
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"from RAM.\nLower accuracies cause in-game text to appear garbled in certain "
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"games.\n\nIf unsure, use the rightmost value.");
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static wxString wireframe_desc =
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wxTRANSLATE("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
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static wxString disable_fog_desc =
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wxTRANSLATE("Makes distant objects more visible by removing fog, thus increasing the overall "
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"detail.\nDisabling fog will break some games which rely on proper fog "
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"emulation.\n\nIf unsure, leave this unchecked.");
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static wxString show_fps_desc =
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wxTRANSLATE("Show the number of frames rendered per second as a measure of emulation "
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"speed.\n\nIf unsure, leave this unchecked.");
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static wxString log_render_time_to_file_desc = wxTRANSLATE(
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"Log the render time of every frame to User/Logs/render_time.txt. Use this feature when you "
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"want to measure the performance of Dolphin.\n\nIf unsure, leave this unchecked.");
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static wxString show_stats_desc =
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wxTRANSLATE("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
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static wxString texfmt_desc =
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wxTRANSLATE("Modify textures to show the format they're encoded in. Needs an emulation reset "
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"in most cases.\n\nIf unsure, leave this unchecked.");
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static wxString xfb_desc = wxTRANSLATE(
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"Disable any XFB emulation.\nSpeeds up emulation a lot but causes heavy glitches in many games "
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"which rely on them (especially homebrew applications).\n\nIf unsure, leave this checked.");
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static wxString xfb_virtual_desc = wxTRANSLATE(
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"Emulate XFBs using GPU texture objects.\nFixes many games which don't work without XFB "
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"emulation while not being as slow as real XFB emulation. However, it may still fail for a lot "
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"of other games (especially homebrew applications).\n\nIf unsure, leave this checked.");
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static wxString xfb_real_desc =
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wxTRANSLATE("Emulate XFBs accurately.\nSlows down emulation a lot and prohibits "
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"high-resolution rendering but is necessary to emulate a number of games "
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"properly.\n\nIf unsure, check virtual XFB emulation instead.");
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static wxString dump_textures_desc =
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wxTRANSLATE("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
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"this unchecked.");
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static wxString load_hires_textures_desc = wxTRANSLATE(
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"Load custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this unchecked.");
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static wxString cache_hires_textures_desc =
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wxTRANSLATE("Cache custom textures to system RAM on startup.\nThis can require exponentially "
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"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
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static wxString dump_efb_desc = wxTRANSLATE(
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"Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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static wxString use_ffv1_desc =
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wxTRANSLATE("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");
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#endif
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static wxString free_look_desc = wxTRANSLATE(
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"This feature allows you to change the game's camera.\nMove the mouse while holding the right "
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"mouse button to pan and while holding the middle button to move.\nHold SHIFT and press one of "
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"the WASD keys to move the camera by a certain step distance (SHIFT+2 to move faster and "
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"SHIFT+1 to move slower). Press SHIFT+R to reset the camera and SHIFT+F to reset the "
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"speed.\n\nIf unsure, leave this unchecked.");
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static wxString crop_desc = wxTRANSLATE("Crop the picture from its native aspect ratio to 4:3 or "
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"16:9.\n\nIf unsure, leave this unchecked.");
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static wxString ppshader_desc = wxTRANSLATE(
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"Apply a post-processing effect after finishing a frame.\n\nIf unsure, select (off).");
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static wxString cache_efb_copies_desc =
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wxTRANSLATE("Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\nIf "
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"you're experiencing any issues, try raising texture cache accuracy or disable "
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"this option.\n\nIf unsure, leave this unchecked.");
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static wxString stereo_3d_desc =
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wxTRANSLATE("Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better feeling "
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"of depth if you have the necessary hardware.\nSide-by-Side and Top-and-Bottom are "
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"used by most 3D TVs.\nAnaglyph is used for Red-Cyan colored glasses.\nHeavily "
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"decreases emulation speed and sometimes causes issues.\n\nIf unsure, select Off.");
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static wxString stereo_depth_desc =
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wxTRANSLATE("Controls the separation distance between the virtual cameras.\nA higher value "
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"creates a stronger feeling of depth while a lower value is more comfortable.");
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static wxString stereo_convergence_desc =
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wxTRANSLATE("Controls the distance of the convergence plane. This is the distance at which "
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"virtual objects will appear to be in front of the screen.\nA higher value creates "
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"stronger out-of-screen effects while a lower value is more comfortable.");
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static wxString stereo_swap_desc =
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wxTRANSLATE("Swaps the left and right eye. Mostly useful if you want to view side-by-side "
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"cross-eyed.\n\nIf unsure, leave this unchecked.");
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#if !defined(__APPLE__)
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// Search for available resolutions - TODO: Move to Common?
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static wxArrayString GetListOfResolutions()
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{
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wxArrayString retlist;
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retlist.Add(_("Auto"));
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#ifdef _WIN32
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DWORD iModeNum = 0;
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DEVMODE dmi;
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ZeroMemory(&dmi, sizeof(dmi));
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dmi.dmSize = sizeof(dmi);
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std::vector<std::string> resos;
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while (EnumDisplaySettings(nullptr, iModeNum++, &dmi) != 0)
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{
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char res[100];
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sprintf(res, "%dx%d", dmi.dmPelsWidth, dmi.dmPelsHeight);
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std::string strRes(res);
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// Only add unique resolutions
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if (std::find(resos.begin(), resos.end(), strRes) == resos.end())
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{
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resos.push_back(strRes);
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retlist.Add(StrToWxStr(res));
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}
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ZeroMemory(&dmi, sizeof(dmi));
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}
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#elif defined(HAVE_XRANDR) && HAVE_XRANDR
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std::vector<std::string> resos;
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main_frame->m_XRRConfig->AddResolutions(resos);
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for (auto res : resos)
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retlist.Add(StrToWxStr(res));
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#elif defined(__APPLE__)
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CFArrayRef modes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), nullptr);
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for (CFIndex i = 0; i < CFArrayGetCount(modes); i++)
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{
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std::stringstream res;
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CGDisplayModeRef mode;
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CFStringRef encoding;
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size_t w, h;
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bool is32;
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mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modes, i);
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w = CGDisplayModeGetWidth(mode);
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h = CGDisplayModeGetHeight(mode);
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encoding = CGDisplayModeCopyPixelEncoding(mode);
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is32 = CFEqual(encoding, CFSTR(IO32BitDirectPixels));
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CFRelease(encoding);
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if (!is32)
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continue;
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if (CGDisplayModeGetIOFlags(mode) & kDisplayModeStretchedFlag)
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continue;
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res << w << "x" << h;
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retlist.Add(res.str());
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}
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CFRelease(modes);
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#endif
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return retlist;
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}
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#endif
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VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title,
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const std::string& ininame)
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: wxDialog(parent, wxID_ANY, wxString::Format(_("Dolphin %s Graphics Configuration"),
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wxGetTranslation(StrToWxStr(title)))),
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vconfig(g_Config)
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{
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini"))
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
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else
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vconfig.Load(File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini");
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Bind(wxEVT_UPDATE_UI, &VideoConfigDiag::OnUpdateUI, this);
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wxNotebook* const notebook = new wxNotebook(this, wxID_ANY);
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// -- GENERAL --
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{
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wxPanel* const page_general = new wxPanel(notebook);
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notebook->AddPage(page_general, _("General"));
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wxBoxSizer* const szr_general = new wxBoxSizer(wxVERTICAL);
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// - basic
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{
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wxFlexGridSizer* const szr_basic = new wxFlexGridSizer(2, 5, 5);
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// backend
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{
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label_backend = new wxStaticText(page_general, wxID_ANY, _("Backend:"));
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choice_backend = new wxChoice(page_general, wxID_ANY);
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RegisterControl(choice_backend, wxGetTranslation(backend_desc));
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for (const auto& backend : g_available_video_backends)
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{
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choice_backend->AppendString(wxGetTranslation(StrToWxStr(backend->GetDisplayName())));
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}
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choice_backend->SetStringSelection(
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wxGetTranslation(StrToWxStr(g_video_backend->GetDisplayName())));
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choice_backend->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_Backend, this);
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szr_basic->Add(label_backend, 1, wxALIGN_CENTER_VERTICAL, 5);
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szr_basic->Add(choice_backend, 1, 0, 0);
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}
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// adapter (D3D only)
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if (vconfig.backend_info.Adapters.size())
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{
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choice_adapter =
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CreateChoice(page_general, vconfig.iAdapter, wxGetTranslation(adapter_desc));
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for (const std::string& adapter : vconfig.backend_info.Adapters)
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{
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choice_adapter->AppendString(StrToWxStr(adapter));
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}
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choice_adapter->Select(vconfig.iAdapter);
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label_adapter = new wxStaticText(page_general, wxID_ANY, _("Adapter:"));
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szr_basic->Add(label_adapter, 1, wxALIGN_CENTER_VERTICAL, 5);
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szr_basic->Add(choice_adapter, 1, 0, 0);
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}
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// - display
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wxFlexGridSizer* const szr_display = new wxFlexGridSizer(2, 5, 5);
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{
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#if !defined(__APPLE__)
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// display resolution
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|
{
|
|
wxArrayString res_list = GetListOfResolutions();
|
|
if (res_list.empty())
|
|
res_list.Add(_("<No resolutions found>"));
|
|
label_display_resolution =
|
|
new wxStaticText(page_general, wxID_ANY, _("Fullscreen Resolution:"));
|
|
choice_display_resolution =
|
|
new wxChoice(page_general, wxID_ANY, wxDefaultPosition, wxDefaultSize, res_list);
|
|
RegisterControl(choice_display_resolution, wxGetTranslation(display_res_desc));
|
|
choice_display_resolution->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_DisplayResolution,
|
|
this);
|
|
|
|
choice_display_resolution->SetStringSelection(
|
|
StrToWxStr(SConfig::GetInstance().strFullscreenResolution));
|
|
|
|
szr_display->Add(label_display_resolution, 1, wxALIGN_CENTER_VERTICAL, 0);
|
|
szr_display->Add(choice_display_resolution);
|
|
}
|
|
#endif
|
|
|
|
// aspect-ratio
|
|
{
|
|
const wxString ar_choices[] = {_("Auto"), _("Force 16:9"), _("Force 4:3"),
|
|
_("Stretch to Window")};
|
|
|
|
szr_display->Add(new wxStaticText(page_general, wxID_ANY, _("Aspect Ratio:")), 1,
|
|
wxALIGN_CENTER_VERTICAL, 0);
|
|
wxChoice* const choice_aspect =
|
|
CreateChoice(page_general, vconfig.iAspectRatio, wxGetTranslation(ar_desc),
|
|
sizeof(ar_choices) / sizeof(*ar_choices), ar_choices);
|
|
szr_display->Add(choice_aspect, 1, 0, 0);
|
|
}
|
|
|
|
// various other display options
|
|
{
|
|
szr_display->Add(CreateCheckBox(page_general, _("V-Sync"), wxGetTranslation(vsync_desc),
|
|
vconfig.bVSync));
|
|
szr_display->Add(CreateCheckBox(page_general, _("Use Fullscreen"),
|
|
wxGetTranslation(use_fullscreen_desc),
|
|
SConfig::GetInstance().bFullscreen));
|
|
}
|
|
}
|
|
|
|
// - other
|
|
wxFlexGridSizer* const szr_other = new wxFlexGridSizer(2, 5, 5);
|
|
|
|
{
|
|
szr_other->Add(CreateCheckBox(page_general, _("Show FPS"), wxGetTranslation(show_fps_desc),
|
|
vconfig.bShowFPS));
|
|
szr_other->Add(CreateCheckBox(page_general, _("Log Render Time to File"),
|
|
wxGetTranslation(log_render_time_to_file_desc),
|
|
vconfig.bLogRenderTimeToFile));
|
|
szr_other->Add(CreateCheckBox(page_general, _("Auto adjust Window Size"),
|
|
wxGetTranslation(auto_window_size_desc),
|
|
SConfig::GetInstance().bRenderWindowAutoSize));
|
|
szr_other->Add(CreateCheckBox(page_general, _("Keep Window on Top"),
|
|
wxGetTranslation(keep_window_on_top_desc),
|
|
SConfig::GetInstance().bKeepWindowOnTop));
|
|
szr_other->Add(CreateCheckBox(page_general, _("Hide Mouse Cursor"),
|
|
wxGetTranslation(hide_mouse_cursor_desc),
|
|
SConfig::GetInstance().bHideCursor));
|
|
szr_other->Add(render_to_main_checkbox =
|
|
CreateCheckBox(page_general, _("Render to Main Window"),
|
|
wxGetTranslation(render_to_main_win_desc),
|
|
SConfig::GetInstance().bRenderToMain));
|
|
}
|
|
|
|
wxStaticBoxSizer* const group_basic =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_general, _("Basic"));
|
|
group_basic->Add(szr_basic, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
szr_general->Add(group_basic, 0, wxEXPAND | wxALL, 5);
|
|
|
|
wxStaticBoxSizer* const group_display =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_general, _("Display"));
|
|
group_display->Add(szr_display, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
szr_general->Add(group_display, 0, wxEXPAND | wxALL, 5);
|
|
|
|
wxStaticBoxSizer* const group_other =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_general, _("Other"));
|
|
group_other->Add(szr_other, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
szr_general->Add(group_other, 0, wxEXPAND | wxALL, 5);
|
|
}
|
|
|
|
szr_general->AddStretchSpacer();
|
|
CreateDescriptionArea(page_general, szr_general);
|
|
page_general->SetSizerAndFit(szr_general);
|
|
}
|
|
|
|
// -- ENHANCEMENTS --
|
|
{
|
|
wxPanel* const page_enh = new wxPanel(notebook);
|
|
notebook->AddPage(page_enh, _("Enhancements"));
|
|
wxBoxSizer* const szr_enh_main = new wxBoxSizer(wxVERTICAL);
|
|
|
|
// - enhancements
|
|
wxFlexGridSizer* const szr_enh = new wxFlexGridSizer(2, 5, 5);
|
|
|
|
// Internal resolution
|
|
{
|
|
const wxString efbscale_choices[] = {_("Auto (Window Size)"),
|
|
_("Auto (Multiple of 640x528)"),
|
|
_("Native (640x528)"),
|
|
_("1.5x Native (960x792)"),
|
|
_("2x Native (1280x1056) for 720p"),
|
|
_("2.5x Native (1600x1320)"),
|
|
_("3x Native (1920x1584) for 1080p"),
|
|
_("4x Native (2560x2112) for 1440p"),
|
|
_("5x Native (3200x2640)"),
|
|
_("6x Native (3840x3168) for 4K"),
|
|
_("7x Native (4480x3696)"),
|
|
_("8x Native (5120x4224) for 5K"),
|
|
_("Custom")};
|
|
|
|
wxChoice* const choice_efbscale = CreateChoice(
|
|
page_enh, vconfig.iEFBScale, wxGetTranslation(internal_res_desc),
|
|
(vconfig.iEFBScale > 11) ? ArraySize(efbscale_choices) : ArraySize(efbscale_choices) - 1,
|
|
efbscale_choices);
|
|
|
|
if (vconfig.iEFBScale > 11)
|
|
choice_efbscale->SetSelection(12);
|
|
|
|
szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Internal Resolution:")), 1,
|
|
wxALIGN_CENTER_VERTICAL, 0);
|
|
szr_enh->Add(choice_efbscale);
|
|
}
|
|
|
|
// AA
|
|
{
|
|
text_aamode = new wxStaticText(page_enh, wxID_ANY, _("Anti-Aliasing:"));
|
|
choice_aamode = new wxChoice(page_enh, wxID_ANY);
|
|
RegisterControl(choice_aamode, wxGetTranslation(aa_desc));
|
|
PopulateAAList();
|
|
choice_aamode->Bind(wxEVT_CHOICE, &VideoConfigDiag::OnAAChanged, this);
|
|
|
|
szr_enh->Add(text_aamode, 1, wxALIGN_CENTER_VERTICAL, 0);
|
|
szr_enh->Add(choice_aamode);
|
|
}
|
|
|
|
// AF
|
|
{
|
|
const wxString af_choices[] = {"1x", "2x", "4x", "8x", "16x"};
|
|
szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Anisotropic Filtering:")), 1,
|
|
wxALIGN_CENTER_VERTICAL, 0);
|
|
szr_enh->Add(
|
|
CreateChoice(page_enh, vconfig.iMaxAnisotropy, wxGetTranslation(af_desc), 5, af_choices));
|
|
}
|
|
|
|
// postproc shader
|
|
if (vconfig.backend_info.bSupportsPostProcessing)
|
|
{
|
|
wxFlexGridSizer* const szr_pp = new wxFlexGridSizer(3, 5, 5);
|
|
choice_ppshader = new wxChoice(page_enh, wxID_ANY);
|
|
RegisterControl(choice_ppshader, wxGetTranslation(ppshader_desc));
|
|
button_config_pp = new wxButton(page_enh, wxID_ANY, _("Config"));
|
|
|
|
PopulatePostProcessingShaders();
|
|
|
|
choice_ppshader->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_PPShader, this);
|
|
button_config_pp->Bind(wxEVT_BUTTON, &VideoConfigDiag::Event_ConfigurePPShader, this);
|
|
|
|
szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Post-Processing Effect:")), 1,
|
|
wxALIGN_CENTER_VERTICAL, 0);
|
|
szr_pp->Add(choice_ppshader);
|
|
szr_pp->Add(button_config_pp);
|
|
szr_enh->Add(szr_pp);
|
|
}
|
|
else
|
|
{
|
|
choice_ppshader = nullptr;
|
|
button_config_pp = nullptr;
|
|
}
|
|
|
|
// Scaled copy, PL, Bilinear filter
|
|
szr_enh->Add(CreateCheckBox(page_enh, _("Scaled EFB Copy"),
|
|
wxGetTranslation(scaled_efb_copy_desc), vconfig.bCopyEFBScaled));
|
|
szr_enh->Add(CreateCheckBox(page_enh, _("Per-Pixel Lighting"),
|
|
wxGetTranslation(pixel_lighting_desc),
|
|
vconfig.bEnablePixelLighting));
|
|
szr_enh->Add(CreateCheckBox(page_enh, _("Force Texture Filtering"),
|
|
wxGetTranslation(force_filtering_desc), vconfig.bForceFiltering));
|
|
szr_enh->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc),
|
|
vconfig.bWidescreenHack));
|
|
szr_enh->Add(CreateCheckBox(page_enh, _("Disable Fog"), wxGetTranslation(disable_fog_desc),
|
|
vconfig.bDisableFog));
|
|
|
|
wxStaticBoxSizer* const group_enh =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Enhancements"));
|
|
group_enh->Add(szr_enh, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
szr_enh_main->Add(group_enh, 0, wxEXPAND | wxALL, 5);
|
|
|
|
// - stereoscopy
|
|
|
|
if (vconfig.backend_info.bSupportsGeometryShaders)
|
|
{
|
|
wxFlexGridSizer* const szr_stereo = new wxFlexGridSizer(2, 5, 5);
|
|
|
|
szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Stereoscopic 3D Mode:")), 1,
|
|
wxALIGN_CENTER_VERTICAL, 0);
|
|
|
|
const wxString stereo_choices[] = {_("Off"), _("Side-by-Side"), _("Top-and-Bottom"),
|
|
_("Anaglyph"), _("Nvidia 3D Vision")};
|
|
wxChoice* stereo_choice =
|
|
CreateChoice(page_enh, vconfig.iStereoMode, wxGetTranslation(stereo_3d_desc),
|
|
vconfig.backend_info.bSupports3DVision ? ArraySize(stereo_choices) :
|
|
ArraySize(stereo_choices) - 1,
|
|
stereo_choices);
|
|
stereo_choice->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_StereoMode, this);
|
|
szr_stereo->Add(stereo_choice);
|
|
|
|
wxSlider* const sep_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoDepth, 0, 100,
|
|
wxDefaultPosition, wxDefaultSize);
|
|
sep_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoDepth, this);
|
|
RegisterControl(sep_slider, wxGetTranslation(stereo_depth_desc));
|
|
|
|
szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Depth:")), 1, wxALIGN_CENTER_VERTICAL,
|
|
0);
|
|
szr_stereo->Add(sep_slider, 0, wxEXPAND | wxRIGHT);
|
|
|
|
conv_slider = new wxSlider(page_enh, wxID_ANY, vconfig.iStereoConvergencePercentage, 0, 200,
|
|
wxDefaultPosition, wxDefaultSize, wxSL_AUTOTICKS);
|
|
conv_slider->ClearTicks();
|
|
conv_slider->SetTick(100);
|
|
conv_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoConvergence, this);
|
|
RegisterControl(conv_slider, wxGetTranslation(stereo_convergence_desc));
|
|
|
|
szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Convergence:")), 1,
|
|
wxALIGN_CENTER_VERTICAL, 0);
|
|
szr_stereo->Add(conv_slider, 0, wxEXPAND | wxRIGHT);
|
|
|
|
szr_stereo->Add(CreateCheckBox(page_enh, _("Swap Eyes"), wxGetTranslation(stereo_swap_desc),
|
|
vconfig.bStereoSwapEyes));
|
|
|
|
wxStaticBoxSizer* const group_stereo =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Stereoscopy"));
|
|
group_stereo->Add(szr_stereo, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
szr_enh_main->Add(group_stereo, 0, wxEXPAND | wxALL, 5);
|
|
}
|
|
|
|
szr_enh_main->AddStretchSpacer();
|
|
CreateDescriptionArea(page_enh, szr_enh_main);
|
|
page_enh->SetSizerAndFit(szr_enh_main);
|
|
}
|
|
|
|
// -- SPEED HACKS --
|
|
{
|
|
wxPanel* const page_hacks = new wxPanel(notebook);
|
|
notebook->AddPage(page_hacks, _("Hacks"));
|
|
wxBoxSizer* const szr_hacks = new wxBoxSizer(wxVERTICAL);
|
|
|
|
// - EFB hacks
|
|
wxStaticBoxSizer* const szr_efb =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_hacks, _("Embedded Frame Buffer (EFB)"));
|
|
|
|
szr_efb->Add(CreateCheckBox(page_hacks, _("Skip EFB Access from CPU"),
|
|
wxGetTranslation(efb_access_desc), vconfig.bEFBAccessEnable, true),
|
|
0, wxBOTTOM | wxLEFT, 5);
|
|
szr_efb->Add(CreateCheckBox(page_hacks, _("Ignore Format Changes"),
|
|
wxGetTranslation(efb_emulate_format_changes_desc),
|
|
vconfig.bEFBEmulateFormatChanges, true),
|
|
0, wxBOTTOM | wxLEFT, 5);
|
|
szr_efb->Add(CreateCheckBox(page_hacks, _("Store EFB Copies to Texture Only"),
|
|
wxGetTranslation(skip_efb_copy_to_ram_desc),
|
|
vconfig.bSkipEFBCopyToRam),
|
|
0, wxBOTTOM | wxLEFT, 5);
|
|
|
|
szr_hacks->Add(szr_efb, 0, wxEXPAND | wxALL, 5);
|
|
|
|
// Texture cache
|
|
{
|
|
wxStaticBoxSizer* const szr_safetex =
|
|
new wxStaticBoxSizer(wxHORIZONTAL, page_hacks, _("Texture Cache"));
|
|
|
|
// TODO: Use wxSL_MIN_MAX_LABELS or wxSL_VALUE_LABEL with wx 2.9.1
|
|
wxSlider* const stc_slider = new wxSlider(page_hacks, wxID_ANY, 0, 0, 2, wxDefaultPosition,
|
|
wxDefaultSize, wxSL_HORIZONTAL | wxSL_BOTTOM);
|
|
stc_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_Stc, this);
|
|
RegisterControl(stc_slider, wxGetTranslation(stc_desc));
|
|
|
|
if (vconfig.iSafeTextureCache_ColorSamples == 0)
|
|
stc_slider->SetValue(0);
|
|
else if (vconfig.iSafeTextureCache_ColorSamples == 512)
|
|
stc_slider->SetValue(1);
|
|
else if (vconfig.iSafeTextureCache_ColorSamples == 128)
|
|
stc_slider->SetValue(2);
|
|
else
|
|
stc_slider->Disable(); // Using custom number of samples; TODO: Inform the user why this is
|
|
// disabled..
|
|
|
|
szr_safetex->Add(new wxStaticText(page_hacks, wxID_ANY, _("Accuracy:")), 0, wxALL, 5);
|
|
szr_safetex->AddStretchSpacer(1);
|
|
szr_safetex->Add(new wxStaticText(page_hacks, wxID_ANY, _("Safe")), 0,
|
|
wxLEFT | wxTOP | wxBOTTOM, 5);
|
|
szr_safetex->Add(stc_slider, 2, wxRIGHT, 0);
|
|
szr_safetex->Add(new wxStaticText(page_hacks, wxID_ANY, _("Fast")), 0,
|
|
wxRIGHT | wxTOP | wxBOTTOM, 5);
|
|
szr_hacks->Add(szr_safetex, 0, wxEXPAND | wxALL, 5);
|
|
}
|
|
|
|
// - XFB
|
|
{
|
|
wxStaticBoxSizer* const group_xfb =
|
|
new wxStaticBoxSizer(wxHORIZONTAL, page_hacks, _("External Frame Buffer (XFB)"));
|
|
|
|
SettingCheckBox* disable_xfb = CreateCheckBox(
|
|
page_hacks, _("Disable"), wxGetTranslation(xfb_desc), vconfig.bUseXFB, true);
|
|
virtual_xfb = CreateRadioButton(page_hacks, _("Virtual"), wxGetTranslation(xfb_virtual_desc),
|
|
vconfig.bUseRealXFB, true, wxRB_GROUP);
|
|
real_xfb = CreateRadioButton(page_hacks, _("Real"), wxGetTranslation(xfb_real_desc),
|
|
vconfig.bUseRealXFB);
|
|
|
|
group_xfb->Add(disable_xfb, 0, wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
group_xfb->AddStretchSpacer(1);
|
|
group_xfb->Add(virtual_xfb, 0, wxRIGHT, 5);
|
|
group_xfb->Add(real_xfb, 0, wxRIGHT, 5);
|
|
szr_hacks->Add(group_xfb, 0, wxEXPAND | wxALL, 5);
|
|
} // xfb
|
|
|
|
// - other hacks
|
|
{
|
|
wxGridSizer* const szr_other = new wxGridSizer(2, 5, 5);
|
|
szr_other->Add(CreateCheckBox(page_hacks, _("Fast Depth Calculation"),
|
|
wxGetTranslation(fast_depth_calc_desc),
|
|
vconfig.bFastDepthCalc));
|
|
szr_other->Add(CreateCheckBox(page_hacks, _("Disable Bounding Box"),
|
|
wxGetTranslation(disable_bbox_desc), vconfig.bBBoxEnable,
|
|
true));
|
|
|
|
wxStaticBoxSizer* const group_other =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_hacks, _("Other"));
|
|
group_other->Add(szr_other, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
szr_hacks->Add(group_other, 0, wxEXPAND | wxALL, 5);
|
|
}
|
|
|
|
szr_hacks->AddStretchSpacer();
|
|
CreateDescriptionArea(page_hacks, szr_hacks);
|
|
page_hacks->SetSizerAndFit(szr_hacks);
|
|
}
|
|
|
|
// -- ADVANCED --
|
|
{
|
|
wxPanel* const page_advanced = new wxPanel(notebook);
|
|
notebook->AddPage(page_advanced, _("Advanced"));
|
|
wxBoxSizer* const szr_advanced = new wxBoxSizer(wxVERTICAL);
|
|
|
|
// - debug
|
|
{
|
|
wxGridSizer* const szr_debug = new wxGridSizer(2, 5, 5);
|
|
|
|
szr_debug->Add(CreateCheckBox(page_advanced, _("Enable Wireframe"),
|
|
wxGetTranslation(wireframe_desc), vconfig.bWireFrame));
|
|
szr_debug->Add(CreateCheckBox(page_advanced, _("Show Statistics"),
|
|
wxGetTranslation(show_stats_desc), vconfig.bOverlayStats));
|
|
szr_debug->Add(CreateCheckBox(page_advanced, _("Texture Format Overlay"),
|
|
wxGetTranslation(texfmt_desc), vconfig.bTexFmtOverlayEnable));
|
|
|
|
wxStaticBoxSizer* const group_debug =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Debugging"));
|
|
szr_advanced->Add(group_debug, 0, wxEXPAND | wxALL, 5);
|
|
group_debug->Add(szr_debug, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
}
|
|
|
|
// - utility
|
|
{
|
|
wxGridSizer* const szr_utility = new wxGridSizer(2, 5, 5);
|
|
|
|
szr_utility->Add(CreateCheckBox(page_advanced, _("Dump Textures"),
|
|
wxGetTranslation(dump_textures_desc), vconfig.bDumpTextures));
|
|
szr_utility->Add(CreateCheckBox(page_advanced, _("Load Custom Textures"),
|
|
wxGetTranslation(load_hires_textures_desc),
|
|
vconfig.bHiresTextures));
|
|
cache_hires_textures =
|
|
CreateCheckBox(page_advanced, _("Prefetch Custom Textures"),
|
|
wxGetTranslation(cache_hires_textures_desc), vconfig.bCacheHiresTextures);
|
|
szr_utility->Add(cache_hires_textures);
|
|
szr_utility->Add(CreateCheckBox(page_advanced, _("Dump EFB Target"),
|
|
wxGetTranslation(dump_efb_desc), vconfig.bDumpEFBTarget));
|
|
szr_utility->Add(CreateCheckBox(page_advanced, _("Free Look"),
|
|
wxGetTranslation(free_look_desc), vconfig.bFreeLook));
|
|
#if defined(HAVE_LIBAV) || defined(_WIN32)
|
|
szr_utility->Add(CreateCheckBox(page_advanced, _("Frame Dumps use FFV1"),
|
|
wxGetTranslation(use_ffv1_desc), vconfig.bUseFFV1));
|
|
#endif
|
|
|
|
wxStaticBoxSizer* const group_utility =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Utility"));
|
|
szr_advanced->Add(group_utility, 0, wxEXPAND | wxALL, 5);
|
|
group_utility->Add(szr_utility, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
}
|
|
|
|
// - misc
|
|
{
|
|
wxGridSizer* const szr_misc = new wxGridSizer(2, 5, 5);
|
|
|
|
szr_misc->Add(
|
|
CreateCheckBox(page_advanced, _("Crop"), wxGetTranslation(crop_desc), vconfig.bCrop));
|
|
|
|
// Progressive Scan
|
|
{
|
|
progressive_scan_checkbox =
|
|
new wxCheckBox(page_advanced, wxID_ANY, _("Enable Progressive Scan"));
|
|
RegisterControl(progressive_scan_checkbox, wxGetTranslation(prog_scan_desc));
|
|
progressive_scan_checkbox->Bind(wxEVT_CHECKBOX, &VideoConfigDiag::Event_ProgressiveScan,
|
|
this);
|
|
|
|
progressive_scan_checkbox->SetValue(SConfig::GetInstance().bProgressive);
|
|
// A bit strange behavior, but this needs to stay in sync with the main progressive boolean;
|
|
// TODO: Is this still necessary?
|
|
SConfig::GetInstance().m_SYSCONF->SetData("IPL.PGS", SConfig::GetInstance().bProgressive);
|
|
|
|
szr_misc->Add(progressive_scan_checkbox);
|
|
}
|
|
|
|
#if defined WIN32
|
|
// Borderless Fullscreen
|
|
borderless_fullscreen = CreateCheckBox(page_advanced, _("Borderless Fullscreen"),
|
|
wxGetTranslation(borderless_fullscreen_desc),
|
|
vconfig.bBorderlessFullscreen);
|
|
szr_misc->Add(borderless_fullscreen);
|
|
#endif
|
|
|
|
wxStaticBoxSizer* const group_misc =
|
|
new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Misc"));
|
|
szr_advanced->Add(group_misc, 0, wxEXPAND | wxALL, 5);
|
|
group_misc->Add(szr_misc, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
}
|
|
|
|
szr_advanced->AddStretchSpacer();
|
|
CreateDescriptionArea(page_advanced, szr_advanced);
|
|
page_advanced->SetSizerAndFit(szr_advanced);
|
|
}
|
|
|
|
wxButton* const btn_close = new wxButton(this, wxID_OK, _("Close"));
|
|
btn_close->Bind(wxEVT_BUTTON, &VideoConfigDiag::Event_ClickClose, this);
|
|
|
|
Bind(wxEVT_CLOSE_WINDOW, &VideoConfigDiag::Event_Close, this);
|
|
|
|
wxBoxSizer* const szr_main = new wxBoxSizer(wxVERTICAL);
|
|
szr_main->Add(notebook, 1, wxEXPAND | wxALL, 5);
|
|
szr_main->Add(btn_close, 0, wxALIGN_RIGHT | wxRIGHT | wxBOTTOM, 5);
|
|
|
|
SetSizerAndFit(szr_main);
|
|
Center();
|
|
SetFocus();
|
|
|
|
UpdateWindowUI();
|
|
}
|
|
|
|
void VideoConfigDiag::Event_DisplayResolution(wxCommandEvent& ev)
|
|
{
|
|
SConfig::GetInstance().strFullscreenResolution =
|
|
WxStrToStr(choice_display_resolution->GetStringSelection());
|
|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
main_frame->m_XRRConfig->Update();
|
|
#endif
|
|
ev.Skip();
|
|
}
|
|
|
|
SettingCheckBox* VideoConfigDiag::CreateCheckBox(wxWindow* parent, const wxString& label,
|
|
const wxString& description, bool& setting,
|
|
bool reverse, long style)
|
|
{
|
|
SettingCheckBox* const cb =
|
|
new SettingCheckBox(parent, label, wxString(), setting, reverse, style);
|
|
RegisterControl(cb, description);
|
|
return cb;
|
|
}
|
|
|
|
SettingChoice* VideoConfigDiag::CreateChoice(wxWindow* parent, int& setting,
|
|
const wxString& description, int num,
|
|
const wxString choices[], long style)
|
|
{
|
|
SettingChoice* const ch = new SettingChoice(parent, setting, wxString(), num, choices, style);
|
|
RegisterControl(ch, description);
|
|
return ch;
|
|
}
|
|
|
|
SettingRadioButton* VideoConfigDiag::CreateRadioButton(wxWindow* parent, const wxString& label,
|
|
const wxString& description, bool& setting,
|
|
bool reverse, long style)
|
|
{
|
|
SettingRadioButton* const rb =
|
|
new SettingRadioButton(parent, label, wxString(), setting, reverse, style);
|
|
RegisterControl(rb, description);
|
|
return rb;
|
|
}
|
|
|
|
/* Use this to register descriptions for controls which have NOT been created using the Create*
|
|
* functions from above */
|
|
wxControl* VideoConfigDiag::RegisterControl(wxControl* const control, const wxString& description)
|
|
{
|
|
ctrl_descs.emplace(control, description);
|
|
control->Bind(wxEVT_ENTER_WINDOW, &VideoConfigDiag::Evt_EnterControl, this);
|
|
control->Bind(wxEVT_LEAVE_WINDOW, &VideoConfigDiag::Evt_LeaveControl, this);
|
|
return control;
|
|
}
|
|
|
|
void VideoConfigDiag::Evt_EnterControl(wxMouseEvent& ev)
|
|
{
|
|
// TODO: Re-Fit the sizer if necessary!
|
|
|
|
// Get settings control object from event
|
|
wxWindow* ctrl = (wxWindow*)ev.GetEventObject();
|
|
if (!ctrl)
|
|
return;
|
|
|
|
// look up description text object from the control's parent (which is the wxPanel of the current
|
|
// tab)
|
|
wxStaticText* descr_text = desc_texts[ctrl->GetParent()];
|
|
if (!descr_text)
|
|
return;
|
|
|
|
// look up the description of the selected control and assign it to the current description text
|
|
// object's label
|
|
descr_text->SetLabel(ctrl_descs[ctrl]);
|
|
descr_text->Wrap(descr_text->GetContainingSizer()->GetSize().x - 20);
|
|
|
|
ev.Skip();
|
|
}
|
|
|
|
// TODO: Don't hardcode the size of the description area via line breaks
|
|
#define DEFAULT_DESC_TEXT \
|
|
_("Move the mouse pointer over an option to display a detailed description.\n\n\n\n\n\n\n")
|
|
void VideoConfigDiag::Evt_LeaveControl(wxMouseEvent& ev)
|
|
{
|
|
// look up description text control and reset its label
|
|
wxWindow* ctrl = (wxWindow*)ev.GetEventObject();
|
|
if (!ctrl)
|
|
return;
|
|
wxStaticText* descr_text = desc_texts[ctrl->GetParent()];
|
|
if (!descr_text)
|
|
return;
|
|
|
|
descr_text->SetLabel(DEFAULT_DESC_TEXT);
|
|
descr_text->Wrap(descr_text->GetContainingSizer()->GetSize().x - 20);
|
|
ev.Skip();
|
|
}
|
|
|
|
void VideoConfigDiag::CreateDescriptionArea(wxPanel* const page, wxBoxSizer* const sizer)
|
|
{
|
|
// Create description frame
|
|
wxStaticBoxSizer* const desc_sizer = new wxStaticBoxSizer(wxVERTICAL, page, _("Description"));
|
|
sizer->Add(desc_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
|
|
// Need to call SetSizerAndFit here, since we don't want the description texts to change the
|
|
// dialog width
|
|
page->SetSizerAndFit(sizer);
|
|
|
|
// Create description text
|
|
wxStaticText* const desc_text = new wxStaticText(page, wxID_ANY, DEFAULT_DESC_TEXT);
|
|
desc_text->Wrap(desc_sizer->GetSize().x - 20);
|
|
desc_sizer->Add(desc_text, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
|
|
|
|
// Store description text object for later lookup
|
|
desc_texts.emplace(page, desc_text);
|
|
}
|
|
|
|
void VideoConfigDiag::PopulatePostProcessingShaders()
|
|
{
|
|
std::vector<std::string>& shaders = (vconfig.iStereoMode == STEREO_ANAGLYPH) ?
|
|
vconfig.backend_info.AnaglyphShaders :
|
|
vconfig.backend_info.PPShaders;
|
|
|
|
if (shaders.empty())
|
|
return;
|
|
|
|
choice_ppshader->AppendString(_("(off)"));
|
|
|
|
for (const std::string& shader : shaders)
|
|
{
|
|
choice_ppshader->AppendString(StrToWxStr(shader));
|
|
}
|
|
|
|
if (!choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader)))
|
|
{
|
|
// Invalid shader, reset it to default
|
|
choice_ppshader->Select(0);
|
|
|
|
if (vconfig.iStereoMode == STEREO_ANAGLYPH)
|
|
{
|
|
vconfig.sPostProcessingShader = "dubois";
|
|
choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader));
|
|
}
|
|
else
|
|
vconfig.sPostProcessingShader.clear();
|
|
}
|
|
|
|
// Should the configuration button be loaded by default?
|
|
PostProcessingShaderConfiguration postprocessing_shader;
|
|
postprocessing_shader.LoadShader(vconfig.sPostProcessingShader);
|
|
button_config_pp->Enable(postprocessing_shader.HasOptions());
|
|
}
|
|
|
|
void VideoConfigDiag::PopulateAAList()
|
|
{
|
|
const std::vector<int>& aa_modes = vconfig.backend_info.AAModes;
|
|
const bool supports_ssaa = vconfig.backend_info.bSupportsSSAA;
|
|
m_msaa_modes = 0;
|
|
|
|
for (int mode : aa_modes)
|
|
{
|
|
if (mode == 1)
|
|
{
|
|
choice_aamode->AppendString(_("None"));
|
|
_assert_msg_(VIDEO, !supports_ssaa || m_msaa_modes == 0, "SSAA setting won't work correctly");
|
|
}
|
|
else
|
|
{
|
|
choice_aamode->AppendString(std::to_string(mode) + "x MSAA");
|
|
++m_msaa_modes;
|
|
}
|
|
}
|
|
|
|
if (supports_ssaa)
|
|
{
|
|
for (int mode : aa_modes)
|
|
{
|
|
if (mode != 1)
|
|
choice_aamode->AppendString(std::to_string(mode) + "x SSAA");
|
|
}
|
|
}
|
|
|
|
int selected_mode_index = 0;
|
|
|
|
auto index = std::find(aa_modes.begin(), aa_modes.end(), vconfig.iMultisamples);
|
|
if (index != aa_modes.end())
|
|
selected_mode_index = index - aa_modes.begin();
|
|
|
|
// Select one of the SSAA modes at the end of the list if SSAA is enabled
|
|
if (supports_ssaa && vconfig.bSSAA && aa_modes[selected_mode_index] != 1)
|
|
selected_mode_index += m_msaa_modes;
|
|
|
|
choice_aamode->SetSelection(selected_mode_index);
|
|
}
|
|
|
|
void VideoConfigDiag::OnAAChanged(wxCommandEvent& ev)
|
|
{
|
|
size_t mode = ev.GetInt();
|
|
ev.Skip();
|
|
|
|
vconfig.bSSAA = mode > m_msaa_modes;
|
|
mode -= vconfig.bSSAA * m_msaa_modes;
|
|
|
|
if (mode >= vconfig.backend_info.AAModes.size())
|
|
return;
|
|
|
|
vconfig.iMultisamples = vconfig.backend_info.AAModes[mode];
|
|
}
|