42 lines
1006 B
C++
42 lines
1006 B
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// TODO: Merge this with the original VideoConfigDiag or something
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// This is an awful way of managing a separate video backend.
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#pragma once
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#include <string>
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#include <vector>
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#include <wx/dialog.h>
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#include "Core/ConfigManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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class SoftwareVideoConfigDialog : public wxDialog
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{
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public:
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SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title, const std::string& ininame);
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~SoftwareVideoConfigDialog();
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void Event_Backend(wxCommandEvent& ev)
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{
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auto& new_backend = g_available_video_backends[ev.GetInt()];
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if (g_video_backend != new_backend.get())
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{
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Close();
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g_video_backend = new_backend.get();
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SConfig::GetInstance().m_strVideoBackend = g_video_backend->GetName();
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g_video_backend->ShowConfig(GetParent());
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}
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ev.Skip();
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}
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};
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