57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef WIIMOTE_EMU_H
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#define WIIMOTE_EMU_H
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#include <string>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "wiimote_hid.h"
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#include "EmuDefinitions.h"
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namespace WiiMoteEmu
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{
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u32 convert24bit(const u8* src);
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u16 convert16bit(const u8* src);
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void GetMousePos(float& x, float& y);
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// General functions
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void Initialize();
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void DoState(void* ptr, int mode);
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void Shutdown(void);
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
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void Update();
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// Recordings
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void LoadRecordedMovements();
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// Registers and calibration values
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void UpdateEeprom();
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void SetDefaultExtensionRegistry();
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// Gamepad
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
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};
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#endif
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