dolphin/Source/Plugins
Rodolfo Osvaldo Bogado d511b50612 this commit is divided in 4 parts:
1 - Optimize pixelshadergen to avoid redundant register overflow math, with this if a game don't need this will be not applied.
this must bring some fill rate back and improve speed a little in fill rate limited systems.
2- some corrections to vertexshadergen to avoid uninitialized texture coordinates, dono if is the correct way to fix it but t least it will make house of the dead overkill playable in dx11.
the bad thing: still missing geometri in dx9, in dx11 it works exactly as on opengl.
3 - some optimization made to improve fps a little wih the latests changes made to fifo.
* back to the original code in beginfield as now it will work right.
* check for efb access more often as a lot of time is lost waiting for efb access
4 - apply a little fix for missing textures in nvidia opengl tanks to  Wagnard28 for finding that nvidia does not like invalid shader id :)
please test for any regression

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 14:40:37 +00:00
..
Plugin_DSP_HLE probable linux build fix, thanks cnu. 2010-06-13 10:14:53 +00:00
Plugin_DSP_LLE Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
Plugin_VideoDX9 this commit is divided in 4 parts: 2010-06-29 14:40:37 +00:00
Plugin_VideoDX11 this commit is divided in 4 parts: 2010-06-29 14:40:37 +00:00
Plugin_VideoOGL this commit is divided in 4 parts: 2010-06-29 14:40:37 +00:00
Plugin_VideoSoftware Fix some projects to include CLRun/include to find the OpenCL headers. 2010-06-29 09:15:29 +00:00
Plugin_Wiimote Set g_Config.bNumberRealWiimotes as volatile. Otherwise connected real wiimotes are not acted on. 2010-06-26 16:48:57 +00:00
Plugin_WiimoteNew win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00