dolphin/Source/Core/VideoBackends
Stenzek 5326a18fdf OGL: Fix MSAA being forced to 1x
This was a regression from the remove-everything-static-from-renderer
PR. As the comment indicates, it would be nice to move all of this logic
out of the Renderer constructor, but this is a much larger change.
2017-03-31 21:55:26 +10:00
..
D3D VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
D3D12 VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
Null OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00
OGL OGL: Fix MSAA being forced to 1x 2017-03-31 21:55:26 +10:00
Software OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00
Vulkan VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00