73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/AbstractStagingTexture.h"
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#include "VideoCommon/AbstractTexture.h"
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class D3DTexture2D;
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namespace DX11
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{
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class DXTexture final : public AbstractTexture
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{
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public:
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explicit DXTexture(const TextureConfig& tex_config);
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~DXTexture();
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void Bind(unsigned int stage) override;
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void Unmap() override;
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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u32 dst_layer, u32 dst_level) override;
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void ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size) override;
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D3DTexture2D* GetRawTexIdentifier() const;
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private:
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std::optional<RawTextureInfo> MapFullImpl() override;
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std::optional<RawTextureInfo> MapRegionImpl(u32 level, u32 x, u32 y, u32 width,
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u32 height) override;
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D3DTexture2D* m_texture;
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ID3D11Texture2D* m_staging_texture = nullptr;
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};
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class DXStagingTexture final : public AbstractStagingTexture
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{
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public:
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DXStagingTexture() = delete;
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~DXStagingTexture();
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void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
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u32 src_layer, u32 src_level,
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const MathUtil::Rectangle<int>& dst_rect) override;
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void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level) override;
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bool Map() override;
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void Unmap() override;
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void Flush() override;
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static std::unique_ptr<DXStagingTexture> Create(StagingTextureType type,
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const TextureConfig& config);
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private:
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DXStagingTexture(StagingTextureType type, const TextureConfig& config, ID3D11Texture2D* tex);
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ID3D11Texture2D* m_tex = nullptr;
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};
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} // namespace DX11
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