680 lines
17 KiB
C++
680 lines
17 KiB
C++
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#include "MemoryUtil.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "HiresTextures.h"
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#include "RenderBase.h"
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#include "FileUtil.h"
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#include "Profiler.h"
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#include "PluginSpecs.h"
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#include "TextureCacheBase.h"
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#include "Debugger.h"
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// ugly
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extern int frameCount;
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enum
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{
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TEMP_SIZE = (1024 * 1024 * 4),
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TEXTURE_KILL_THRESHOLD = 200,
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};
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TextureCache *g_texture_cache;
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u8 *TextureCache::temp;
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TextureCache::TexCache TextureCache::textures;
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// returns the exponent of the smallest power of two which is greater than val
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unsigned int GetPow2(unsigned int val)
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{
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unsigned int ret = 0;
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for (; val; val >>= 1)
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++ret;
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return ret;
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}
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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if (0 == addr)
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return;
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if (!isRenderTarget && !g_ActiveConfig.bSafeTextureCache)
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{
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u32 *const ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
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if (ptr && *ptr == hash)
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*ptr = oldpixel;
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}
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}
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// TODO: uglyness
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extern PLUGIN_GLOBALS *globals;
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TextureCache::TextureCache()
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{
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temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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HiresTextures::Init(globals->unique_id);
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}
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void TextureCache::Invalidate(bool shutdown)
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter != tcend; ++iter)
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{
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if (shutdown)
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iter->second->addr = 0;
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delete iter->second;
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}
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textures.clear();
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HiresTextures::Shutdown();
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}
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TextureCache::~TextureCache()
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{
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Invalidate(true);
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FreeMemoryPages(temp, TEMP_SIZE);
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temp = NULL;
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}
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void TextureCache::Cleanup()
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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while (iter != tcend)
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount)
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{
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delete iter->second;
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textures.erase(iter++);
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}
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else
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++iter;
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}
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}
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void TextureCache::InvalidateRange(u32 start_address, u32 size)
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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while (iter != tcend)
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{
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const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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if (0 == rangePosition)
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{
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delete iter->second;
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textures.erase(iter++);
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}
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else
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++iter;
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}
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}
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void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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{
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TexCache::iterator
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iter = textures.lower_bound(start_address),
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tcend = textures.upper_bound(start_address + size);
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if (iter != textures.begin())
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iter--;
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for (; iter != tcend; ++iter)
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{
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const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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if (0 == rangePosition)
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{
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iter->second->hash = 0;
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}
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}
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}
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bool TextureCache::Find(u32 start_address, u64 hash)
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{
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TexCache::iterator iter = textures.lower_bound(start_address);
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if (iter->second->hash == hash)
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return true;
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return false;
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}
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int TextureCache::TCacheEntryBase::IntersectsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes < range_address)
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return -1;
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if (addr >= range_address + range_size)
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return 1;
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return 0;
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}
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void TextureCache::ClearRenderTargets()
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{
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TexCache::iterator
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter!=tcend; ++iter)
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iter->second->isRenderTarget = false;
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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u32 address, unsigned int width, unsigned int height, int texformat,
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unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel)
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{
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// necessary?
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if (0 == address)
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return NULL;
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u8* ptr = g_VideoInitialize.pGetMemoryPointer(address);
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// TexelSizeInNibbles(format)*width*height/16;
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const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
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const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
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unsigned int expandedWidth = (width + bsw) & (~bsw);
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unsigned int expandedHeight = (height + bsh) & (~bsh);
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const unsigned int nativeW = width;
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const unsigned int nativeH = height;
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bool isPow2;
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u64 hash_value = 0;
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u64 texHash = 0;
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u32 texID = address;
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u32 full_format = texformat;
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const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
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const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
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bool texture_is_dynamic = false;
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unsigned int texLevels;
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PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
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// someone who understands this var could rename it :p
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const bool isC4_C8_C14X2 = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
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if (isC4_C8_C14X2)
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full_format = texformat | (tlutfmt << 16);
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// hires texture loading and texture dumping require accurate hashes
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if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
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{
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texHash = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if (isC4_C8_C14X2)
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{
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// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
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// This trick (to change the texID depending on the TLUT addr) is a trick to get around
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// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
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// each other stored in a single texture, and uses the palette to make different characters
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// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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// we must make sure that texture with different tluts get different IDs.
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const u64 tlutHash = GetHash64(texMem + tlutaddr, palette_size,
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g_ActiveConfig.iSafeTextureCache_ColorSamples);
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texHash ^= tlutHash;
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if (g_ActiveConfig.bSafeTextureCache)
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texID ^= ((u32)tlutHash) ^ (u32)(tlutHash >> 32);
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}
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if (g_ActiveConfig.bSafeTextureCache)
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hash_value = texHash;
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}
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TCacheEntryBase *entry = textures[texID];
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if (entry)
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{
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if (!g_ActiveConfig.bSafeTextureCache)
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{
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if (entry->isRenderTarget || entry->isDynamic)
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{
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if (!g_ActiveConfig.bCopyEFBToTexture)
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{
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hash_value = GetHash64(ptr, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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if (isC4_C8_C14X2)
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{
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hash_value ^= GetHash64(&texMem[tlutaddr], palette_size,
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g_ActiveConfig.iSafeTextureCache_ColorSamples);
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}
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}
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else
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{
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hash_value = 0;
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}
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}
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else
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{
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hash_value = *(u32*)ptr;
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}
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}
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else if ((entry->isRenderTarget || entry->isDynamic) && g_ActiveConfig.bCopyEFBToTexture)
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{
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hash_value = 0;
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}
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if (((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
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|| ((address == entry->addr) && (hash_value == entry->hash) && full_format == entry->format && entry->mipLevels == maxlevel))
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{
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entry->isDynamic = false;
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goto return_entry;
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}
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else
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{
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// Let's reload the new texture data into the same texture,
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// instead of destroying it and having to create a new one.
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// Might speed up movie playback very, very slightly.
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texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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if (!entry->isRenderTarget &&
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((!entry->isDynamic && width == entry->realW && height == entry->realH && full_format == entry->format && entry->mipLevels == maxlevel)
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|| (entry->isDynamic && entry->realW == width && entry->realH == height)))
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{
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// reuse the texture
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}
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else
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{
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// delete the texture and make a new one
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delete entry;
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entry = NULL;
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}
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}
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}
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if (g_ActiveConfig.bHiresTextures)
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{
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// Load Custom textures
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char texPathTemp[MAX_PATH];
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unsigned int newWidth = width;
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unsigned int newHeight = height;
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sprintf(texPathTemp, "%s_%08llx_%i", globals->unique_id, texHash, texformat);
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pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp);
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if (pcfmt != PC_TEX_FMT_NONE)
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{
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expandedWidth = width = newWidth;
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expandedHeight = height = newHeight;
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// TODO: shouldn't generating mips be forced on now?
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// native mips with a custom texture wouldn't make sense
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}
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}
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if (pcfmt == PC_TEX_FMT_NONE)
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pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth,
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expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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texLevels = (isPow2 && UseNativeMips && maxlevel) ?
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GetPow2(std::max(width, height)) : !isPow2;
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if ((texLevels > (maxlevel + 1)) && maxlevel)
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texLevels = maxlevel + 1;
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// create the entry/texture
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if (NULL == entry) {
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textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
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// Sometimes, we can get around recreating a texture if only the number of mip levels gets changes
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
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entry->mipLevels = maxlevel;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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}
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entry->addr = address;
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entry->format = full_format;
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entry->size_in_bytes = texture_size;
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entry->virtualW = width;
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entry->virtualH = height;
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entry->realW = nativeW;
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entry->realH = nativeH;
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entry->isRenderTarget = false;
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entry->isNonPow2 = false;
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entry->isDynamic = texture_is_dynamic;
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entry->oldpixel = *(u32*)ptr;
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if (g_ActiveConfig.bSafeTextureCache || entry->isDynamic)
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entry->hash = hash_value;
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else
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// don't like rand() here
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entry->hash = *(u32*)ptr = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
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// load texture
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entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
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// load mips
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if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
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{
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const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
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unsigned int level = 1;
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unsigned int mipWidth = (width + 1) >> 1;
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unsigned int mipHeight = (height + 1) >> 1;
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ptr += texture_size;
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while ((mipHeight || mipWidth) && (level < texLevels))
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{
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const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
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const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
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expandedWidth = (currentWidth + bsw) & (~bsw);
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expandedHeight = (currentHeight + bsh) & (~bsh);
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TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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entry->Load(currentWidth, currentHeight, expandedWidth, level);
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ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
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mipWidth >>= 1;
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mipHeight >>= 1;
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++level;
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}
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}
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// TODO: won't this cause loaded hires textures to be dumped as well?
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// dump texture to file
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if (g_ActiveConfig.bDumpTextures)
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{
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char szTemp[MAX_PATH];
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char szDir[MAX_PATH];
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// make sure that the directory exists
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sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), globals->unique_id);
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if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
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File::CreateDir(szDir);
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sprintf(szTemp, "%s/%s_%08llx_%i.png", szDir, globals->unique_id, texHash, texformat);
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if (false == File::Exists(szTemp))
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entry->Save(szTemp);
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}
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INCSTAT(stats.numTexturesCreated);
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SETSTAT(stats.numTexturesAlive, textures.size());
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return_entry:
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entry->frameCount = frameCount;
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entry->Bind(stage);
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GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
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return entry;
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}
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void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect)
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{
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DVSTARTPROFILE();
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float colmat[20] = {};
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// last four floats of colmat for fConstAdd
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float *const fConstAdd = colmat + 16;
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unsigned int cbufid = -1;
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if (bFromZBuffer)
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{
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// TODO: these values differ slightly from the DX9/11 values,
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// do they need to? or can this be removed
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if (g_ActiveConfig.backend_info.APIType == API_OPENGL)
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{
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switch(copyfmt)
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{
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case 0: // Z4
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case 1: // Z8
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
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break;
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case 3: // Z16 //?
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
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break;
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case 11: // Z16 (reverse order)
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colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1;
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break;
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case 6: // Z24X8
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colmat[2] = colmat[5] = colmat[8] = colmat[15] = 1;
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break;
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
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break;
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case 10: // Z8L
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
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break;
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case 12: // Z16L
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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break;
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}
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}
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else
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{
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switch (copyfmt)
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{
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case 0: // Z4
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case 1: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
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cbufid = 12;
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break;
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case 3: // Z16 //?
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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cbufid = 13;
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break;
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case 11: // Z16 (reverse order)
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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cbufid = 14;
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break;
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case 6: // Z24X8
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colmat[0] = colmat[5] = colmat[10] = 1.0f;
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cbufid = 15;
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break;
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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cbufid = 16;
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break;
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case 10: // Z8L
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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cbufid = 17;
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break;
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case 12: // Z16L
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colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
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cbufid = 18;
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break;
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default:
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ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
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colmat[2] = colmat[5] = colmat[8] = 1.0f;
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cbufid = 19;
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break;
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}
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}
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}
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else if (bIsIntensityFmt)
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{
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fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
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|
switch (copyfmt)
|
|
{
|
|
case 0: // I4
|
|
case 1: // I8
|
|
case 2: // IA4
|
|
case 3: // IA8
|
|
// TODO - verify these coefficients
|
|
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
|
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
|
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
|
|
|
if (copyfmt < 2)
|
|
{
|
|
fConstAdd[3] = 16.0f / 255.0f;
|
|
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
|
cbufid = 0;
|
|
}
|
|
else// alpha
|
|
{
|
|
colmat[15] = 1;
|
|
cbufid = 1;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (copyfmt)
|
|
{
|
|
case 0: // R4
|
|
case 8: // R8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
|
cbufid = 2;
|
|
break;
|
|
|
|
case 2: // RA4
|
|
case 3: // RA8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
|
cbufid = 3;
|
|
break;
|
|
|
|
case 7: // A8
|
|
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
|
cbufid = 4;
|
|
break;
|
|
|
|
case 9: // G8
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
|
cbufid = 5;
|
|
break;
|
|
|
|
case 10: // B8
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
|
cbufid = 6;
|
|
break;
|
|
|
|
case 11: // RG8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
|
cbufid = 7;
|
|
break;
|
|
|
|
case 12: // GB8
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
|
cbufid = 8;
|
|
break;
|
|
|
|
case 4: // RGB565
|
|
colmat[0] = colmat[5] = colmat[10] = 1;
|
|
fConstAdd[3] = 1; // set alpha to 1
|
|
cbufid = 9;
|
|
break;
|
|
|
|
case 5: // RGB5A3
|
|
case 6: // RGBA8
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
cbufid = 10;
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
cbufid = 11;
|
|
break;
|
|
}
|
|
}
|
|
|
|
const unsigned int tex_w = (abs(source_rect.GetWidth()) >> (int)bScaleByHalf);
|
|
const unsigned int tex_h = (abs(source_rect.GetHeight()) >> (int)bScaleByHalf);
|
|
|
|
const float xScale = Renderer::GetTargetScaleX();
|
|
const float yScale = Renderer::GetTargetScaleY();
|
|
|
|
unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? (int)(tex_w * xScale) : tex_w;
|
|
unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? (int)(tex_h * yScale) : tex_h;
|
|
|
|
bool texture_is_dynamic = false;
|
|
|
|
TCacheEntryBase *entry = textures[address];
|
|
if (entry)
|
|
{
|
|
if ((entry->isRenderTarget && entry->virtualW == scaled_tex_w && entry->virtualH == scaled_tex_h)
|
|
|| (entry->isDynamic && entry->realW == tex_w && entry->realH == tex_h))
|
|
{
|
|
texture_is_dynamic = entry->isDynamic;
|
|
}
|
|
else
|
|
{
|
|
// remove it and recreate it as a render target
|
|
delete entry;
|
|
entry = NULL;
|
|
}
|
|
}
|
|
|
|
if (texture_is_dynamic)
|
|
{
|
|
scaled_tex_w = tex_w;
|
|
scaled_tex_h = tex_h;
|
|
}
|
|
|
|
if (NULL == entry)
|
|
{
|
|
// create the texture
|
|
textures[address] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
|
|
|
|
entry->addr = address;
|
|
entry->hash = 0;
|
|
|
|
entry->realW = tex_w;
|
|
entry->realH = tex_h;
|
|
|
|
entry->virtualW = scaled_tex_w;
|
|
entry->virtualH = scaled_tex_h;
|
|
|
|
entry->format = copyfmt;
|
|
entry->mipLevels = 0;
|
|
|
|
entry->isRenderTarget = true;
|
|
entry->isNonPow2 = true;
|
|
entry->isDynamic = false;
|
|
}
|
|
|
|
entry->frameCount = frameCount;
|
|
|
|
g_renderer->ResetAPIState(); // reset any game specific settings
|
|
|
|
entry->FromRenderTarget(bFromZBuffer, bScaleByHalf, cbufid, colmat, source_rect, bIsIntensityFmt, copyfmt);
|
|
|
|
g_renderer->RestoreAPIState();
|
|
}
|