dolphin/Languages/po/fr.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Pascal <pascal2j-language@yahoo.com>, 2013
# Pascal <pascal2j-language@yahoo.com>, 2013-2019
# Pierre Bourdon <delroth@gmail.com>, 2014,2016
# RyDroid <inactive+RyDroid@transifex.com>, 2013
# RyDroid <inactive+RyDroid@transifex.com>, 2013
# RyDroid <inactive+RyDroid@transifex.com>, 2013
# Toadjaune <arnaud.venturi@gmail.com>, 2013
# Toadjaune <arnaud.venturi@gmail.com>, 2013
# Vinet Sebastien <vinet.sebastien@live.fr>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-06-18 15:12+0200\n"
"PO-Revision-Date: 2019-06-18 13:12+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: French (http://www.transifex.com/delroth/dolphin-emu/language/"
"fr/)\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:894
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Comme les images de disques GameCube contiennent peu de données de contrôle, "
"il peut y avoir des problèmes que Dolphin ne peut détecter."
#: Source/Core/DiscIO/VolumeVerifier.cpp:899
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot verify "
"that it hasn't been tampered with."
msgstr ""
"\n"
"\n"
"Comme ce titre n'est pas conçu pour les consoles Wii commercialisées, "
"Dolphin ne peut pas vérifier qu'il n'a pas été modifié."
#: Source/Core/DolphinQt/MenuBar.cpp:1068
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"ATTENTION : La correction de cette NAND requiert la suppression des titres "
"dont les données sont incomplètes sur la NAND, y compris toutes leurs "
"sauvegardes associées. En continuant, les titres suivants seront "
"supprimés :\n"
"\n"
"%1\n"
"Démarrer ces titres peut aussi résoudre le souci."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:99
msgid " (Disc %1)"
msgstr "(Disque %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:57
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:40
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" n'existe pas.\n"
" Créer une nouvelle carte mémoire de 16MB ?"
#: Source/Core/DiscIO/CompressedBlob.cpp:191
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" n'a pas pu être compressé. L'image est probablement corrompue."
#: Source/Core/DiscIO/CompressedBlob.cpp:164
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" est déjà compressé ! Impossible de le compresser davantage."
#: Source/Core/Core/Boot/Boot.cpp:197
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"%s\" n'est pas un fichier GCM/ISO valide, ou n'est pas une ISO GC/Wii."
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:190
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"souhaite rejoindre la partie."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:69
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:330
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:152
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "Copie de %1"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (Disque %2, Révision %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (Révision %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 octets FIFO\n"
"%2 octets mémoire\n"
"%3 images"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:222
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "%1 blocs libres ; %2 entrées de rép. libres"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
msgid "%1 Graphics Configuration"
msgstr "Configuration des graphismes %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:649
msgid "%1 Match(es)"
msgstr "%1 correspondance(s)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:127
msgid "%1 doesn't support this feature on your system."
msgstr "%1 ne prend pas en charge cette fonctionnalité sur votre système."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:193
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:303
msgid "%1 doesn't support this feature."
msgstr "%1 ne prend pas en charge cette fonctionnalité."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 image(s)\n"
"%2 objet(s)\n"
"Image actuelle : %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1008
msgid "%1 is now golfing"
msgstr "%1 est en mode golf"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:207
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:264
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:260
msgid "%1 session found"
msgstr "%1 session trouvée"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:260
msgid "%1 sessions found"
msgstr "%1 sessions trouvées"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:163
msgid "%1% (Normal Speed)"
msgstr "%1% (Vitesse normale)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142
msgid "%1[%2]: %3"
msgstr "%1[%2] : %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130
msgid "%1[%2]: %3 %"
msgstr "%1[%2] : %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2] : %3/%4 Mio"
#: Source/Core/DiscIO/CompressedBlob.cpp:243
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i blocs sur %i. Ratio de compression de %i%%"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:306
#, c-format
msgid "%s (Masterpiece)"
msgstr "%s (Chefs-d'œuvre)"
#: Source/Core/Core/Boot/Boot.cpp:333
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"IPL %s introuvable dans le dossier %s. Le disque n'est peut-être pas reconnu"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:69
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s n'a pas pu être chargé en tant que carte mémoire.\n"
"La taille du fichier de la carte mémoire n'est pas valide (0x%x octets)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:85
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s n'a pu être lu en tant que carte mémoire.\n"
"La taille de la carte n'est pas valide (0x%x octets)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:62
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s n'a pas pu être chargé en tant que carte mémoire.\n"
"Le taille du fichier est trop grande pour être un fichier de carte mémoire "
"valide (0x%x octets)"
#: Source/Core/Core/NetPlayServer.cpp:1108
#, c-format
msgid "%s failed to synchronize codes."
msgstr "%s n'a pu synchroniser les codes."
#: Source/Core/Core/NetPlayServer.cpp:1065
#, c-format
msgid "%s failed to synchronize."
msgstr "Impossible de synchroniser %s"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:219
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s n'est pas un dossier, impossible de déplacer vers *.original.\n"
"Vérifiez vos droits d'écriture ou déplacez le fichier hors de Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:210
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s n'était pas un dossier, déplacé vers *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:55
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinQt/MenuBar.cpp:562
msgid "&About"
msgstr "&À propos"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:250
msgid "&Add Memory Breakpoint"
msgstr "&&Ajouter un point d'arrêt mémoire"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:48
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:68
msgid "&Add New Code..."
msgstr "&Ajouter un nouveau code..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:266
msgid "&Add function"
msgstr "&Ajouter une fonction"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "&Ajouter..."
#: Source/Core/DolphinQt/MenuBar.cpp:491
msgid "&Audio Settings"
msgstr "Paramètres &audio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:183
msgid "&Auto Update:"
msgstr "Mise à jour &automatique :"
#: Source/Core/DolphinQt/MenuBar.cpp:506
msgid "&Automatic Start"
msgstr "Démarrage &automatique"
#: Source/Core/DolphinQt/MenuBar.cpp:180
msgid "&Boot from DVD Backup"
msgstr "&Démarrer à partir d'un DVD de sauvegarde"
#: Source/Core/DolphinQt/MenuBar.cpp:446
msgid "&Breakpoints"
msgstr "&Points d'arrêt"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:80
msgid "&Browse..."
msgstr "&Parcourir..."
#: Source/Core/DolphinQt/WiiUpdate.cpp:102
msgid "&Cancel"
msgstr "&Annuler"
#: Source/Core/DolphinQt/MenuBar.cpp:218
msgid "&Cheats Manager"
msgstr "Gestionnaire de &cheats"
#: Source/Core/DolphinQt/MenuBar.cpp:555
msgid "&Check for Updates..."
msgstr "Rechercher des &mises à jour..."
#: Source/Core/DolphinQt/MenuBar.cpp:890
msgid "&Clear Symbols"
msgstr "&Effacer les symboles"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr "&Cloner..."
#: Source/Core/DolphinQt/MenuBar.cpp:419
msgid "&Code"
msgstr "&Code"
#: Source/Core/DolphinQt/MenuBar.cpp:493
msgid "&Controller Settings"
msgstr "Paramètres des &manettes"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:245
msgid "&Copy address"
msgstr "&Copier l'adresse"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:68
msgid "&Delete"
msgstr "&Supprimer..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:249
msgid "&Delete Watch"
msgstr "&Effacer la surveillance"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:49
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:69
msgid "&Edit Code..."
msgstr "&Modifier le code"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "&Éditer..."
#: Source/Core/DolphinQt/MenuBar.cpp:200
msgid "&Eject Disc"
msgstr "&Éjecter le disque"
#: Source/Core/DolphinQt/MenuBar.cpp:300
msgid "&Emulation"
msgstr "&Émulation"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:69
msgid "&Export..."
msgstr "&Exporter..."
#: Source/Core/DolphinQt/MenuBar.cpp:193
msgid "&File"
msgstr "&Fichier"
#: Source/Core/DolphinQt/MenuBar.cpp:513
msgid "&Font..."
msgstr "&Police..."
#: Source/Core/DolphinQt/MenuBar.cpp:306
msgid "&Frame Advance"
msgstr "&Avancement d'image"
#: Source/Core/DolphinQt/MenuBar.cpp:892
msgid "&Generate Symbols From"
msgstr "&Générer les symboles depuis"
#: Source/Core/DolphinQt/MenuBar.cpp:546
msgid "&GitHub Repository"
msgstr "Dépôt &GitHub"
#: Source/Core/DolphinQt/MenuBar.cpp:490
msgid "&Graphics Settings"
msgstr "Paramètres &graphiques"
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "&Help"
msgstr "&Aide"
#: Source/Core/DolphinQt/MenuBar.cpp:494
msgid "&Hotkey Settings"
msgstr "Paramètres des &Raccouris clavier"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:71
msgid "&Import..."
msgstr "&Importer..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:268
msgid "&Insert blr"
msgstr "&Insérer blr"
#: Source/Core/DolphinQt/MenuBar.cpp:463
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "&Langue :"
#: Source/Core/DolphinQt/MenuBar.cpp:320
msgid "&Load State"
msgstr "&Charger l'état"
#: Source/Core/DolphinQt/MenuBar.cpp:898
msgid "&Load Symbol Map"
msgstr "&Charger une Carte de Symboles"
#: Source/Core/DolphinQt/MenuBar.cpp:411
msgid "&Lock Widgets In Place"
msgstr "Verrouiller l'emplacement des &Widgets"
#: Source/Core/DolphinQt/MenuBar.cpp:455
msgid "&Memory"
msgstr "&Mémoire"
#: Source/Core/DolphinQt/MenuBar.cpp:678
msgid "&Movie"
msgstr "Fil&m"
#: Source/Core/DolphinQt/MenuBar.cpp:194
msgid "&Open..."
msgstr "&Ouvrir..."
#: Source/Core/DolphinQt/MenuBar.cpp:487
msgid "&Options"
msgstr "&Options"
#: Source/Core/DolphinQt/MenuBar.cpp:918
msgid "&Patch HLE Functions"
msgstr "&Patcher les fonctions HLE"
#: Source/Core/DolphinQt/MenuBar.cpp:302
msgid "&Pause"
msgstr "&Pause"
#: Source/Core/DolphinQt/MenuBar.cpp:301
msgid "&Play"
msgstr "&Démarrer"
#: Source/Core/DolphinQt/GameList/GameList.cpp:298
msgid "&Properties"
msgstr "&Propriétés"
#: Source/Core/DolphinQt/MenuBar.cpp:693
msgid "&Read-Only Mode"
msgstr "Mode &Lecture seule"
#: Source/Core/DolphinQt/MenuBar.cpp:427
msgid "&Registers"
msgstr "&Registres"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "&Retirer"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:50
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:70
msgid "&Remove Code"
msgstr "&Retirer le Code"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:257
msgid "&Rename symbol"
msgstr "&Renommer symbole"
#: Source/Core/DolphinQt/MenuBar.cpp:304
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "&Resource Pack Manager"
msgstr "Gestionnaire de Packs de &Ressources"
#: Source/Core/DolphinQt/MenuBar.cpp:899
msgid "&Save Symbol Map"
msgstr "&Sauvegarder la carte des symboles"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:168
msgid "&Speed Limit:"
msgstr "&Limite de vitesse :"
#: Source/Core/DolphinQt/MenuBar.cpp:303
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "&Thème :"
#: Source/Core/DolphinQt/MenuBar.cpp:212
msgid "&Tools"
msgstr "&Outils"
#: Source/Core/DolphinQt/MenuBar.cpp:385
msgid "&View"
msgstr "&Affichage"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:438
msgid "&Watch"
msgstr "&Regarder"
#: Source/Core/DolphinQt/MenuBar.cpp:539
msgid "&Website"
msgstr "Site &web"
#: Source/Core/DolphinQt/GameList/GameList.cpp:299
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinQt/MenuBar.cpp:1168
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' introuvable, aucun nom de symbole généré"
#: Source/Core/DolphinQt/MenuBar.cpp:1212
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' introuvable, recherche de fonctions communes à la place"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "(None)"
msgstr "(Aucun)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:132
msgid "(host)"
msgstr "(hôte)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:167
msgid "(off)"
msgstr "(aucun)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:131
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:56
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:174
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:712
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:110
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:390
msgid "16-bit Integer"
msgstr "Entier 16 bit"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "16:9"
msgstr "16/9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "2x Native (1280x1056) for 720p"
msgstr "2x la réso. native (1280x1056) pour 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:111
msgid "32-bit"
msgstr "32-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:390
msgid "32-bit Integer"
msgstr "Entier 32 bit"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:293
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:295
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "Profondeur 3D"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x la réso. native (1920x1584) pour 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "4:3"
msgstr "4/3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x la réso. native (2560x2112) pour 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "5x Native (3200x2640)"
msgstr "5x la réso. native (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "6x Native (3840x3168) for 4K"
msgstr "6x la réso. native (3840x3168) pour 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "7x Native (4480x3696)"
msgstr "7x la réso. native (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:109
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:390
msgid "8-bit Integer"
msgstr "Entier 8 bit"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:68
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "8x Native (5120x4224) for 5K"
msgstr "8x la réso. native (5120x4224) pour 5K"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105
msgid "<Nothing>"
msgstr "<Rien>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Langue du système>"
#: Source/Core/DolphinQt/Updater.cpp:49
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Une nouvelle version de Dolphin est disponible !</h2>Dolphin %1 est "
"disponible au téléchargement. Vous utilisez la version %2.<br> Voulez-vous "
"la mettre à jour ?<br><h4>Notes de version :</h4>"
#: Source/Core/DolphinQt/MainWindow.cpp:1271
#: Source/Core/DolphinQt/MainWindow.cpp:1342
msgid "A NetPlay Session is already in progress!"
msgstr "Une session NetPlay est en cours !"
#: Source/Core/Core/WiiUtils.cpp:142
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Une version différente de ce titre est déjà installée dans la NAND.\n"
"\n"
"Version installée : %u\n"
"Version du fichier WAD : %u\n"
"\n"
"Installer cette WAD va remplacer celle de la NAND de manière irréversible. "
"Continuer ?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:545
msgid "A disc is already about to be inserted."
msgstr "Un disque est déjà sur le point d'être inséré."
#: Source/Core/DolphinQt/MainWindow.cpp:786
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Un arrêt est déjà en cours. Toutes les données non sauvegardées seront "
"perdues si vous arrêtez l'émulation avant qu'il ne soit terminé. Forcer "
"l'arrêt ?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:351
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Une synchronisation ne peut être faite que lorsqu'un jeu Wii est entrain de "
"fonctionner."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
"ATTENTION :\n"
"\n"
"Tous les joueurs doivent utiliser la même version de Dolphin.\n"
"Si activé, les cartes SD doivent être identiques entre tous les joueurs\n"
"Si le DSP LLE est utilisé, les ROM des DSP doivent être identiques entre "
"tous les joueurs.\n"
"Si un jeu bloque au démarrage, cela peut être dû au fait qu'il ne fonctionne "
"pas avec le Dual Core en Netplay.\n"
"Si connecté en direct, l'hôte doit avoir le port UDP choisi ouvert/"
"redirigé !\n"
"\n"
"L'utilisation des Wiimotes en NetPlay est expérimentale et n'est pas "
"considérée comme fonctionnelle.\n"
"Utilisez-les à vos risques.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:198
msgid "AR Code"
msgstr "Code AR"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "AR Codes"
msgstr "Codes AR"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:106
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:571
msgid "Abort"
msgstr "Abandonner"
#: Source/Core/DolphinQt/AboutDialog.cpp:16
msgid "About Dolphin"
msgstr "À propos de Dolphin"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "Accuracy:"
msgstr "Précision :"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Action"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Erreur de décryptage du Code Action Replay :\n"
"Echec de vérification de la parité\n"
"\n"
"Code coupable :\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:524
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans Ajout "
"de Code (%s)"
#: Source/Core/Core/ActionReplay.cpp:614
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans le "
"code Remplir et déplacer (%s)"
#: Source/Core/Core/ActionReplay.cpp:402
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans "
"Écriture dans la RAM et Remplir (%s)"
#: Source/Core/Core/ActionReplay.cpp:462
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Erreur Action Replay : Taille non valide (%08x : adresse = %08x) dans Écrire "
"vers Pointeur (%s)"
#: Source/Core/Core/ActionReplay.cpp:668
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Erreur Action Replay : Valeur non valide (%08x) dans la Copie de mémoire (%s)"
#: Source/Core/Core/ActionReplay.cpp:539
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erreur Action Replay : Master Code et Write To CCXXXXXX non implémentés "
"(%s)\n"
"Les Master codes ne sont pas requis. Ne les utilisez pas."
#: Source/Core/Core/ActionReplay.cpp:248
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Erreur Action Replay : code AR non valide à la ligne %s"
#: Source/Core/Core/ActionReplay.cpp:779
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay : Code Conditionnel : Taille non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:747
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay : Type de Code Normal non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:803
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay ; Code Normal %i : Sous-type non valide %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:705
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay : Code Normal 0 : Sous-type non valide %08x (%s)"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Activate NetPlay Chat"
msgstr "Activer le Chat NetPlay"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:146
msgid "Active"
msgstr "Actif"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Adaptateur détecté"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Adapter:"
msgstr "Carte :"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "Ajouter"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "Ajouter un nouveau périphérique USB"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Add a Breakpoint"
msgstr "Ajouter un point d'arrêt"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Add a Memory Breakpoint"
msgstr "Ajouter un point d'arrêt à la mémoire"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "Add to &watch"
msgstr "Ajouter à la surveillance"
#: Source/Core/DolphinQt/CheatsManager.cpp:271
msgid "Add to Watch"
msgstr "Ajouter à la surveillance"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:121
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:148
msgid "Add..."
msgstr "Ajouter..."
#: Source/Core/DolphinQt/CheatsManager.cpp:640
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
#: Source/Core/DolphinQt/MenuBar.cpp:893
msgid "Address"
msgstr "Adresse"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116
msgid "Address Space"
msgstr "Espace d'adresse"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Adresse :"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n"
"\n"
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM. Lower accuracies cause in-game text to appear garbled in "
"certain games.\n"
"\n"
"If unsure, select the rightmost value."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:59
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Ajuste la vitesse du CPU émulé.\n"
"\n"
"Des valeurs hautes peuvent faire que les jeux fonctionnant à des vitesses "
"variables seront plus fluides, à la charge du CPU, et vice-versa.\n"
"\n"
"ATTENTION : Changer cette option de sa valeur par défaut (100%) peut et "
"déstabilisera certains jeux. Faites-le à vos propres risques. Ne nous "
"signalez pas de bogues si vous n'utilisez pas la vitesse par défaut. "
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95
msgid "Advance Game Port"
msgstr "Port jeu avancé"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:202
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:50
msgid "Advanced"
msgstr "Avancé"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:207
msgid "Advanced Settings"
msgstr "Paramètres avancés"
#: Source/Core/UICommon/NetPlayIndex.cpp:252
msgid "Africa"
msgstr "Afrique"
#: Source/Core/DolphinQt/MainWindow.cpp:654
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff *.m3u);;All Files (*)"
msgstr ""
"Tous les fichiers GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.dff *.m3u);;Tous les fichiers (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"m3u);;All Files (*)"
msgstr ""
"Tous les fichiers GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.m3u);;Tous les fichiers (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1161
#: Source/Core/DolphinQt/MainWindow.cpp:1168
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Tous les états sauvegardés (*.sav *.s##);; Tous les fichiers (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:317
msgid "All devices"
msgstr "Tous les appareils"
#: Source/Core/Core/NetPlayServer.cpp:1096
msgid "All players' codes synchronized."
msgstr "Les codes de tous les joueurs ont été synchronisés."
#: Source/Core/Core/NetPlayServer.cpp:1052
msgid "All players' saves synchronized."
msgstr "Les sauvegardes de tous les joueurs ont été synchronisées."
#: Source/Core/DolphinQt/Main.cpp:193
msgid "Allow Usage Statistics Reporting"
msgstr "Autoriser l'envoi des statistiques d'utilisation"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:193
msgid ""
"Allows manipulation of the in-game camera. Move the mouse while holding the "
"right button to pan or middle button to roll.\n"
"\n"
"Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to "
"increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the "
"camera or SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked. "
msgstr ""
"Cette fonctionnalité vous permet de changer l'angle de la caméra du jeu. "
"Faites un clic droit tout en déplaçant la souris pour changer l'orientation "
"de la caméra, ou cliquez sur le bouton du milieu pour la tourner.\n"
"\n"
"Appuyez sur SHIFT et sur W, A, S ou D pour déplacer la caméra. SHIFT+2 "
"déplace la caméra plus vite, SHIFT+1 la déplace plus lentement. Appuyez sur "
"SHIFT et R pour réinitialiser la position de la caméra, ou SHIFT et F pour "
"réinitialiser sa vitesse.\n"
"\n"
"Dans le doute, décochez cette case."
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:107
msgid "Always Connected"
msgstr "Toujours connecté"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:175
msgid "Always Hide Mouse Cursor"
msgstr "Toujours masquer le curseur de la souris"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Un erreur est survenue.\n"
"\n"
"Ligne : %d\n"
"Fichier : %s\n"
"\n"
"Ignorer et continuer ?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "Un disque devrait déjà être inséré mais n'a pas été trouvé."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Anaglyph"
msgstr "Anaglyphe"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "Analyser"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr "Angle"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91
msgid "Anisotropic Filtering:"
msgstr "Filtrage anisotropique :"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing :"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:71
msgid "Any Region"
msgstr "Toutes régions"
#: Source/Core/DolphinQt/MenuBar.cpp:1350
msgid "Append signature to"
msgstr "Ajouter la signature à"
#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "Append to &Existing Signature File..."
msgstr "Ajouter à un fichier de signature &existant..."
#: Source/Core/DolphinQt/MenuBar.cpp:915
msgid "Appl&y Signature File..."
msgstr "A&ppliquer un fichier de signature"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Applies a post-processing effect after rendering a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Appliquer un effet de post-processing après avoir fini le rendu d'une "
"image.\n"
"\n"
"Dans le doute, sélectionnez (aucun)."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:89
msgid "Apploader Date:"
msgstr "Date de l'Apploader :"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:62
msgid "Apply"
msgstr "Appliquer"
#: Source/Core/DolphinQt/MenuBar.cpp:1373
msgid "Apply signature file"
msgstr "Appliquer un fichier de signature"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Arbitrary Mipmap Detection"
msgstr "Détection de mipmap arbitraire"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:192
msgid "Are you sure that you want to delete '%1'?"
msgstr "Êtes-vous sûr de vouloir supprimer \"%1\" ?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:749
msgid "Are you sure you want to delete this file?"
msgstr "Êtes-vous sûr de vouloir supprimer ce fichier ?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Are you sure you want to delete this pack?"
msgstr "Êtes-vous sûr de vouloir supprimer ce pack ?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:525
msgid "Are you sure you want to quit NetPlay?"
msgstr "Êtes-vous sûr de vouloir quitter NetPlay ?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:500
msgid "Are you sure?"
msgstr "Êtes-vous sûr ?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:106
msgid "Aspect Ratio:"
msgstr "Format d'écran :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:239
msgid "Assign Controller Ports"
msgstr "Attribuer les ports des manettes"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Attribuer des manettes"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:169
msgid "Attach MotionPlus"
msgstr "Attacher le MotionPlus"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Audio Backend:"
msgstr "Moteur audio :"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:109
msgid "Audio Stretching Settings"
msgstr "Paramètres d'étirement audio"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Australie"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Author"
msgstr "Auteur"
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Authors"
msgstr "Auteurs"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Multiple de 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:173
msgid "Auto Update Settings"
msgstr "Paramètres de mise à jour automatique"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:421
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"Une résolution interne automatique n'est pas possible en mode synchro "
"stricte, car elle dépend de la taille de la fenêtre.\n"
"\n"
"Veuillez choisir une résolution interne spécifique."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Auto-Adjust Window Size"
msgstr "Ajuster auto. la taille de la fenêtre"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr "Cacher automatiquement"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215
msgid ""
"Automatically adjusts the window size to the internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajuste automatiquement la taille de la fenêtre à la résolution interne.\n"
"\n"
"Dans le doute, décochez cette case."
#. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124
msgid "Auxiliary"
msgstr "Auxiliaire"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "B"
msgstr "o"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:567
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT incorrect, Dolphin va quitter"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:474
msgid "BP register "
msgstr "Registres BP"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:96
msgid "Backend Multithreading"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:74
msgid "Backend Settings"
msgstr "Paramètres de l'interface audio"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:71
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:46
msgid "Backend:"
msgstr "Moteur :"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:204
msgid "Background Input"
msgstr "Entrée en arrière-plan"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "Arrière"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:466
msgid "Bad address provided."
msgstr "Mauvaise adresse fournie."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:492
msgid "Bad value provided."
msgstr "Mauvaise valeur fournie."
#: Source/Core/DolphinQt/GameList/GameList.cpp:905
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:178
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
#: Source/Core/DolphinQt/MenuBar.cpp:589
msgid "Banner"
msgstr "Bannière"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:97
msgid "Banner Details"
msgstr "Détails de la bannière"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
msgid "Banner:"
msgstr "Bannière :"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
msgid "Bar"
msgstr "Barre"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54
msgid "Basic"
msgstr "Paramètres généraux"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:130
msgid "Basic Settings"
msgstr "Paramètres de base"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
msgid "Bass"
msgstr "Basse"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:194
msgid "Battery"
msgstr "Batterie"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Beta (once a month)"
msgstr "Beta (mensuelle)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
msgid "Blocks"
msgstr "Blocs"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Blue"
msgstr "Bleu"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Blue Left"
msgstr "Bleu Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Blue Right"
msgstr "Bleu Droite"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Le mode pour passer outre le Bluetooth est activé, mais Dolphin a été "
"compilé sans libusb. Ce mode ne peut donc pas être utilisé."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:116
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Le mode pour passer outre le Bluetooth est activé, mais aucun appareil "
"Bluetooth en USB n'a été trouvé. Abandon."
#: Source/Core/DolphinQt/MenuBar.cpp:499
msgid "Boot to Pause"
msgstr "Démarrer sur Pause"
#: Source/Core/DolphinQt/MainWindow.cpp:1489
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""
"Fichier de sauvegarde BootMii de la NAND (*.bin);;Tous les fichiers (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1517
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "Fichier de clés BootMii (*.bin);;Tous les fichiers (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Borderless Fullscreen"
msgstr "Plein écran sans bords"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:165
msgid "Both Block Allocation Table block checksums are invalid"
msgstr ""
"Les deux blocs de vérification de la somme de contrôle de la Table "
"d'Allocation de Blocs ne sont pas valides"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:142
msgid "Both directory block checksums are invalid"
msgstr ""
"Les deux blocs de vérification de la somme de contrôle des dossiers ne sont "
"pas valides"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "Bottom"
msgstr "Bas"
#: Source/Core/DolphinQt/AboutDialog.cpp:29
msgid "Branch: "
msgstr "Branche :"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Arrêt"
#: Source/Core/Core/HotkeyManager.cpp:286
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27
msgid "Breakpoint"
msgstr "Point d'arrêt"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:476
msgid "Breakpoint encountered! Step out aborted."
msgstr "Point d'arrêt rencontré ! Sortie abandonnée."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "Points d'arrêt"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107
msgid "Broadband Adapter"
msgstr "Adaptateur haut débit"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Broadband Adapter MAC address"
msgstr "Adresse MAC de l'adaptateur réseau"
#: Source/Core/DolphinQt/MenuBar.cpp:229
msgid "Browse &NetPlay Sessions...."
msgstr "Parcourir les sessions &NetPlay..."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:114
msgid "Buffer Size:"
msgstr "Taille du tampon :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897
msgid "Buffer size changed to %1"
msgstr "Taille de buffer changée à %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Buffer:"
msgstr "Buffer :"
#: Source/Core/Core/HW/GCPadEmu.cpp:92
msgid "Button"
msgstr "Bouton"
#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:78
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:142
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:144
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:164
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:196
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:33
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "Boutons"
#: Source/Core/Core/HW/GCPadEmu.cpp:74
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "C Stick"
msgstr "Stick C"
#: Source/Core/DolphinQt/MenuBar.cpp:910
msgid "C&reate Signature File..."
msgstr "&Créer un Fichier Signature..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487
msgid "CP register "
msgstr "Registre CP"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:213
msgid "CPU Emulation Engine"
msgstr "Moteur d'émulation du CPU"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:39
msgid "CPU Options"
msgstr "Options du CPU"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:54
msgid "CRC32:"
msgstr "CRC32 :"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:47
msgid "Cached Interpreter (slower)"
msgstr "Interpréteur avec cache (lent)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:175
msgid ""
"Caches custom textures to system RAM on startup.\n"
"\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:68
msgid "Calculate"
msgstr "Calculer"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:319
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:755
msgid "Calibrate"
msgstr "Étalonner"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:747
msgid "Calibration"
msgstr "Étalonnage"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101
msgid "Callstack"
msgstr "Pile d'exécution"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1774
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Impossible de trouver la Wiimote par la gestion de connexion %02x"
#: Source/Core/DolphinQt/MainWindow.cpp:1264
#: Source/Core/DolphinQt/MainWindow.cpp:1335
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Impossible de démarrer une session NetPlay pendant qu'un jeu est en cours "
"d'exécution !"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51
msgid "Cancel"
msgstr "Annuler"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:796
msgid "Cancel Calibration"
msgstr "Annuler l'étalonnage"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Impossible d'utiliser le pas à pas pour le FIFO. Utilisez l'avancement image "
"par image à la place."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Impossible de démarrer ce WAD car il ne peut être installé dans la NAND."
#: Source/Core/Core/Boot/Boot.cpp:490
msgid "Cannot find the GC IPL."
msgstr "Impossible de trouver l'IPL de GC"
#: Source/Core/DolphinQt/CheatsManager.cpp:550
msgid ""
"Cannot interpret the given value.\n"
"Have you chosen the right type?"
msgstr ""
"Impossible d'interpréter la valeur donnée.\n"
"Avez-vous choisi le bon type ?"
#: Source/Core/Core/Boot/Boot.cpp:488
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Impossible de démarrer le jeu car l'IPL de GC n'a pas pu être trouvé."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:220
msgid ""
"Cannot use that file as a memory card.\n"
"%1\n"
"is not a valid GameCube memory card file"
msgstr ""
"Impossible d'utiliser ce fichier comme carte mémoire.\n"
"%1\n"
"n'est pas un fichier de carte mémoire GameCube valide."
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:230
msgid "Center"
msgstr "Centre"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:756
msgid "Center and Calibrate"
msgstr "Centrer et étalonner"
#: Source/Core/DolphinQt/GameList/GameList.cpp:314
msgid "Change &Disc"
msgstr "&Changer de disque"
#: Source/Core/DolphinQt/MenuBar.cpp:199
msgid "Change &Disc..."
msgstr "&Changer de disque..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Changer de disque"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:141
msgid "Change Discs Automatically"
msgstr "Changer automatiquement les disques"
#: Source/Core/Core/Movie.cpp:1198
#, c-format
msgid "Change the disc to %s"
msgstr "Changer le disque par %s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
"Le changement des cheats ne fonctionnera qu'après le redémarrage du jeu."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:210
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24
msgid "Cheat Code Editor"
msgstr "Editeur de cheat codes"
#: Source/Core/DolphinQt/CheatsManager.cpp:212
msgid "Cheat Search"
msgstr "Rechercher un cheat"
#: Source/Core/DolphinQt/CheatsManager.cpp:156
msgid "Cheats Manager"
msgstr "Gestionnaire de Cheats"
#: Source/Core/DolphinQt/MenuBar.cpp:253
msgid "Check NAND..."
msgstr "Vérification de la NAND..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:129
msgid "Check for Game List Changes in the Background"
msgstr "Rechercher en arrière-plan les changements dans la liste des jeux"
#: Source/Core/DolphinQt/AboutDialog.cpp:34
msgid "Check for updates: "
msgstr "Mises à jour disponibles sur "
#: Source/Core/DolphinQt/GameList/GameList.cpp:774
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Vérifie si vous avez la permission de supprimer le fichier ou s'il est en "
"cours d'utilisation."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:160
msgid "Checksum"
msgstr "Somme de contrôle"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "China"
msgstr "Chine"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:202
msgid "Choose a file to open"
msgstr "Choisir un fichier à ouvrir"
#: Source/Core/DolphinQt/MenuBar.cpp:1390
msgid "Choose priority input file"
msgstr "Choisir le fichier d'entrée prioritaire."
#: Source/Core/DolphinQt/MenuBar.cpp:1396
msgid "Choose secondary input file"
msgstr "Choisir le fichier d'entrée secondaire."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160
msgid "Choose the folder to extract to"
msgstr "Choisir le dossier de destination de l'extraction"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:242
msgid "Classic Buttons"
msgstr "Boutons classiques"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
msgid "Classic Controller"
msgstr "Manette classique"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:122
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:109
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112
msgid "Clear"
msgstr "Effacer"
#: Source/Core/DolphinQt/MenuBar.cpp:778
msgid "Clear Cache"
msgstr "Effacer le cache"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:101
msgid "Clone and &Edit Code..."
msgstr "&Cloner et modifier le Code..."
#: Source/Core/DolphinQt/SearchBar.cpp:28
msgid "Close"
msgstr "Fermer"
#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "Co&nfiguration"
msgstr "Co&nfiguration"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102
msgid "Code:"
msgstr "Code :"
#: Source/Core/Core/NetPlayClient.cpp:1556
msgid "Codes received!"
msgstr "Codes reçus !"
#: Source/Core/DolphinQt/MenuBar.cpp:913
msgid "Combine &Two Signature Files..."
msgstr "Combiner &deux fichiers de signature..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
msgid "Comment"
msgstr "Commentaire"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125
msgid "Compile Shaders Before Starting"
msgstr "Compiler les Shaders avant le démarrage"
#: Source/Core/VideoCommon/ShaderCache.cpp:160
msgid "Compiling Shaders"
msgstr "Compilation des Shaders"
#: Source/Core/DolphinQt/GameList/GameList.cpp:312
msgid "Compress ISO..."
msgstr "Compresser l'ISO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:277
msgid "Compress Selected ISOs..."
msgstr "Compresser les ISO sélectionnés..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:539
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "Images GC/Wii compressées (*.gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:502
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Compresser un disque Wii va créer une copie irréversiblement modifiée par le "
"retrait de données inutiles. Votre image disque continuera de fonctionner. "
"Continuer ?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:570
#: Source/Core/DolphinQt/GameList/GameList.cpp:590
msgid "Compressing..."
msgstr "Compression..."
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Condition"
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Config"
msgstr "Configurer"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:87
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:72
msgid "Configure"
msgstr "Configurer"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Configurer Dolphin"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Input"
msgstr "Configurer l'entrée"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:40
msgid "Configure Output"
msgstr "Configurer la sortie"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:191
#: Source/Core/DolphinQt/GameList/GameList.cpp:499
#: Source/Core/DolphinQt/GameList/GameList.cpp:559
#: Source/Core/DolphinQt/GameList/GameList.cpp:636
#: Source/Core/DolphinQt/GameList/GameList.cpp:748
#: Source/Core/DolphinQt/MainWindow.cpp:785
#: Source/Core/DolphinQt/MainWindow.cpp:1456
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Confirm"
msgstr "Confirmer"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:169
msgid "Confirm backend change"
msgstr "Confirmez le changement de moteur"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Confirm on Stop"
msgstr "Confirmer l'arrêt de l'émulation"
#: Source/Core/DolphinQt/MenuBar.cpp:1135
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:524
#: Source/Core/DolphinQt/ResourcePackManager.cpp:237
msgid "Confirmation"
msgstr "Confirmation"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:98
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194
msgid "Connect"
msgstr "Connecter"
#: Source/Core/Core/HotkeyManager.cpp:80 Source/Core/DolphinQt/MenuBar.cpp:294
msgid "Connect Balance Board"
msgstr "Connecter la Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:105
msgid "Connect USB Keyboard"
msgstr "Connecter le clavier USB"
#: Source/Core/DolphinQt/MenuBar.cpp:286
msgid "Connect Wii Remote %1"
msgstr "Connecter la Wiimote %1"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Connect Wii Remote 1"
msgstr "Connecter la Wiimote 1"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Connect Wii Remote 2"
msgstr "Connecter la Wiimote 2"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Connect Wii Remote 3"
msgstr "Connecter la Wiimote 3"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Connect Wii Remote 4"
msgstr "Connecter la Wiimote 4"
#: Source/Core/DolphinQt/MenuBar.cpp:279
msgid "Connect Wii Remotes"
msgstr "Connecter les Wiimotes"
#: Source/Core/DolphinQt/WiiUpdate.cpp:139
msgid "Connect to the Internet and perform an online system update?"
msgstr "Se connecter à Internet et rechercher une mise à jour ?"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:185
msgid "Connection Type:"
msgstr "Type de connexion :"
#: Source/Core/DiscIO/VolumeVerifier.cpp:729
#, c-format
msgid "Content %08x is corrupt."
msgstr "Le contenu %08x est corrompu."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Continuous Scanning"
msgstr "Recherche en continu"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Control NetPlay Golf Mode"
msgstr "Contrôler le mode Golf de NetPlay"
#: Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30
msgid "Control Stick"
msgstr "Stick de contrôle"
#: Source/Core/Core/HotkeyManager.cpp:288
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:366
msgid "Controller Profile"
msgstr "Config de manette"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:65
msgid "Controller Settings"
msgstr "Paramètres des manettes"
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "Controllers"
msgstr "Manettes"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:342
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Contrôle la distance de la convergence. C'est la distance à laquelle les "
"objets apparaissent au devant de l'écran.\n"
"\n"
"Une valeur haute appuie l'impression que les objets sortent de l'écran, une "
"valeur basse est plus confortable."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:293
msgid ""
"Controls the rendering resolution.\n"
"\n"
"A high resolution greatly improves visual quality, but also greatly "
"increases GPU load and can cause issues in certain games. Generally "
"speaking, the lower the internal resolution, the better performance will "
"be.\n"
"\n"
"If unsure, select Native."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:339
msgid ""
"Controls the separation distance between the virtual cameras. \n"
"\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Contrôle la distance qui sépare les caméras virtuelles.\n"
"\n"
"Une valeur haute crée une forte impression de profondeur alors qu'une valeur "
"faible est plus confortable."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Contrôle si le Dual Core doit être activé ou non. Peut améliorer les "
"performances mais peut aussi apporter des pépins. Réglé par défaut sur "
"<b>True</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Contrôle si l'unité de gestion de mémoire (Memory Management Unit) doit être "
"complètement émulée ou non. Peu de jeux le requièrent."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Contrôle le fait d'utiliser une émulation de haut ou bas niveau du DSP. Par "
"défaut réglé sur <b>True</b>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Convergence:"
msgstr "Convergence :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:236
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:721
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:757
msgid "Copy"
msgstr "Copier"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:247
msgid "Copy &function"
msgstr "Copier la &fonction"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:250
msgid "Copy &hex"
msgstr "Copier l'&hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:387
msgid "Copy Address"
msgstr "Copier l'adresse"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:389
msgid "Copy Hex"
msgstr "Copier l'Hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:249
msgid "Copy code &line"
msgstr "Copier la &ligne de code"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:109
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "Copy failed"
msgstr "Échec de la copie"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:144
msgid "Copy to A"
msgstr "Copier vers A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:144
msgid "Copy to B"
msgstr "Copier vers B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:89
msgid "Cost"
msgstr "Coût"
#: Source/Core/Core/NetPlayClient.cpp:154
#: Source/Core/Core/NetPlayClient.cpp:210
msgid "Could not communicate with host."
msgstr "Impossible de communiquer avec l'hôte"
#: Source/Core/Core/NetPlayClient.cpp:126
msgid "Could not create client."
msgstr "Impossible de créer le client."
#: Source/Core/Core/NetPlayClient.cpp:138
msgid "Could not create peer."
msgstr "Impossible de créer le pair."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Impossible de télécharger les fichiers de mise à jour de Nintendo. Vérifiez "
"votre connexion à Internet et réessayez."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Impossible de télécharger les informations de mise à jour de Nintendo. "
"Vérifiez votre connexion à Internet puis réessayez."
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Impossible d'installer une mise à jour dans la mémoire système de la Wii. "
"Veuillez consulter les notes pour plus d'informations."
#: Source/Core/Core/IOS/ES/ES.cpp:259
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossible de démarrer IOS %016<PRIx64> car il est absent de la NAND.\n"
"Le logiciel émulé va probablement s'arrêter maintenant."
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossible de démarrer le menu Wii car il est absent de la NAND.\n"
"Le logiciel émulé va probablement s'arrêter maintenant."
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Impossible de lancer le titre %016<PRIx64> car il est absent de la NAND.\n"
"Le logiciel émulé va probablement s'arrêter maintenant."
#: Source/Core/Core/Boot/Boot.cpp:189
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Impossible de lire \"%s\". Il n'y a pas de disque dans le lecteur, ou ce "
"n'est pas une sauvegarde de GC/Wii. Veuillez noter que Dolphin ne peut pas "
"fonctionner avec les disques originaux de GameCube et de Wii."
#: Source/Core/Core/Boot/Boot.cpp:208
#, c-format
msgid "Could not recognize file %s"
msgstr "Fichier %s non reconnu"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Impossible d'écrire sur fichier de la carte mémoire %s.\n"
"\n"
"Exécutez-vous Dolphin à partir d'un CD/DVD, ou bien le fichier de sauvegarde "
"est en lecture seule ?\n"
"\n"
"Venez-vous de déplacer le répertoire de l'émulateur ?\n"
"Dans ce cas, vous devez à nouveau spécifier l'emplacement du fichier de "
"sauvegarde dans les options."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963
msgid "Couldn't look up central server"
msgstr "Impossible de trouver le serveur central"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Country:"
msgstr "Pays :"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:184
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within.\n"
"\n"
"If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:87
msgid "Creator:"
msgstr "Créateur :"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Critique"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Crop"
msgstr "Recadrer"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:198
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Coupe l'image de son aspect d'origine vers 4/3 ou 16/9è.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:183
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt/MenuBar.cpp:263
msgid "Current Region"
msgstr "Région actuelle"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:161
msgid "Current game"
msgstr "Jeu en cours"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:61
msgid "Custom"
msgstr "Personnalisé"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Custom RTC Options"
msgstr "Options pour l'horloge personnalisée"
#: Source/Core/Core/HW/GCPadEmu.cpp:95
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:177
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:36
msgid "D-Pad"
msgstr "Croix directionnelle"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:157
msgid "DJ Turntable"
msgstr "Tourne-disque DJ"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:44
msgid "DSP Emulation Engine"
msgstr "Moteur d'émulation du DSP (Audio)"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:48
msgid "DSP HLE Emulation (fast)"
msgstr "Emulation du DSP en HLE (rapide)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:50
msgid "DSP LLE Interpreter (slow)"
msgstr "Interpréteur du DSP en LLE (lent)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP LLE Recompiler"
msgstr "Recompilateur du DSP en LLE"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Dance Mat"
msgstr "Tapis de danse"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:106
msgid "Data"
msgstr "Données"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "Transfert de données"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135
msgid "Data Type"
msgstr "Type de données"
#: Source/Core/Core/NetPlayClient.cpp:1514
msgid "Data received!"
msgstr "Données reçues !"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:292
#: Source/Core/DolphinQt/GCMemcardManager.cpp:328
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Fichiers Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:31
msgid "Dead Zone"
msgstr "Zone morte"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50
msgid "Debug"
msgstr "Débug"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68
msgid "Debug Only"
msgstr "Débogage uniquement"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:363
msgid "Debugging"
msgstr "Débogage"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:407
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:133
msgid "Decimal"
msgstr "Décimal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:310
msgid "Decompress ISO..."
msgstr "Décompresser l'ISO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:279
msgid "Decompress Selected ISOs..."
msgstr "Décompresser les ISO sélectionnés..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:570
#: Source/Core/DolphinQt/GameList/GameList.cpp:582
msgid "Decompressing..."
msgstr "Décompression..."
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Decrease Convergence"
msgstr "Réduire la convergence"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Decrease Depth"
msgstr "Réduire la profondeur"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Decrease Emulation Speed"
msgstr "Réduire"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Decrease IR"
msgstr "Baisser"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:110
msgid "Default"
msgstr "Par défaut"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172
msgid "Default Config (Read Only)"
msgstr "Configuration par défaut (lecture seule)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:297
msgid "Default Device"
msgstr "Appareil par défaut"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Default Font"
msgstr "Police par défaut"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:165
msgid "Default ISO:"
msgstr "ISO par défaut :"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114
msgid "Defer EFB Cache Invalidation"
msgstr "Différer l'invalidation du cache EFB"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Defer EFB Copies to RAM"
msgstr "Reporter les copies EFB vers la RAM"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. \n"
"\n"
"May improve performance in some games which rely on CPU EFB Access at the "
"cost of stability.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:88
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111
msgid "Delete"
msgstr "Supprimer"
#: Source/Core/DolphinQt/GameList/GameList.cpp:372
msgid "Delete File..."
msgstr "Supprimer le fichier..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:289
msgid "Delete Selected Files..."
msgstr "Supprimer les fichiers sélectionnées..."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:113
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Supprimer le fichier '%s' ?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140
msgid "Depth Percentage:"
msgstr "Pourcentage de la profondeur :"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Depth:"
msgstr "Profondeur :"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41
#: Source/Core/DolphinQt/GameList/GameList.cpp:907
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:180
#: Source/Core/DolphinQt/MenuBar.cpp:591
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Description"
msgstr "Description"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:88
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:109
msgid "Description:"
msgstr "Description :"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:53
msgid "Detect"
msgstr "Détecter"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Deterministic dual core:"
msgstr "Double cœur déterministe :"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:186
msgid "Dev (multiple times a day)"
msgstr "Dev (plusieurs fois par jour)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:68
msgid "Device"
msgstr "Appareil"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "PID de l'appareil (ex : 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:76
msgid "Device Settings"
msgstr "Paramètres de la console émulée"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "VID de l'appareil (ex : 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:101
msgid "Device:"
msgstr "Appareil"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Dims the screen after five minutes of inactivity."
msgstr "Assombrit l'écran après 5 minutes d'inactivité."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:182
msgid "Direct Connection"
msgstr "Connexion directe"
#: Source/Core/VideoBackends/D3D/main.cpp:37
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:101
msgid "Disable Bounding Box"
msgstr "Désactiver Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83
msgid "Disable Copy Filter"
msgstr "Désactiver le filtre de copie"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:73
msgid "Disable EFB VRAM Copies"
msgstr "Désactiver les copies EFB dans la VRAM"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Disable Emulation Speed Limit"
msgstr "Désactiver la limite de vitesse"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Disable Fog"
msgstr "Désactiver le brouillard"
#: Source/Core/DolphinQt/MenuBar.cpp:770
msgid "Disable JIT Cache"
msgstr "Désactiver le cache JIT"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:245
msgid ""
"Disables bounding box emulation.\n"
"\n"
"This may improve GPU performance significantly, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Désactive l'émulation de Bounding Box.\n"
"\n"
"Cela peut beaucoup améliorer les performances du GPU, mais certains jeux ne "
"fonctionneront plus.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:181
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Désactive la copie de l'EFB dans la VRAM, ce qui force un aller-retour avec "
"la RAM. Empêche tout upscaling.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:357
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". \n"
"\n"
"Disabling the filter has no effect on performance, but may result in a "
"sharper image. Causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Désactive le blending des lignes adjacentes lors de la copie de l'EFB. Cela "
"est connu dans certains jeux comme du \"deflickering\" ou \"smoothing\"\n"
"\n"
" Désactiver le filtre n'a pas d'impact sur les performances, mais peut "
"donner une image plus nette, et provoque peu de pépins visuels.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93
msgid "Disc"
msgstr "Disque"
#: Source/Core/DiscIO/DriveBlob.cpp:149
msgid "Disc Read Error"
msgstr "Erreur de lecture du disque"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:230
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.\n"
"\n"
"Can cause graphical defects in some games if the game doesn't expect all XFB "
"copies to be displayed. However, turning this setting on reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
msgid "Distance"
msgstr "Distance"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33
msgid "Distance of travel from neutral position."
msgstr "Distance parcourue depuis la position neutre."
#: Source/Core/DolphinQt/Main.cpp:195
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "Autorisez-vous Dolphin à envoyer des informations à ses développeurs ?"
#: Source/Core/DolphinQt/MainWindow.cpp:1457
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Voulez-vous ajouter \"%1\" à la liste des dossiers de jeux ?"
#: Source/Core/DolphinQt/MenuBar.cpp:1136
msgid "Do you want to clear the list of symbol names?"
msgstr "Voulez-vous effacer la liste des noms de symboles ?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:387
msgid "Do you want to delete the %1 selected save files?"
msgstr "Voulez-vous supprimer les %1 fichiers de sauvegarde sélectionnés ?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:386
msgid "Do you want to delete the selected save file?"
msgstr "Voulez-vous supprimer le fichier de sauvegarde sélectionné ?"
#: Source/Core/DolphinQt/MainWindow.cpp:789
msgid "Do you want to stop the current emulation?"
msgstr "Voulez-vous arrêter l'émulation en cours ?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:79
msgid "Dolby Pro Logic II Decoder"
msgstr "Décodeur Dolby Pro Logic II"
#: Source/Core/DolphinQt/AboutDialog.cpp:25
#: Source/Core/DolphinQt/MainWindow.cpp:1695
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Journal FIFO de Dolphin (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1242
#: Source/Core/DolphinQt/MenuBar.cpp:1258
#: Source/Core/DolphinQt/MenuBar.cpp:1276
msgid "Dolphin Map File (*.map)"
msgstr "Fichier de carte pour Dolphin (*.map)"
#: Source/Core/DolphinQt/MainWindow.cpp:1538
#: Source/Core/DolphinQt/MainWindow.cpp:1609
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Films TAS Dolphin (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:196
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"Dolphin n'a trouvé aucun ISO de GameCube / Wii, ni de WADs.\n"
"Double-cliquez ici pour définir un répertoire contenant les jeux..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:599
msgid "Dolphin failed to complete the requested action."
msgstr "Dolphin n'a pas pu exécuter l'action demandée."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:41
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin est un émulateur de GameCube et Wii, libre et open-source."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:968
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin est trop ancien pour le serveur traversal"
#: Source/Core/DiscIO/VolumeVerifier.cpp:857
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"Dolphin ne peut vérifier les fichiers TGC typiques, car ce ne sont pas des "
"dumps de disques."
#: Source/Core/DiscIO/VolumeVerifier.cpp:851
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "Dolphin ne peut vérifier les disques non licenciés."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "Le système de Dolphin pour les cheats est actuellement désactivé."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185
msgid "Don't Update"
msgstr "Ne pas mettre à jour"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "Done compressing disc image."
msgstr "Compression de l'image disque terminée."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:391
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142
msgid "Double"
msgstr "Double"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Down"
msgstr "Bas"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:71
msgid "Download Codes"
msgstr "Télécharger des codes"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:73
msgid "Download Codes from the WiiRD Database"
msgstr "Télécharger des codes de WiiRD"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:153
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr ""
"Télécharger les jaquettes des jeux depuis GameTDB.com pour l'affichage en "
"mode Grille"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:285
msgid "Download complete"
msgstr "Téléchargement terminé"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:286
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 codes ont été téléchargés. (%2 ajoutés)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:83
msgid "Drawn Object Range"
msgstr "Plage d'objets dessinés"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:211
msgid "Drawsome Tablet"
msgstr "Tablette Drawsome"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72
msgid "Drum Kit"
msgstr "Kit de percussions"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Double cœur (Dual Core)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Dummy"
msgstr "Factice"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96
msgid "Dump &ARAM"
msgstr "Dumper l'&ARAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &ExRAM"
msgstr "Dumper l' &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97
msgid "Dump &FakeVMEM"
msgstr "Dumper &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &MRAM"
msgstr "Dumper la &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "Dump Audio"
msgstr "Enregistrer le son"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Dump EFB Target"
msgstr "Copier l'EFB cible"
#: Source/Core/DolphinQt/MenuBar.cpp:734
msgid "Dump Frames"
msgstr "Enregistrer les images"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:62
msgid "Dump Objects"
msgstr "Copier les objets"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:182
msgid "Dump Path:"
msgstr "Dossier de dump :"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:70
msgid "Dump TEV Stages"
msgstr "Copier les stages TEV"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie les TEV Stages vers User/Dump/Objects/.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Dump Texture Fetches"
msgstr "Copier les rapports de textures"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie les Texture Fetches vers User/Dump/Objects/.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61
msgid "Dump Textures"
msgstr "Copier les textures"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:161
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie les textures décodées du jeu vers User/Dump/Textures/"
"<identifiant_du_jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie les objets vers User/Dump/Objects/.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:169
msgid ""
"Dumps decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie les textures décodées du jeu vers User/Dump/Textures/"
"<identifiant_du_jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Copie le contenu des copies de l'EFB vers User/Dump/Textures/.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Dutch"
msgstr "Néerlandais"
#: Source/Core/DolphinQt/MenuBar.cpp:206
msgid "E&xit"
msgstr "&Quitter"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERREUR : cette version de Dolphin requiert un pilote TAP-Win32 qui ait au "
"moins la version %d.%d -- Si vous avez récemment mis à niveau votre "
"distribution de Dolphin, un redémarrage est probablement nécessaire pour que "
"Windows charge le nouveau pilote."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Premières mises à jour de mémoire"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "East Asia"
msgstr "Asie de l'Est"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197
msgid "Editor"
msgstr "Éditeur"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:168
msgid "Effect"
msgstr "Effets"
#. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to
#. translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
msgid "Effective"
msgstr "Effective"
#: Source/Core/UICommon/UICommon.cpp:431
msgid "EiB"
msgstr "Eio"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Eject Disc"
msgstr "Éjecter le disque"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Buffer d'image intégré (Embedded Frame Buffer - EFB)"
#: Source/Core/Core/State.cpp:440
msgid "Empty"
msgstr "Vide"
#: Source/Core/Core/Core.cpp:211
msgid "Emu Thread already running"
msgstr "Thread d'émulation déjà en cours d'exécution"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Émuler l'adaptateur Bluetooth de la Wii"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Emulated Wii Remote"
msgstr "Wiimote émulée"
#: Source/Core/Core/HotkeyManager.cpp:281
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27
msgid "Emulation Speed"
msgstr "Vitesse de l'émulation"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53
msgid "Enable API Validation Layers"
msgstr "Activer les couches de validation d'API"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:111
msgid "Enable Audio Stretching"
msgstr "Activer l'étirement du son"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Enable Cheats"
msgstr "Activer les Cheats"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:73
msgid "Enable Custom RTC"
msgstr "Activer l'horloge personnalisée"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
msgid "Enable Dual Core"
msgstr "Activer le double cœur"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135
msgid "Enable Dual Core (speedup)"
msgstr "Activer le double cœur (plus rapide)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:44
msgid "Enable Emulated CPU Clock Override"
msgstr "Activer le changement de vitesse du CPU"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Enable FPRF"
msgstr "Activer le FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable MMU"
msgstr "Activer le MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable Progressive Scan"
msgstr "Activer le balayage progressif"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
msgid "Enable Rumble"
msgstr "Activer le vibreur"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:103
msgid "Enable Screen Saver"
msgstr "Activer l'économiseur d'écran"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Enable Speaker Data"
msgstr "Activer les données du haut-parleur"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:198
msgid "Enable Usage Statistics Reporting"
msgstr "Activer l'envoi des statistiques d'utilisation"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48
msgid "Enable Wireframe"
msgstr "Activer le rendu en fil de fer"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Active les accès rapides de disque. Ceci peut provoquer des plantages et "
"autres problèmes dans quelques jeux. (Activé = rapide, Désactivé = "
"compatible)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:92
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Active l'émulation du Dolby Pro Logic II en utilisant le surround 5.1. Pour "
"certains moteurs uniquement."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Active le calcul du résultat du drapeau de la virgule flottante, requis pour "
"quelques jeux. (Activé = compatible, Désactivé = rapide)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306
msgid ""
"Enables anisotropic filtering, which enhances the visual quality of textures "
"that are at oblique viewing angles.\n"
"\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Active le filtrage anisotropique, qui améliore la qualité visuelle des "
"textures lorsqu'elles sont affichées à des angles de vue obliques.\n"
"\n"
"Peut provoquer des soucis pour un petit nombre de jeux.\n"
"\n"
"Dans le doute, sélectionnez 1x."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:362
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.\n"
"\n"
"May have false positives that result in blurry textures at increased "
"internal resolution, such as in games that use very low resolution mipmaps. "
"Disabling this can also reduce stutter in games that frequently load new "
"textures. This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Active la détection des mipmaps arbitraires, que certains jeux utilisent "
"pour des effets spéciaux basés sur la distance.\n"
"\n"
"Il peut y avoir avoir des faux positifs qui produiront des textures floues "
"dans une résolution interne élevée, par exemple pour des jeux qui utilisent "
"des mipmaps dans une résolution très basse.\n"
"Désactiver ceci peut aussi réduire les saccades dans les jeux qui chargent "
"fréquemment de nouvelles textures. Cette fonctionnalité n'est pas compatible "
"avec le décodage des textures par le GPU.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:204
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:201
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Active l'affichage progressif, s'il est pris en charge par le logiciel "
"émulé. La plupart des jeux n'ont aucun souci avec cela.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:120
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Active l'étirement du son pour qu'il corresponde à la vitesse de l'émulation."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:236
msgid ""
"Enables texture decoding using the GPU instead of the CPU.\n"
"\n"
"This may result in performance gains in some scenarios, or on systems where "
"the CPU is the bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Activer le Memory Management Unit (unité de gestion de la mémoire), requis "
"pour certains jeux. (ON = Compatible, OFF = Vitesse)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:166
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Active la validation des appels d'API faits pour le moteur graphique, ce qui "
"peut aider à débuguer les problèmes graphiques.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:190
msgid ""
"Encodes frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Encoder les images enregistrées en utilisant le codec FFV1.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/NetPlayServer.cpp:109
msgid "Enet Didn't Initialize"
msgstr "Enet ne s'est pas initialisé"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:113
msgid "English"
msgstr "Anglais"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112
msgid "Enhancements"
msgstr "Améliorations"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60
msgid "Enter USB device ID"
msgstr "Entrez l'identifiant du périphérique USB"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Entrez la nouvelle adresse MAC de l'adaptateur réseau :"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:285
msgid "Enter password"
msgstr "Entrez le mot de passe"
#: Source/Core/DolphinQt/MenuBar.cpp:1176
msgid "Enter the RSO module address:"
msgstr "Entrer l'adresse du module RSO :"
#: Source/Core/DolphinQt/CheatsManager.cpp:396
msgid "Equals to"
msgstr "Égal à"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:182
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:221
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:224
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:466
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:472
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:492
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:525
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:532
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:311
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
#: Source/Core/DolphinQt/Main.cpp:168 Source/Core/DolphinQt/MainWindow.cpp:243
#: Source/Core/DolphinQt/MainWindow.cpp:250
#: Source/Core/DolphinQt/MainWindow.cpp:932
#: Source/Core/DolphinQt/MainWindow.cpp:1263
#: Source/Core/DolphinQt/MainWindow.cpp:1270
#: Source/Core/DolphinQt/MainWindow.cpp:1334
#: Source/Core/DolphinQt/MainWindow.cpp:1341
#: Source/Core/DolphinQt/MainWindow.cpp:1435
#: Source/Core/DolphinQt/MenuBar.cpp:1099
#: Source/Core/DolphinQt/MenuBar.cpp:1167
#: Source/Core/DolphinQt/MenuBar.cpp:1182
#: Source/Core/DolphinQt/MenuBar.cpp:1194
#: Source/Core/DolphinQt/MenuBar.cpp:1295
#: Source/Core/DolphinQt/MenuBar.cpp:1304
#: Source/Core/DolphinQt/MenuBar.cpp:1316
#: Source/Core/DolphinQt/MenuBar.cpp:1337
#: Source/Core/DolphinQt/MenuBar.cpp:1362
#: Source/Core/DolphinQt/MenuBar.cpp:1415
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:420
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:726
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:952
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:321
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327
#: Source/Core/DolphinQt/RenderWidget.cpp:127
#: Source/Core/DolphinQt/ResourcePackManager.cpp:201
#: Source/Core/DolphinQt/ResourcePackManager.cpp:222
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
#: Source/Core/DolphinQt/Translation.cpp:305
msgid "Error"
msgstr "Erreur"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr ""
#: Source/Core/DolphinQt/Translation.cpp:306
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Erreur lors du chargement de la langue sélectionnée. Retour à la langue par "
"défaut du système."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:203
msgid "Error obtaining session list: %1"
msgstr "Erreur lors de l'obtention de la liste des sessions : %1"
#: Source/Core/DolphinQt/MainWindow.cpp:244
msgid "Error occured while loading some texture packs"
msgstr ""
"Une erreur est survenue lors de l'ouverture de certains packs de texture"
#: Source/Core/Core/NetPlayClient.cpp:1543
msgid "Error processing codes."
msgstr "Erreur lors du traitement des codes."
#: Source/Core/Core/NetPlayClient.cpp:1515
msgid "Error processing data."
msgstr "Erreur lors du traitement des données."
#: Source/Core/Core/NetPlayServer.cpp:1792
#, c-format
msgid "Error reading file: %s"
msgstr "Erreur de lecture du fichier : %s"
#: Source/Core/Core/NetPlayServer.cpp:1237
msgid "Error synchronizing cheat codes!"
msgstr "Erreur lors de la synchronisation des cheat codes !"
#: Source/Core/Core/NetPlayServer.cpp:1224
msgid "Error synchronizing save data!"
msgstr "Erreur lors de la synchronisation des données !"
#: Source/Core/Core/NetPlayClient.cpp:1606
#, c-format
msgid "Error writing file: %s"
msgstr "Erreur d'écriture du fichier : %s"
#: Source/Core/Common/ChunkFile.h:239
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Erreur : Après \"%s\", trouvé %d (0x%X) au lieu d'un marqueur de sauvegarde "
"%d (0x%X). Abandon du chargement de la sauvegarde d'état."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Erreur : Tentative d'accès aux polices Shift JIS mais elles ne sont pas "
"chargées. Les jeux peuvent ne pas afficher les polices correctement, ou "
"planter."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:327
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Erreur : Tentative d'accès aux polices Windows-1252 mais elles ne sont pas "
"chargées. Les jeux peuvent ne pas afficher les polices correctement, ou "
"planter."
#: Source/Core/DiscIO/VolumeVerifier.cpp:825
#, c-format
msgid "Errors were found in %zu blocks in the %s partition."
msgstr "Des erreurs ont été trouvées dans %zu blocs dans la partition %s."
#: Source/Core/DiscIO/VolumeVerifier.cpp:837
#, c-format
msgid "Errors were found in %zu unused blocks in the %s partition."
msgstr ""
"Des erreurs ont été trouvées dans %zu blocs inutilisés dans la partition %s."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:63
msgid "Euphoria"
msgstr "Euphorie"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:265
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Europe"
msgstr "Europe"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "Quitter"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Experimental"
msgstr "Expérimental"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:70
msgid "Export &All..."
msgstr "Exporter &tout..."
#: Source/Core/DolphinQt/MenuBar.cpp:277
msgid "Export All Wii Saves"
msgstr "Exporter toutes les sauvegardes Wii"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Export Recording"
msgstr "Exporter l'enregistrement..."
#: Source/Core/DolphinQt/MenuBar.cpp:686
msgid "Export Recording..."
msgstr "Exporter l'enregistrement..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:287
#: Source/Core/DolphinQt/GCMemcardManager.cpp:326
msgid "Export Save File"
msgstr "Exporter le fichier de sauvegarde"
#: Source/Core/DolphinQt/GameList/GameList.cpp:361
msgid "Export Wii Save (Experimental)"
msgstr "Exporter une sauvegarde Wii (expérimental)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:285
msgid "Export Wii Saves (Experimental)"
msgstr "Exporter les sauvegardes Wii (expérimental)"
#: Source/Core/DolphinQt/MenuBar.cpp:1023
#, c-format
msgid "Exported %n save(s)"
msgstr "%n sauvegarde(s) exportée(s)"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:158
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:352
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:46
msgid "Extension"
msgstr "Extension"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:548
msgid "External"
msgstr "Externe"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "External Frame Buffer (XFB)"
msgstr "Buffer externe d'image (External Frame Buffer - XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:254
msgid "Extract Certificates from NAND"
msgstr "Extraire les certificats de la NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:212
msgid "Extract Entire Disc..."
msgstr "Extraire l'intégralité du disque..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236
msgid "Extract Entire Partition..."
msgstr "Extraire l'intégralité de la partition..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract File..."
msgstr "Extraire le fichier..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185
msgid "Extract Files..."
msgstr "Extraire les fichiers..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195
msgid "Extract System Data..."
msgstr "Extraire les données du Système..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298
msgid "Extracting All Files..."
msgstr "Extraction de tous les fichiers..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298
msgid "Extracting Directory..."
msgstr "Extraction du dossier..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:224
msgid "FIFO Player"
msgstr "Lecteur FIFO"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:397
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Impossible d'ajouter cette session à l'index NetPlay : %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1363
msgid "Failed to append to signature file '%1'"
msgstr "Impossible d'ajouter cela au fichier de signature '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567
msgid "Failed to claim interface for BT passthrough"
msgstr "Impossible de demander l'interface pour passer outre le Bluetooth"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:953
msgid "Failed to connect to server: %1"
msgstr "Impossible de se connecter au serveur : %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "Failed to copy file"
msgstr "Impossible de copier le fichier"
#: Source/Core/VideoBackends/D3D/main.cpp:122
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D swap chain"
msgstr "Impossible de créer D3D swap chain"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "Impossible de créer DXGI factory"
#: Source/Core/Core/NetPlayClient.cpp:826
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Impossible de créer la carte mémoire pour NetPlay. Vérifier vos permissions "
"en écriture."
#: Source/Core/DolphinQt/GameList/GameList.cpp:773
msgid "Failed to delete the selected file."
msgstr "Impossible de supprimer le fichier sélectionné."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:561
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr ""
"Impossible de détacher le pilote du noyau pour passer outre le Bluetooth : %s"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:258
msgid "Failed to download codes."
msgstr "Impossible de télécharger les codes."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:526
msgid "Failed to dump %1: Can't open file"
msgstr "Impossible de dumper %1 : impossible d'ouvrir le fichier"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:533
msgid "Failed to dump %1: Failed to write to file"
msgstr "Impossible de dumper %1 : impossible d'écrire vers le fichier"
#: Source/Core/DolphinQt/GameList/GameList.cpp:454
msgid "Failed to export the following save files:"
msgstr "Échec de l'exportation des fichiers de sauvegarde suivants :"
#: Source/Core/DolphinQt/MenuBar.cpp:1099
msgid "Failed to extract certificates from NAND"
msgstr "Impossible d'extraire les certificats depuis la NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322
msgid "Failed to extract file."
msgstr "Impossible d'extraire le fichier."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205
msgid "Failed to extract system data."
msgstr "Impossible d'extraire les données du système."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:618
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Impossible de trouver un nouveau nom de fichier\n"
"%s\n"
"sera remplacé"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:53
msgid "Failed to find one or more D3D symbols"
msgstr "Impossible de trouver un ou plusieurs symboles D3D"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:337
msgid "Failed to import \"%1\"."
msgstr "Impossible d'importer \"%1\"."
#: Source/Core/DolphinQt/MenuBar.cpp:1010
msgid "Failed to import save files."
msgstr "Echec de l'importation des fichiers de sauvegarde."
#: Source/Core/DolphinQt/MainWindow.cpp:932
msgid "Failed to init core"
msgstr "Impossible d'initialiser la base"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0"
msgstr ""
"Impossible d'initialiser Direct3D.\n"
"Vérifiez que votre carte graphique prend en charge au minimum D3D 10.0"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
msgid "Failed to install pack: %1"
msgstr "Impossible d'installer le pack %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:623
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Failed to install this title to the NAND."
msgstr "Impossible d'installer ce titre dans la NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1368
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Impossible d'écouter le port %1. Est-ce qu'une autre instance de serveur "
"Netplay est en exécution ?"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:42
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Impossible de charger %s. Si vous utilisez Windows 7, essayez d'installer la "
"mise à jour KB4019990."
#: Source/Core/DolphinQt/MenuBar.cpp:1194
msgid "Failed to load RSO module at %1"
msgstr "Impossible de charger le module RSO à %1"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "Impossible de charger d3d11.dll"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:36
msgid "Failed to load dxgi.dll"
msgstr "Impossible de charger dxgi.dll"
#: Source/Core/DolphinQt/MenuBar.cpp:1304
msgid "Failed to load map file '%1'"
msgstr "Impossible d'ouvrir le fichier de carte '%1'"
#: Source/Core/Core/Boot/Boot.cpp:431
msgid "Failed to load the executable to memory."
msgstr "Impossible de charger l'exécutable en mémoire."
#: Source/Core/DolphinQt/MainWindow.cpp:1435
#: Source/Core/DolphinQt/RenderWidget.cpp:127
msgid "Failed to open '%1'"
msgstr "Impossible d'ouvrir \"%1\""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:551
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Impossible d'ouvrir l'appareil Bluetooth %s"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "Impossible d'ouvrir le fichier de configuration !"
#: Source/Core/Core/NetPlayServer.cpp:1758
#, c-format
msgid "Failed to open file \"%s\"."
msgstr "Impossible d'ouvrir le fichier \"%s\"."
#: Source/Core/Core/NetPlayClient.cpp:1576
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr ""
"Impossible d'ouvrir le fichier \"%s\". Vérifiez vos permissions d'écriture."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"Impossible d'ouvrir le fichier dans un éditeur externe.\n"
"Vérifiez qu'une application est définie pour ouvrir les fichiers INI."
#: Source/Core/DolphinQt/MainWindow.cpp:1366
msgid "Failed to open server"
msgstr "Impossible d'accéder au serveur"
#: Source/Core/DiscIO/CompressedBlob.cpp:170
#: Source/Core/DiscIO/CompressedBlob.cpp:357
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Impossible d'ouvrir le fichier source \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:177
#: Source/Core/DiscIO/CompressedBlob.cpp:364
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Impossible d'ouvrir le fichier \"%s\" pour écriture.\n"
"Vérifiez que vous avez les permissions d'écriture dans le dossier de "
"destination et que le média peut être écrit."
#: Source/Core/Core/Movie.cpp:952
#, c-format
msgid "Failed to read %s"
msgstr "Impossible de lire %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:117
msgid ""
"Failed to read 1st block allocation table block correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Impossible de lire correctement le 1er bloc de la table d'allocation des "
"blocs\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:105
msgid ""
"Failed to read 1st directory block correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Impossible de lire correctement le 1er bloc de dossier\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:123
msgid ""
"Failed to read 2nd block allocation table block correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Impossible de lire correctement le 2nd bloc de la table d'allocation des "
"blocs\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:111
msgid ""
"Failed to read 2nd directory block correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Impossible de lire correctement le 2nd bloc de dossier\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Impossible de lire le bloc %u de la sauvegarde\n"
"La carte mémoire est peut-être tronquée\n"
"Position du fichier : 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:94
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Impossible de lire l'entête correctement\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Impossible de lire l'ID unique depuis l'image du disque"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:407
msgid "Failed to remove file"
msgstr "Impossible de supprimer le fichier"
#: Source/Core/DolphinQt/GameList/GameList.cpp:651
msgid "Failed to remove this title from the NAND."
msgstr "Impossible de supprimer ce titre de la NAND."
#: Source/Core/Core/NetPlayClient.cpp:851
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"Impossible de réinitialiser le dossier GCI pour NetPlay. Vérifiez vos "
"permissions d'écriture."
#: Source/Core/Core/NetPlayClient.cpp:881
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"Impossible de réinitialiser le dossier NAND pour NetPlay. Vérifiez vos "
"permissions d'écriture."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
msgid "Failed to save FIFO log."
msgstr "Echec de l'enregistrement du journal FIFO."
#: Source/Core/DolphinQt/MenuBar.cpp:1296
msgid "Failed to save code map to path '%1'"
msgstr "Impossible de sauvegarder la carte du code vers le dossier '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1337
msgid "Failed to save signature file '%1'"
msgstr "Impossible de sauvegarder le fichier de signature '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1317
msgid "Failed to save symbol map to path '%1'"
msgstr "Impossible de sauvegarder la carte des symboles vers le dossier '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1416
msgid "Failed to save to signature file '%1'"
msgstr "Impossible de sauvegarder vers le fichier de signature '%1'"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
msgid "Failed to uninstall pack: %1"
msgstr "Impossible de désinstaller le pack %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Impossible d'écrire BT.DINF vers SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:907
msgid "Failed to write Mii data."
msgstr "Impossible d'écrire les données du Mii."
#: Source/Core/Core/NetPlayClient.cpp:988
msgid "Failed to write Wii save."
msgstr "Impossible d'écrire la sauvegarde Wii."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "Impossible d'écrire le fichier de configuration !"
#: Source/Core/DiscIO/CompressedBlob.cpp:301
#: Source/Core/DiscIO/CompressedBlob.cpp:395
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Impossible d'écrire le fichier de sortie \"%s\".\n"
"Vérifiez que vous avez d'espace libre sur le lecteur de destination."
#: Source/Core/DolphinQt/GameList/GameList.cpp:621
#: Source/Core/DolphinQt/GameList/GameList.cpp:649
#: Source/Core/DolphinQt/GameList/GameList.cpp:772
#: Source/Core/DolphinQt/MenuBar.cpp:985
msgid "Failure"
msgstr "Échec"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
msgid "Fair Input Delay"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Fast"
msgstr "Rapide"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99
msgid "Fast Depth Calculation"
msgstr "Calcul rapide de la profondeur"
#: Source/Core/Core/Movie.cpp:1230
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Désynchro fatale. Abandon de la lecure. (Erreur dans Play Wiimote : %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "Infos du fichier"
#: Source/Core/DolphinQt/GameList/GameList.cpp:909
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:184
#: Source/Core/DolphinQt/MenuBar.cpp:593
msgid "File Name"
msgstr "Nom du fichier"
#: Source/Core/DolphinQt/GameList/GameList.cpp:912
#: Source/Core/DolphinQt/MenuBar.cpp:596
msgid "File Size"
msgstr "Taille du fichier"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:264
msgid "File contained no codes."
msgstr "Le fichier ne contient pas de code."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:55
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Le fichier a l'extension \"%s\".\n"
"Les extensions valides sont (.raw/.gcp)"
#: Source/Core/DiscIO/CompressedBlob.cpp:348
msgid "File not compressed"
msgstr "Fichier non compressé"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:342
#: Source/Core/DolphinQt/GCMemcardManager.cpp:370
#: Source/Core/DolphinQt/GCMemcardManager.cpp:413
#: Source/Core/DolphinQt/GCMemcardManager.cpp:430
msgid "File write failed"
msgstr "L'écriture du fichier a échoué"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
msgid "File:"
msgstr "Fichier :"
#: Source/Core/DiscIO/CompressedBlob.cpp:203
msgid "Files opened, ready to compress."
msgstr "Fichiers ouverts, prêt à compresser."
#: Source/Core/Core/Boot/Boot.cpp:104
#, c-format
msgid ""
"Files specified in the M3U file \"%s\" were not found:\n"
"%s"
msgstr ""
"Les fichiers spécifiés dans le fichier M3U \"%s\" n'ont pas été trouvés :\n"
"%s"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74
msgid "Filesystem"
msgstr "Système de fichiers"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:98
msgid "Filter Symbols"
msgstr "Filtrer les symboles"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Filters"
msgstr "Filtres"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:353
msgid ""
"Filters all textures, including any that the game explicitly set as "
"unfiltered.\n"
"\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
msgid "Find &Next"
msgstr "Chercher le &suivant"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Find &Previous"
msgstr "Chercher le &précédent"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:780
msgid "Finish Calibration"
msgstr "Terminer l'étalonnage"
#: Source/Core/DolphinQt/WiiUpdate.cpp:107
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Achèvement de la mise à jour...\n"
"Cela peut prendre un moment."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
msgid "First Block"
msgstr "Premier bloc"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:72
msgid "Fix Checksums"
msgstr "Corriger les sommes de contrôle"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "Flags"
msgstr "Drapeaux"
#. i18n: A floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:391
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140
msgid "Float"
msgstr "Flottant"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:241
msgid "Follow &branch"
msgstr "Suivre la &branche"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:748
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"Pour de meilleurs résultats, bougez lentement votre entrée dans toutes les "
"régions possibles."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 16:9"
msgstr "Forcer 16/9è"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81
msgid "Force 24-Bit Color"
msgstr "Forcer les couleurs en 24 bit"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 4:3"
msgstr "Forcer 4/3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:128
msgid "Force Listen Port:"
msgstr "Forcer l'écoute du port :"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "Force Texture Filtering"
msgstr "Forcer le filtrage de texture"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:323
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n"
"\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Force le jeu à sortir des graphiques pour tous les formats d'écran.\n"
"Utilisé avec \"Format d'écran\" en \"Forcer en 16/9è\" forcera les jeux en "
"4/3 à être exécutés en 16/9è.\n"
"\n"
"Produit rarement de bons résultats et corrompt partiellement les graphiques "
"et l'interface des jeux. Inutile (et préjudiciable) si vous utilisez des "
"codes AR/Gecko pour écrans larges.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"\n"
"Has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:43
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Formater comme Shift JIS (Japonais) ?\n"
"Choisissez Non pour Windows-1252 (Ouest)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr "Avant"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Forward port (UPnP)"
msgstr "Faire suivre le port (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:380
msgid "Found %1 results for \"%2\""
msgstr "1% résultats trouvés pour \"%2\""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145
msgid "Frame %1"
msgstr "Image %1"
#: Source/Core/Core/HotkeyManager.cpp:45 Source/Core/Core/HotkeyManager.cpp:282
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Avancer d'une image"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Decrease Speed"
msgstr "Réduire la vitesse d'avancement de l'image"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Frame Advance Increase Speed"
msgstr "Accélérer la vitesse d'avancement de l'image"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Frame Advance Reset Speed"
msgstr "Réinitialiser la vitesse d'avancement de l'image"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Frame Dumps Use FFV1"
msgstr "Enregistrer les images au format FFV1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "Plage d'images :"
#: Source/Core/VideoCommon/RenderBase.cpp:1646
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "La/Les capture(s) d'image '%s' existe déjà. Remplacer ?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "Images à enregistrer :"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "France"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Free Look"
msgstr "Vue libre"
#: Source/Core/Core/HotkeyManager.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:22
msgid "Freelook"
msgstr "Vue libre"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Freelook Decrease Speed"
msgstr "Réduire la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Freelook Increase Speed"
msgstr "Augmenter la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Freelook Move Down"
msgstr "Vue libre : mouvement vers le bas"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Move Left"
msgstr "Vue libre : mouvement à gauche"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Move Right"
msgstr "Vue libre : mouvement à droite"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Freelook Move Up"
msgstr "Vue libre : mouvement vers le haut"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Freelook Reset"
msgstr "Réinitialiser la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Freelook Reset Speed"
msgstr "Réinitialiser la vitesse de la vue libre"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Zoom In"
msgstr "Vue libre : zoom avant"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Freelook Zoom Out"
msgstr "Vue libre : zoom arrière"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "French"
msgstr "Français"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152
msgid "Frequency"
msgstr "Fréquence"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
msgid "From"
msgstr "De"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "De :"
#: Source/Core/DolphinQt/ToolBar.cpp:119
msgid "FullScr"
msgstr "Plein écran"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:146
msgid "Function"
msgstr "Fonction"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:125
msgid "Function callers"
msgstr "Fonctions parentes"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:117
msgid "Function calls"
msgstr "Fonctions appelées"
#: Source/Core/DolphinQt/MenuBar.cpp:1326
#: Source/Core/DolphinQt/MenuBar.cpp:1350
#: Source/Core/DolphinQt/MenuBar.cpp:1373
#: Source/Core/DolphinQt/MenuBar.cpp:1391
#: Source/Core/DolphinQt/MenuBar.cpp:1397
#: Source/Core/DolphinQt/MenuBar.cpp:1403
msgid "Function signature file (*.dsy)"
msgstr "Fichier de signature de fonction (*.dsy)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "Port GC %1"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "GCI Folder"
msgstr "Dossier GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:395
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"GCMemcardDirectory : ClearBlock a été appelé avec une mauvaise adresse de "
"bloc"
#: Source/Core/VideoCommon/CommandProcessor.cpp:528
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"FIFO GFX : Opcode inconnu (0x%02x @ %p, %s).\n"
"Cela veut dire l'une des choses suivantes :\n"
"* Le GPU émulé s'est désynchronisé, essayez de désactiver le double-cœur\n"
"* Un flux corrompu de commandes par un faux bug de mémoire\n"
"* C'est réellement un opcode inconnu (peu probable)\n"
"* Une autre sorte de bug\n"
"\n"
"D'autres erreurs seront envoyées dans le journal du moteur vidéo et\n"
"Dolphin va maintenant probablement planter ou bloquer."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68
msgid "GPU Texture Decoding"
msgstr "Décodage des textures par GPU"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
msgid "Game"
msgstr "Jeu"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:182
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartes Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54
msgid "Game Config"
msgstr "Configuration du jeu"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:100
msgid "Game Folders"
msgstr "Dossier de jeux"
#: Source/Core/DolphinQt/GameList/GameList.cpp:910
#: Source/Core/DolphinQt/MenuBar.cpp:594
msgid "Game ID"
msgstr "ID du jeu"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:105
msgid "Game ID:"
msgstr "Identifiant du jeu :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Game Status"
msgstr "Etat du jeu"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:824
msgid "Game changed to \"%1\""
msgstr "Jeu changé en \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1470
msgid "Game is already running!"
msgstr "Le jeu est déjà en cours d'émulation !"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:465
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Leu jeu a écrasé la sauvegarde d'un autre jeu, corruption de données "
"probable. 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146
msgid "Game-Specific Settings"
msgstr "Paramètres spécifiques au jeu"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "GameCube Adapter for Wii U"
msgstr "Adaptateur GameCube pour Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Adaptateur GameCube pour Wii U sur le Port %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:337
msgid "GameCube Controller"
msgstr "Manette GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:336
msgid "GameCube Controller at Port %1"
msgstr "Manette GameCube sur le port %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:78
msgid "GameCube Controllers"
msgstr "Manettes GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:328
msgid "GameCube Keyboard"
msgstr "Clavier pour GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:329
msgid "GameCube Keyboard at Port %1"
msgstr "Clavier pour GameCube sur le Port %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:53
msgid "GameCube Memory Card Manager"
msgstr "Gestionnaire de cartes mémoires de GameCube"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:262
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:178
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "Cartes mémoire de GameCube (*.raw *.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:341
msgid "GameCube Microphone Slot %1"
msgstr "Micro pour GameCube, Slot %1"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "GameCube TAS Input %1"
msgstr "Entrée TAS %1 pour GameCube"
#: Source/Core/DolphinQt/CheatsManager.cpp:199
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58
msgid "Gecko Codes"
msgstr "Codes Gecko"
#: Source/Core/Core/HotkeyManager.cpp:279
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:358
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Général"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:350
msgid "General and Options"
msgstr "Général et Options"
#: Source/Core/DolphinQt/CheatsManager.cpp:259
msgid "Generate Action Replay Code"
msgstr "Générer un code Action Replay"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:199
msgid "Generate a New Statistics Identity"
msgstr "Générer une nouvelle identité pour les statistiques"
#: Source/Core/DolphinQt/CheatsManager.cpp:298
msgid "Generated by search (Address %1)"
msgstr "Généré par recherche (adresse %1)"
#: Source/Core/DolphinQt/MenuBar.cpp:1161
msgid "Generated symbol names from '%1'"
msgstr "Nom des symboles générés à partir de '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "German"
msgstr "Allemand"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Allemagne"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "GiB"
msgstr "Gio"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:146
msgid "Golf Mode"
msgstr "Mode Golf"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:367
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "Graphics"
msgstr "Graphismes"
#: Source/Core/Core/HotkeyManager.cpp:289
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:24
msgid "Graphics Toggles"
msgstr "Options graphiques"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:314
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.\n"
"\n"
"Slightly increases GPU load and causes relatively few graphical issues. "
"Raising the internal resolution will improve the effect of this setting. \n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Green"
msgstr "Vert"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Green Left"
msgstr "Vert Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Green Right"
msgstr "Vert Droite"
#: Source/Core/DolphinQt/MenuBar.cpp:570
msgid "Grid View"
msgstr "Grille"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128
msgid "Guitar"
msgstr "Guitare"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:133
msgid "Header checksum failed"
msgstr "Echec de la vérification de la somme de contrôle de l'entête"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:408
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:136
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
msgid "Hexadecimal"
msgstr "Hexadécimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Cacher"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:87
msgid "Hide Incompatible Sessions"
msgstr "Masquer les sessions incompatibles"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:139
msgid "High"
msgstr "Haute"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:67
msgid "Hit Strength"
msgstr "Puissance du coup"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Host"
msgstr "Hôte"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:296
msgid "Host Code:"
msgstr "Code de l'hôte :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140
msgid "Host Input Authority"
msgstr "Autorité de l'hôte sur les entrées"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "Host Size"
msgstr "Taille de l'hôte"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:906
msgid "Host input authority disabled"
msgstr "Autorité de l'hôte sur les entrées désactivée"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:906
msgid "Host input authority enabled"
msgstr "Autorité de l'hôte sur les entrées activée"
#: Source/Core/DolphinQt/GameList/GameList.cpp:403
msgid "Host with NetPlay"
msgstr "Hôte avec Netplay"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:372
msgid "Hotkey Settings"
msgstr "Paramètres des Raccouris clavier"
#: Source/Core/Core/HotkeyManager.cpp:195
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:209
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Hotkeys"
msgstr "Raccourcis clavier"
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:176
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS : Un fichier requis pour les services SSL (%s) n'est pas valide. "
"Consultez https://dolphin-emu.org/docs/guides/wii-network-guide/ pour "
"obtenir des instructions pour régler le réseau pour la Wii."
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS : Impossible de lire une fichier requis pour les services SSL (%s). "
"Consultez https://dolphin-emu.org/docs/guides/wii-network-guide/ pour "
"obtenir des instructions pour les réglages réseau pour la Wii."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:296
msgid "IP Address:"
msgstr "Adresse IP :"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:53
msgid "IPL Settings"
msgstr "Paramètres IPL"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "IR Sensitivity:"
msgstr "Sensibilité de l'IR :"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "Détails de l'ISO"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
msgid "Icon"
msgstr "Icône"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:148
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:332
msgid "Identity Generation"
msgstr "Génération d'une identité"
#: Source/Core/DolphinQt/Main.cpp:197
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"S'il y est autorisé, Dolphin va collecter des données sur ses performances, "
"utilisation des fonctionnalités, configuration, ainsi que des données sur "
"votre matériel et système d'exploitation.\n"
"\n"
"Aucune donnée personnelle n'est collectée. Ces données nous aident à "
"comprendre comment les personnes et les jeux émulés utilisent Dolphin afin "
"de prioriser nos efforts. Cela nous aide également à identifier des "
"configurations rares qui provoquent des bugs, problèmes de performances ou "
"de stabilité.\n"
"\n"
"Cette autorisation peut être révoquée à tout moment via les réglages de "
"Dolphin."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr "Ignorer"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignorer les changements de formats"
#: Source/Core/DolphinQt/Main.cpp:47
msgid "Ignore for this session"
msgstr "Ignorer pour cette session"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:206
msgid ""
"Ignores any changes to the EFB format.\n"
"\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignore tous les changements du format d'EFB.\n"
"\n"
"Améliore les performances dans la plupart des jeux sans effet négatif. "
"Provoque des défauts graphiques dans un petit nombre de jeux.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:201
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. \n"
"\n"
"Improves performance in some games, but will disable all EFB-based graphical "
"effects or gameplay-related features.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignore les requêtes de lecture ou d'écriture du CPU vers l'EFB.\n"
"\n"
"Améliore les performances dans certains jeux, mais désactivera tous les "
"effets graphiques ou fonctionnalités de gameplay basés sur l'EFB. \n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Immediately Present XFB"
msgstr "Présenter immédiatement l'XFB"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:216
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance.\n"
"\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implémente un mode de plein écran sans bordure de fenêtre recouvrant tout "
"l'écran au lieu d'utiliser le mode exclusif. Permet d'avoir des transitions "
"plus rapides entre le mode plein écran et le mode fenêtré, mais augmente "
"légèrement la latence d'entrée, provoquant des mouvements moins fluides et "
"abaissant légèrement les performances.\n"
"\n"
"Le mode exclusif est requis pour que Nvidia 3D Vision fonctionne avec le "
"moteur Direct3D.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/MenuBar.cpp:251
msgid "Import BootMii NAND Backup..."
msgstr "Importer une sauvegarde BootMii de la NAND..."
#: Source/Core/DolphinQt/MenuBar.cpp:276
msgid "Import Wii Save..."
msgstr "Importer une sauvegarde Wii..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:337
msgid "Import failed"
msgstr "Échec de l'importation"
#: Source/Core/DolphinQt/MainWindow.cpp:1498
msgid "Importing NAND backup"
msgstr "Importation de la sauvegarde de la NAND..."
#: Source/Core/DolphinQt/MainWindow.cpp:1509
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importation de la sauvegarde de la NAND...\n"
"Temps écoulé : %1s"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
msgid "In-Game?"
msgstr "En cours ?"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Increase Convergence"
msgstr "Augmenter la convergence"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Increase Depth"
msgstr "Augmenter la profondeur"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Increase Emulation Speed"
msgstr "Accélérer"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Increase IR"
msgstr "Augmenter"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59
msgid "Info"
msgstr "Information"
#: Source/Core/Common/MsgHandler.cpp:65
#: Source/Core/DolphinQt/GameList/GameList.cpp:740
#: Source/Core/DolphinQt/MenuBar.cpp:1160
#: Source/Core/DolphinQt/MenuBar.cpp:1222
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinQt/MenuBar.cpp:1176
#: Source/Core/DolphinQt/MenuBar.cpp:1323
#: Source/Core/DolphinQt/MenuBar.cpp:1347
msgid "Input"
msgstr "Entrée"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "Force d'appui requise pour l'activation."
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Input strength to ignore."
msgstr "Force de l'entrée à ignorer."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:269
msgid "Insert &nop"
msgstr "Insérer &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Insert SD Card"
msgstr "Insérer une carte SD"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Install"
msgstr "Installer"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Install Update"
msgstr "Installer la mise à jour"
#: Source/Core/DolphinQt/MenuBar.cpp:249
msgid "Install WAD..."
msgstr "Installer un WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:334
msgid "Install to the NAND"
msgstr "Installer dans la NAND"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20
msgid "Instruction"
msgstr "Instruction"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Point d'arrêt instruction"
#: Source/Core/DolphinQt/MenuBar.cpp:1441
msgid "Instruction:"
msgstr "Instruction :"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60
msgid "Instruction: %1"
msgstr "Instruction : %1"
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142
msgid "Intensity"
msgstr "Intensité"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interface"
#: Source/Core/Core/NetPlayServer.cpp:1799
#: Source/Core/Core/NetPlayServer.cpp:1854 Source/Core/Core/State.cpp:361
msgid "Internal LZO Error - compression failed"
msgstr "Erreur interne LZO - échec de la compression"
#: Source/Core/Core/NetPlayClient.cpp:1600
#: Source/Core/Core/NetPlayClient.cpp:1642
msgid "Internal LZO Error - decompression failed"
msgstr "Erreur LZO interne - échec de la décompression"
#: Source/Core/Core/State.cpp:491
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Erreur interne LZO - échec de la décompression (%d) (%li, %li) \n"
"Essayez de charger à nouveau l'état"
#: Source/Core/Core/State.cpp:596
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Erreur interne LZO - échec de lzo_init()"
#: Source/Core/Core/HotkeyManager.cpp:290
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28
msgid "Internal Resolution"
msgstr "Résolution interne"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Internal Resolution Frame Dumps"
msgstr "Captures d'image en résolution interne"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87
msgid "Internal Resolution:"
msgstr "Résolution interne :"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:46
msgid "Interpreter (slowest)"
msgstr "Interpréteur (TRÈS lent)"
#: Source/Core/DolphinQt/MenuBar.cpp:751
msgid "Interpreter Core"
msgstr "Interpreter Core"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid "Invalid Mixed Code"
msgstr "Code mixte non valide"
#: Source/Core/DolphinQt/MainWindow.cpp:251
msgid "Invalid Pack %1 provided: %2"
msgstr "Pack %1 non valide indiqué : %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "ID joueur non valide"
#: Source/Core/DolphinQt/MenuBar.cpp:1182
msgid "Invalid RSO module address: %1"
msgstr "Adresse du module RSO non valide : %1"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:295
msgid "Invalid callstack"
msgstr "Pile d'exécution non valide"
#: Source/Core/Core/NetPlayClient.cpp:1755
msgid "Invalid host"
msgstr "Hôte non valide"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142
msgid "Invalid input for the field \"%1\""
msgstr "Entrée non valide pour le champ \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:311
msgid "Invalid input provided"
msgstr "Entrée indiquée non valide"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:299
msgid "Invalid password provided."
msgstr "Mot de passe incorrect."
#: Source/Core/Core/Movie.cpp:895
msgid "Invalid recording file"
msgstr "Fichier d'enregitrement non valide"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:311
msgid "Invalid search parameters (no object selected)"
msgstr "Paramètres de recherche non valide (aucun objet sélectionné)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:335
msgid "Invalid search string (couldn't convert to number)"
msgstr "Texte de recherche non valide (impossible à convertir en nombre)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:318
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"Texte de recherche non valide (seules les longueurs de chaînes de caractères "
"sont prises en charge)"
#: Source/Core/DolphinQt/Main.cpp:168
msgid "Invalid title ID."
msgstr "ID du titre non valide."
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:117
msgid "Italian"
msgstr "Italien"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Italie"
#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:49
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (expérimental)"
#: Source/Core/DolphinQt/MenuBar.cpp:762
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking Off"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "Blocs JIT"
#: Source/Core/DolphinQt/MenuBar.cpp:877
msgid "JIT Branch Off"
msgstr "JIT Branch Off"
#: Source/Core/DolphinQt/MenuBar.cpp:845
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint Off"
#: Source/Core/DolphinQt/MenuBar.cpp:853
msgid "JIT Integer Off"
msgstr "JIT Integer Off"
#: Source/Core/DolphinQt/MenuBar.cpp:829
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating Off"
#: Source/Core/DolphinQt/MenuBar.cpp:797
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore Off"
#: Source/Core/DolphinQt/MenuBar.cpp:837
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired Off"
#: Source/Core/DolphinQt/MenuBar.cpp:813
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:805
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx Off"
#: Source/Core/DolphinQt/MenuBar.cpp:821
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz Off"
#: Source/Core/DolphinQt/MenuBar.cpp:789
msgid "JIT Off (JIT Core)"
msgstr "JIT Off (JIT Core)"
#: Source/Core/DolphinQt/MenuBar.cpp:861
msgid "JIT Paired Off"
msgstr "JIT Paired Off"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "Recompilateur JIT (recommandé)"
#: Source/Core/DolphinQt/MenuBar.cpp:869
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters Off"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Japan"
msgstr "Japon"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Japanese"
msgstr "Japonais"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Keep Window on Top"
msgstr "Toujours au premier plan"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Keyboard"
msgstr "Clavier"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:56
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
msgid "Keys"
msgstr "Touches"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "KiB"
msgstr "Kio"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:238
msgid "Kick Player"
msgstr "Sortir le joueur"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:269
msgid "Korea"
msgstr "Corée"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "Korean"
msgstr "Coréen"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:59
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:63
msgid "L-Analog"
msgstr "L Analog."
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:131
msgid "Label"
msgstr "Étiquette"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:83
msgid "Latency:"
msgstr "Latence :"
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:156
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Left"
msgstr "Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:89
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:86
msgid "Left Stick"
msgstr "Stick Gauche"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:67
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174
msgid "Left Table"
msgstr "Tourne-disque gauche"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:18
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Clic gauche pour régler la valeur de l'IR.\n"
"Clic droit pour la recentrer."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:19
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Clic gauche pour régler la valeur du stick.\n"
"Clic droit pour le recentrer."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:57
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clic gauche pour détecter l'entrée.\n"
"Clic du milieu pour effacer.\n"
"Clic droit pour plus d'options."
#: Source/Core/DolphinQt/CheatsManager.cpp:397
msgid "Less or equal to"
msgstr "Inférieur ou égal à"
#: Source/Core/DolphinQt/CheatsManager.cpp:396
msgid "Less than"
msgstr "Moins que"
#: Source/Core/DolphinQt/AboutDialog.cpp:52
msgid "License"
msgstr "Licence"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:130
msgid "Limit Chunked Upload Speed:"
msgstr "Limite de vitesse d'envoi de parcelles de données :"
#: Source/Core/DolphinQt/MenuBar.cpp:600
msgid "List Columns"
msgstr "Colonnes de la liste"
#: Source/Core/DolphinQt/MenuBar.cpp:567
msgid "List View"
msgstr "Liste"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:114
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90
msgid "Load"
msgstr "Charger"
#: Source/Core/DolphinQt/MenuBar.cpp:903
msgid "Load &Bad Map File..."
msgstr "Charger un fichier de carte de &défauts..."
#: Source/Core/DolphinQt/MenuBar.cpp:902
msgid "Load &Other Map File..."
msgstr "Charger un &Autre fichier de carte..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:66
msgid "Load Custom Textures"
msgstr "Charger textures personnalisées"
#: Source/Core/DolphinQt/MenuBar.cpp:233
msgid "Load GameCube Main Menu"
msgstr "Charger le Menu Principal de la GameCube"
#: Source/Core/Core/HotkeyManager.cpp:299
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "Charger le dernier état"
#: Source/Core/Core/HotkeyManager.cpp:184
#: Source/Core/Core/HotkeyManager.cpp:296
msgid "Load State"
msgstr "Charger un état"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 1"
msgstr "Dernier état 1"
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 10"
msgstr "Dernier état 10"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 2"
msgstr "Dernier état 2"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 3"
msgstr "Dernier état 3"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 4"
msgstr "Dernier état 4"
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 5"
msgstr "Dernier état 5"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 6"
msgstr "Dernier état 6"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 7"
msgstr "Dernier état 7"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 8"
msgstr "Dernier état 8"
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 9"
msgstr "Dernier état 9"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 1"
msgstr "Charger l'état du Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 10"
msgstr "Charger l'état du Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 2"
msgstr "Charger l'état du Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 3"
msgstr "Charger l'état du Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 4"
msgstr "Charger l'état du Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 5"
msgstr "Charger l'état du Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 6"
msgstr "Charger l'état du Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 7"
msgstr "Charger l'état du Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 8"
msgstr "Charger l'état du Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 9"
msgstr "Charger l'état du Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Load State from File"
msgstr "Charger un état depuis un fichier"
#: Source/Core/DolphinQt/MenuBar.cpp:322
msgid "Load State from Selected Slot"
msgstr "Charge l'état depuis l'emplacement sélectionné"
#: Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Load State from Slot"
msgstr "Charger un état depuis un slot"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:110
msgid "Load Wii Save"
msgstr "Charger une sauvegarde Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:943
msgid "Load Wii System Menu %1"
msgstr "Charger le Menu Système Wii %1"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load from Selected Slot"
msgstr "Charger depuis l'emplacement sélectionné"
#: Source/Core/DolphinQt/MenuBar.cpp:377
msgid "Load from Slot %1 - %2"
msgstr "Chargement depuis le Slot %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1241
#: Source/Core/DolphinQt/MenuBar.cpp:1257
msgid "Load map file"
msgstr "Charger un fichier de carte"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "Charger..."
#: Source/Core/DolphinQt/MenuBar.cpp:1223
msgid "Loaded symbols from '%1'"
msgstr "Symboles chargés à partir de '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:172
msgid ""
"Loads custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Charge les textures personnalisées depuis User/Load/Textures/<id du jeu>/\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:553
msgid "Local"
msgstr "Local"
#: Source/Core/DolphinQt/CheatsManager.cpp:641
msgid "Lock"
msgstr "Verrouiller"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:35
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Log"
msgstr "Journal"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "Configuration de la journalisation"
#: Source/Core/DolphinQt/MenuBar.cpp:783
msgid "Log JIT Instruction Coverage"
msgstr "Log JIT Instruction Coverage"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Log Render Time to File"
msgstr "Noter le temps de rendu dans un fichier"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Types de journaux"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Sorties des journalisations"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.\n"
"\n"
"Use this feature when to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:946
msgid "Lost connection to NetPlay server..."
msgstr "Connexion au serveur NetPlay perdue !"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:133
msgid "Low"
msgstr "Faible"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "Somme de contrôle MD5"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:55
msgid "MD5:"
msgstr "MD5 :"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:291
#: Source/Core/DolphinQt/GCMemcardManager.cpp:327
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Fichiers MadCatz Gameshark (*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25
msgid "Main Stick"
msgstr "Stick principal"
#: Source/Core/DolphinQt/GameList/GameList.cpp:908
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:182
#: Source/Core/DolphinQt/MenuBar.cpp:592
msgid "Maker"
msgstr "Concepteur"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:108
msgid "Maker:"
msgstr "Concepteur :"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:328
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rendre les objets lointains plus visibles en enlevant le brouillard, "
"améliorant donc les détails.\n"
"\n"
"Faire ceci va empêcher certains jeux se basant sur une émulation correcte du "
"brouillard de fonctionner correctement.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "Manage NAND"
msgstr "Gestion de NAND"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Mapping"
msgstr "Mappage"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:625
msgid "Match Found"
msgstr "Correspondance trouvée"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Max Buffer:"
msgstr "Tampon maxi :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:896
msgid "Max buffer size changed to %1"
msgstr "Taille maximum du tampon changée à %1"
#. i18n: Refers to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr "Angle maximum d'inclinaison."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:128
msgid "May cause slow down in Wii Menu and some games."
msgstr "Ceci peut ralentir le Menu Wii et quelques jeux."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136
msgid "Medium"
msgstr "Moyen"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:32
msgid "Memory"
msgstr "Mémoire"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Point d'arrêt mémoire"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "Memory Card"
msgstr "Carte mémoire"
#: Source/Core/DolphinQt/MenuBar.cpp:242
msgid "Memory Card Manager"
msgstr "Gestionnaire de cartes mémoires"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:101
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Le nom de fichier de la Carte mémoire dans le slot %c n'est pas correct\n"
"Région non spécifiée\n"
"\n"
"Le chemin du Slot %c a été changé pour\n"
"%s\n"
"Voulez-vous copier l'ancien fichier vers ce nouvel endroit ?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:561
#: Source/Core/DolphinQt/CheatsManager.cpp:587
msgid "Memory Not Ready"
msgstr "Mémoire pas prête"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "Memory breakpoint options"
msgstr "Options pour le point d'arrêt en mémoire"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:99
msgid "Memory card file size does not match the header size"
msgstr ""
"La taille du fichier de la carte mémoire ne correspond pas à la taille de "
"l'entête."
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:236
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock a été appelé avec la mauvaise adresse (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:208
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr ""
"MemoryCard : la lecture a été appelée avec la mauvaise adresse source (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:220
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
"MemoryCard : l'écriture a été appelée avec une mauvaise adresse de "
"destination (0x%x)"
#: Source/Core/DolphinQt/MainWindow.cpp:1480
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Importer une nouvelle NAND à la place de celle actuellement sélectionnée va "
"remplacer toutes les chaînes et sauvegardes existantes. Ceci est "
"irréversible, il est donc recommandé de conserver des sauvegardes de chacune "
"des NAND. Êtes-vous sûr de vouloir continuer ?"
#: Source/Core/UICommon/UICommon.cpp:430
msgid "MiB"
msgstr "Mio"
#: Source/Core/Core/HW/GCPadEmu.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:343
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:96
msgid "Microphone"
msgstr "Micro"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89
msgid "Misc"
msgstr "Divers"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:98
msgid "Misc Settings"
msgstr "Paramètres divers"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr "Modif."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163
msgid ""
"Modifies textures to show the format they're encoded in.\n"
"\n"
"May require an emulation reset to apply.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131
msgid "Monoscopic Shadows"
msgstr "Ombres monoscopiques"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Monospaced Font"
msgstr "Police mono-espacée."
#: Source/Core/DolphinQt/CheatsManager.cpp:397
msgid "More or equal to"
msgstr "Supérieur ou égal à"
#: Source/Core/DolphinQt/CheatsManager.cpp:397
msgid "More than"
msgstr "Plus que"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:351
msgid "Motion Controls"
msgstr "Contrôles de mouvements"
#: Source/Core/Core/HW/GCPadEmu.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:174
msgid "Motor"
msgstr "Vibreur"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Déplacez le curseur de la souris sur une option pour afficher sa description."
#: Source/Core/Core/HotkeyManager.cpp:283
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "Film"
#: Source/Core/DolphinQt/MenuBar.cpp:1032
#: Source/Core/DolphinQt/MenuBar.cpp:1076
#: Source/Core/DolphinQt/MenuBar.cpp:1081
#: Source/Core/DolphinQt/MenuBar.cpp:1085
msgid "NAND Check"
msgstr "Vérification de la NAND"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:191
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
"Note : La taille du flux est différente de la longueur actuelle des données\n"
#: Source/Core/DolphinQt/MenuBar.cpp:235
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:237
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:237
msgid "NVIDIA 3D Vision"
msgstr "NVIDIA 3D Vision"
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:153
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Name"
msgstr "Nom"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1032
msgid "Name for a new tag:"
msgstr "Nom du nouveau tag :"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1042
msgid "Name of the tag to remove:"
msgstr "Nom du tag à retirer :"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152
msgid "Name of your session shown in the server browser"
msgstr "Le nom de votre session qui est affichée dans le navigateur de serveur"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:86
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:82
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Name:"
msgstr "Nom :"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:51
msgid "Native (640x528)"
msgstr "Résolution native (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:290
#: Source/Core/DolphinQt/GCMemcardManager.cpp:327
msgid "Native GCI File (*.gci)"
msgstr "Fichier natif GCI (*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "Navigateur de sessions NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:30
msgid "NetPlay Setup"
msgstr "Configuration de NetPlay"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Pays-bas"
#: Source/Core/Core/NetPlayClient.cpp:2449
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "Netplay s'est désynchronisé dans NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1972
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "NetPlay est désynchronisé. Il n'y a aucun moyen d'y remédier."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125
msgid "Network"
msgstr "Réseau"
#: Source/Core/DolphinQt/Updater.cpp:69
msgid "Never Auto-Update"
msgstr "Ne jamais mettre à jour"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:110
msgid "New"
msgstr "Nouveau"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "Nouveau point d'arrêt"
#: Source/Core/DolphinQt/CheatsManager.cpp:381
msgid "New Search"
msgstr "Nouvelle recherche"
#: Source/Core/DolphinQt/GameList/GameList.cpp:398
msgid "New Tag..."
msgstr "Nouveau tag..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:333
msgid "New identity generated."
msgstr "Nouvelle identité générée."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36
msgid "New instruction:"
msgstr "Nouvelle instruction :"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1032
msgid "New tag"
msgstr "Nouveau tag"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Next Game Profile for Wii Remote 1"
msgstr "Config de jeu suivante pour la Wiimote 1"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Next Game Profile for Wii Remote 2"
msgstr "Config de jeu suivante pour la Wiimote 2"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Next Game Profile for Wii Remote 3"
msgstr "Config de jeu suivante pour la Wiimote 3"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Next Game Profile for Wii Remote 4"
msgstr "Config de jeu suivante pour la Wiimote 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
msgid "Next Match"
msgstr "Rechercher le suivant"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Next Profile for Wii Remote 1"
msgstr "Config suivante pour la Wiimote 1"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Next Profile for Wii Remote 2"
msgstr "Config suivante pour la Wiimote 2"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Next Profile for Wii Remote 3"
msgstr "Config suivante pour la Wiimote 3"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Next Profile for Wii Remote 4"
msgstr "Config suivante pour la Wiimote 4"
#: Source/Core/DolphinQt/CheatsManager.cpp:382
msgid "Next Search"
msgstr "Recherche suivante"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:188
msgid "Nickname:"
msgstr "Pseudo :"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:239
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240
msgid "No"
msgstr "Non"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "Aucun adaptateur détecté"
#: Source/Core/Core/ConfigManager.h:50
msgid "No Audio Output"
msgstr "Pas de sortie audio"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:636
msgid "No Match"
msgstr "Aucune correspondance trouvée"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:607
msgid "No Value Given"
msgstr "Aucune valeur donnée"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:481
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:495
msgid "No description available"
msgstr "Aucune description disponible"
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
msgid "No extension selected."
msgstr "Aucune extension sélectionnée"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293
msgid "No file loaded / recorded."
msgstr "Aucun fichier chargé / enregistré"
#: Source/Core/DolphinQt/MenuBar.cpp:1032
msgid "No issues have been detected."
msgstr "Aucun souci n'a été détecté"
#: Source/Core/Core/Boot/Boot.cpp:110
#, c-format
msgid "No paths found in the M3U file \"%s\""
msgstr "Aucun chemin trouvé dans le fichier M3U \"%s\""
#: Source/Core/DiscIO/VolumeVerifier.cpp:874
msgid "No problems were found."
msgstr "Aucun problème n'a été trouvé."
#: Source/Core/DiscIO/VolumeVerifier.cpp:868
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"Aucun problème n'a été trouvé. Cela ne garantit pas que le dump est bon, "
"mais comme les titres de Wii contiennent beaucoup de données de "
"vérification, cela veut dire qu'il n'y aura probablement aucun problème qui "
"affectera l'émulation."
#: Source/Core/InputCommon/InputConfig.cpp:72
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr "Aucun profil trouvé pour les réglages du jeu %s"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:130
msgid "No recording loaded."
msgstr "Aucun enregistrement chargé."
#: Source/Core/DolphinQt/GameList/GameList.cpp:740
msgid "No save data found."
msgstr "Aucune donnée de sauvegarde trouvée"
#: Source/Core/DolphinQt/CheatsManager.cpp:463
msgid "No search value entered."
msgstr "Aucune valeur de recherche entrée."
#: Source/Core/Core/State.cpp:685
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Pas de fichier undo.dtm trouvé, abandon de l'annulation de chargement d'état "
"pour empêcher une désynchronisation du film"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:472
msgid "No value provided."
msgstr "Aucune valeur fournie."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:218
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "Aucune"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "North America"
msgstr "Amérique du Nord"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:673
msgid "Not Found"
msgstr "Introuvable"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "Non défini"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
"Tous les joueurs ne possèdent pas ce jeu. Voulez-vous quand même démarrer ?"
#: Source/Core/DolphinQt/CheatsManager.cpp:396
msgid "Not equals to"
msgstr "Différent de"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92
msgid "Notes:"
msgstr "Notes :"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "Message important"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/VideoBackend.h:21
msgid "Null"
msgstr "Null"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:87
msgid "NumExec"
msgstr "NumExec"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156
msgid "Number of shakes per second."
msgstr "Nombre de secouements par seconde"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103
msgid "Nunchuk"
msgstr "Nunchuck"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:203
msgid "Nunchuk Buttons"
msgstr "Boutons pour le Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
msgid "Nunchuk Orientation"
msgstr "Orientation du Nunchuck"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:82
msgid "Nunchuk Stick"
msgstr "Stick du Nunchuk"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:672
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:151
msgid "Object %1"
msgstr "Objet %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "Plage d'objets :"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Oceania"
msgstr "Océanie"
#: Source/Core/DolphinQt/CheatsManager.cpp:409
msgid "Octal"
msgstr "Octal"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "Off"
msgstr "Arrêt"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126
msgid "Offset:"
msgstr "Offset :"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "Marche"
#: Source/Core/DolphinQt/MenuBar.cpp:542
msgid "Online &Documentation"
msgstr "&Documentation en ligne"
#: Source/Core/DolphinQt/MenuBar.cpp:1347
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Uniquement ajouter les symboles avec le préfixe :\n"
"(Vide pour tous les symboles) "
#: Source/Core/DolphinQt/MenuBar.cpp:1323
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Uniquement exporter les symboles avec le préfixe :\n"
"(Vide pour tous les symboles)"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt/ToolBar.cpp:111
msgid "Open"
msgstr "Ouvrir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:371
msgid "Open &Containing Folder"
msgstr "Ouvrir l'emplacement du fichier"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:37
msgid "Open Directory..."
msgstr "Ouvrir le dossier..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "Charger le journal FIFO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:367
msgid "Open GameCube &Save Folder"
msgstr "Ouvrir le dossier des &sauvegardes GameCube"
#: Source/Core/DolphinQt/GameList/GameList.cpp:360
msgid "Open Wii &Save Folder"
msgstr "Ouvrir le dossier de &sauvegarde Wii"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Ouvrir dans un éditeur externe"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL : impossible de créer le contexte pour le matériel %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL : impossible de trouver des périphériques audio"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL : impossible d'ouvrir le périphérique %s"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:70
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:81
#: Source/Core/Core/HW/GCPadEmu.cpp:103
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:185
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:63
msgid "Options"
msgstr "Options"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:94
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid "Other"
msgstr "Autres"
#: Source/Core/Core/HotkeyManager.cpp:300
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "Autres raccourcis clavier"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:371
msgid "Other State Management"
msgstr "Autres manipulations des états"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:164
msgid "Other game..."
msgstr "Autres jeux..."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52
msgid "Overlay Information"
msgstr "Information sur la surcouche"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58
msgid "Override Language on NTSC Games"
msgstr "Remplacer la langue pour les jeux NTSC"
#: Source/Core/DolphinQt/MenuBar.cpp:682
msgid "P&lay Input Recording..."
msgstr "&Jouer l'enregistrement..."
#: Source/Core/DolphinQt/MenuBar.cpp:240
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Fichier d'image PNG (*.png);; Tous le fichiers (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:80
msgid "PPC Size"
msgstr "Taille PPC"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:267
msgid "PPC vs Host"
msgstr "PPC vs Hôte"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Manette"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79
msgid "Pads"
msgstr "Manettes"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid "Parsing Error"
msgstr "Traitement de l'erreur"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104
msgid "Partition %1"
msgstr "Partition %1"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Passive"
msgstr "Passive"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:147
msgid "Passthrough a Bluetooth adapter"
msgstr "Passer outre l'adaptateur Bluetooth"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:155
msgid "Password"
msgstr "Mot de passe"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:154
msgid "Password for joining your game (leave empty for none)"
msgstr "Mot de passe pour se joindre à votre jeu (laisser vide pour aucun)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218
msgid "Password?"
msgstr "Mot de passe ?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "Editeur de patch"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "Nom du patch"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55
msgid "Patches"
msgstr "Patchs"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "Dossiers"
#: Source/Core/DolphinQt/ToolBar.cpp:154
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinQt/MenuBar.cpp:702
msgid "Pause at End of Movie"
msgstr "Pause à la fin du Film"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:174
msgid "Pause on Focus Loss"
msgstr "Pause lorsque la fenêtre n'est plus sélectionnée"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56
msgid "Peak velocity of movements to neutral position."
msgstr "Vitesse maximale des mouvements vers la position neutre."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47
msgid "Peak velocity of outward swing movements."
msgstr "Vitesse maximale des mouvements de va-et-vient."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Per-Pixel Lighting"
msgstr "Eclairage par pixel"
#: Source/Core/DolphinQt/MenuBar.cpp:261
msgid "Perform Online System Update"
msgstr "Effectuer une mise à jour en ligne"
#: Source/Core/DolphinQt/GameList/GameList.cpp:325
msgid "Perform System Update"
msgstr "Exécuter une mise à jour du Système"
#. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is
#. physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127
msgid "Physical"
msgstr "Physique"
#: Source/Core/UICommon/UICommon.cpp:431
msgid "PiB"
msgstr "Pio"
#: Source/Core/DolphinQt/MenuBar.cpp:1127
msgid "Pick a debug font"
msgstr "Choisissez une police pour le débogage"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Ping"
msgstr "Ping"
#: Source/Core/DolphinQt/GameList/GameList.cpp:904
#: Source/Core/DolphinQt/MenuBar.cpp:588
msgid "Platform"
msgstr "Plateforme"
#: Source/Core/DolphinQt/ToolBar.cpp:116 Source/Core/DolphinQt/ToolBar.cpp:161
msgid "Play"
msgstr "Démarrer"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr "Lecture / Enregistrement"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Play Recording"
msgstr "Jouer l'enregistrement..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "Options de lecture"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Player"
msgstr "Joueur"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:233
msgid "Players"
msgstr "Joueurs"
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:152
msgid "Point"
msgstr "Pointer"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:85
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:52
msgid "Port %1"
msgstr "Port %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:96
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:126
msgid "Port:"
msgstr "Port :"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:939
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Possible désynchronisation détectée : %1 peut s'être désynchronisé à l'image "
"%2"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:94
msgid "Post-Processing Effect:"
msgstr "Effet de Post-processing :"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post-Processing Shader Configuration"
msgstr "Configuration du post-traitement des Shaders"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
msgid "Prefetch Custom Textures"
msgstr "Précharger textures personnalisées"
#: Source/Core/Core/Movie.cpp:1133
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Fin prématurée du film dans PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1244
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Fin prématurée du film dans PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1219
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Fin prématurée du film dans PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Préparation de la mise à jour...\n"
"Ceci peut prendre un certain temps."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Pré-réglages"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Press Sync Button"
msgstr "Appuyer sur le bouton Sync"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
msgid "Pressure"
msgstr "Pression"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.\n"
"\n"
"Not recommended, only use if the other options give poor results."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Previous Game Profile for Wii Remote 1"
msgstr "Config de jeu précédente pour la Wiimote 1"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Previous Game Profile for Wii Remote 2"
msgstr "Config de jeu précédente pour la Wiimote 2"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Previous Game Profile for Wii Remote 3"
msgstr "Config de jeu précédente pour la Wiimote 3"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Previous Game Profile for Wii Remote 4"
msgstr "Config de jeu précédente pour la Wiimote 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Previous Match"
msgstr "Rechercher le précédent"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Previous Profile for Wii Remote 1"
msgstr "Config précédente pour la Wiimote 1"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Previous Profile for Wii Remote 2"
msgstr "Config précédente pour la Wiimote 2"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Previous Profile for Wii Remote 3"
msgstr "Config précédente pour la Wiimote 3"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Previous Profile for Wii Remote 4"
msgstr "Config précédente pour la Wiimote 4"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Private"
msgstr "Privée"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91
msgid "Private and Public"
msgstr "Privée et publique"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:43
msgid "Problem"
msgstr "Problème"
#: Source/Core/DiscIO/VolumeVerifier.cpp:887
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Des problèmes d'une haute importance ont été trouvés. Le jeu ne fonctionnera "
"probablement pas."
#: Source/Core/DiscIO/VolumeVerifier.cpp:878
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Des problèmes de faible importance ont été trouvés. Ils n'empêcheront "
"probablement pas le jeu de fonctionner."
#: Source/Core/DiscIO/VolumeVerifier.cpp:882
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Des problèmes d'une importance moyenne ont été trouvés. Tout ou partie du "
"jeu peuvent ne pas fonctionner correctement."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:285
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25
msgid "Program Counter"
msgstr "Program Counter"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:290
#: Source/Core/DolphinQt/GameList/GameList.cpp:575
msgid "Progress"
msgstr "Progression"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Public"
msgstr "Publique"
#: Source/Core/DolphinQt/MenuBar.cpp:479
msgid "Purge Game List Cache"
msgstr "Purger le cache de la liste de jeu"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:321
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Placer les ROM du Menu Principal dans le dossier User/GC/{région}."
#: Source/Core/Core/NetPlayClient.cpp:1294
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "La Qualité de Service (QoS) n'a pas pu être activée."
#: Source/Core/Core/NetPlayClient.cpp:1292
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "La Qualité de Service (QoS) a été activée avec succès."
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt/GCMemcardManager.cpp:389
#: Source/Core/DolphinQt/MainWindow.cpp:1479
msgid "Question"
msgstr "Question"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "Quit"
msgstr "Quitter"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:61
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:65
msgid "R-Analog"
msgstr "R Analog."
#: Source/Core/DolphinQt/MenuBar.cpp:895
msgid "RSO Modules"
msgstr "Modules RSO"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:71
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "Etendue"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:271
msgid "Re&place instruction"
msgstr "Rem&placer l'instruction"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Lire"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160
msgid "Read and write"
msgstr "Lu et écrit"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:164
msgid "Read only"
msgstr "Uniquement lu"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Lu ou écrit"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Read-Only Mode"
msgstr "Mode Lecture seule"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Real Balance Board"
msgstr "Balance Board physique"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
msgid "Real Wii Remote"
msgstr "Wiimote physique"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "Recentrer"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "Enregistrer"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:175
msgid "Record Inputs"
msgstr "Enregistrer les entrées"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:134
msgid "Recording"
msgstr "Enregistrement"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "Options d'enregistrement"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289
msgid "Recording..."
msgstr "Enregistrement..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Red"
msgstr "Rouge"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Red Left"
msgstr "Rouge Gauche"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Red Right"
msgstr "Rouge Droite"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127
msgid "Reduce Polling Rate"
msgstr "Réduire la fréquence d'échantillonnage"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:299
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.\n"
"\n"
"SSAA is significantly more demanding than MSAA, but provides top quality "
"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
"effects, and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Réduit la quantité d'aliasing causée par des graphiques 3D rastérisés, ce "
"qui permet d'avoir des bords d'objets plus doux. Impacte beaucoup le GPU et "
"peut provoquer des pépins graphiques.\n"
"\n"
"SSAA est bien plus gourmand que le MSAA, mais fournit la meilleure qualité "
"d'anti-aliasing de géométrie et applique aussi un anti-aliasing à "
"l'éclairage, effets de shader, et textures.\n"
"\n"
"Dans le doute, sélectionnez Aucune."
#: Source/Core/DolphinQt/CheatsManager.cpp:383
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:70
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:97
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:84
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Refresh"
msgstr "Rafraîchir"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "Rafraîchir la liste des jeux"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:184
msgid "Refreshing..."
msgstr "Actualisation..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:911
#: Source/Core/DolphinQt/MenuBar.cpp:595
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:218
msgid "Region"
msgstr "Région"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:101
msgid "Region:"
msgstr "Région :"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Registres"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr "Entrée relative"
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Remind Me Later"
msgstr "Me rappeler plus tard"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:107
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/Settings/PathPane.cpp:122
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Remove"
msgstr "Retirer"
#: Source/Core/DolphinQt/GameList/GameList.cpp:399
msgid "Remove Tag..."
msgstr "Supprimer le tag..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:407
msgid "Remove failed"
msgstr "La suppression a échoué"
#: Source/Core/DolphinQt/CheatsManager.cpp:247
msgid "Remove from Watch"
msgstr "Retirer de la surveillance"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1042
msgid "Remove tag"
msgstr "Supprimer le tag"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:402
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:437
msgid "Rename symbol"
msgstr "Renommer le symbole"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "Render Window"
msgstr "Fenêtre de rendu"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95
msgid "Render to Main Window"
msgstr "Rendu dans la fenêtre principale"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:41
msgid "Rendering"
msgstr "Rendu"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159
msgid ""
"Renders the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Fait un rendu de la scène en fil de fer.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:375
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Rapport : GCIFolder écrit vers le bloc non alloué 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr "Quelqu'un demande à rejoindre votre partie"
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt/CheatsManager.cpp:384
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:757
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:369
msgid "Reset Traversal Server"
msgstr "Réinitialiser le serveur Traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:370
msgid "Reset Traversal Server to %1:%2"
msgstr "Réinitialiser le serveur Traversal à %1:%2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:87
msgid "Reset Traversal Settings"
msgstr "Réinitialiser les paramètres traversal"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Reset all saved Wii Remote pairings"
msgstr "Réinitialiser tous les jumelages sauvegardés des Wiimotes"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "Gestionnaire de Packs de Ressources"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273
msgid "Restart Required"
msgstr "Redémarrage requis"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:273
msgid "Restore instruction"
msgstr "Restaurer l'instruction"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:727
msgid "Retry"
msgstr "Réessayer"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52
msgid "Return Speed"
msgstr "Vitesse du retour"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:654
msgid "Revision"
msgstr "Révision"
#: Source/Core/DolphinQt/AboutDialog.cpp:31
msgid "Revision: "
msgstr "Révision :"
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:21
msgid "Right"
msgstr "Droite"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:91
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90
msgid "Right Stick"
msgstr "Stick Droit"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:70
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:179
msgid "Right Table"
msgstr "Tourne-disque droit"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Rim"
msgstr "Bord"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Down"
msgstr "Rocker descend"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30
msgid "Rocker Up"
msgstr "Rocker monte"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:547
msgid "Room ID"
msgstr "ID Room"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64
msgid "Rotation applied at extremities of swing."
msgstr "Rotation appliquée aux extrémités du balancement"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:248
msgid ""
"Rounds 2D vertices to whole pixels.\n"
"\n"
"Fixes graphical problems in some games at higher internal resolutions. This "
"setting has no effect when native internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Arrondir les sommets 2D en pixels pleins.\n"
"\n"
"Corrige des soucis graphiques de certains jeux avec l'utilisation de "
"résolutions internes plus élevées. Ce réglage n'a aucun effet si vous "
"utilisez la résolution native.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:172
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:58
msgid "Rumble"
msgstr "Vibreur"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:264
msgid "Run &To Here"
msgstr "Exécu&ter jusqu'ici"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Russie"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171
msgid "SD Card"
msgstr "Carte SD"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:79
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "Image de carte SD (*.raw);;Tous les fichiers (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:190
msgid "SD Card Path:"
msgstr "Carte SD :"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:56
msgid "SHA-1:"
msgstr "SHA-1 :"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:118
msgid "SP1:"
msgstr "SP1 :"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:62
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt/MenuBar.cpp:907
msgid "Sa&ve Code"
msgstr "Sau&vegarder le code"
#: Source/Core/DolphinQt/MenuBar.cpp:336
msgid "Sa&ve State"
msgstr "Sau&vegarder l'état"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Safe"
msgstr "Sûr "
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:87
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:115
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Save"
msgstr "Sauver"
#: Source/Core/DolphinQt/GameList/GameList.cpp:453
#: Source/Core/DolphinQt/GameList/GameList.cpp:458
#: Source/Core/DolphinQt/MenuBar.cpp:1022
msgid "Save Export"
msgstr "Exportation de la sauvegarde"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr "Enregistrer le journal FIFO"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:245
msgid "Save File to"
msgstr "Sauvegarder le fichier sous"
#: Source/Core/DolphinQt/MenuBar.cpp:1001
#: Source/Core/DolphinQt/MenuBar.cpp:1008
#: Source/Core/DolphinQt/MenuBar.cpp:1010
msgid "Save Import"
msgstr "Importation de la sauvegarde"
#: Source/Core/Core/HotkeyManager.cpp:180
msgid "Save Oldest State"
msgstr "Sauvegarder l'ancien état"
#: Source/Core/Core/HotkeyManager.cpp:183
#: Source/Core/Core/HotkeyManager.cpp:297
msgid "Save State"
msgstr "Sauvegarder l'état"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 1"
msgstr "Sauvegarder l'état vers le Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 10"
msgstr "Sauvegarder l'état vers le Slot 10"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 2"
msgstr "Sauvegarder l'état vers le Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 3"
msgstr "Sauvegarder l'état vers le Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 4"
msgstr "Sauvegarder l'état vers le Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 5"
msgstr "Sauvegarder l'état vers le Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 6"
msgstr "Sauvegarder l'état vers le Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 7"
msgstr "Sauvegarder l'état vers le Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 8"
msgstr "Sauvegarder l'état vers le Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 9"
msgstr "Sauvegarder l'état vers le Slot 9"
#: Source/Core/DolphinQt/MenuBar.cpp:337
msgid "Save State to File"
msgstr "Sauvegarder l'état dans un fichier"
#: Source/Core/DolphinQt/MenuBar.cpp:339
msgid "Save State to Oldest Slot"
msgstr "Sauvegarder l'état dans le slot le plus ancien"
#: Source/Core/DolphinQt/MenuBar.cpp:338
msgid "Save State to Selected Slot"
msgstr "Sauvegarder l'état dans l'emplacement sélectionné"
#: Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Save State to Slot"
msgstr "Sauvegarder l'état dans le slot"
#: Source/Core/DolphinQt/MenuBar.cpp:904
msgid "Save Symbol Map &As..."
msgstr "Sauvegarder la carte des symboles &sous..."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:370
msgid "Save and Load State"
msgstr "Sauvegarder et Charger un état"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:134
msgid "Save as..."
msgstr "Enregistrer sous..."
#: Source/Core/DolphinQt/MenuBar.cpp:1402
msgid "Save combined output file as"
msgstr "Sauvegarder le fichier de sortie combinée sous"
#: Source/Core/DolphinQt/MenuBar.cpp:1002
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Des données de sauvegarde existent déjà dans la NAND. Envisagez de faire une "
"sauvegarde avant de les écraser.\n"
"Écraser maintenant ?"
#: Source/Core/DolphinQt/MenuBar.cpp:1274
msgid "Save map file"
msgstr "Sauvegarder le fichier de carte"
#: Source/Core/DolphinQt/MenuBar.cpp:1326
msgid "Save signature file"
msgstr "Sauvegarder le fichier de signature"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save to Selected Slot"
msgstr "Sauvegarder vers l'emplacement sélectionné"
#: Source/Core/DolphinQt/MenuBar.cpp:378
msgid "Save to Slot %1 - %2"
msgstr "Sauvegarder dans le slot %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "Sauvegarder..."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:333
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"La réinitialisation des sauvegardes du jumelage des Wiimotes ne peut être "
"fait que lorsqu'un jeu est en cours d'émulation."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr "Enregistré dans /Wii/sd.raw (la taille par défaut est de 128 Mo)."
#: Source/Core/Core/Movie.cpp:961
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
"Le film de sauvegarde d'état %s est corrompu, arrêt de l'enregistrement du "
"film..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Scaled EFB Copy"
msgstr "Copie à l'échelle de l'EFB"
#: Source/Core/DolphinQt/ToolBar.cpp:120
msgid "ScrShot"
msgstr "Capt écran"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"La capture d'écran a échoué : impossible d'ouvrir le fichier \"%s\" (erreur "
"%d)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:100
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77
#: Source/Core/DolphinQt/MenuBar.cpp:481
msgid "Search"
msgstr "Rechercher"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:97
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Search Address"
msgstr "Rechercher l'adresse"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:75
msgid "Search Current Object"
msgstr "Chercher l'objet actuel"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:126
msgid "Search Subfolders"
msgstr "Chercher dans les sous-dossiers"
#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Search for an Instruction"
msgstr "Rechercher une instruction"
#: Source/Core/DolphinQt/SearchBar.cpp:30
msgid "Search games..."
msgstr "Rechercher des jeux..."
#: Source/Core/DolphinQt/MenuBar.cpp:1441
msgid "Search instruction"
msgstr "Rechercher une instruction"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Section contenant tous les cheat codes Action Replay."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Section contenant tous les cheat codes Gecko"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Section contenant tous les paramètres liés au graphismes"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
"Section contenant la plupart des paramètres liés au CPU et au matériel."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:52
msgid "Select"
msgstr "Sélectionner"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr "Sélectionner le dossier pour le dump :"
#: Source/Core/DolphinQt/GameList/GameList.cpp:436
#: Source/Core/DolphinQt/MenuBar.cpp:1016
msgid "Select Export Directory"
msgstr "Sélectionner le dossier d'exportation"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "Sélectionner le dernier état"
#: Source/Core/DolphinQt/MenuBar.cpp:379
msgid "Select Slot %1 - %2"
msgstr "Sélectionner le slot %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:298
msgid "Select State"
msgstr "Sélectionner l'état"
#: Source/Core/DolphinQt/MenuBar.cpp:353
msgid "Select State Slot"
msgstr "Sélectionner l'emplacement de l'état"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 1"
msgstr "Emplacement 1"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 10"
msgstr "Emplacement 10"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 2"
msgstr "Emplacement 2"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 3"
msgstr "Emplacement 3"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 4"
msgstr "Emplacement 4"
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 5"
msgstr "Emplacement 5"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 6"
msgstr "Emplacement 6"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 7"
msgstr "Emplacement 7"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 8"
msgstr "Emplacement 8"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 9"
msgstr "Emplacement 9"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "Sélectionner le dossier racine de la NAND Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:204
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "Sélectionner un dossier"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:145
#: Source/Core/DolphinQt/MainWindow.cpp:652
#: Source/Core/DolphinQt/MainWindow.cpp:1160
#: Source/Core/DolphinQt/MainWindow.cpp:1167
msgid "Select a File"
msgstr "Sélectionner un fichier"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "Sélectionner un Jeu"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select a SD Card Image"
msgstr "Sélectionner une image de carte SD"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "Sélectionner un jeu"
#: Source/Core/DolphinQt/MenuBar.cpp:971
msgid "Select a title to install to NAND"
msgstr "Sélectionner un titre à installer dans la NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1537
#: Source/Core/DolphinQt/MainWindow.cpp:1608
msgid "Select the Recording File"
msgstr "Sélectionner le fichier d'enregistrement"
#: Source/Core/DolphinQt/MainWindow.cpp:1515
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Sélectionner le fichier des clés (dump OTP/SEEPROM)"
#: Source/Core/DolphinQt/MainWindow.cpp:1488
#: Source/Core/DolphinQt/MenuBar.cpp:991
msgid "Select the save file"
msgstr "Sélectionner le fichier à enregistrer"
#: Source/Core/DolphinQt/GameList/GameList.cpp:532
msgid "Select where you want to save the compressed image"
msgstr ""
"Sélectionner l'emplacement où vous souhaitez sauvegarder l'image compressée"
#: Source/Core/DolphinQt/GameList/GameList.cpp:521
msgid "Select where you want to save the compressed images"
msgstr ""
"Sélectionner l'emplacement où vous souhaitez sauvegarder les images "
"compressées"
#: Source/Core/DolphinQt/GameList/GameList.cpp:531
msgid "Select where you want to save the decompressed image"
msgstr ""
"Sélectionner l'emplacement où vous souhaitez sauvegarder l'image décompressée"
#: Source/Core/DolphinQt/GameList/GameList.cpp:520
msgid "Select where you want to save the decompressed images"
msgstr ""
"Sélectionner l'emplacement où vous souhaitez sauvegarder les images "
"décompressées"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:124
msgid "Selected Font"
msgstr "Police sélectionnée"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219
msgid "Selected controller profile does not exist"
msgstr "Le profil de contrôleur sélectionné n'existe pas"
#: Source/Core/Core/NetPlayServer.cpp:1393
#: Source/Core/Core/NetPlayServer.cpp:1618
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:429
msgid "Selected game doesn't exist in game list!"
msgstr "Le jeu sélectionné ne figure pas dans la liste des jeux !"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:210
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, select the first one."
msgstr ""
"Sélectionne la carte graphique à utiliser.\n"
"\n"
"Dans le doute, sélectionnez la première."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.\n"
"\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when the monitor supports 3D display resolutions.\n"
"Passive is another type of 3D used by some TVs.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:151
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Sélectionne le moteur graphique interne à utiliser.\n"
"Le Rendu logiciel est très lent et uniquement utilisé à des fins de "
"débogage, donc vous devriez utiliser Direct3D ou OpenGL. Certains jeux ont "
"un comportement différent selon le moteur choisi ; pour obtenir le meilleur "
"résultat, testez les deux moteurs et choisissez celui qui convient le "
"mieux.\n"
"\n"
"Dans le doute, sélectionnez OpenGL."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222
msgid ""
"Selects which aspect ratio to use when rendering.\n"
"\n"
"Auto: Uses the native aspect ratio\n"
"Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimics a standard 4:3 analog TV.\n"
"Stretch to Window: Stretches the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:205
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"any of the other backends are recommended.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:198
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"either OpenGL, Direct3D, or Vulkan are recommended. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Sélectionne le moteur graphique à utiliser.\n"
"\n"
"Le Rendu logiciel est très lent et uniquement utilisé à des fins de "
"débogage, donc OpenGL, Direct3D ou Vulkan sont recommandés. Certains jeux et "
"certains GPU ont un comportement différent selon le moteur choisi ; pour "
"obtenir le meilleur résultat, testez chaque moteur et choisissez celui qui "
"convient le mieux.\n"
"\n"
"Dans le doute, sélectionnez OpenGL."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:213
msgid "Send"
msgstr "Envoyer"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Sensor Bar Position:"
msgstr "Position de la Sensor Bar :"
#: Source/Core/Core/NetPlayClient.cpp:1752
msgid "Server rejected traversal attempt"
msgstr "Le serveur a rejeté la tentative traversal"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:88
msgid "Set &Value"
msgstr "Définir &Valeur"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Set PC"
msgstr "Définir PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:306
msgid "Set as &Default ISO"
msgstr "Définir comme l'ISO par &défaut"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:260
msgid "Set memory card file for Slot A"
msgstr "Sélectionner un fichier de carte mémoire pour le Slot A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:260
msgid "Set memory card file for Slot B"
msgstr "Sélectionner un fichier de carte mémoire pour le Slot B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:261
msgid "Set symbol &end address"
msgstr "Définir l'adresse de &fin du symbole"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:259
msgid "Set symbol &size"
msgstr "Définir la taille du &symbole"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:460
msgid "Set symbol end address"
msgstr "Définir l'adresse de fin du symbole"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:438
msgid "Set symbol size (%1):"
msgstr "Entrer la taille du symbole (%1) :"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Définit le mode d'affichage de la Wii à 60 Hz (480i) au lieu de 50 Hz (576i) "
"pour les jeux.\n"
"Peut ne pas fonctionner pour tous les jeux."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Sets the Wii system language."
msgstr "Définit la langue du système de la Wii."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:87
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Définit la latence (en ms). Des valeurs élevées peuvent réduire le "
"craquement du son. Pour certains moteurs uniquement."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "Réglages"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:286
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory : Impossible de créer le fichier setting.txt"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:43
msgid "Severity"
msgstr "Importance"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109
msgid "Shader Compilation"
msgstr "Compilation de Shader"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:56
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:155
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105
msgid "Shake"
msgstr "Secouement"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
"Accélère les temps de chargements, mais peut faire planter certains jeux. "
"Peut avoir des effets négatifs sur la performance. Réglé par défaut sur "
"<b>False</b>"
#: Source/Core/DolphinQt/MenuBar.cpp:386
msgid "Show &Log"
msgstr "Afficher le &journal"
#: Source/Core/DolphinQt/MenuBar.cpp:399
msgid "Show &Toolbar"
msgstr "Afficher la barre d'&outils"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Show Active Title in Window Title"
msgstr "Affiche le titre en cours dans le nom de la fenêtre"
#: Source/Core/DolphinQt/MenuBar.cpp:647
msgid "Show Australia"
msgstr "Afficher Australie"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145
msgid "Show Current Game on Discord"
msgstr "Afficher le jeu en cours sur Discord"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:154
msgid "Show Debugging UI"
msgstr "Afficher l'interface de débogage"
#: Source/Core/DolphinQt/MenuBar.cpp:622
msgid "Show ELF/DOL"
msgstr "Afficher les ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show FPS"
msgstr "Afficher le nombre de FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:714
msgid "Show Frame Counter"
msgstr "Afficher le compteur d'images"
#: Source/Core/DolphinQt/MenuBar.cpp:648
msgid "Show France"
msgstr "Afficher France"
#: Source/Core/DolphinQt/MenuBar.cpp:620
msgid "Show GameCube"
msgstr "Afficher GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:649
msgid "Show Germany"
msgstr "Afficher Allemagne"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:177
msgid "Show Golf Mode Overlay"
msgstr "Afficher le Mode golf en surimpression"
#: Source/Core/DolphinQt/MenuBar.cpp:720
msgid "Show Input Display"
msgstr "Afficher les entrées du contrôleur"
#: Source/Core/DolphinQt/MenuBar.cpp:650
msgid "Show Italy"
msgstr "Afficher Italie"
#: Source/Core/DolphinQt/MenuBar.cpp:644
msgid "Show JAP"
msgstr "Afficher Japon"
#: Source/Core/DolphinQt/MenuBar.cpp:651
msgid "Show Korea"
msgstr "Afficher Corée"
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Show Lag Counter"
msgstr "Afficher le compteur de lags"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:103
msgid "Show Language:"
msgstr "Afficher en :"
#: Source/Core/DolphinQt/MenuBar.cpp:392
msgid "Show Log &Configuration"
msgstr "Afficher la config. de journalisation"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94
msgid "Show NetPlay Messages"
msgstr "Afficher les messages NetPlay"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88
msgid "Show NetPlay Ping"
msgstr "Afficher le ping du NetPlay"
#: Source/Core/DolphinQt/MenuBar.cpp:652
msgid "Show Netherlands"
msgstr "Afficher Pays-bas"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Show On-Screen Display Messages"
msgstr "Afficher les messages informatifs"
#: Source/Core/DolphinQt/MenuBar.cpp:645
msgid "Show PAL"
msgstr "Afficher PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:107
msgid "Show PC"
msgstr "Afficher PC"
#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "Show Platforms"
msgstr "Afficher les plateformes"
#: Source/Core/DolphinQt/MenuBar.cpp:660
msgid "Show Regions"
msgstr "Afficher les régions"
#: Source/Core/DolphinQt/MenuBar.cpp:653
msgid "Show Russia"
msgstr "Afficher Russie"
#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "Show Spain"
msgstr "Afficher Espagne"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:55
msgid "Show Statistics"
msgstr "Afficher les statistiques"
#: Source/Core/DolphinQt/MenuBar.cpp:726
msgid "Show System Clock"
msgstr "Afficher l'heure du système"
#: Source/Core/DolphinQt/MenuBar.cpp:655
msgid "Show Taiwan"
msgstr "Afficher Taïwan"
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "Show USA"
msgstr "Afficher USA"
#: Source/Core/DolphinQt/MenuBar.cpp:657
msgid "Show Unknown"
msgstr "Afficher les inconnus"
#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "Show WAD"
msgstr "Afficher les WAD"
#: Source/Core/DolphinQt/MenuBar.cpp:619
msgid "Show Wii"
msgstr "Afficher Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:656
msgid "Show World"
msgstr "Afficher Monde"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:252
msgid "Show in &memory"
msgstr "Afficher dans la &mémoire"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:397
msgid "Show in code"
msgstr "Afficher dans le &code"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132
msgid "Show in server browser"
msgstr "Afficher dans le navigateur de serveurs"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:158
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche diverses statistiques de rendu.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:240
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing "
"NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Afficher les messages chat, changements de buffer et alertes de "
"désynchronisation lors d'une partie en NetPlay.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:230
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche le nombre d'images rendues par seconde, afin de mesurer la vitesse "
"d'émulation.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:233
msgid ""
"Shows the player's maximum ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:161
msgid ""
"Shows various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Affiche diverses statistiques de rendu.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "Side-by-Side"
msgstr "Côte-à-côte"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215
msgid "Sideways Hold"
msgstr "Garder à l'horizontale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212
msgid "Sideways Toggle"
msgstr "Utiliser à l'horizontale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:205
msgid "Sideways Wii Remote"
msgstr "Wiimote à l'horizontale"
#: Source/Core/DolphinQt/MenuBar.cpp:894
msgid "Signature Database"
msgstr "Base de données de Signatures"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137
msgid "Signed Integer"
msgstr "Entier signé"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "Simplified Chinese"
msgstr "Chinois simplifié"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Simuler les Bongos DK"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:186
msgid "Size"
msgstr "Taille"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:121
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Taille du tampon d'étirement en millisecondes. De faibles valeurs "
"provoqueront un craquement du son."
#: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:105
msgid "Skip"
msgstr "Sauter"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Ignorer l'accès à l'EFB depuis le CPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:57
msgid "Skip Main Menu"
msgstr "Passer le Menu Principal"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148
msgid "Slider Bar"
msgstr "Slider Bar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:78
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:112
msgid "Slot A:"
msgstr "Slot A :"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:78
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "Slot B:"
msgstr "Slot B :"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105
#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid "Software Renderer"
msgstr "Rendu logiciel"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:225
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Certaines valeurs que vous avez entrées ne sont pas valides.\n"
"Veuillez vérifier les valeurs en surbrillance."
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "South America"
msgstr "Amérique du Sud"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "Espagne"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "Spanish"
msgstr "Espagnol"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:188
msgid "Speaker Pan"
msgstr "Volume du haut-parleur"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Speaker Volume:"
msgstr "Volume du haut-parleur :"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43
msgid "Speed"
msgstr "Vitesse"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "Speed up Disc Transfer Rate"
msgstr "Accélerer le taux de transfert du disque"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:185
msgid "Stable (once a year)"
msgstr "Stable (annuelle)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:90
msgid "Standard Controller"
msgstr "Contrôleur standard"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:228
msgid "Start &NetPlay..."
msgstr "Démarrer &NetPlay..."
#: Source/Core/DolphinQt/MenuBar.cpp:680
msgid "Start Re&cording Input"
msgstr "&Démarrer l'enregistrement de l'entrée"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Start Recording"
msgstr "Commencer l'enregistrement"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:856
msgid "Started game"
msgstr "Jeu démarré"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Steering Wheel"
msgstr "Volant"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:98
msgid "Step"
msgstr "Pas à pas"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Step Into"
msgstr "Step Into"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:63 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Step Out"
msgstr "Step Out"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:60 Source/Core/DolphinQt/ToolBar.cpp:101
msgid "Step Over"
msgstr "Step Over"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:480
msgid "Step out successful!"
msgstr "Sortie avec succès !"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:478
msgid "Step out timed out!"
msgstr "Temps écoulé pour la sortie !"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:405
msgid "Step over in progress..."
msgstr "Saut en cours..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:390
msgid "Step successful!"
msgstr "Pas à pas réussi !"
#: Source/Core/Core/HotkeyManager.cpp:284
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22
msgid "Stepping"
msgstr "Pas à pas"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Stereoscopic 3D Mode:"
msgstr "Mode de stéréoscopie 3D :"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:108
msgid "Stereoscopy"
msgstr "Stéréoscopie"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:112
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:132
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159
msgid "Stick"
msgstr "Stick"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:118
msgid "Stop"
msgstr "Arrêter"
#: Source/Core/DolphinQt/MenuBar.cpp:683
msgid "Stop Playing/Recording Input"
msgstr "Arrêter de jouer/enregistrer l'entrée"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:346
msgid "Stopped game"
msgstr "Jeu arrêté"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "Enregistrer les copies EFB vers texture uniquemt"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Store XFB Copies to Texture Only"
msgstr "Enregistrer les copies de l'XFB vers la texture uniquement"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Enregistre les copies d'EFB exclusivement sur le GPU, outrepassant la "
"mémoire système. Provoque des pépins graphiques dans un petit nombre de "
"jeux.\n"
"\n"
"Activé = Copie d'EFB vers Texture\n"
"Désactivé = Copie d'EFB vers la RAM (et Texture)\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:225
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Enregistre les copies d'XFB exclusivement sur le GPU, outrepassant la "
"mémoire système. Provoque des pépins graphiques dans un petit nombre de "
"jeux.\n"
"\n"
"Activé = Copie d'XFB vers Texture\n"
"Désactivé = Copie d'XFB vers la RAM (et Texture)\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Stretch to Window"
msgstr "Étirer à la fenêtre"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118
msgid "Strict Settings Sync"
msgstr "Synchronisation stricte des paramètres"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:391
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:135
msgid "String"
msgstr "Texte"
#: Source/Core/DolphinQt/CheatsManager.cpp:626
msgid "String Match"
msgstr "Correspondance de texte"
#: Source/Core/DolphinQt/CheatsManager.cpp:520
msgid "String values can only be compared using equality."
msgstr ""
"Les valeurs de texte ne peuvent être comparées qu'en utilisant l'égalité."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137
msgid "Strum"
msgstr "Gratter"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:200
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:214
msgid "Stylus"
msgstr "Style"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:209
#: Source/Core/DolphinQt/GameList/GameList.cpp:604
#: Source/Core/DolphinQt/GameList/GameList.cpp:621
#: Source/Core/DolphinQt/GameList/GameList.cpp:649
#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
#: Source/Core/DolphinQt/GCMemcardManager.cpp:417
#: Source/Core/DolphinQt/MenuBar.cpp:980 Source/Core/DolphinQt/MenuBar.cpp:1094
msgid "Success"
msgstr "Succès !"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396
msgid "Successfully added to the NetPlay index"
msgstr "Ajouté avec succès à l'index de NetPlay"
#: Source/Core/DolphinQt/GameList/GameList.cpp:607
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr "%n image(s) compressée(s) avec succès."
#: Source/Core/DolphinQt/GameList/GameList.cpp:606
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr "%n image(s) décompressée(s) avec succès."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:210
msgid "Successfully deleted '%1'."
msgstr "Suppression réussie de \"%1\"."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:417
msgid "Successfully deleted files."
msgstr "Fichiers supprimés avec succès."
#: Source/Core/DolphinQt/GameList/GameList.cpp:458
msgid "Successfully exported save files"
msgstr "Fichiers de sauvegarde exportés avec succès."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Successfully exported the %1 save files."
msgstr "Exportation avec succès des %1 fichiers de sauvegarde."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:311
msgid "Successfully exported the save file."
msgstr "Exportation avec succès du fichier de sauvegarde."
#: Source/Core/DolphinQt/MenuBar.cpp:1095
msgid "Successfully extracted certificates from NAND"
msgstr "Certificats extraits avec succès depuis la NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320
msgid "Successfully extracted file."
msgstr "Fichier extrait avec succès."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203
msgid "Successfully extracted system data."
msgstr "Extraction avec succès des données du système."
#: Source/Core/DolphinQt/MenuBar.cpp:1008
msgid "Successfully imported save files."
msgstr "Fichiers de sauvegarde importés avec succès."
#: Source/Core/DolphinQt/GameList/GameList.cpp:622
#: Source/Core/DolphinQt/MenuBar.cpp:981
msgid "Successfully installed this title to the NAND."
msgstr "Ce titre a été installé avec succès dans la NAND."
#: Source/Core/DolphinQt/GameList/GameList.cpp:650
msgid "Successfully removed this title from the NAND."
msgstr "Ce titre a été supprimé avec succès de la NAND."
#: Source/Core/DolphinQt/AboutDialog.cpp:54
msgid "Support"
msgstr "Aide"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "Swap Eyes"
msgstr "Inverser les yeux"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:346
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Echange l'œil gauche et droit. Utile principalement dans le mode "
"stéréoscopique côte-à-côte.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:153
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:118
msgid "Swing"
msgstr "Balancement"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:143
msgid "Switch to A"
msgstr "Basculer vers A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:143
msgid "Switch to B"
msgstr "Basculer vers B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:82
msgid "Symbol"
msgstr "Symbole"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:461
msgid "Symbol (%1) end address:"
msgstr "Adresse de fin du symbole (%1) :"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:402
msgid "Symbol name:"
msgstr "Nom du symbole :"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:109
#: Source/Core/DolphinQt/MenuBar.cpp:888
msgid "Symbols"
msgstr "Symboles"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Sync"
msgstr "Synchroniser"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:114
msgid "Sync AR/Gecko Codes"
msgstr "Synchronise les codes AR/Gecko"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:116
msgid "Sync All Wii Saves"
msgstr "Synchroniser toutes les sauvegardes Wii"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:112
msgid "Sync Saves"
msgstr "Synchronisation des sauvegardes"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
msgid "Sync real Wii Remotes and pair them"
msgstr "Synchroniser les Wiimotes physiques et les jumeler"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Synchronize GPU thread"
msgstr "Synchroniser le thread du GPU"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronise les tâches entre le GPU et le CPU pour éviter des blocages "
"aléatoires en mode Dual Core. (Coché = Compatible, Décoché = Rapide)"
#: Source/Core/Core/NetPlayClient.cpp:1112
msgid "Synchronizing AR codes..."
msgstr "Synchronisation des codes AR..."
#: Source/Core/Core/NetPlayClient.cpp:1043
msgid "Synchronizing Gecko codes..."
msgstr "Synchronisation des codes Gecko..."
#: Source/Core/Core/NetPlayClient.cpp:808
msgid "Synchronizing save data..."
msgstr "Synchronisation des données de sauvegarde..."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "System Language:"
msgstr "Langue du système :"
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "TAS Input"
msgstr "Entrée TAS"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:361
msgid "TAS Tools"
msgstr "Outils TAS"
#: Source/Core/DolphinQt/GameList/GameList.cpp:378
#: Source/Core/DolphinQt/GameList/GameList.cpp:913
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:188
#: Source/Core/DolphinQt/MenuBar.cpp:597
msgid "Tags"
msgstr "Tags"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:227
msgid "Taiko Drum"
msgstr "Percussion Taiko"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taïwan"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt/MenuBar.cpp:308
msgid "Take Screenshot"
msgstr "Capture d'écran"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:58
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58
msgid "Texture Cache"
msgstr "Cache de texture"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Texture Format Overlay"
msgstr "Infos de format de texture"
#: Source/Core/DiscIO/VolumeVerifier.cpp:239
#, c-format
msgid "The %s partition does not have a valid file system."
msgstr "La partition %s n'a pas de système de fichiers valide."
#: Source/Core/DiscIO/VolumeVerifier.cpp:230
#, c-format
msgid "The %s partition does not seem to contain valid data."
msgstr "La partition %s ne semble pas contenir de données valides."
#: Source/Core/DiscIO/VolumeVerifier.cpp:191
#, c-format
msgid "The %s partition is not correctly signed."
msgstr "La partition %s n'est pas correctement signée."
#: Source/Core/DiscIO/VolumeVerifier.cpp:186
#, c-format
msgid "The %s partition is not properly aligned."
msgstr "La partition %s n'est pas correctement alignée."
#: Source/Core/DiscIO/VolumeVerifier.cpp:197
#, c-format
msgid "The H3 hash table for the %s partition is not correct."
msgstr "La table de hash H3 pour la partition %s n'est pas correcte."
#: Source/Core/Core/Boot/Boot.cpp:326
#, c-format
msgid "The IPL file is not a known good dump. (CRC32: %x)"
msgstr "Le fichier IPL n'est pas un dump reconnu correct. (CRC32 : %x)"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:138
msgid "The Masterpiece partitions are missing."
msgstr "La partition des Chefs-d'œuvre est manquante."
#: Source/Core/DolphinQt/MenuBar.cpp:1086
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"Impossible de réparer la NAND. Il est recommandé de sauvegarder vos données "
"actuelles et de recommencer avec une nouvelle NAND."
#: Source/Core/DolphinQt/MenuBar.cpp:1081
msgid "The NAND has been repaired."
msgstr "La NAND a été réparée."
#: Source/Core/Core/ActionReplay.cpp:251
msgid "The address is invalid"
msgstr "L'adresse n'est pas valide"
#: Source/Core/DiscIO/VolumeVerifier.cpp:121
msgid "The channel partition is missing."
msgstr "La partition des chaînes est manquante."
#: Source/Core/DiscIO/VolumeVerifier.cpp:116
msgid "The data partition is missing."
msgstr "La partition des données est manquante."
#: Source/Core/DiscIO/VolumeVerifier.cpp:154
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. When using NetPlay or sending input recordings to "
"other people, you will experience desyncs if anyone is using a good dump."
msgstr ""
"La partition des données n'est pas à sa position normale. Cela va affecter "
"les temps de chargement. Lors de l'utilisation de NetPlay ou de l'envoi "
"d'enregistrements d'entrées à d'autres personnes, vous rencontrerez des "
"désynchronisations si elles utilisent un bon dump."
#: Source/Core/Core/Movie.cpp:372
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Le changement de disque vers \"%s\" ne peut être sauvegardé dans le fichier ."
"dtm.\n"
"Le nom de fichier de l'image du disque ne doit pas dépasser 40 caractères."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:347
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Le disque ne peut être lu (à 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:118
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"L'image du disque \"%s\" est corrompue.\n"
"Le hash du bloc %<PRIu64> est %08x au lieu de %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:109
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "L'image-disque \"%s\" est tronquée : des données manquent."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:515
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Le disque qui allait être inséré n'a pas été trouvé."
#: Source/Core/DolphinQt/MenuBar.cpp:1036
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"La NAND émulée est endommagée. Des titres du système tels que le Menu Wii et "
"la Chaîne Boutique peuvent ne pas fonctionner correctement."
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "La console Wii émulée a été mise à jour."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "La console Wii émulée est déjà à jour."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148
msgid "The entered PID is invalid."
msgstr "Le PID entré n'est pas valide."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136
msgid "The entered VID is invalid."
msgstr "Le VID entré n'est pas valide."
#: Source/Core/DolphinQt/GameList/GameList.cpp:560
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Le fichier %1 existe déjà.\n"
"Voulez-vous le remplacer ?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Le fichier %s n'a pas pu être ouvert pour l'écriture. Vérifiez qu'il n'a pas "
"été ouvert par un autre programme."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Le fichier %s a déjà été ouvert, son entête n'a pas pu être écrite."
#: Source/Core/DiscIO/VolumeVerifier.cpp:88
msgid "The filesystem is invalid or could not be read."
msgstr "Le système de fichiers n'est pas valide ou ne peut être lu."
#: Source/Core/DiscIO/VolumeVerifier.cpp:405
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"Le format dans lequel l'image-disque est sauvegardée n'indique pas sa taille."
#: Source/Core/DiscIO/VolumeVerifier.cpp:532
#, c-format
msgid "The game ID is %s but should be %s."
msgstr "L'ID du jeu est %s alors qu'il devrait être %s."
#: Source/Core/DiscIO/VolumeVerifier.cpp:540
msgid "The game ID is inconsistent."
msgstr "L'ID du jeu est incohérent."
#: Source/Core/DiscIO/VolumeVerifier.cpp:549
msgid "The game ID is unusually short."
msgstr "L'ID du jeu est anormalement court."
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr "Le disque ne contient aucune information de mise à jour utilisable."
#: Source/Core/Core/NetPlayClient.cpp:252
msgid "The game is currently running."
msgstr "Le jeu est déjà en cours d'émulation."
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"La région du jeu ne correspond pas à celle de la console. Pour éviter les "
"soucis avec le Menu Système, il n'est pas possible de mettre à jour la "
"console émulée avec ce disque."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156
msgid "The hashes do not match!"
msgstr "Les hashs ne correspondent pas !"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152
msgid "The hashes match!"
msgstr "Les hashs correspondent !"
#: Source/Core/Core/NetPlayClient.cpp:162
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"Le code de l'hôte est trop long.\n"
"Veuillez vérifier que le code est correct."
#: Source/Core/DiscIO/VolumeVerifier.cpp:126
msgid "The install partition is missing."
msgstr "La partition d'installation est manquante."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:183
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:222
msgid "The profile '%1' does not exist"
msgstr "Le profil \"%1\" n'existe pas."
#: Source/Core/Core/Movie.cpp:231
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "Le jeu enregistré (%s) n'est pas le même que le jeu sélectionné (%s)"
#: Source/Core/DiscIO/VolumeVerifier.cpp:558
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"Le code de région ne correspond pas à l'ID du jeu. Si cela est dû au fait "
"que le code a été modifié, le jeu peut être exécuté à une mauvaise vitesse, "
"des éléments graphiques peuvent être décalés, ou le jeu peut ne pas du tout "
"démarrer."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Le code AR décrypté ne contient aucune ligne."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:241
msgid "The same file can't be used in both slots."
msgstr "Le même fichier ne peut être utilisé sur les deux slots à la fois"
#: Source/Core/Core/PowerPC/JitInterface.cpp:72
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
"Le moteur d'émulation du CPU sélectionné (%d) n'est pas disponible. Merci "
"d'en sélectionner un autre dans les réglages."
#: Source/Core/Core/NetPlayClient.cpp:249
msgid "The server and client's NetPlay versions are incompatible."
msgstr "Les versions serveur et client de NetPlay ne sont pas compatibles."
#: Source/Core/Core/NetPlayClient.cpp:245
msgid "The server is full."
msgstr "Le serveur est plein."
#: Source/Core/Core/NetPlayClient.cpp:255
msgid "The server sent an unknown error message."
msgstr "Le serveur a envoyé un message d'erreur inconnu"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:170
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Le rendu logiciel est sensiblement plus lent que tous les autres moteurs, et "
"n'est utile qu'à des fins de débogage.\n"
"\n"
"Êtes-vous certain d'activer le rendu logiciel ? Dans le doute, choisissez "
"'Non'."
#: Source/Core/Core/Boot/Boot.cpp:139
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Le fichier spécifié \"%s\" n'existe pas"
#: Source/Core/DiscIO/VolumeVerifier.cpp:170
msgid "The type of a partition could not be read."
msgstr "Le type de partition ne peut être lu."
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"La mise à jour a été annulée. Il est vivement recommandé de la terminer afin "
"d'éviter des conflits de versions du logiciel système."
#: Source/Core/DiscIO/VolumeVerifier.cpp:270
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
"La partition de mise à jour ne contient pas l'IOS utilisé par ce titre."
#: Source/Core/DiscIO/VolumeVerifier.cpp:113
msgid "The update partition is missing."
msgstr "La partition des mises à jour est manquante."
#: Source/Core/DiscIO/VolumeVerifier.cpp:145
msgid "The update partition is not at its normal position."
msgstr "La partition des mises à jour n'est pas à sa position normale."
#: Source/Core/Core/ActionReplay.cpp:254
msgid "The value is invalid"
msgstr "La valeur n'est pas valide"
#: Source/Core/DiscIO/VolumeVerifier.cpp:101
msgid "There are too many partitions in the first partition table."
msgstr "Il y a trop de partitions dans la première table de partitions."
#: Source/Core/Core/State.cpp:690
msgid "There is nothing to undo!"
msgstr "Il n'y a rien à annuler !"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Ces paramètres remplacent ceux de Dolphin.\n"
"'Indéterminé' signifie que les paramètres de Dolphin sont appliqués."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Ce code d'Action Replay contient à la fois des lignes cryptées et "
"décryptées ; vous devriez vérifier que vous l'avez entré correctement.\n"
"\n"
"Voulez-vous ignorer toutes les lignes non cryptées ?"
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:582
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Ce titre coréen est réglé pour utiliser un IOS qui n'est pas typiquement "
"utilisé sur les consoles coréennes. Cela va vraisemblablement mener au "
"message ERROR #002."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
msgid "This USB device is already whitelisted."
msgstr "Ce périphérique USB est déjà sur liste blanche."
#: Source/Core/Core/WiiUtils.cpp:75
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "Ce WAD n'a pas été signé par Nintendo. Poursuivre l'import ?"
#: Source/Core/Core/ConfigManager.cpp:900
msgid "This WAD is not bootable."
msgstr "Ce WAD n'est pas bootable"
#: Source/Core/Core/ConfigManager.cpp:895
msgid "This WAD is not valid."
msgstr "Ce WAD n'est pas valide."
#: Source/Core/Core/ActionReplay.cpp:889
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ce simulateur d'Action Replay ne prend pas en charge les codes qui modifient "
"l'Action Replay lui-même."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:193
#: Source/Core/DolphinQt/GameList/GameList.cpp:750
msgid "This cannot be undone!"
msgstr "Ceci est irréversible !"
#: Source/Core/DiscIO/VolumeVerifier.cpp:424
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"L'image-disque de débug a la taille d'une image d'un disque commercialisé."
#: Source/Core/DiscIO/VolumeVerifier.cpp:442
msgid "This disc image has an unusual size."
msgstr "L'image du disque n'a pas une taille habituelle."
#: Source/Core/DiscIO/VolumeVerifier.cpp:435
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. When using NetPlay or sending input recordings to "
"other people, you will likely experience desyncs if anyone is using a good "
"dump."
msgstr ""
"L'image-disque a une taille inhabituelle. Cela rendra probablement les temps "
"de chargement plus longs. Lors de l'utilisation de NetPlay ou de l'envoi "
"d'enregistrements d'entrées à d'autres personnes, vous rencontrerez des "
"désynchronisations si elles utilisent un bon dump. "
#: Source/Core/DiscIO/VolumeVerifier.cpp:626
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"L'image-disque est au format NKit. Ce n'est pas un bon dump dans sa forme "
"actuelle, mais il peut le devenir s'il reconverti. Le CRC32 de ce fichier "
"peut correspondre au CRC32 d'un bon dump même si les fichiers ne sont pas "
"identiques."
#: Source/Core/DiscIO/VolumeVerifier.cpp:388
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"L'image-disque est trop petite et il manque des données. Si votre programme "
"de dump a sauvegardé l'image-disque en plusieurs parties, vous devez les "
"rassembler en un seul fichier."
#: Source/Core/DiscIO/VolumeVerifier.cpp:385
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"L'image-disque est trop petite et il manque des données. Le problème vient "
"probablement du fait que ce disque soit un double-couche et qu'il a été "
"dumpé comme un simple couche."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "Ce fichier ne ressemble pas à une sauvegarde BootMii de la NAND."
#: Source/Core/DiscIO/VolumeVerifier.cpp:398
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Ce jeu a été hacké pour tenir sur un DVD simple-couche. Certains contenus "
"tels que les vidéos précalculées, langues supplémentaires ou des modes "
"entiers du jeu ne fonctionneront pas. Ce problème n'existe généralement que "
"sur des copies illégales de jeux."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:161
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Ce jeu requiert l'émulation de la bounding box pour fonctionner "
"correctement, mais votre carte graphique ou ses drivers ne le prennent pas "
"en charge. Par conséquent, vous pourrez rencontrer des bugs ou blocages "
"pendant l'émulation de ce jeu."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:616
msgid "This non-Korean title is set to use the Korean common key."
msgstr "Ce titre non-coréen est réglé pour utiliser la clé commune de Corée."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:286
msgid "This session requires a password:"
msgstr "Cette session requiert un mot de passe :"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:93
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ce réglage vous permet de définir dans l'émulation une date et une heure "
"(RTC) personnalisées, différentes de l'heure de votre ordinateur.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/AboutDialog.cpp:44
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Ce logiciel ne doit pas être utilisé pour jouer à des jeux que vous ne "
"possédez pas légalement."
#: Source/Core/Core/ConfigManager.cpp:917
msgid "This title cannot be booted."
msgstr "Ce titre ne peut pas être démarré."
#: Source/Core/DiscIO/VolumeVerifier.cpp:73
msgid "This title is not correctly signed."
msgstr "Ce titre n'est pas correctement signé."
#: Source/Core/DiscIO/VolumeVerifier.cpp:590
msgid "This title is set to use an invalid IOS."
msgstr "Ce titre est réglé pour utiliser un IOS qui n'est pas valide."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:606
msgid "This title is set to use an invalid common key."
msgstr "Ce titre est réglé pour utiliser une clé partagée non valide."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:294
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Ce titre peut être incompatible avec l'émulation audio en HLE. Essayez "
"d'utiliser le LLE si c'est un homebrew.\n"
"\n"
"DSPHLE: ucode inconnu (CRC = %08x) - forçage de AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:286
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Ce titre peut être incompatible avec l'émulation audio en HLE. Essayez "
"d'utiliser le LLE si c'est un homebrew.\n"
"\n"
"ucode inconnu (CRC = %08x) - forçage de AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Cette valeur est ajoutée à la valeur de la convergence définie dans la "
"configuration des graphiques."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Cette valeur est multipliée par la profondeur définie dans la configuration "
"des graphiques."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:150
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Ceci va limiter la vitesse d'envoi de parcelles de données par client, qui "
"est utilisée pour synchroniser la sauvegarde."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129
msgid ""
"This will reduce bandwidth usage by polling GameCube controllers only twice "
"per frame. Does not affect Wii Remotes."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:120
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Seuil"
#: Source/Core/UICommon/UICommon.cpp:431
msgid "TiB"
msgstr "Tio"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:154
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:115
msgid "Tilt"
msgstr "Tilt"
#: Source/Core/DolphinQt/GameList/GameList.cpp:906
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:174
#: Source/Core/DolphinQt/GCMemcardManager.cpp:160
#: Source/Core/DolphinQt/MenuBar.cpp:590
msgid "Title"
msgstr "Titre"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185
msgid "To"
msgstr "À"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "jusqu'à :"
#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Toggle &Fullscreen"
msgstr "Activer le &plein écran"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Toggle 3D Anaglyph"
msgstr "Active la 3D par anaglyphe"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Side-by-Side"
msgstr "Active la 3D en côte-à-côte"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Toggle 3D Top-Bottom"
msgstr "Active la 3D en haut-bas"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Toggle 3D Vision"
msgstr "Activer 3D Vision"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Activer tous les types de journaux"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Toggle Aspect Ratio"
msgstr "Activer le ratio hauteur/largeur"
#: Source/Core/Core/HotkeyManager.cpp:71
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:401
msgid "Toggle Breakpoint"
msgstr "Activer Point d'arrêt"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle Crop"
msgstr "Activer le recadrage"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Custom Textures"
msgstr "Activer les textures personnalisées"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Toggle EFB Copies"
msgstr "Activer les copies EFB"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Fog"
msgstr "Activer le brouillard"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Activer le plein écran"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "Activer la pause"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Texture Dumping"
msgstr "Activer l'enregistrement des textures"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Toggle USB Keyboard"
msgstr "Activer le clavier USB"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Toggle XFB Copies"
msgstr "Activer les copies XFB"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Toggle XFB Immediate Mode"
msgstr "Activer le mode XFB immédiat"
#: Source/Core/DolphinQt/CheatsManager.cpp:645
msgid "Too many matches to display (%1)"
msgstr "Trop de résultats à afficher (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "Barre d'outils"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:167
msgid "Top"
msgstr "Haut"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:112
msgid "Top-and-Bottom"
msgstr "Dessus-dessous"
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr "Total vertical"
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
msgid "Total Yaw"
msgstr "Total horizontal"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr "Rotation totale sur l'axe vertical"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr "Rotation totale sur l'axe horizontal"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146
msgid "Total travel distance."
msgstr "Distance totale parcourue"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218
msgid "Touch"
msgstr "Toucher"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "Traditional Chinese"
msgstr "Chinois traditionnel"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:963
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:967
msgid "Traversal Error"
msgstr "Erreur de Traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:183
msgid "Traversal Server"
msgstr "Traversal Server"
#: Source/Core/Core/NetPlayClient.cpp:1749
msgid "Traversal server timed out connecting to the host"
msgstr "Le serveur traveral n'a pas répondu lors de la connexion à l'hôte"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Essaye de traduire les branches en avance, améliorant les performances dans "
"la plupart des cas. Réglé par défaut sur <b>True</b>"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154
msgid "Triggers"
msgstr "Déclencheurs"
#: Source/Core/DolphinQt/CheatsManager.cpp:402
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:146
msgid "Type"
msgstr "Type"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146
msgid "USB Whitelist Error"
msgstr "Erreur dans la liste blanche des USB"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.\n"
"\n"
"Recommended for low-end hardware. \n"
"\n"
"If unsure, select this mode."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements.\n"
"\n"
"Only recommended for high-end systems."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:250
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering.\n"
"\n"
"In the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossible d'analyser la ligne %1 du code AR entré comme code crypté ou "
"décrypté valide. Vérifiez que vous l'avez entré correctement.\n"
"\n"
"Voulez-vous ignorer cette ligne et continuer le traitement ?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Impossible d'analyser la ligne %1 du code Gecko entré comme un code valide. "
"Vérifiez que vous l'avez entré correctement.\n"
"\n"
"Voulez-vous ignorer cette ligne et continuer le traitement ?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "Impossible d'écrire vers le fichier %s"
#: Source/Core/DolphinQt/GameList/GameList.cpp:538
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Images GC/Wii non compressées (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:181 Source/Core/DolphinQt/MenuBar.cpp:324
msgid "Undo Load State"
msgstr "&Annuler le lancement d'état"
#: Source/Core/Core/HotkeyManager.cpp:182 Source/Core/DolphinQt/MenuBar.cpp:341
msgid "Undo Save State"
msgstr "Annuler la sauvegarde de l'état"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Appel 0x80 inattendu. Abandon..."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:316
msgid "Uninstall"
msgstr "Désinstaller"
#: Source/Core/DolphinQt/GameList/GameList.cpp:335
msgid "Uninstall from the NAND"
msgstr "Désinstaller de la NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:637
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Désinstaller le WAD va supprimer la version actuellement installée de ce "
"titre dans la NAND sans supprimer ses données de sauvegarde. Continuer ?"
#: Source/Core/DolphinQt/MenuBar.cpp:271
msgid "United States"
msgstr "États-Unis"
#: Source/Core/Core/State.cpp:444 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:746
msgid "Unknown"
msgstr "Inconnu"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1138
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Commande DVD inconnue %08x - erreur fatale"
#: Source/Core/Core/NetPlayServer.cpp:1117
#, c-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Message inconnu SYNC_GECKO_CODES avec comme ID : %d, reçu du joueur %d . "
"Exclusion du joueur !"
#: Source/Core/Core/NetPlayClient.cpp:1000
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr "Message SYNC_SAVE_DATA inconnu reçu avec l'ID : %d"
#: Source/Core/Core/NetPlayServer.cpp:1074
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Message SYNC_SAVE_DATA inconnu avec l'ID : %d reçu du joueur : %d. Sortie du "
"joueur !"
#: Source/Core/Core/NetPlayClient.cpp:1758
#, c-format
msgid "Unknown error %x"
msgstr "Erreur inconnue %x"
#: Source/Core/Core/NetPlayClient.cpp:1213
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Reception d'un message inconnu avec l'ID : %d"
#: Source/Core/Core/NetPlayServer.cpp:1125
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Message inconnu avec l'ID %d reçue du joueur %d. Exclusion du joueur !"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156
msgid "Unlimited"
msgstr "Illimitée"
#: Source/Core/DiscIO/CompressedBlob.cpp:384
msgid "Unpacking"
msgstr "Décompression"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138
msgid "Unsigned Integer"
msgstr "Entier non signé"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:20
msgid "Up"
msgstr "Haut"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:219
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:258
#: Source/Core/DolphinQt/MenuBar.cpp:528
msgid "Update"
msgstr "Mettre à jour"
#: Source/Core/DolphinQt/Updater.cpp:62
msgid "Update after closing Dolphin"
msgstr "Mettre à jour une fois Dolphin quitté"
#: Source/Core/DolphinQt/Updater.cpp:45
msgid "Update available"
msgstr "Mise à jour disponible"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "La mise à jour a été annulée"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "La mise à jour a réussi"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "La mise à jour a échoué"
#: Source/Core/DolphinQt/WiiUpdate.cpp:95
msgid "Updating"
msgstr "Mise à jour en cours"
#: Source/Core/DolphinQt/WiiUpdate.cpp:121
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Mise à jour du titre %1...\n"
"Cela peut prendre un certain temps."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216
msgid "Upright Hold"
msgstr "Garder à la verticale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213
msgid "Upright Toggle"
msgstr "Utiliser à la verticale"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:202
msgid "Upright Wii Remote"
msgstr "Wiimote debout"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193
msgid "Usage Statistics Reporting Settings"
msgstr "Paramètres de l'envoi des données statistiques"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Use Built-In Database of Game Names"
msgstr "Utiliser la base de données interne des noms de jeux"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Use Custom User Style"
msgstr "Utiliser un style personnalisé par l'utilisateur"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "Use Fullscreen"
msgstr "&Plein écran"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:102
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Utiliser le mode PAL60 (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Use Panic Handlers"
msgstr "Utiliser les gestionnaires de panique"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Utiliser un buffer de simple profondeur pour les deux yeux. Requis pour "
"quelques jeux."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179
msgid "User Config"
msgstr "Configuration personnalisée"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Interface utilisateur"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:133
msgid "User Style:"
msgstr "Style utilisateur :"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:241
msgid ""
"Uses a less accurate algorithm to calculate depth values.\n"
"\n"
"Causes issues in a few games, but can result in a decent speed increase "
"depending on the game and/or GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Utilise un algorithme moins précis pour calculer les valeurs de profondeur.\n"
"\n"
"Provoque des soucis dans quelques jeux mais peut donner une bonne "
"accélération en fonction du jeu et/ou de votre GPU.\n"
"\n"
"Dans le doute, cochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:212
msgid ""
"Uses the entire screen for rendering.\n"
"\n"
"If disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Sélectionnez ceci si vous souhaitez que le rendu se fasse sur l'intégralité "
"de l'écran.\n"
"\n"
"Si cette case est décochée, une fenêtre de rendu sera créée.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:219
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cochez cette case si vous souhaitez que la fenêtre principale de Dolphin "
"soit utilisée pour le rendu, plutôt qu'une fenêtre séparée.\n"
"\n"
"Dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Utility"
msgstr "Utilitaires"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "V-Sync"
msgstr "Synchro verticale"
#: Source/Core/DolphinQt/CheatsManager.cpp:640
#: Source/Core/DolphinQt/CheatsManager.cpp:641
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:91
msgid "Value"
msgstr "Valeur"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
msgid "Value:"
msgstr "Valeur :"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "Niveau de détail"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
msgid "Verify"
msgstr "Vérifier"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:61
msgid "Verify Integrity"
msgstr "Vérifier l'intégrité"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:103
msgid "Verifying"
msgstr "Vérification..."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
#: Source/Core/DolphinQt/ResourcePackManager.cpp:89
msgid "Version"
msgstr "Version"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
msgid "Vertex Rounding"
msgstr "Arrondir les vertex"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr "Décalage vertical"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Affichage"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:129
msgid "View &code"
msgstr "Voir &code"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128
msgid "View &memory"
msgstr "Voir &mémoire"
#: Source/Core/Core/HotkeyManager.cpp:280
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:58
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Down"
msgstr "Baisser"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Volume Toggle Mute"
msgstr "Couper le son"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Volume Up"
msgstr "Augmenter"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:972
msgid "WAD files (*.wad)"
msgstr "Fichiers WAD (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:108
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Echec de l'installation du WAD : Impossible de finaliser l'importation du "
"titre."
#: Source/Core/Core/WiiUtils.cpp:98
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr ""
"Echec de l'installation du WAD : Impossible d'importer le contenu %08x."
#: Source/Core/Core/WiiUtils.cpp:82
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
"Echec de l'installation du WAD : Impossible d'initialiser l'importation de "
"titre (erreur %d)."
#: Source/Core/Core/WiiUtils.cpp:55
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"Echec de l'installation du WAD : Le fichier sélectionné n'est pas un WAD "
"valide."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:259
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates.\n"
"\n"
"Otherwise, if unsure, leave this unchecked."
msgstr ""
"Attend que la compilation de tous les shaders ait terminé avant de démarrer "
"le jeu. Activer cette option peut réduire les saccades pendant quelques "
"instants après le démarrage du jeu, au prix d'une attente plus longue avant "
"le démarrage du jeu. Pour les configurations avec un ou deux cœurs, il est "
"recommandé d'activer cette option, car une grande quantité de shaders à "
"compiler peut ralentir le jeu.\n"
"\n"
"Dans le cas contraire et dans le doute, décochez cette case."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227
msgid ""
"Waits for vertical blanks in order to prevent tearing.\n"
"\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:214
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.\n"
"\n"
"Reduces the overhead of EFB RAM copies, providing a performance boost in "
"many games, at the risk of breaking those which do not safely synchronize "
"with the emulated GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:332
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:350
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1211
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412
msgid "Warning"
msgstr "Avertissement"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:30
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Attention : les entrées analogiques peuvent réinitialiser les valeurs de la "
"manette aléatoirement. Cela peut être résolu dans certains cas en ajoutant "
"une zone morte."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:576
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Attention, le nombre de blocs indiqués par le BAT (%u) ne correspond pas à "
"l'entête de fichier chargée (%u)"
#: Source/Core/Core/Movie.cpp:1009
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"Attention : vous avez chargé une sauvegarde qui se trouve après la fin du "
"film actuel (octet %u > %zu) (entrée %u > %u). Vous devriez charger une "
"autre sauvegarde avant de continuer, ou charger cet état avec le mode "
"Lecture seule désactivé."
#: Source/Core/Core/Movie.cpp:984
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film finit avant l'image "
"actuelle dans la sauvegarde (octet %u < %u) (image %u < %u). Vous devriez "
"charger une autre sauvegarde avant de continuer."
#: Source/Core/Core/Movie.cpp:1035
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère à l'octet "
"%zu (0x%zX). Vous devriez charger une autre sauvegarde avant de continuer, "
"ou charger cet état en désactivant le mode Lecture seule. Dans le cas "
"contraire, il y aura probablement une désynchronisation."
#: Source/Core/Core/Movie.cpp:1052
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
"Attention : Vous avez chargé une sauvegarde dont le film diffère à l'image "
"%td. Vous devriez charger une autre sauvegarde avant de continuer, ou "
"charger cet état en désactivant le mode Lecture seule. Dans le cas "
"contraire, il y aura probablement une désynchronisation.\n"
"\n"
"Infos complémentaires : Le film actuel fait %d images de long et le film de "
"la sauvegarde en fait %d.\n"
"\n"
"A l'image %td, le film appuie sur :\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DHaut=%d, DBas=%d, DGauche=%d, "
"DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connecté=%d\n"
"\n"
"A l'image %td, la sauvegarde du film appuie sur :\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d,DHaut=%d, DBas=%d, DGauche=%d, "
"DDroite=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connecté=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "Surveiller"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - fichier non ouvert."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:90
msgid "Website"
msgstr "Site web"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:146
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:143
msgid "Whitelisted USB Passthrough Devices"
msgstr "Périphériques USB autorisés pour une connexion directe à la Wii émulée"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Widescreen Hack"
msgstr "Hack écran large (16/9è)"
#: Source/Core/Core/HotkeyManager.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:44
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:81
msgid "Wii Menu"
msgstr "Menu Wii"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:173
msgid "Wii NAND Root:"
msgstr "Racine de la NAND (Wii) :"
#: Source/Core/Core/HW/Wiimote.cpp:31
msgid "Wii Remote"
msgstr "Wiimote"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:179
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:349
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39
msgid "Wii Remote %1"
msgstr "Wiimote %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Wii Remote Buttons"
msgstr "Boutons de la Wiimote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98
msgid "Wii Remote Orientation"
msgstr "Orientation de la Wiimote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Wii Remote Rumble"
msgstr "Vibreur de la Wiimote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Wii Remote Settings"
msgstr "Paramètres de la Wiimote"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:144
msgid "Wii Remotes"
msgstr "Wiimotes"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:296
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Entrée TAS %1 pour Wii - Manette classique"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:310
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Entrée TAS %1 pour Wii - Wiimote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:282
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Entrée TAS %1 pour Wii - Wiimote + Nunchuk"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:365
msgid "Wii and Wii Remote"
msgstr "Wii et Wiimote"
#: Source/Core/DolphinQt/MenuBar.cpp:992
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Fichiers de sauvegarde de Wii (*.bin);;Tous les fichiers (*)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD : impossible de lire le fichier"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:120
msgid "Word Wrap"
msgstr "Casse"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Monde"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Écrire"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:108
msgid "Write Save/SD Data"
msgstr "Écrire données de sauvegarde / SD"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168
msgid "Write only"
msgstr "Uniquement écrit"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Écrire dans la console"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Écrire dans le fichier"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Écrire dans le journal"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Ecrire dans le journal, puis pause"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Écrire dans la fenêtre"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:108
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:133
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491
msgid "XF register "
msgstr "Registre XF"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:137
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Yellow"
msgstr "Jaune"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:239
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240
msgid "Yes"
msgstr "Oui"
#: Source/Core/VideoBackends/Vulkan/main.cpp:348
msgid ""
"You are attempting to use the Vulkan (Metal) backend on an unsupported "
"operating system. For all functionality to be enabled, you must use macOS "
"10.14 (Mojave) or newer. Please do not report any issues encountered unless "
"they also occur on 10.14+."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:529
msgid "You are running the latest version available on this update track."
msgstr "Vous utilisez la dernière version disponible pour cette branche."
#: Source/Core/Core/IOS/ES/ES.cpp:216
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Vous ne pouvez pas aller sur la Chaîne Boutique Wii sans utiliser les "
"identifiants de votre propre console.\n"
"Veuillez vous référer aux instructions de configuration dans le guide "
"d'utilisation de la NAND à https://dolphin-emu.org/docs/guides/nand-usage-"
"guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208
msgid "You have to enter a name."
msgstr "Vous devez entrer un nom."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:327
msgid "You must provide a name for your session!"
msgstr "Vous devez entrer un nom pour votre session !"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Vous devez redémarrer Dolphin pour que ce changement prenne effet."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:321
msgid "You must select a game to host!"
msgstr "Vous devez sélectionner un jeu à héberger !"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Vos ROM audio \"DSP\" ont des hashs incorrects.\n"
"Voulez-vous arrêter l'émulation maintenant pour corriger le problème ?\n"
"Si vous choisissez \"Non\", l'audio pourra être déformé."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:116
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:141
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:922
msgid "Zero 3 code not supported"
msgstr "Code Zero 3 non pris en charge"
#: Source/Core/Core/ActionReplay.cpp:942
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Code Zero inconnu pour Dolphin : %08x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "Auto"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DXContext.cpp:102
msgid "d3d12.dll could not be loaded."
msgstr "Impossible de charger d3d12.dll"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:312
msgid "disconnected"
msgstr "déconnecté"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "Faux achèvement"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54
msgid "m/s"
msgstr "m/s"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "Aucun"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:162
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:187
msgid "on"
msgstr "à"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82
msgid "or select a device"
msgstr "ou sélectionnez un de ces périphériques"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:193
msgid "uDraw GameTablet"
msgstr "Tablette de jeu uDraw"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:54
msgid "| OR"
msgstr "| OU"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. « GameCube » et « Wii » sont des marques déposées "
"de Nintendo. Dolphin n'est affiliée d'aucune manière à Nintendo. "
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr "°"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr "✔ Inviter"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr "✖ Refuser"