dolphin/Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp

300 lines
13 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt/Config/Graphics/HacksWidget.h"
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QSignalBlocker>
#include <QVBoxLayout>
#include "Core/Config/GraphicsSettings.h"
#include "Core/ConfigManager.h"
#include "DolphinQt/Config/Graphics/GraphicsBool.h"
#include "DolphinQt/Config/Graphics/GraphicsSlider.h"
#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
#include "DolphinQt/Settings.h"
#include "VideoCommon/VideoConfig.h"
HacksWidget::HacksWidget(GraphicsWindow* parent) : GraphicsWidget(parent)
{
CreateWidgets();
LoadSettings();
ConnectWidgets();
AddDescriptions();
connect(parent, &GraphicsWindow::BackendChanged, this, &HacksWidget::OnBackendChanged);
OnBackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend));
connect(&Settings::Instance(), &Settings::ConfigChanged, this, &HacksWidget::LoadSettings);
}
void HacksWidget::CreateWidgets()
{
auto* main_layout = new QVBoxLayout;
// EFB
auto* efb_box = new QGroupBox(tr("Embedded Frame Buffer (EFB)"));
auto* efb_layout = new QGridLayout();
efb_box->setLayout(efb_layout);
m_skip_efb_cpu =
new GraphicsBool(tr("Skip EFB Access from CPU"), Config::GFX_HACK_EFB_ACCESS_ENABLE, true);
m_ignore_format_changes = new GraphicsBool(tr("Ignore Format Changes"),
Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, true);
m_store_efb_copies = new GraphicsBool(tr("Store EFB Copies to Texture Only"),
Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
m_defer_efb_copies =
new GraphicsBool(tr("Defer EFB Copies to RAM"), Config::GFX_HACK_DEFER_EFB_COPIES);
efb_layout->addWidget(m_skip_efb_cpu, 0, 0);
efb_layout->addWidget(m_ignore_format_changes, 0, 1);
efb_layout->addWidget(m_store_efb_copies, 1, 0);
efb_layout->addWidget(m_defer_efb_copies, 1, 1);
// Texture Cache
auto* texture_cache_box = new QGroupBox(tr("Texture Cache"));
auto* texture_cache_layout = new QGridLayout();
texture_cache_box->setLayout(texture_cache_layout);
m_accuracy = new QSlider(Qt::Horizontal);
m_accuracy->setMinimum(0);
m_accuracy->setMaximum(2);
m_accuracy->setPageStep(1);
m_accuracy->setTickPosition(QSlider::TicksBelow);
m_gpu_texture_decoding =
new GraphicsBool(tr("GPU Texture Decoding"), Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
auto* safe_label = new QLabel(tr("Safe"));
safe_label->setAlignment(Qt::AlignRight);
m_accuracy_label = new QLabel(tr("Accuracy:"));
texture_cache_layout->addWidget(m_accuracy_label, 0, 0);
texture_cache_layout->addWidget(safe_label, 0, 1);
texture_cache_layout->addWidget(m_accuracy, 0, 2);
texture_cache_layout->addWidget(new QLabel(tr("Fast")), 0, 3);
texture_cache_layout->addWidget(m_gpu_texture_decoding, 1, 0);
// XFB
auto* xfb_box = new QGroupBox(tr("External Frame Buffer (XFB)"));
auto* xfb_layout = new QVBoxLayout();
xfb_box->setLayout(xfb_layout);
m_store_xfb_copies = new GraphicsBool(tr("Store XFB Copies to Texture Only"),
Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
m_immediate_xfb = new GraphicsBool(tr("Immediately Present XFB"), Config::GFX_HACK_IMMEDIATE_XFB);
m_skip_duplicate_xfbs = new GraphicsBool(tr("Skip Presenting Duplicate Frames"),
Config::GFX_HACK_SKIP_DUPLICATE_XFBS);
xfb_layout->addWidget(m_store_xfb_copies);
xfb_layout->addWidget(m_immediate_xfb);
xfb_layout->addWidget(m_skip_duplicate_xfbs);
// Other
auto* other_box = new QGroupBox(tr("Other"));
auto* other_layout = new QGridLayout();
other_box->setLayout(other_layout);
m_fast_depth_calculation =
new GraphicsBool(tr("Fast Depth Calculation"), Config::GFX_FAST_DEPTH_CALC);
m_disable_bounding_box =
new GraphicsBool(tr("Disable Bounding Box"), Config::GFX_HACK_BBOX_ENABLE, true);
m_vertex_rounding = new GraphicsBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUDING);
m_save_texture_cache_state =
new GraphicsBool(tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE);
other_layout->addWidget(m_fast_depth_calculation, 0, 0);
other_layout->addWidget(m_disable_bounding_box, 0, 1);
other_layout->addWidget(m_vertex_rounding, 1, 0);
other_layout->addWidget(m_save_texture_cache_state, 1, 1);
main_layout->addWidget(efb_box);
main_layout->addWidget(texture_cache_box);
main_layout->addWidget(xfb_box);
main_layout->addWidget(other_box);
main_layout->addStretch();
setLayout(main_layout);
UpdateDeferEFBCopiesEnabled();
UpdateSkipPresentingDuplicateFramesEnabled();
}
void HacksWidget::OnBackendChanged(const QString& backend_name)
{
const bool bbox = g_Config.backend_info.bSupportsBBox;
const bool gpu_texture_decoding = g_Config.backend_info.bSupportsGPUTextureDecoding;
m_gpu_texture_decoding->setEnabled(gpu_texture_decoding);
m_disable_bounding_box->setEnabled(bbox);
const QString tooltip = tr("%1 doesn't support this feature on your system.").arg(backend_name);
m_gpu_texture_decoding->setToolTip(!gpu_texture_decoding ? tooltip : QString{});
m_disable_bounding_box->setToolTip(!bbox ? tooltip : QString{});
}
void HacksWidget::ConnectWidgets()
{
connect(m_accuracy, &QSlider::valueChanged, [this](int) { SaveSettings(); });
connect(m_store_efb_copies, &QCheckBox::stateChanged,
[this](int) { UpdateDeferEFBCopiesEnabled(); });
connect(m_store_xfb_copies, &QCheckBox::stateChanged,
[this](int) { UpdateDeferEFBCopiesEnabled(); });
connect(m_immediate_xfb, &QCheckBox::stateChanged,
[this](int) { UpdateSkipPresentingDuplicateFramesEnabled(); });
}
void HacksWidget::LoadSettings()
{
const QSignalBlocker blocker(m_accuracy);
auto samples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
int slider_pos = 0;
switch (samples)
{
case 512:
slider_pos = 1;
break;
case 128:
slider_pos = 2;
break;
case 0:
slider_pos = 0;
break;
// Custom values, ought not to be touched
default:
m_accuracy->setEnabled(false);
}
m_accuracy->setValue(slider_pos);
QFont bf = m_accuracy_label->font();
bf.setBold(Config::GetActiveLayerForConfig(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES) !=
Config::LayerType::Base);
m_accuracy_label->setFont(bf);
}
void HacksWidget::SaveSettings()
{
int slider_pos = m_accuracy->value();
if (m_accuracy->isEnabled())
{
int samples = 0;
switch (slider_pos)
{
case 0:
samples = 0;
break;
case 1:
samples = 512;
break;
case 2:
samples = 128;
}
Config::SetBaseOrCurrent(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES, samples);
}
}
void HacksWidget::AddDescriptions()
{
static const char TR_SKIP_EFB_CPU_ACCESS_DESCRIPTION[] =
QT_TR_NOOP("Ignores any requests from the CPU to read from or write to the EFB. "
"\n\nImproves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.\n\nIf unsure, "
"leave this unchecked.");
static const char TR_IGNORE_FORMAT_CHANGE_DESCRIPTION[] = QT_TR_NOOP(
"Ignores any changes to the EFB format.\n\nImproves performance in many games without "
"any negative effect. Causes graphical defects in a small number of other "
"games.\n\nIf unsure, leave this checked.");
static const char TR_STORE_EFB_TO_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
"in a small number of games.\n\nEnabled = EFB Copies to Texture\nDisabled = EFB Copies to "
"RAM (and Texture)\n\nIf unsure, leave this checked.");
static const char TR_DEFER_EFB_COPIES_DESCRIPTION[] = QT_TR_NOOP(
"Waits until the game synchronizes with the emulated GPU before writing the contents of EFB "
"copies to RAM.\n\nReduces the overhead of EFB RAM copies, providing a performance boost in "
"many games, at the risk of breaking those which do not safely synchronize with the "
"emulated GPU.\n\nIf unsure, leave this checked.");
static const char TR_ACCUARCY_DESCRIPTION[] = QT_TR_NOOP(
"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n\n"
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates "
"from RAM. Lower accuracies cause in-game text to appear garbled in certain "
"games.\n\nIf unsure, select the rightmost value.");
static const char TR_STORE_XFB_TO_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
"in a small number of games.\n\nEnabled = XFB Copies to "
"Texture\nDisabled = XFB Copies to RAM (and Texture)\n\nIf unsure, leave this checked.");
static const char TR_IMMEDIATE_XFB_DESCRIPTION[] =
QT_TR_NOOP("Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.\n\nCan cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on reduces "
"latency.\n\nIf unsure, leave this unchecked.");
static const char TR_SKIP_DUPLICATE_XFBS_DESCRIPTION[] = QT_TR_NOOP(
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. This may improve "
"performance on low-end devices, while making frame pacing less consistent.\n\nDisable this "
"option as well as enabling V-Sync for optimal frame pacing.\n\nIf unsure, leave this "
"checked.");
static const char TR_GPU_DECODING_DESCRIPTION[] =
QT_TR_NOOP("Enables texture decoding using the GPU instead of the CPU.\n\nThis may result in "
"performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n\nIf unsure, leave this unchecked.");
static const char TR_FAST_DEPTH_CALC_DESCRIPTION[] = QT_TR_NOOP(
"Uses a less accurate algorithm to calculate depth values.\n\nCauses issues in a few "
"games, but can result in a decent speed increase depending on the game and/or "
"GPU.\n\nIf unsure, leave this checked.");
static const char TR_DISABLE_BOUNDINGBOX_DESCRIPTION[] =
QT_TR_NOOP("Disables bounding box emulation.\n\nThis may improve GPU performance "
"significantly, but some games will break.\n\nIf unsure, leave this checked.");
static const char TR_SAVE_TEXTURE_CACHE_TO_STATE_DESCRIPTION[] = QT_TR_NOOP(
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies "
"in save states. Fixes missing and/or non-upscaled textures/objects when loading "
"states at the cost of additional save/load time.\n\nIf unsure, leave this checked.");
static const char TR_VERTEX_ROUNDING_DESCRIPTION[] =
QT_TR_NOOP("Rounds 2D vertices to whole pixels.\n\nFixes graphical problems in some games at "
"higher internal resolutions. This setting has no effect when native internal "
"resolution is used.\n\nIf unsure, leave this unchecked.");
AddDescription(m_skip_efb_cpu, TR_SKIP_EFB_CPU_ACCESS_DESCRIPTION);
AddDescription(m_ignore_format_changes, TR_IGNORE_FORMAT_CHANGE_DESCRIPTION);
AddDescription(m_store_efb_copies, TR_STORE_EFB_TO_TEXTURE_DESCRIPTION);
AddDescription(m_defer_efb_copies, TR_DEFER_EFB_COPIES_DESCRIPTION);
AddDescription(m_accuracy, TR_ACCUARCY_DESCRIPTION);
AddDescription(m_store_xfb_copies, TR_STORE_XFB_TO_TEXTURE_DESCRIPTION);
AddDescription(m_immediate_xfb, TR_IMMEDIATE_XFB_DESCRIPTION);
AddDescription(m_skip_duplicate_xfbs, TR_SKIP_DUPLICATE_XFBS_DESCRIPTION);
AddDescription(m_gpu_texture_decoding, TR_GPU_DECODING_DESCRIPTION);
AddDescription(m_fast_depth_calculation, TR_FAST_DEPTH_CALC_DESCRIPTION);
AddDescription(m_disable_bounding_box, TR_DISABLE_BOUNDINGBOX_DESCRIPTION);
AddDescription(m_save_texture_cache_state, TR_SAVE_TEXTURE_CACHE_TO_STATE_DESCRIPTION);
AddDescription(m_vertex_rounding, TR_VERTEX_ROUNDING_DESCRIPTION);
}
void HacksWidget::UpdateDeferEFBCopiesEnabled()
{
// We disable the checkbox for defer EFB copies when both EFB and XFB copies to texture are
// enabled.
const bool can_defer = m_store_efb_copies->isChecked() && m_store_xfb_copies->isChecked();
m_defer_efb_copies->setEnabled(!can_defer);
}
void HacksWidget::UpdateSkipPresentingDuplicateFramesEnabled()
{
// If Immediate XFB is on, there's no point to skipping duplicate XFB copies as immediate presents
// when the XFB is created, therefore all XFB copies will be unique.
m_skip_duplicate_xfbs->setEnabled(!m_immediate_xfb->isChecked());
}