244 lines
8.3 KiB
C++
244 lines
8.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DX_DEBUGGER_H_
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#define _DX_DEBUGGER_H_
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#include <wx/wx.h>
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#include <wx/notebook.h>
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#include "../Globals.h"
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class IniFile;
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class GFXDebuggerDX9 : public wxDialog
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{
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public:
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GFXDebuggerDX9(wxWindow *parent,
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wxWindowID id = 1,
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const wxString &title = wxT("Video"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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#ifdef _WIN32
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long style = wxNO_BORDER);
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#else
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long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
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#endif
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virtual ~GFXDebuggerDX9();
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void SaveSettings() const;
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void LoadSettings();
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bool bInfoLog;
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bool bPrimLog;
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bool bSaveTextures;
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bool bSaveTargets;
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bool bSaveShaders;
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private:
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DECLARE_EVENT_TABLE();
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wxPanel *m_MainPanel;
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wxCheckBox *m_Check[6];
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wxButton *m_pButtonPause;
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wxButton *m_pButtonPauseAtNext;
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wxButton *m_pButtonGo;
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wxChoice *m_pPauseAtList;
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wxButton *m_pButtonDump;
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wxChoice *m_pDumpList;
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wxButton *m_pButtonUpdateScreen;
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wxButton *m_pButtonClearScreen;
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wxTextCtrl *m_pCount;
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// WARNING: Make sure these are not also elsewhere
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enum
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{
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ID_MAINPANEL = 3900,
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ID_SAVETOFILE,
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ID_INFOLOG,
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ID_PRIMLOG,
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ID_SAVETEXTURES,
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ID_SAVETARGETS,
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ID_SAVESHADERS,
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NUM_OPTIONS,
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ID_GO,
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ID_PAUSE,
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ID_PAUSE_AT_NEXT,
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ID_PAUSE_AT_LIST,
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ID_DUMP,
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ID_DUMP_LIST,
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ID_UPDATE_SCREEN,
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ID_CLEAR_SCREEN,
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ID_COUNT
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};
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void GeneralSettings(wxCommandEvent& event);
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void OnPauseButton(wxCommandEvent& event);
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void OnPauseAtNextButton(wxCommandEvent& event);
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void OnDumpButton(wxCommandEvent& event);
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void OnGoButton(wxCommandEvent& event);
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void OnUpdateScreenButton(wxCommandEvent& event);
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void OnClearScreenButton(wxCommandEvent& event);
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void OnCountEnter(wxCommandEvent& event);
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};
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enum PauseEvent {
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NEXT_FRAME,
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NEXT_FLUSH,
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NEXT_FIFO,
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NEXT_DLIST,
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NEXT_PIXEL_SHADER_CHANGE,
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NEXT_VERTEX_SHADER_CHANGE,
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NEXT_NEW_TEXTURE,
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NEXT_RENDER_TEXTURE,
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NEXT_MATRIX_CMD,
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NEXT_VERTEX_CMD,
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NEXT_TEXTURE_CMD,
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NEXT_LIGHT_CMD,
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NEXT_FRAME_BUFFER_CMD,
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NEXT_FOG_CMD,
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NEXT_SET_CONSTANT_COLOR,
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NEXT_UCODE,
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NEXT_SET_TEXTURE,
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NEXT_SET_LIGHT,
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NEXT_SET_MODE_CMD,
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NEXT_UNKNOWN_OP,
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NEXT_LOADTLUT,
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NEXT_SWITCH_UCODE,
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NOT_PAUSE,
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};
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extern volatile bool DX9DebuggerPauseFlag;
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extern volatile PauseEvent DX9DebuggerToPauseAtNext;
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extern volatile int DX9DebuggerEventToPauseCount;
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void ContinueDX9Debugger();
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void DX9DebuggerCheckAndPause();
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#undef ENABLE_DX_DEBUGGER
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#ifdef _DEBUG
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#define ENABLE_DX_DEBUGGER
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#else
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#ifdef DEBUGFAST
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#define ENABLE_DX_DEBUGGER
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#endif
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#endif
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#ifdef ENABLE_DX_DEBUGGER
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#define DX9DEBUGGER_PAUSE {DX9DebuggerCheckAndPause();}
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#define DX9DEBUGGER_PAUSE_IF(op) if(DX9DebuggerToPauseAtNext == op && DX9DebuggerToPauseAtNext!=NOT_PAUSE){DX9DebuggerToPauseAtNext = NOT_PAUSE;DX9DebuggerPauseFlag = true;DX9DebuggerCheckAndPause();}
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#define DEBUGGER_PAUSE_COUNT_N(PauseEvent) DX9Debugger_Pause_Count_N(PauseEvent,true)
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#define DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(PauseEvent) DX9Debugger_Pause_Count_N(PauseEvent,false)
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extern void DX9Debugger_Pause_Count_N(PauseEvent,bool);
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//#define DebuggerPauseCountN DEBUGGER_PAUSE_COUNT_N
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//#define DEBUGGER_PAUSE_AND_DUMP(op,dumpfuc) \
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// if(pauseAtNext && eventToPause == op) \
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// { pauseAtNext = false;debuggerPause = true; CGraphicsContext::Get()->UpdateFrame(); dumpfuc;}
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//#define DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(op,dumpfuc) \
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// if(pauseAtNext && eventToPause == op) \
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// { pauseAtNext = false;debuggerPause = true; dumpfuc;}
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//
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//#define DEBUGGER_PAUSE_AND_DUMP_COUNT_N(op,dumpfuc) \
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// if(pauseAtNext && eventToPause == op) \
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//{ if( debuggerPauseCount > 0 ) debuggerPauseCount--; if( debuggerPauseCount == 0 ){pauseAtNext = false;debuggerPause = true; CGraphicsContext::Get()->UpdateFrame(); dumpfuc;}}
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//
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//#define DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N(cond,dumpfuc) \
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// if(pauseAtNext && (cond) ) \
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//{ if( debuggerPauseCount > 0 ) debuggerPauseCount--; if( debuggerPauseCount == 0 ){pauseAtNext = false;debuggerPause = true; CGraphicsContext::Get()->UpdateFrame(); dumpfuc;}}
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//
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//void RDP_NOIMPL_Real(LPCTSTR op,u32,u32) ;
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//#define RSP_RDP_NOIMPL RDP_NOIMPL_Real
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//#define DEBUGGER_IF_DUMP(cond, dumpfunc) {if(cond) {dumpfunc}}
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//#define TXTRBUF_DUMP(dumpfunc) DEBUGGER_IF_DUMP((logTextureBuffer), dumpfunc)
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//#define TXTRBUF_DETAIL_DUMP(dumpfunc) DEBUGGER_IF_DUMP((logTextureBuffer&&logDetails), dumpfunc)
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//#define TXTRBUF_OR_CI_DUMP(dumpfunc) DEBUGGER_IF_DUMP((logTextureBuffer || (pauseAtNext && eventToPause == NEXT_SET_CIMG)), dumpfunc)
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//#define TXTRBUF_OR_CI_DETAIL_DUMP(dumpfunc) DEBUGGER_IF_DUMP(((logTextureBuffer || (pauseAtNext && eventToPause == NEXT_SET_CIMG))&&logDetails), dumpfunc)
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//#define VTX_DUMP(dumpfunc) DEBUGGER_IF_DUMP((logVertex && pauseAtNext), dumpfunc)
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//#define TRI_DUMP(dumpfunc) DEBUGGER_IF_DUMP((logTriangles && pauseAtNext), dumpfunc)
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//#define LIGHT_DUMP(dumpfunc) DEBUGGER_IF_DUMP((eventToPause == NEXT_SET_LIGHT && pauseAtNext), dumpfunc)
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//#define WARNING(dumpfunc) DEBUGGER_IF_DUMP(logWarning, dumpfunc)
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//#define FOG_DUMP(dumpfunc) DEBUGGER_IF_DUMP(logFog, dumpfunc)
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//#define LOG_TEXTURE(dumpfunc) DEBUGGER_IF_DUMP((logTextures || (pauseAtNext && eventToPause==NEXT_TEXTURE_CMD) ), dumpfunc)
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//#define DEBUGGER_ONLY_IF DEBUGGER_IF_DUMP
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//#define DEBUGGER_ONLY(func) {func}
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//
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//#define TRACE0(arg0) {DebuggerAppendMsg(arg0);}
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//#define TRACE1(arg0,arg1) {DebuggerAppendMsg(arg0,arg1);}
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//#define TRACE2(arg0,arg1,arg2) {DebuggerAppendMsg(arg0,arg1,arg2);}
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//#define TRACE3(arg0,arg1,arg2,arg3) {DebuggerAppendMsg(arg0,arg1,arg2,arg3);}
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//#define TRACE4(arg0,arg1,arg2,arg3,arg4) {DebuggerAppendMsg(arg0,arg1,arg2,arg3,arg4);}
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//#define TRACE5(arg0,arg1,arg2,arg3,arg4,arg5) {DebuggerAppendMsg(arg0,arg1,arg2,arg3,arg4,arg5);}
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//#define DEBUG_TRIANGLE(dumpfunc) { if(pauseAtNext && eventToPause==NEXT_TRIANGLE ) { eventToPause = NEXT_FLUSH_TRI; debuggerPause = true; DEBUGGER_PAUSE(NEXT_FLUSH_TRI); dumpfunc} }
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#else
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// Not to use debugger in release build
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#define DX9DEBUGGER_PAUSE
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#define DX9DEBUGGER_PAUSE_IF(op)
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#define DEBUGGER_PAUSE(op)
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#define DEBUGGER_PAUSE_COUNT_N(op)
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#define DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(PauseEvent)
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//#define DEBUG_DUMP_VERTEXES(str, v0, v1, v2)
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//#define DEBUGGER_IF(op)
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//#define DEBUGGER_PAUSE_AND_DUMP(op,dumpfuc)
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//#define DebuggerPauseCountN DEBUGGER_PAUSE_COUNT_N
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//#define DEBUGGER_PAUSE_AT_COND_AND_DUMP_COUNT_N(cond,dumpfuc)
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//#define DEBUGGER_PAUSE_AND_DUMP_COUNT_N(op,dumpfuc)
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//#define DEBUGGER_PAUSE_COUNT_N_WITHOUT_UPDATE(op)
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//#define DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(op,dumpfuc)
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//#define RSP_RDP_NOIMPL(a,b,c)
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//void __cdecl DebuggerAppendMsg(const char * Message, ...);
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//#define DumpHex(rdramAddr, count)
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//#define DEBUGGER_IF_DUMP(cond, dumpfunc)
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//#define TXTRBUF_DUMP(dumpfunc)
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//#define TXTRBUF_DETAIL_DUMP(dumpfunc)
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//#define TXTRBUF_OR_CI_DUMP(dumpfunc)
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//#define TXTRBUF_OR_CI_DETAIL_DUMP(dumpfunc)
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//#define VTX_DUMP(dumpfunc)
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//#define TRI_DUMP(dumpfunc)
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//#define LIGHT_DUMP(dumpfunc)
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//#define WARNING(dumpfunc)
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//#define FOG_DUMP(dumpfunc)
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//#define LOG_TEXTURE(dumpfunc)
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//#define DEBUGGER_ONLY_IF DEBUGGER_IF_DUMP
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//#define DEBUGGER_ONLY(func)
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//#define DumpMatrix(a,b)
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//
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//#define TRACE0(arg0) {}
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//#define TRACE1(arg0,arg1) {}
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//#define TRACE2(arg0,arg1,arg2) {}
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//#define TRACE3(arg0,arg1,arg2,arg3) {}
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//#define TRACE4(arg0,arg1,arg2,arg3,arg4) {}
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//#define TRACE5(arg0,arg1,arg2,arg3,arg4,arg5) {}
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//
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//#define DEBUG_TRIANGLE(arg0) {}
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#endif ENABLE_DX_DEBUGGER
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#endif // _DX_DEBUGGER_H_
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