dolphin/Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

262 lines
5.3 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDialog.h"
#endif // HAVE_WX
#include "SWCommandProcessor.h"
#include "OpcodeDecoder.h"
#include "SWVideoConfig.h"
#include "SWPixelEngine.h"
#include "BPMemLoader.h"
#include "XFMemLoader.h"
#include "Clipper.h"
#include "Rasterizer.h"
#include "SWRenderer.h"
#include "HwRasterizer.h"
#include "LogManager.h"
#include "EfbInterface.h"
#include "DebugUtil.h"
#include "FileUtil.h"
#include "VideoBackend.h"
#include "Core.h"
namespace SW
{
static bool fifoStateRun = false;
std::string VideoSoftware::GetName()
{
return "Software Renderer";
}
void *DllDebugger(void *_hParent, bool Show)
{
return NULL;
}
void VideoSoftware::ShowConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
VideoConfigDialog diag((wxWindow*)_hParent, "Software", "gfx_software");
diag.ShowModal();
#endif
}
bool VideoSoftware::Initialize(void *&window_handle)
{
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
if (!OpenGL_Create(window_handle))
{
INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
return false;
}
InitBPMemory();
InitXFMemory();
SWCommandProcessor::Init();
SWPixelEngine::Init();
OpcodeDecoder::Init();
Clipper::Init();
Rasterizer::Init();
HwRasterizer::Init();
SWRenderer::Init();
DebugUtil::Init();
return true;
}
void VideoSoftware::DoState(PointerWrap&)
{
}
void VideoSoftware::RunLoop(bool enable)
{
//EmulatorState(true);
}
void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
{
}
void VideoSoftware::Shutdown()
{
SWRenderer::Shutdown();
OpenGL_Shutdown();
}
// This is called after Video_Initialize() from the Core
void VideoSoftware::Video_Prepare()
{
SWRenderer::Prepare();
INFO_LOG(VIDEO, "Video backend initialized.");
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoSoftware::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
}
// Run from the CPU thread (from VideoInterface.cpp)
void VideoSoftware::Video_EndField()
{
}
u32 VideoSoftware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
u32 value = 0;
switch (type)
{
case PEEK_Z:
{
value = EfbInterface::GetDepth(x, y);
break;
}
case POKE_Z:
break;
case PEEK_COLOR:
{
u32 color = 0;
EfbInterface::GetColor(x, y, (u8*)&color);
// rgba to argb
value = (color >> 8) | (color & 0xff) << 24;
break;
}
case POKE_COLOR:
break;
}
return value;
}
bool VideoSoftware::Video_Screenshot(const char *_szFilename)
{
return false;
}
// -------------------------------
// Enter and exit the video loop
// -------------------------------
void VideoSoftware::Video_EnterLoop()
{
fifoStateRun = true;
while (fifoStateRun)
{
g_video_backend->PeekMessages();
if (!SWCommandProcessor::RunBuffer()) {
Common::YieldCPU();
}
}
}
void VideoSoftware::Video_ExitLoop()
{
fifoStateRun = false;
}
// TODO : could use the OSD class in video common, we would need to implement the Renderer class
// however most of it is useless for the SW backend so we could as well move it to its own class
void VideoSoftware::Video_AddMessage(const char* pstr, u32 milliseconds)
{
}
void VideoSoftware::Video_ClearMessages()
{
}
void VideoSoftware::Video_SetRendering(bool bEnabled)
{
SWCommandProcessor::SetRendering(bEnabled);
}
void VideoSoftware::Video_GatherPipeBursted()
{
SWCommandProcessor::GatherPipeBursted();
}
bool VideoSoftware::Video_IsPossibleWaitingSetDrawDone(void)
{
return false;
}
void VideoSoftware::Video_AbortFrame(void)
{
}
readFn16 VideoSoftware::Video_CPRead16()
{
return SWCommandProcessor::Read16;
}
writeFn16 VideoSoftware::Video_CPWrite16()
{
return SWCommandProcessor::Write16;
}
readFn16 VideoSoftware::Video_PERead16()
{
return SWPixelEngine::Read16;
}
writeFn16 VideoSoftware::Video_PEWrite16()
{
return SWPixelEngine::Write16;
}
writeFn32 VideoSoftware::Video_PEWrite32()
{
return SWPixelEngine::Write32;
}
// Draw messages on top of the screen
unsigned int VideoSoftware::PeekMessages()
{
#ifdef _WIN32
// TODO: peekmessage
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
#else
return false;
#endif
}
// Show the current FPS
void VideoSoftware::UpdateFPSDisplay(const char *text)
{
char temp[100];
snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text);
OpenGL_SetWindowText(temp);
}
}