123 lines
3.1 KiB
C++
123 lines
3.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <SFML/Network/Packet.hpp>
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#include <map>
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#include <mutex>
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#include <queue>
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#include <sstream>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include "Common/SPSCQueue.h"
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#include "Common/Timer.h"
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#include "Common/TraversalClient.h"
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#include "Core/NetPlayProto.h"
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enum class PlayerGameStatus;
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class NetPlayUI;
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enum class PlayerGameStatus;
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class NetPlayServer : public TraversalClientClient
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{
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public:
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void ThreadFunc();
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void SendAsyncToClients(sf::Packet&& packet);
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NetPlayServer(u16 port, bool forward_port, const NetTraversalConfig& traversal_config);
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~NetPlayServer();
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bool ChangeGame(const std::string& game);
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bool ComputeMD5(const std::string& file_identifier);
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bool AbortMD5();
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void SendChatMessage(const std::string& msg);
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void SetNetSettings(const NetSettings& settings);
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bool StartGame();
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PadMappingArray GetPadMapping() const;
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void SetPadMapping(const PadMappingArray& mappings);
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PadMappingArray GetWiimoteMapping() const;
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void SetWiimoteMapping(const PadMappingArray& mappings);
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void AdjustPadBufferSize(unsigned int size);
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void KickPlayer(PlayerId player);
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u16 GetPort() const;
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void SetNetPlayUI(NetPlayUI* dialog);
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std::unordered_set<std::string> GetInterfaceSet() const;
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std::string GetInterfaceHost(const std::string& inter) const;
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bool is_connected = false;
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private:
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class Client
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{
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public:
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PlayerId pid;
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std::string name;
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std::string revision;
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PlayerGameStatus game_status;
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ENetPeer* socket;
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u32 ping;
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u32 current_game;
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bool operator==(const Client& other) const { return this == &other; }
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};
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void SendToClients(const sf::Packet& packet, const PlayerId skip_pid = 0);
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void Send(ENetPeer* socket, const sf::Packet& packet);
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unsigned int OnConnect(ENetPeer* socket);
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unsigned int OnDisconnect(const Client& player);
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unsigned int OnData(sf::Packet& packet, Client& player);
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void OnTraversalStateChanged() override;
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void OnConnectReady(ENetAddress) override {}
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void OnConnectFailed(u8) override {}
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void UpdatePadMapping();
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void UpdateWiimoteMapping();
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std::vector<std::pair<std::string, std::string>> GetInterfaceListInternal() const;
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NetSettings m_settings;
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bool m_is_running = false;
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bool m_do_loop = false;
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Common::Timer m_ping_timer;
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u32 m_ping_key = 0;
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bool m_update_pings = false;
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u32 m_current_game = 0;
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unsigned int m_target_buffer_size = 0;
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PadMappingArray m_pad_map;
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PadMappingArray m_wiimote_map;
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std::map<PlayerId, Client> m_players;
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std::unordered_map<u32, std::vector<std::pair<PlayerId, u64>>> m_timebase_by_frame;
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bool m_desync_detected;
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struct
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{
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std::recursive_mutex game;
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// lock order
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std::recursive_mutex players;
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std::recursive_mutex async_queue_write;
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} m_crit;
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std::string m_selected_game;
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std::thread m_thread;
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Common::SPSCQueue<sf::Packet, false> m_async_queue;
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ENetHost* m_server = nullptr;
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TraversalClient* m_traversal_client = nullptr;
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NetPlayUI* m_dialog = nullptr;
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};
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