dolphin/Source/Plugins/Plugin_VideoOGL/Src/main.cpp

224 lines
5.8 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#ifdef _WIN32
#include "OS\Win32.h"
#endif
#include "GUI/ConfigDlg.h"
#include "Render.h"
#include "GLInit.h"
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureMngr.h"
#include "BPStructs.h"
#include "VertexLoader.h"
#include "PixelShaderManager.h"
#include "VertexShaderManager.h"
SVideoInitialize g_VideoInitialize;
#define VERSION_STRING "0.1"
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin OGL (DebugFast) " VERSION_STRING);
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin OGL " VERSION_STRING);
#else
sprintf(_PluginInfo->Name, "Dolphin OGL (Debug) " VERSION_STRING);
#endif
#endif
}
void DllAbout(HWND _hParent)
{
wxAboutDialogInfo info;
info.AddDeveloper(_T("zerofrog(@gmail.com)"));
info.SetDescription(_T("Vertex/Pixel Shader 2.0 or higher, framebuffer objects, multiple render targets"));
wxAboutBox(info);
}
void DllConfig(HWND _hParent)
{
#ifdef _WIN32
wxWindow win;
win.SetHWND((WXHWND)_hParent);
win.Enable(false);
ConfigDialog frame(&win);
frame.ShowModal();
win.Enable(true);
win.SetHWND(0);
#else
ConfigDialog frame(NULL);
g_Config.Load();
printf("Window res: %s, size of: %d strlen %d\n", g_Config.iWindowedRes, sizeof(g_Config.iWindowedRes), strlen(g_Config.iWindowedRes));
XVisualInfo *vi;
Colormap cmap;
int dpyWidth, dpyHeight;
int glxMajorVersion, glxMinorVersion;
int vidModeMajorVersion, vidModeMinorVersion;
GLWin.dpy = XOpenDisplay(0);
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
//Get all full screen resos for the config dialog
XF86VidModeModeInfo **modes = NULL;
int modeNum = 0;
int bestMode = 0;
// set best mode to current
bestMode = 0;
XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
int px = 0, py = 0;
if (modeNum > 0 && modes != NULL)
{
for (int i = 0; i < modeNum; i++)
{
if(px != modes[i]->hdisplay && py != modes[i]->vdisplay)
{
char temp[32];
sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
frame.AddFSReso(temp);
frame.AddWindowReso(temp); //Add same to Window ones, since they should be nearly all that's needed
px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
py = modes[i]->vdisplay;
}
}
}
frame.ShowModal();
#endif
}
void Video_Initialize(SVideoInitialize* _pVideoInitialize)
{
if (_pVideoInitialize == NULL)
return;
#ifdef _WIN32
// OpenConsole();
#endif
frameCount = 0;
g_VideoInitialize = *_pVideoInitialize;
InitLUTs();
g_Config.Load();
if (!OpenGL_Create(g_VideoInitialize, 640, 480)) { //640x480 will be the default if all else fails//
g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
return;
}
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
}
void Video_Prepare(void)
{
OpenGL_MakeCurrent();
if (!Renderer::Create2()) {
g_VideoInitialize.pLog("Renderer::Create2 failed\n", TRUE);
return;
}
TextureMngr::Init();
BPInit();
VertexManager::Init();
OpcodeDecoder_Init();
Fifo_Init();
VertexShaderMngr::Init();
PixelShaderMngr::Init();
GL_REPORT_ERRORD();
}
void Video_Shutdown(void)
{
VertexShaderMngr::Shutdown();
PixelShaderMngr::Shutdown();
Fifo_Shutdown();
VertexManager::Destroy();
TextureMngr::Shutdown();
OpcodeDecoder_Shutdown();
Renderer::Shutdown();
OpenGL_Shutdown();
}
void DebugLog(const char* _fmt, ...)
{
#ifdef _DEBUG
char* Msg = (char*)alloca(strlen(_fmt)+512);
va_list ap;
va_start( ap, _fmt );
vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap );
va_end( ap );
g_VideoInitialize.pLog(Msg, FALSE);
#endif
}
bool ScreenShot(TCHAR *File)
{
char str[64];
int left = 200, top = 15;
sprintf(str, "Dolphin OGL " VERSION_STRING);
Renderer::ResetGLState();
Renderer::DrawText(str, left+1, top+1, 0xff000000);
Renderer::DrawText(str, left, top, 0xffc0ffff);
Renderer::RestoreGLState();
if (Renderer::SaveRenderTarget(File, 0)) {
char str[255];
sprintf(str, "saved %s\n", File);
Renderer::AddMessage(str, 500);
return true;
}
return false;
}
BOOL Video_Screenshot(TCHAR* _szFilename)
{
if (ScreenShot(_szFilename))
return TRUE;
return FALSE;
}
void Video_UpdateXFB(BYTE* _pXFB, DWORD _dwWidth, DWORD _dwHeight)
{
}