224 lines
5.8 KiB
C++
224 lines
5.8 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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#endif
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#include "GUI/ConfigDlg.h"
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#include "Render.h"
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#include "GLInit.h"
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "BPStructs.h"
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#include "VertexLoader.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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SVideoInitialize g_VideoInitialize;
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#define VERSION_STRING "0.1"
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void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin OGL (DebugFast) " VERSION_STRING);
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin OGL " VERSION_STRING);
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#else
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sprintf(_PluginInfo->Name, "Dolphin OGL (Debug) " VERSION_STRING);
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#endif
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#endif
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}
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void DllAbout(HWND _hParent)
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{
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wxAboutDialogInfo info;
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info.AddDeveloper(_T("zerofrog(@gmail.com)"));
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info.SetDescription(_T("Vertex/Pixel Shader 2.0 or higher, framebuffer objects, multiple render targets"));
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wxAboutBox(info);
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}
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void DllConfig(HWND _hParent)
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{
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#ifdef _WIN32
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wxWindow win;
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win.SetHWND((WXHWND)_hParent);
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win.Enable(false);
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ConfigDialog frame(&win);
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frame.ShowModal();
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win.Enable(true);
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win.SetHWND(0);
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#else
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ConfigDialog frame(NULL);
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g_Config.Load();
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printf("Window res: %s, size of: %d strlen %d\n", g_Config.iWindowedRes, sizeof(g_Config.iWindowedRes), strlen(g_Config.iWindowedRes));
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XVisualInfo *vi;
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Colormap cmap;
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int dpyWidth, dpyHeight;
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int glxMajorVersion, glxMinorVersion;
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int vidModeMajorVersion, vidModeMinorVersion;
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GLWin.dpy = XOpenDisplay(0);
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glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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XF86VidModeQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
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//Get all full screen resos for the config dialog
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XF86VidModeModeInfo **modes = NULL;
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int modeNum = 0;
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int bestMode = 0;
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// set best mode to current
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bestMode = 0;
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XF86VidModeGetAllModeLines(GLWin.dpy, GLWin.screen, &modeNum, &modes);
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int px = 0, py = 0;
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if (modeNum > 0 && modes != NULL)
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{
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for (int i = 0; i < modeNum; i++)
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{
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if(px != modes[i]->hdisplay && py != modes[i]->vdisplay)
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{
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char temp[32];
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sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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frame.AddFSReso(temp);
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frame.AddWindowReso(temp); //Add same to Window ones, since they should be nearly all that's needed
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px = modes[i]->hdisplay;//Used to remove repeating from different screen depths
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py = modes[i]->vdisplay;
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}
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}
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}
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frame.ShowModal();
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#endif
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}
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void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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{
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if (_pVideoInitialize == NULL)
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return;
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#ifdef _WIN32
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// OpenConsole();
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#endif
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frameCount = 0;
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g_VideoInitialize = *_pVideoInitialize;
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InitLUTs();
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g_Config.Load();
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if (!OpenGL_Create(g_VideoInitialize, 640, 480)) { //640x480 will be the default if all else fails//
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g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
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return;
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}
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_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
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_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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}
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void Video_Prepare(void)
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{
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OpenGL_MakeCurrent();
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if (!Renderer::Create2()) {
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g_VideoInitialize.pLog("Renderer::Create2 failed\n", TRUE);
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return;
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}
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TextureMngr::Init();
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BPInit();
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VertexManager::Init();
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OpcodeDecoder_Init();
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Fifo_Init();
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VertexShaderMngr::Init();
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PixelShaderMngr::Init();
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GL_REPORT_ERRORD();
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}
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void Video_Shutdown(void)
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{
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VertexShaderMngr::Shutdown();
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PixelShaderMngr::Shutdown();
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Fifo_Shutdown();
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VertexManager::Destroy();
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TextureMngr::Shutdown();
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OpcodeDecoder_Shutdown();
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Renderer::Shutdown();
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OpenGL_Shutdown();
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}
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void DebugLog(const char* _fmt, ...)
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{
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#ifdef _DEBUG
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char* Msg = (char*)alloca(strlen(_fmt)+512);
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va_list ap;
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va_start( ap, _fmt );
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vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap );
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va_end( ap );
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g_VideoInitialize.pLog(Msg, FALSE);
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#endif
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}
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bool ScreenShot(TCHAR *File)
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{
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char str[64];
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int left = 200, top = 15;
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sprintf(str, "Dolphin OGL " VERSION_STRING);
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Renderer::ResetGLState();
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Renderer::DrawText(str, left+1, top+1, 0xff000000);
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Renderer::DrawText(str, left, top, 0xffc0ffff);
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Renderer::RestoreGLState();
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if (Renderer::SaveRenderTarget(File, 0)) {
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char str[255];
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sprintf(str, "saved %s\n", File);
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Renderer::AddMessage(str, 500);
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return true;
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}
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return false;
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}
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BOOL Video_Screenshot(TCHAR* _szFilename)
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{
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if (ScreenShot(_szFilename))
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return TRUE;
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return FALSE;
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}
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void Video_UpdateXFB(BYTE* _pXFB, DWORD _dwWidth, DWORD _dwHeight)
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{
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}
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