dolphin/Source/Core/DolphinWX/Src/Frame.h

147 lines
3.6 KiB
C++

#ifndef __FRAME_H_
#define __FRAME_H_
#include <wx/wx.h>
#include <wx/busyinfo.h>
class CGameListCtrl;
class CFrame : public wxFrame
{
public:
CFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = wxT("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
void* GetRenderHandle() {
#ifdef _WIN32
return(m_Panel->GetHandle());
#else
return this;
#endif
}
wxStatusBar* m_pStatusBar;
// --------------------------------
// Wiimote leds
// ---------
void ModifyStatusBar();
void CreateDestroy(int Case);
void CreateLeds(); void CreateSpeakers();
void UpdateLeds(); void UpdateSpeakers();
wxBitmap CreateBitmapForLeds(bool On);
wxBitmap CreateBitmapForSpeakers(int BitmapType, bool On);
void DoMoveIcons(); void MoveLeds(); void MoveSpeakers();
bool HaveLeds; bool HaveSpeakers;
wxStaticBitmap *m_StatBmp[7];
u8 g_Leds[4]; u8 g_Leds_[4];
u8 g_Speakers[3]; u8 g_Speakers_[3];
// ---------
private:
wxBoxSizer* sizerPanel;
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
enum EBitmaps
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Browse,
Toolbar_Play,
Toolbar_Stop,
Toolbar_Pause,
Toolbar_PluginOptions,
Toolbar_PluginGFX,
Toolbar_PluginDSP,
Toolbar_PluginPAD,
Toolbar_FullScreen,
Toolbar_Help,
Bitmaps_Max,
END
};
enum WiimoteBitmaps // Wiimote speaker bitmaps
{
CREATELEDS = END,
DESTROYLEDS,
CREATESPEAKERS,
DESTROYSPEAKERS
};
wxBitmap m_Bitmaps[Bitmaps_Max];
wxBitmap m_BitmapsMenu[Bitmaps_Max];
void InitBitmaps();
void PopulateToolbar(wxToolBar* toolBar);
void RecreateToolbar();
void CreateMenu();
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Event functions
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event); void DoOpen(bool Boot); // File
void OnRefresh(wxCommandEvent& event);
void OnBrowse(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnChangeDisc(wxCommandEvent& event);
void OnStop(wxCommandEvent& event);
void OnClose(wxCloseEvent &event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnPluginGFX(wxCommandEvent& event);
void OnPluginDSP(wxCommandEvent& event);
void OnPluginPAD(wxCommandEvent& event);
void OnPluginWiimote(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnToggleSkipIdle(wxCommandEvent& event);
void OnToggleThrottle(wxCommandEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void OnToggleStatusbar(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event); void OnKeyUp(wxKeyEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnShow_CheatsWindow(wxCommandEvent& event);
// Menu items
wxMenuBar* m_pMenuBar;
wxMenuItem* m_pMenuItemOpen; // File
wxMenuItem* m_pMenuItemPlay; // Emulation
wxMenuItem* m_pMenuItemStop;
wxMenuItem* m_pMenuChangeDisc;
wxMenuItem* m_pPluginOptions;
wxMenuItem* m_pMenuItemLoad;
wxMenuItem* m_pMenuItemSave;
wxToolBarToolBase* m_pToolPlay;
void UpdateGUI();
// Old function that could be cool
DECLARE_EVENT_TABLE();
};
#endif // __FRAME_H_