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AVIDump.cpp
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AVIDump.h
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BPFunctions.cpp
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BPFunctions.h
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BPMemory.cpp
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2013-12-31 14:03:19 -05:00 |
BPMemory.h
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Fix the Zelda: The Wind Waker heat effect glitch.
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2014-01-05 11:33:15 +01:00 |
BPStructs.cpp
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ogl: clamp to edge for out of bound efb access
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2014-01-03 08:15:19 +01:00 |
BPStructs.h
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CMakeLists.txt
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CPMemory.cpp
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CPMemory.h
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CommandProcessor.cpp
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CommandProcessor.h
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ConstantManager.h
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DLCache.h
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DLCache_Generic.cpp
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DLCache_x64.cpp
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DataReader.h
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Debugger.cpp
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Debugger.h
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DriverDetails.cpp
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Merge branch 'master' into buffer_storage
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DriverDetails.h
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Merge branch 'master' into buffer_storage
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EmuWindow.cpp
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EmuWindow.h
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FPSCounter.cpp
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FPSCounter.h
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Fifo.cpp
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Fifo.h
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FramebufferManagerBase.cpp
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FramebufferManagerBase.h
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HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.h
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LookUpTables.h
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MainBase.cpp
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MainBase.h
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NativeVertexFormat.h
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OnScreenDisplay.cpp
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OnScreenDisplay.h
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OpcodeDecoding.cpp
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OpcodeDecoding.h
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PerfQueryBase.cpp
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PerfQueryBase.h
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PixelEngine.cpp
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PixelEngine.h
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2013-12-31 14:03:19 -05:00 |
PixelShaderGen.cpp
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OpenGL: use shader 420pack if available to staticly bind ubo location
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PixelShaderGen.h
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PixelShaderManager.cpp
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PixelShaderManager.h
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RenderBase.cpp
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RenderBase.h
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ShaderGenCommon.h
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Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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TextureCache: Warn for invalid custom textures
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TextureCacheBase.h
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TextureConversionShader.cpp
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OpenGL: fix scaled efb2ram copys
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2014-01-05 18:19:17 +01:00 |
TextureConversionShader.h
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TextureDecoder.h
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TextureDecoder_Generic.cpp
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TextureDecoder_x64.cpp
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VertexLoader.cpp
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VertexLoader.h
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VertexLoaderManager.cpp
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VertexLoaderManager.h
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VertexLoader_Color.cpp
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VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexManagerBase.cpp
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VertexManagerBase.h
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VertexShaderGen.cpp
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OpenGL: use shader 420pack if available to staticly bind ubo location
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VertexShaderGen.h
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VertexShaderManager.cpp
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VertexShaderManager.h
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VideoBackendBase.cpp
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VideoBackendBase.h
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VideoCommon.h
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VideoCommon.vcxproj
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VideoCommon.vcxproj.filters
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VideoConfig.cpp
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VideoConfig.h
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OpenGL: use shader 420pack if available to staticly bind ubo location
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VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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memcpy_amd.cpp
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stdafx.cpp
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stdafx.h
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