51 lines
959 B
C++
51 lines
959 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _COREAUDIO_SOUND_STREAM_H
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#define _COREAUDIO_SOUND_STREAM_H
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#ifdef __APPLE__
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#include <AudioUnit/AudioUnit.h>
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#endif
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#include "SoundStream.h"
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class CoreAudioSound : public SoundStream
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{
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#ifdef __APPLE__
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public:
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CoreAudioSound(CMixer *mixer);
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virtual ~CoreAudioSound();
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virtual bool Start();
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virtual void SetVolume(int volume);
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virtual void SoundLoop();
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virtual void Stop();
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static bool isValid() {
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return true;
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}
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virtual bool usesMixer() const {
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return true;
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}
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virtual void Update();
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private:
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AudioUnit audioUnit;
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int m_volume;
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static OSStatus callback(void *inRefCon,
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AudioUnitRenderActionFlags *ioActionFlags,
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const AudioTimeStamp *inTimeStamp,
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UInt32 inBusNumber, UInt32 inNumberFrames,
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AudioBufferList *ioData);
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#else
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public:
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CoreAudioSound(CMixer *mixer) : SoundStream(mixer) {}
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#endif
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};
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#endif
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