dolphin/Source/Core
nakeee 54c6a624ea fail array was too small
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1590 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 23:38:07 +00:00
..
Common fix crash due to AR, remove LOGGING from Common.vcproj (Why won't njoy test build in debug?!) 2008-12-18 16:06:27 +00:00
Core removed wxcode from core. 2008-12-18 23:02:19 +00:00
DebuggerWX add ppc disassembly to jit results viewer windowTurn the JIT into a class. Indentation cleanup will be in a separate CL, and the block cache will later be split out into its own class. Cannot detect any speed difference whatsoever - the games spend 99.9% of their time in already jitted code anyway. I have a good reason for doing this - see upcoming changes. 2008-12-18 13:21:02 +00:00
DiscIO set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
DolphinWX fail array was too small 2008-12-18 23:38:07 +00:00
VideoCommon Just a few spelling mistakes in both the DX9 and GL shader, probably won't change anything for games, but it's best to be correct in the code 2008-12-16 03:34:06 +00:00