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D3D.vcxproj
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msvc: remove some remnants of SDL and DSound from projects and general cleanup.
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2014-09-01 21:27:44 -07:00 |
D3D.vcxproj.filters
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Windows: Use a shared precompiled header for dolphin code under Source/
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2014-08-14 23:51:13 -07:00 |
D3DBase.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
D3DBase.h
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D3D: Make the global swapchain static again.
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2014-07-26 13:04:46 +02:00 |
D3DBlob.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DBlob.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DShader.h
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
D3DTexture.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
D3DTexture.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
D3DUtil.cpp
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Get rid of a few C-style struct declarations
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2014-07-23 20:36:45 -04:00 |
D3DUtil.h
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Kill off some usages of c_str.
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2014-03-14 13:51:23 -04:00 |
FramebufferManager.cpp
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
FramebufferManager.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
GfxState.cpp
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Centralize the logging code into its own folder in Common.
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2014-06-25 22:11:42 -04:00 |
GfxState.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
Globals.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
LineGeometryShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
LineGeometryShader.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
NativeVertexFormat.cpp
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D3DBackend: Don't recompute ID3D11Layout.
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2014-04-11 13:13:01 -07:00 |
PSTextureEncoder.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
PSTextureEncoder.h
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
PerfQuery.cpp
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
PerfQuery.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
PixelShaderCache.cpp
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D3D: Clean up brace placements
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2014-08-30 18:06:47 -04:00 |
PixelShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
PointGeometryShader.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
PointGeometryShader.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
Render.cpp
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Merge pull request #1290 from lioncash/xfb
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2014-10-15 14:09:33 +11:00 |
Render.h
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Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.
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2014-09-25 19:50:25 -04:00 |
Television.cpp
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
Television.h
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Fix XFB scaling in D3D
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2014-10-14 22:25:31 -04:00 |
TextureCache.cpp
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
TextureCache.h
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BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
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2014-03-25 23:57:58 +01:00 |
TextureEncoder.h
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BPMemory: Make use of BitField in a number of structures.
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2014-03-25 23:57:58 +01:00 |
VertexManager.cpp
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VertexLoader: Remove global state dependency on g_nativeVertexFmt
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2014-07-26 01:35:09 +02:00 |
VertexManager.h
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More range-based loops and overrides
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2014-03-17 02:55:55 +01:00 |
VertexShaderCache.cpp
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D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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2014-07-07 19:32:03 -04:00 |
VertexShaderCache.h
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clang-modernize -use-nullptr
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2014-03-09 21:14:26 +01:00 |
VideoBackend.h
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Core: Remove UpdateFPSDisplay
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2014-08-19 10:05:58 -04:00 |
XFBEncoder.cpp
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Fix D3D Real XFB texture sampling.
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2014-07-29 18:15:01 -07:00 |
XFBEncoder.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
main.cpp
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VideoCommon: Remove support for decoding to ARGB textures
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2014-09-04 18:36:56 -07:00 |
main.h
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |