219 lines
6.0 KiB
C++
219 lines
6.0 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/HW/Wiimote.h"
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/USB/Bluetooth/BTEmu.h"
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#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/InputConfig.h"
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// Limit the amount of wiimote connect requests, when a button is pressed in disconnected state
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static std::array<u8, MAX_BBMOTES> s_last_connect_request_counter;
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namespace Wiimote
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{
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static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
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InputConfig* GetConfig()
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{
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return &s_config;
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}
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ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetWiimoteGroup(group);
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}
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ControllerEmu::ControlGroup* GetNunchukGroup(int number, WiimoteEmu::NunchukGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetNunchukGroup(group);
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}
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ControllerEmu::ControlGroup* GetClassicGroup(int number, WiimoteEmu::ClassicGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetClassicGroup(group);
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}
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ControllerEmu::ControlGroup* GetGuitarGroup(int number, WiimoteEmu::GuitarGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetGuitarGroup(group);
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}
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ControllerEmu::ControlGroup* GetDrumsGroup(int number, WiimoteEmu::DrumsGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->GetDrumsGroup(group);
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}
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ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::TurntableGroup group)
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{
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return static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->GetTurntableGroup(group);
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}
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void Shutdown()
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{
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s_config.ClearControllers();
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WiimoteReal::Stop();
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}
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void Initialize(InitializeMode init_mode)
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{
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if (s_config.ControllersNeedToBeCreated())
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{
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for (unsigned int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
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s_config.CreateController<WiimoteEmu::Wiimote>(i);
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}
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g_controller_interface.RegisterDevicesChangedCallback(LoadConfig);
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LoadConfig();
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WiimoteReal::Initialize(init_mode);
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// Reload Wiimotes with our settings
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if (Movie::IsMovieActive())
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Movie::ChangeWiiPads();
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}
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void Connect(unsigned int index, bool connect)
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{
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if (SConfig::GetInstance().m_bt_passthrough_enabled || index >= MAX_BBMOTES)
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return;
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const auto ios = IOS::HLE::GetIOS();
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if (!ios)
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return;
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const auto bluetooth = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
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ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
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if (bluetooth)
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bluetooth->AccessWiimoteByIndex(index)->Activate(connect);
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const char* message = connect ? "Wii Remote %u connected" : "Wii Remote %u disconnected";
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Core::DisplayMessage(StringFromFormat(message, index + 1), 3000);
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}
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void ResetAllWiimotes()
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{
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for (int i = WIIMOTE_CHAN_0; i < MAX_BBMOTES; ++i)
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->Reset();
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}
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void LoadConfig()
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{
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s_config.LoadConfig(false);
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s_last_connect_request_counter.fill(0);
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}
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void Resume()
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{
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WiimoteReal::Resume();
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}
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void Pause()
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{
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WiimoteReal::Pause();
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}
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// An L2CAP packet is passed from the Core to the Wiimote on the HID CONTROL channel.
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void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (g_wiimote_sources[number])
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{
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->ControlChannel(channel_id, data, size);
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}
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}
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// An L2CAP packet is passed from the Core to the Wiimote on the HID INTERRUPT channel.
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void InterruptChannel(int number, u16 channel_id, const void* data, u32 size)
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{
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if (g_wiimote_sources[number])
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{
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
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->InterruptChannel(channel_id, data, size);
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}
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}
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bool ButtonPressed(int number)
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{
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if (s_last_connect_request_counter[number] > 0)
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{
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--s_last_connect_request_counter[number];
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if (g_wiimote_sources[number] && NetPlay::IsNetPlayRunning())
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Wiimote::NetPlay_GetButtonPress(number, false);
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return false;
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}
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bool button_pressed = false;
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
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button_pressed =
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->CheckForButtonPress();
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[number])
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button_pressed = WiimoteReal::CheckForButtonPress(number);
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if (g_wiimote_sources[number] && NetPlay::IsNetPlayRunning())
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button_pressed = Wiimote::NetPlay_GetButtonPress(number, button_pressed);
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return button_pressed;
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}
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// This function is called periodically by the Core to update Wiimote state.
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void Update(int number, bool connected)
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{
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if (connected)
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{
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if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->Update();
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else
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WiimoteReal::Update(number);
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}
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else
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{
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if (ButtonPressed(number))
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{
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Connect(number, true);
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// arbitrary value so it doesn't try to send multiple requests before Dolphin can react
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// if Wii Remotes are polled at 200Hz then this results in one request being sent per 500ms
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s_last_connect_request_counter[number] = 100;
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}
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}
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}
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// Get a mask of attached the pads (eg: controller 1 & 4 -> 0x9)
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unsigned int GetAttached()
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{
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unsigned int attached = 0;
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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if (g_wiimote_sources[i])
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attached |= (1 << i);
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return attached;
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}
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// Save/Load state
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void DoState(PointerWrap& p)
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{
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for (int i = 0; i < MAX_BBMOTES; ++i)
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static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
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}
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}
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