dolphin/Source/Core
Rodolfo Osvaldo Bogado 532ab905c4 this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware.
please test, if any problem apears let me know

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 03:39:14 +00:00
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AudioCommon Wiimote: More work, don't ask, no answer 2009-12-25 22:10:56 +00:00
Common from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974 2010-01-09 19:06:23 +00:00
Core Dedicate Wii SD Card & Wii USB Keybaord settings 2010-01-11 11:56:17 +00:00
DSPCore DSPLLE: Add a comment describing my latest unverified theory: that 'l and the other opcode extensions might be meant to sign extend the loaded value in some cases. 2010-01-12 00:38:54 +00:00
DebuggerUICommon My first proud commit 2009-11-25 10:07:56 +00:00
DebuggerWX Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating. 2009-12-28 19:34:19 +00:00
DiscIO (nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here) 2010-01-11 23:28:54 +00:00
DolphinWX Dedicate Wii SD Card & Wii USB Keybaord settings 2010-01-11 11:56:17 +00:00
InputCommon This should fix Issue 1798 2009-12-31 17:42:55 +00:00
VideoCommon this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware. 2010-01-12 03:39:14 +00:00