dolphin/Source/Core/VideoBackends
TellowKrinkle 394dd02d0a VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
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D3D VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DCommon Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
Metal VideoBackends:Metal: Support multiple compute textures 2023-11-29 18:45:11 -06:00
Null Merge pull request #11699 from Pokechu22/gl-check-maximum-samples 2023-06-09 15:07:07 +02:00
OGL OGLConfig: Only use Warn Log if OGL extensions are missing 2023-11-27 20:52:04 -08:00
Software Rename bpmem.copyMipMapStrideChannels to bpmem.copyDestStride 2023-11-11 23:32:14 -08:00
Vulkan Vulkan: use EnumMap for blend factor luts (NFC) 2023-11-26 00:36:53 +00:00
CMakeLists.txt CMake: Check `WIN32` instead of `CMAKE_SYSTEM_NAME STREQUAL Windows` 2023-04-06 18:37:45 -07:00