dolphin/Source/Core/DiscIO/Src
skidau 7e5d877858 Merge branch 'ES_LAUNCH'
Games that are now playable:

Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis


* ES_LAUNCH:
  Fixed SSBB from starting at the mini-games screen.
  Build fix
  Corrected a state bug where newly loaded dols did not have their patches applied.
  Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory.  Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
  Added some IOS version checks and code to clear memory before loading the dol.
  Added support for Reset (from menu).  Fixes Sam & Max.
  Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd.  Added some stubs for Reset to Menu and SSBB's load from disc partition.  Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
  Added argument detection and passing to the loaded dol.  This fixes the Wii Sports+Wii Sports Resort bundle pack.
  Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.

Conflicts:
	Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
..
BannerLoader.cpp Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings. 2011-01-27 00:14:29 +00:00
BannerLoader.h add the function to read the game name and description from the banner as unicode 2011-12-18 21:56:13 -08:00
BannerLoaderGC.cpp Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated. 2011-01-13 02:05:58 +00:00
BannerLoaderGC.h Small unicode fix for extracting files (ISOProperties.cpp) 2010-01-11 05:07:56 +00:00
BannerLoaderWii.cpp Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012. 2012-01-17 23:59:48 -08:00
BannerLoaderWii.h Ensure comment strings in CBannerLoaderWii::SWiiBanner are null-terminated. Fixes issue 5012. 2012-01-17 23:59:48 -08:00
Blob.cpp Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859. 2012-05-04 00:09:01 +10:00
Blob.h ISO compression: Report filename in corruption warnings. 2010-01-11 23:27:02 +00:00
CISOBlob.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
CISOBlob.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
CompressedBlob.cpp Display error messages when failing to compress/decompress games. 2013-01-09 20:02:46 -06:00
CompressedBlob.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
DiscScrubber.cpp Use do { ... } while (0) for the *_LOG macros 2012-08-20 13:12:49 +02:00
DiscScrubber.h DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either. 2010-02-08 22:54:16 +00:00
DriveBlob.cpp Hack up hack number 7328, just to get things to compile. 2011-03-11 12:56:26 +00:00
DriveBlob.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileBlob.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileBlob.h Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileHandlerARC.cpp Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p 2011-03-11 10:21:46 +00:00
FileHandlerARC.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
FileMonitor.cpp Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions. 2011-04-01 07:43:02 +00:00
FileMonitor.h Hg: 2010-06-09 01:37:08 +00:00
FileSystemGCWii.cpp Merge branch 'ES_LAUNCH' 2013-01-16 20:22:29 +11:00
FileSystemGCWii.h Added support for Reset (from menu). Fixes Sam & Max. 2012-12-26 23:10:40 +11:00
Filesystem.cpp Move AES to common lib 2010-12-22 06:00:36 +00:00
Filesystem.h Added support for Reset (from menu). Fixes Sam & Max. 2012-12-26 23:10:40 +11:00
NANDContentLoader.cpp Fixes issue 5330. 2012-03-30 20:10:48 -07:00
NANDContentLoader.h split adding the ticket to its own function (installing a wad) 2012-02-01 00:03:16 -08:00
Volume.h Apparently the order here was important, cached somewhere I guess. 2013-01-10 18:59:15 -06:00
VolumeCommon.cpp Add support for german region flag. Still need to change image. (currently using a copy of europe flag) 2013-01-09 22:53:04 -06:00
VolumeCreator.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
VolumeCreator.h VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic. 2009-12-10 09:16:10 +00:00
VolumeDirectory.cpp Fix DVD root path for Wii games. Now Wii games can be booted using extracted files instead of a disc image. 2012-05-11 22:19:57 +02:00
VolumeDirectory.h force VolumeDirectory to align files to 32KB (only streaming audio files really need to be aligned...) 2012-04-23 00:50:44 -07:00
VolumeGC.cpp Forward "raw" reads of GC discs to the normal read function, since they are not encrypted in the first place. 2012-03-22 23:04:45 -07:00
VolumeGC.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VolumeWad.cpp add the function to read all unicode gamenames from a wad file 2011-12-18 21:42:20 -08:00
VolumeWad.h add the function to read all unicode gamenames from a wad file 2011-12-18 21:42:20 -08:00
VolumeWiiCrypted.cpp Add Wii DVD integrity checking to Dolphin 2012-05-04 16:27:42 +02:00
VolumeWiiCrypted.h Add Wii DVD integrity checking to Dolphin 2012-05-04 16:27:42 +02:00
WbfsBlob.cpp Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859. 2012-05-04 00:09:01 +10:00
WbfsBlob.h Fix a wrong data type in the WBFS Blob reader causing issues on x86 systems 2012-08-05 19:35:49 +02:00
WiiWad.cpp Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line. 2011-07-18 01:47:55 +00:00
WiiWad.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00