dolphin/Source/Plugins/Plugin_VideoDX9/Src/Config.h

77 lines
1.6 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GLOBALS_H
#define _GLOBALS_H
#include <string>
struct Config
{
Config();
void Load();
void Save();
void GameIniLoad();
int iAdapter;
int iFSResolution;
int iMultisampleMode;
int iPostprocessEffect;
bool renderToMainframe;
bool bFullscreen;
bool bVsync;
bool bWireFrame;
bool bOverlayStats;
bool bOverlayProjStats;
bool bDumpTextures;
bool bDumpFrames;
bool bOldCard;
bool bShowShaderErrors;
//enhancements
bool bForceFiltering;
bool bForceMaxAniso;
bool bPreUpscale;
int iPreUpscaleFilter;
bool bTruform;
int iTruformLevel;
int iWindowedRes;
char psProfile[16];
char vsProfile[16];
bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;
// from game INI file, import from OGL plugin
bool bSafeTextureCache;
bool bEFBCopyDisable;
bool bCopyEFBToRAM;
bool bDstAlphaPass;
bool bUseXFB;
int iPhackvalue;
std::string texDumpPath;
};
extern Config g_Config;
#endif