77 lines
1.6 KiB
C++
77 lines
1.6 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _GLOBALS_H
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#define _GLOBALS_H
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#include <string>
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struct Config
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{
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Config();
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void Load();
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void Save();
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void GameIniLoad();
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int iAdapter;
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int iFSResolution;
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int iMultisampleMode;
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int iPostprocessEffect;
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bool renderToMainframe;
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bool bFullscreen;
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bool bVsync;
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bool bWireFrame;
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bool bOverlayStats;
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bool bOverlayProjStats;
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bool bDumpTextures;
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bool bDumpFrames;
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bool bOldCard;
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bool bShowShaderErrors;
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//enhancements
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bool bForceFiltering;
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bool bForceMaxAniso;
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bool bPreUpscale;
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int iPreUpscaleFilter;
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bool bTruform;
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int iTruformLevel;
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int iWindowedRes;
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char psProfile[16];
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char vsProfile[16];
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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// from game INI file, import from OGL plugin
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bool bSafeTextureCache;
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bool bEFBCopyDisable;
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bool bCopyEFBToRAM;
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bool bDstAlphaPass;
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bool bUseXFB;
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int iPhackvalue;
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std::string texDumpPath;
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};
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extern Config g_Config;
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#endif |